GM of the Wicked Path |
In regards to Devilbound and Graveknight and the like, since Vampire and Lich are both on the table for players, I could entertain allowing certain things down the line that come with their own costs and roleplaying, but that is pretty far out at the moment. I'd say while it's off the table for creation, don't rule it out, since even that jump in power is easily taken care of on my end.
@Soren: It is very relieving to know Soren isn't going to be one of those.
@CampinCarl: It's not going to increase anyone's odds, especially this late in the game, so I'd advise against it, personally. Not something I'm very fond of.
GM of the Wicked Path |
Also, in regards to Riuk's list; it's not "official" in the sense that several listed characters are missing things like a second class or backstories, so double check your stuff and make sure it's all there, guys. At a second's glance, Grumblejack and Theodoric jump out as lacking their fluff. There's plenty of hours left, make sure all your stuff is sorted out and there, guys. Double check against my guidelines if you have to.
Xoruk Ironmaw |
I'm pretty sure Xoruk's 100%. :)
I'm well aware that this is a long time in the future, and it likely won't change anything about him until way down the line (maybe retraining into the Steelblood archetype for Bloodrager? Trading a summoner class feature or two for being able to cast in heavier armor?) but I figured I'd ask while I had the chance.
Sykes From Under The Empty Moon |
I'm pretty sure Xoruk's 100%. :)
** spoiler omitted **
Actually it can be any type of armor, the recent Graveknight article in Giantslayer 4 detailed a bunch of different Graveknights with all sorts of armor types (they even had a horse Graveknight whose armored barding served as its phylactery).
Soren Marsailles |
I re-wrote a lot of Soren's fluff this afternoon, as I realized writing it all at 4 AM probably wasn't the best idea I've ever had. It's a lot more fleshed out now, I think, and also a lot more obvious at first glance that she's a much more dynamic character than the original made her seem like. It's also a bit... longer, so I apologize for that.
Waiting patiently to hear who's been accepted. I haven't seen all the entries, but those I've taken a look at seem really interesting. Good luck to all of us, I suppose.
Fin Orlovsky |
Fin Furflof
Occultist / Mesmerist 1
Male CatFolk
NE Medium
Init +5 ; Perception +8
Dark Vision 30ft
Low Light Vision
--------------------
DEFENSE
--------------------
AC 13, touch 13, flat-footed 10 (+3 dex)
HP 7
Fort +2, Ref +5, Will +5
--------------------
OFFENSE
--------------------
Speed Land 30 ft; Climb 20 Ft
Melee
Ranged
Space 5 ft., Reach 5 ft.
--------------------
SPECIAL ABILITIES
--------------------
Cats Luck - 1/day reroll a reflex save
Climber - Alt Racial trait - 20 feet climb speed;+8 climb
Hypnotic Stare
Mesmerist Trick:
Vanishing Arrow
Mental Focus 6/day
Implements
Transmutation
Illusion
Psychic Weapon
Minor Figmant
Focus Power:
Sudden Speed
--------------------
STATISTICS
--------------------
Str 14, Dex 16, Con 8, Int 14, Wis 11, Cha 17
Base Atk +0; CMB +2 ; CMD +15
Feats:
The Bitten
Alertness
Traits[b]
Attempted Murder
Reactionary
[b]Skills (X Points - 1 class, 1 race, etc):
Bluff +7 (1 rank, 3 cha, 3 class )
Climb +6 (1 rank, 2 str, 3 class )
Diplomacy +7 (1 rank, 3 cha, 3 class )
Intimidate +9 (1 rank, 3 cha, 2 trait, 3 class )
Knowledge Arcana +6 (1 rank, 2 int, 3 class )
Knowledge Religion +6 (1 rank, 2 int, 3 class )
Perception +8 (1 rank, 0 wis, 2 feat, 2 race, 3 Class)
Sense Motive +6 (1 rank, 0 Wis, 2 feat, 3 Class)
Sleight of Hand +7 (1 rank, 3 dex, 3 class)
Stealth +9 (1 rank, 3 dex, 2 race, 3 class)
Survival +6 (1 rank, 0 wis, 2 race, 3 class)
Languages:
Common
Catfolk
Gnome
Elvish
--------------------
GEAR/POSSESSIONS
--------------------
Money: GP
===================================================
0-Level DC=13
Detect Magic
Read MAgic
bleed
Prestidigitation
1-Level 2/Day dc=14
Grease
Hideus Laughter
0-Level DC=12
Ghost Sound
Mage Hand
1-Level 1/Day dc=13
Feather Fall
Disguise Self
[spoiler=Description]
Fin Fuflof was an collector of magical items. (occultist class)After being bit he has begun to develop the ability
to enchant living beings.(mesmerist class) This ability improves as he slips farther into being a vampire. He very much wants to get back at the church for putting him in this situation.
Ht: 6' 0"
Wt: 190 lbs
Age: 142
Hair: Black
Eyes: Black
Skin: White
Fin Furflof worked for himself for years hunting down magic items to sell to the highest bidder. He was even
highered out by the churches a few times. Doing this job, you must be willing to go wear others wont.
One one such trip he was sent to take back a holy shrine belonging to the church of Mitra, that was supposedly some
where deep in a cave. This trip was sanctioned by the church. What he found was bad intel. He walked into a
vampire nest. This was the day he was bitten.
Rage filled Fin. He could not believe he was sent there by the church. Did they know about the vampires? Was the
intel really that bad? Did they actually send him there to fight the vampires. Whatever the case, Fin was forever
changed that day.
A few days later, Fin was caught attacking a villager. Attempted Murder they called it. And that is how he landed
in jail.
Soren Marsailles |
I haven't seen a lot of other people doing it, but I figured I should mention future plans for Soren. She'll just keep at the classes she's in, being a ranged combatant first and foremost, though she'll always be competent at melee thanks to her inquisitor abilities.
I'll be focusing on ranged damage and also some battlefield control, via ranged tripping. A couple feats and a teamwork feat with solo tactics should allow me to create decent battlefield control by tripping enemies and threatening them while they're prone. With some teamwork feats in the mix, I can take pot shots at enemies that others threaten, and force enemies to provoke attacks of opportunity from myself and melee allies. Assuming we have other ranged combatants in the party, I'll also grab a feat allowing me to take additional shots whenever a party member makes a ranged attack.
Long story short, I am GOOD at ranged combat.
Rosa Luminaass |
There's a little under 90 minutes before the deadline, and I've got little else to do so I'll probably have my decisions by then, so this is everyone's last chance.
cool GM thanks for letting us know, and it will all be fine, got some good players here. All ready to help you should you need it. :)
GM of the Wicked Path |
Alright, I've made my choices. This was not an easy field to narrow down at all, and spending a very long time reading and rereading and having to make some really tough decisions has left me with a b$&$*ing migraine, but I've finally whittled it all down, and the final party is:
Damien Dalkarta
Shalewigg
Soren Marsailles
Xoruk Ironmaw
Sorry to everyone who didn't make it, but I'll keep some of your applications in mind in case we lose a player. Everyone who did make it, please refer to the discussion thread.
Thanks for coming out, guys.
Rosa Luminaass |
Well done GM for getting over your anxiety's, and picking players this time. My advice is take it slow, trust you players and they will help you have a great game.
Good luck one and all, and it was always fun to make a PC, picked or not.
And for thouse who did not get picked, have no fear, there is another
Another-Gestalt-Way-of-the-Wicked-LETS-BE-EVIL Game on offer from none other than, GM Bone Man. So head over and have another try, I know I am. :0)
Jonny P.