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About ShellinBasics:
Name: Shellin Race: Human Class: Arcanist(Collegiate Initiate 3) Gender: Male Age: 23 Alignment: NG Deity: none Languages: Common Elven Dwarven Goblin Celestial Infernal Height: 6'
Hair Color: Brown
Speech: Quiet, slightly skittish, as if unsure of his words, or if anyone is listening
curiosity is roused, when scared, and especially when angry, though this is very rare. (20) point buy for stats Stats*:
Hit Points: 21
Melee: +2
AC: 12
Skills:
Ranks: 27(3 Favored Class Bonus, 6 background) Acrobats (Dex) 2
Class features, Feats, Traits, and Racial Traits
Class features:
Arcanist: Weapon and Armor Proficiencies
with an arcanist's gestures, which can cause her spells with somatic components to fail Spell Casting(Int)
same increase in casting time (see Spontaneous Casting and Metamagic Feats). However, she may also prepare a spell with any metamagic feats she knows and cast it without increasing casting time like a wizard. She cannot combine these options —a spell prepared with metamagic feats cannot be further modified with another metamagic feat at the time of casting Aura of Good Halcyon Magic
Arcane Reservoir
Points from the arcanist reservoir are used to fuel many of the arcanist's powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell's DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way. Consume Spells (Su)
day, just as if she had used it to cast a spell. Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir's maximum are lost. Arcane Exploits:
Spellbook:
1st Spell slots: 5 0th 1st
0th Level: DC 15
1st Level: DC 16
Halcyon Spells
Racial Traits:
Bonus Feat: Humans select one extra feat at 1st level. Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Character Traits:
AC, Saves, Attacks::
AC (Armoured)AC: 14 = 10 + 0(Armour) +0(Shield) +2(Dex) +0(Dodge) +2(Natural); (Armoured)Touch: 12 = 10 +2(Dex) +0(Dodge); (Armoured)Flat: 12 = 10 + 0(Armour) +0(Shield) +2(Natural); (UnArmoured)AC: 12 = 10 + 0(Armour) +0(Shield) +2(Dex) +0(Dodge) +0(Natural);
Saves:
Attack:
Equipment::
Weapons: 8lbs Mw Javelin(+4, 1d6+1, x2, 30ft)) x2 +1 Javelin(+4, 1d6+2, x2, 30ft)) x2 Armour:
Misc
Magical:
Cash:
Current Weight: 47
Backstory:
Mother: Aladra, lost to illness while her husband was away, searching some tomb across the sea for undiscovered artifacts and magic. Father:
No Siblings, Shellin was always a happy child, curious and ever skeptical of the world around him. His mother was the light of his world, lulling him to sleep each night with tales of adventure and fortune brought to her by his father, whom he rarely saw, yet grew to be the hero of his minds eye. After his mother passed, when he had just turned 8, his father finally returned from a 3 year long venture, only to lock himself in his study for 8 days, leaving Shellin alone in the now quiet home. On the night of the eighth day, Shellin awoke to the screams of his father, echoing through their once quiet home. His father had attempted to bring back Shellin's mother, a feat beyond his meager talents, and the energies comsumed him, leaving Shellin orphaned. From then he was raised by his uncle Jaun, a fat drunken man who had little time for Shellin. However, this is where Shellin's life changed, for his uncle was the owner of a massive library. Shellin became secluded, drawn in with each book he picked up, some tales of mystery, some tales of horror, but he had two favorite: Tales of adventure, laden with monsters of myth and dungeons laden with dragons and demons, and as he grew older and better able to understand them, magical tomes.
Since finishing his education, Shellin has spent his time reading, helping his uncle run the library, and twice he has joined exploratory expoditions, though admittedly with little excitement. However, he always manages to bring back some aged tome otherwise missing from the libraries collection. Shellin kept few of his father's belongings, taking only what books he could carry on few and short trips to his family home as he came of age. One odd thing he chose to take from his father's study on one such trip was a beautifully carved wooden amulet, a thing he remembered as his father's only momento from his very first adventure, kept in a plain wooden box on his desk.
Scrolls:
Scroll Animate Rope x2
Party Loot Bag:
Squid Ink 15oz common spell components, 15 Uncommon spell components, 2 enough material for 30 level 1 spells, 20 level 2 spells or 10 level 3 spells. These can also be used in potions. Bat meat, ? Days worth Cure light wounds Potion, 3 Magic weapon Potion, 2 Shortbow masterwork Whip, scorpion Chain Shirt Heavy Steel Shield Kit, Bard's Kit, Spelunker Masterwork Thieves' Tools |