Harrower

Theodoric Redner's page

28 posts. Alias of Rikash.


Full Name

Theodoric Redner

Race

Human Gestalt Antipaladin 1/Arcane Duelist 1 (AC 14/13 Tch/11 FF, HP 27/27, Fort +7, Ref +9, Will +5, Init +3, Per +4)

Classes/Levels

Skills:
Bluff +8, Climb +8, Intimidate +7, K(Eng) +4, K(Local) +5, K(Geo) +4, Perception +4, Perform(Oratory) +8, Prof(Soldier)+4, Sense Motive +4, Spellcraft +4, Stealth +7, Swim +4, UMD +8

Gender

Male

Size

Medium

Age

27

Alignment

Lawful Evil

Deity

What does it matter? Mitra and all the rest have proved themselves fools. There can be no god for me, can there?

About Theodoric Redner

Theodoric Redner
Male half-elf Bladebound Hexcrafter Magus 2/Rogue VMC
Favored Class Magus (+2 HP)
Initiative +4; Senses Perception +7 (Low-Light Vision)

Defense
Armor Class 16 (+2 Dex + 4 armor) touch 12 flat-footed 14
Combat Maneuver Defense 16, flat-footed 14 [10 base + 1 BAB + 3 STR + 2 DEX]
Hit Points 21/21 [8 L1 + 7 L2 + 2*2 CON + 2 FC]
Fort +5 [3 class + 2 CON]
Ref +3 [0 class + 2 DEX + 1 Trait]
Will +5 [3 class + 0 WIS + 2 racial] (+2 vs enchantments)

Offense
Speed 30 feet (30 feet base)
Base Attack Bonus +1
Combat Maneuver Bonus +4 (+1 BAB + 3 STR)
Melee Touch Attack +4
Ranged Touch Attack +3

Melee - 2H longsword +4 (1d8 + 4) 19-20/x2 S; warhammer +4 (1d8 + 4) x3 B

Melee - 1H longsword +4 (1d6 + 3) 19-20/x2 S; warhammer +4 (1d8 + 3) x3 B; dagger +4 (1d4 + 3) 19-20/x2 P/S

Ranged sling +3 (1d4 + 3) x2 B 50'; dagger +2 (1d4 + 3) 19-20/x2 P/S 10';

Stats
Strength 17 [10 base + 5 bought + 2 racial] (7 pts)
Dexterity 14 [10 base + 4 bought] (5 pts)
Constitution 14 [10 base + 4 bought] (5 pts)
Intelligence 16 [10 base + 6 bought] (10 pts)
Wisdom 10 [10 base]
Charisma 8 [10 base - 2 sold] (-2 pts)

Combat-Relevant Gear
chain shirt (25 lbs, 100 gp)
dagger x 2 (2 lb, 4 gp) [carried in spring loaded wrist sheaths]
longsword (4 lbs, 15 gp)
sling (0.5 lbs, n/a)
sling bullets x 20 (10 lbs, 2 sp)
warhammer (5 lbs, 12 gp)

Active Effects on me
n/a

Magus Casting stats
Caster level: 2
Caster check vs SR: +2
Concentration: +5

Magus Arcana/Hex
n/a

Prepared Spells
Spell Level: Spell (DC Save, other info)
Level 0 (Infinite): Brand, Detect Magic, Light, Prestidigitation
Level 1 (2/2): Color Spray (DC 14 Will), Shield, Shocking Grasp

Special Combat Abilities -
Arcane Pool +1 (4/4 per day)(Su)(Magus) - 1/3 * magus level + INT mod (4) points to power arcana or give held weapon a +2 magic enhancement bonus as a swift action.
Dual Minded (racial) - +2 bonus to Will saves
Elf Blood (racial) - Counts as both human/elven for any effect related to race.
Elven immunities (racial) - +2 racial bonus vs enchantment and immunity to magical sleep effects.
High Theft (trait) - +1 trait bonus to Reflex saves
Low Light Vision (racial) - See twice as far as humans in dim light, distinguishing color and detail.
Magical Lineage(Shocking Grasp)(trait) - A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Spell Combat (Ex)(Magus) - Take a -2 penalty on attack rolls to wield a weapon in one hand while casting spells in unoccupied other hand.
Spellstrike (Su)(Magus) - Deliver touch spells as part of a melee attack.

Special Non-combat Abilities -
Fey Thoughts (racial) - Gain Perception and Stealth as class skills.
Street Wary (Matharyn)(trait) - +2 trait bonus to get a hunch on Sense Motive checks.

Traits
Criminal (Disable Device) - Born and raised to a life of luxury, Theo nevertheless is an accomplished thief. His parents, irresponsible and carefree, left their son in the care of his father's extended family. Born a bastard and a mark of his grandfather's heir's shame, he found little love and less supervision there. Left to his own devices, he would sneak away from the most boring of his lessons to run amok on Matharyn's streets. There he learned the fine arts of picking locks from the urchins who became his friends. He gains Disable Device as a class skill and a +1 trait bonus.
Elven Reflexes - The son of a Noble of Talingarde and an elven courtier, Theodoric possesses his father's strength, but also his mother's quickness of mind and hand. He gains a +2 trait bonus to Initiative.
Magical Lineage (Shocking Grasp) - His mother, an elven courtier and mage of no small reknown, saw that her son was trained just as she herself was from a young age. Like his mother, Theo shows a remarkable knack for the manifestation of the manipulation of galvanic energy. When he casts the spell Shocking Grasp, it counts as one spell level lower after applying metamagic to it.
Street Wary (Matharyn) - Born and raised on his father's ancestral estate in the richer districts of Matharyn, Theo is nevertheless felt far more at home in the winding streets and dangerous alleys of the city proper. Left to his own devices by his parents and dismissed by his extended family, he formed his own bonds on the rough streets of Talingarde's capitol. Here he learned early the importance of learning to read those around him, lest he be taken for a fool.

Crime
High Theft - The lackeys who ruin Talingarde and her legacy with their absurd bowing and scraping to Mitra have seen fit to charge Theodoric Redner with the crime of High Theft. The liberation of artifacts of power from those who seek to lock them away for fear of those with the strength to wield them is the natural state of things. If one is unfit to wield a sword or a staff of power, then he is unfit to prevent those with the strength to take it from wielding it in their stead. In his attempt to take for himself by force and guile, Theodoric was betrayed and caught and sentenced to a life of hard labor. His attempt, nearly successful, demonstrates his natural superiority and he gains a +1 trait bonus to Reflex saves to represent this.

Languages (s) are starting languages:

Common (s)
Draconic (s)
Dwarven (s)
Elven (s)
Infernal (s)

Feats:

Armor Proficiency (Light) (Magus starter)
Martial/Simple Weapon Proficiency (Magus starter)
Additional Traits (L1)

Adventuring Skills:

Climb +5 (1 rank + 3 STR + 3 class - 2 ACP)
Disable Device +8 (2 rank + 2 DEX + 3 class + 1 trait + 2 mwk tool - 2 ACP)
Knowledge(Arcana) +8 (2 ranks + 3 INT + 3 class)
Knowledge(Dungeon) n/a (0 ranks + 3 INT + 3 class)
Knowledge(Nature) n/a (0 ranks + 3 INT + 3 class)
Knowledge(Planes) +7 (1 rank + 3 INT + 3 class)
Knowledge(Religion) n/a (0 ranks + 3 INT + 3 class)
Perception +7 (2 ranks + 0 WIS + 3 class + 2 racial)
Sense Motive +5 (2 ranks + 0 WIS + 3 class) [+2 to get a hunch]
Spellcraft +8 (2 ranks + 3 INT + 3 class)
Stealth +5 (2 ranks + 2 DEX + 3 class - 2 ACP)
Swim +1 (0 ranks + 3 STR - 2 ACP)

Background Skills:

Appraise +3 (0 ranks + 3 INT)
Knowledge(Engineering) n/a (0 ranks + 3 INT)
Knowledge(Geography) n/a (0 rank + 3 INT)
Knowledge(History) +4 (1 rank + 3 INT)
Knowledge(Nobles) +5 (2 ranks + 3 INT)
Profession (merchant)4 (1 rank + 0 WIS + 3 class)

Spellbook(s):

Magus Starting Spellbook (24/100 pages)
Level 0
acid splash
arcane mark
dancing lights
daze
detect magic
disrupt undead
flare
ghost sound
light
mage hand
open/close
prestidigitation
ray of frost
read magic
brand (bought as a scroll and written to book, 17.5 gp)

Level 1 (8 free - 3 base + 3 INT mod + 2 L2)
blade tutor's spirit
color spray
corrosive touch
grease
shield
shocking grasp
true strike
vanish
frostbite (bought as a scroll and written to book, 35 gp)

Detailed Gear:

Cash: 74 gp 3 sp 0 cp

Carried with Theodoric
Magical
n/a

Mundane(carried) -
backpack (2, from magus' kit)
bedroll (5 lbs, from magus' kit)
belt pouch (0.5 lbs, from magus' kit)
explorer's outfit (n/a, free) [starting outfit]
flint and steel (n/a, from magus' kit)
ink, black (n/a, from magus' kit)
inkpen (n/a, from magus' kit)
masterwork backpack (4 lbs, 50 gp)
masterwork thieves' tools (1 lb, 100 gp)
mess kit (1 lb, from magus' kit)
pot (4 lbs, from magus' kit)
silk rope (5 lbs, 10 gp)
soap (1 lb, from magus' kit)
spell component pouch (2 lbs, from magus' kit)
sprint-loaded wrist sheath x 2 (2 lbs, 10 gp) [each holds a dagger]
trail rations x 5 (5 lbs, from magus' kit)
waterskin (4 lbs, from magus' kit)

Theodoric Encumbrance: Light (83.5 lbs) (light to 100 lbs; medium to 200 lbs and heavy to 300 lbs)

Mundane (Left in a 'safe' location)
rope (10 lbs, from magus' kit)
torch x 10 (10 lbs, from magus' kit)

------------------------

Background:

Captured and sentenced, this is merely one in a series of injustices visited upon Theodoric Redner. That the Mitran fools have managed to lay their hands on him stings. But to know that his own misplaced trust is the cause burns. Still, the young half-elf tries to take the setback in stride. The strong prevail and rule the weak, and he is nothing if not strong. Yes, if the occasion should arise, vengeance will be his.

Born to Leonard Redner and Saratiel Lhoril, Theodoric Redner was born in luxury. His father, heir to the Redner family estates and fortune, was not a model son. He disregarded his duty and pursued his own hedonistic fancies in a blaze of shortsightedness. He had the opportunity to extend his family’s influence and grasp, perhaps even into the court of King Markadian. He instead squandered the opportunities lain before him and, in his father Edmund’s view, failed to produce a proper heir. Theo was born out of wedlock, and to an elven courtier with no lands or titles to her name. That Saratiel was a mage of considerable skill whose influence at the court was waxing before she met Leonard was lost on the patriarch of house Redner.

It was into this dynamic that young Theo was thrust, without a choice. From an early age, he was left to either fend for himself or to his extended family’s care. His father (and mother, to a lesser degree) shirked their parental duties to carry on their debauched life. He grew up with nannies and tutors, with the occasional reluctant and scowling visits from his grandfather. Theo was a precocious child, and it took him no time at all to determine that his presence was an unwelcome burden. Hurt, his anger simmered below the surface and he began to act out. He would sneak away from his tutors and wards at any opportunity to run wild.

For hours, he would run through the city of Matharyn with total abandon. The children that he met became friends and enemies. They became his playmates and rivals. They became his teachers and students. In many ways, these were his real family. After disappearing on a whim for hours, he’d return to anger and scolding from tutor’s, but the same indifference from his parents and grandparents. With a childhood like this, he learned the ways of the street, as one who grew up as a noble of Matharyn never otherwise would.

His parents, for their part, would scold him and threaten him. They’d make a show of caring, but there were never repercussions. He never was punished for his misdeeds, but instead made to make empty promises. In time, and with little improvement shown, he was offered lessons with sword and magic, in the hope that a young man’s interest would keep him on the family estate. After a fashion, this was successful. He attended to both with a fierce enthusiasm but would run off for the rest of the ‘boring’ lessons at his earliest convenience.
Meanwhile, in his second life on the streets, he continued his rougher education with real enthusiasm. He never showed talent as a pickpocket, but he did learn to love the thrill of a successful theft from a careless merchant who left their locked chest unattended a moment too long. The thrill of a successful heist, the knowledge of his own superior wit and achievement, and the adulation of his peers were like a drug to the young man. He kept honing this set of skills, seeking the thrill of excitement and sense of accomplishment that otherwise was denied to him. In the few times that he was caught, his parents would bail him out, pay a fine, and with the power of the nobility at their back there was never more trouble with the law. He would be scolded, but there were no greater repercussions.

Increasingly it became clear to him that his mother and father’s apathy was not going to change. They were simply people who offered him a home in return for the occasional false show of affection. Similarly, his grandfather would be satisfied if he could demonstrate some minimum knowledge of the business of administering to estates or of the noble houses of Talingarde. Armed with this cynical discovery, Theo began the deliberate manipulation of his wards. He continued his romps in the city, but in a more deliberate and tempered way. If there was knowledge to be gained -knowledge that could get him what he wanted- then he wanted to have it.

And increasingly he also saw that despite what the Mitran clergy might preach (“equality of man”, “rule of law”, “righteousness”, “honor”) there was a truth too large to ignore. Those with power, and with wealth, like his family, were not treated the same as those who lacked in power and wealth. Those with the skill of gifted tongues, regardless of the soundness of their arguments, were the ones who earned acclaim and reward. He grew further disillusioned with the false world that he had been born into.

His life continued in this way into his adulthood. He became better and hiding his clandestine forays and was slowly regarded with something approaching love and respect by his family. His skill with magic grew, and he pleased his tutors with his wit and knowledge. But the damage is done, and the false façade that he now carefully cultivated was just that, a false front. He had his own agenda now, and his family (and more importantly its name) were merely tools on his road to greatness.

Theo’s overwhelming desire, by this time, was to escape the hypocritical land of his birth and to make his own fortune unburdened by the Redner name that now rang hollow in his ears. He had been given the gift a name, and he felt sickened by it. And thus, he plotted. He knew that to earn his heart’s desires he would need a powerful tool. A fabled weapon from the Mitran’s most carefully guarded vaults, perhaps? Something whose undeniable power would let a now formidable young Theo escape his life on Talingarde and instead burn a path to his greater glory. Thus, with the help of a childhood friend from the streets, Gregor, he plotted.

The two agreed to a plan that involved the careful infiltration of the main Mithran citadel by posing as laborers. Gregor, a natural liar and con-man, could talk them out of trouble while Theo would see them through any wards or unexpected locked doors to their final prize. The plan went flawlessly, until it turned so suddenly sour. Opening a locked door deep within the Mithran archives, Theo found himself face to face with two Knights of the Alerion. Behind him, Gregor was stepping back behind two more of the storied order. Sold out and betrayed by one of the few he had ever trusted, Theo cursed his former friend and the nation that he had called home.

In the long hours spent creaking and clattering over the roads to Brandescar in the back of a prison cart, Theo had time to contemplate his errors. His misplaced trust, and the resulting betrayal, have burned away his desire to leave Talingarde. Until he is avenged, he will remain. The Mitran fools were hypocrites, pitiful in their arbitrary weakness. They shackled himself, and thus were worthy of contempt, but it was the one who had betrayed his word that earned the furious ire of the young magi. With this burning anger to motivate him, he plotted his escape.
Liberation was his surprisingly soon. Secreted among the rags provided to replace his filthy clothing was a small steel file. Not one to look a gift horse in the mouth, Theo saw to first his bonds, and then to the bars of his cage. Fleeing into the wilderness with little more then the clothes on his back and the dagger of a sleeping guard, he plotted anew. But now, he plotted his revenge, and he wondered at the nature of his escape.

Appearance:

Taller then most humans at six feet one inch tall, Theodoric Redner is relatively slim. His mother's people show their marks in his unusual teal eyes and curved ears. He wears his fair blond hair cropped short, mostly as a matter of practicality. His cynical, and sometimes severe, nature do not lend themselves to smiles and his serious face reflects that.

Personality:

Theo is a member of nobility, but one who has spent as much time as possible running from that life. He's seen the honest truth that the false facade thrown up by the Mitran church hides a world of self-interest and corruption. If one wishes to get ahead, one must be clever and powerful enough to take what one wants. This particular truth has left him cynical and disdainful of the false piety of Talingarde. He is eager to make a name for himself, and his ambition can make him reckless at times. His imprisonment, however, tempers his recklessness and for now the two are in an unsteady equilibrium. In time, it seems likely that his ambition and thirst for vengeance reassert themselves.