Soren Marsailles |
VICTORY! I do actually have a question I was waiting to ask until I knew whether or not I was picked. Since I'll be using a crossbow, I had a question for you about repeating crossbows. I very much like the idea of using a heavy repeating crossbow, but unfortunately they eventually end up being rather useless compared to standard crossbows for those who are dedicated to ranged fighting.
Would it be alright with you if Rapid Reload/Crossbow Mastery applied to repeating crossbows much like they do to heavy crossbows? Basically, it'd mean that instead of reloading a set of five bolts as a full-round action, it'd instead become a move action with rapid reload, and a free action with crossbow mastery. This is exactly how heavy crossbows work regardless, and I'd really just like one for the flavor aspect.
Soren Marsailles |
Awesome, thanks! If you find anything that is (somehow) potentially game-breaking or whatever, I'm also willing to just pretend it doesn't exist.
Steven T. Helt RPG Superstar 2013 |
Steven T. Helt RPG Superstar 2013 |
Soren Marsailles |
Not for me! Stealthy Escape lets me use Sleight of Hand to escape handcuffs and manacles. I figured this might come in handy more than once, and the fact that Soren can bend her fingers back to touch her wrists (yuck) means it makes perfect sense for her.
Thanks for the heads up, though.
Soren Marsailles |
It's a fun trait. Also, didn't have the extra skill points for Escape Artist. I figured if I'm ever grappled, I'm doing something horribly wrong, so grabbing Sleight of Hand for freeing myself makes sense.
Steven T. Helt RPG Superstar 2013 |
I wrote a post where I attempted to distract the guards while you talked and broke loose, but it was apparently eaten.
So...Shalewigg has a pretty good contingent of combat options available. I'll try to incapacitate the guards and get a key so we don't have to pick a cell door while they watch.
I was hoping my familiar would sneak in and carry the key for us, but the text sof ar describes him as three days away, right?
Soren Marsailles |
Soren will be asking you all in-character as well, but her current plan is a distraction to get the guards into the cell, where we just sort of... gang beat them to death.
At the moment, she's thinking having three of the party pretend to still be chained, while another feigns getting loose and beats one of those still "chained" for some perceived insult. When they enter to "discipline" them, we move to flank to incapacitate.
Like I said, I'll do that in character, assuming my Take 10 gets us all out of our shackles.
Xoruk Ironmaw |
Zenid's too big to get through the prison door, even if I did summon him. In theory, we could all get free, I could summon him, and then we could all pretend we're still in our bindings. Then Zenid would run around and start making a ruckus. Once the guards come to see what is going on, we could jump them.
Of course, this assumes they don't notice me summoning Zenid, or us getting out of our bindings. Which is unlikely, so I doubt it's really a solid plan. :x
-e-
Oh, we're all free already. Neat. In that case, we should probably split the stuff in the veil and hatch a plan.
Soren Marsailles |
Ugh, not again. Posted in with the wrong alias. Fixed it, but now it's gonna keep reminding me I posted with it.
Kind of wish these forums has a "default alias" function for different threads.
Steven T. Helt RPG Superstar 2013 |
GM of the Wicked Path |
Alias is marked as inactive.
I'd like to ask everyone to please format their race bar to have something along the lines of what Xoruk does, so the info is all there and handy, since I had to grab initiative off of everyone's aliases, and it's handier to have it there for my convenience. Also, Soren, your sheet lacks a mention of initiative.
As for how I handle initiative:
I'll do all the rolls for everyone so that we can set the order right away, alphabetically and then enemies below them. Rather than go in the strict order of highest to lowest, I split the initiative into 'brackets' divided up by where enemies are. When it's your bracket, you can post, even if you share it with someone higher. Once everyone in the bracket has posted, the enemy moves, followed by anyone below that. For that reason, unless there's a special or notable enemy like a boss, enemies will share their initiative.
The hope is that with this system, we can move combat a little quicker. Rather than waiting for everyone to be able to post one by one, we should ideally be able to get at least one round done every 24 hours this way. I stole this shamelessly off a PBP I was in elsewhere, and it's worked out very well in my experience.
Steven T. Helt RPG Superstar 2013 |
Steven T. Helt RPG Superstar 2013 |
Steven T. Helt RPG Superstar 2013 |
GM Bone Man |
Well I feel really bad that you all lost you're GM so soon...I was thinking of running a second table of this game and if your all willing to adhere to the requirements I have for my game I am willing to take over this game ^_^ let me know if that's cool with you all..and I will more than likely add one more player to your group
My requirements are in my recruitment thread ^_^
Edit
I know they are kinda big hope that dose not scare you off