![]()
About Theodoric RednerTheodoric Redner
Defense
Offense
Melee - 2H longsword +4 (1d8 + 4) 19-20/x2 S; warhammer +4 (1d8 + 4) x3 B Melee - 1H longsword +4 (1d6 + 3) 19-20/x2 S; warhammer +4 (1d8 + 3) x3 B; dagger +4 (1d4 + 3) 19-20/x2 P/S Ranged sling +3 (1d4 + 3) x2 B 50'; dagger +2 (1d4 + 3) 19-20/x2 P/S 10'; Stats
Combat-Relevant Gear
Active Effects on me
Magus Casting stats
Magus Arcana/Hex
Prepared Spells
Special Combat Abilities -
Special Non-combat Abilities -
Traits
Crime
Languages (s) are starting languages:
Common (s) Draconic (s) Dwarven (s) Elven (s) Infernal (s) Feats:
Armor Proficiency (Light) (Magus starter) Martial/Simple Weapon Proficiency (Magus starter) Additional Traits (L1) Adventuring Skills:
Climb +5 (1 rank + 3 STR + 3 class - 2 ACP) Disable Device +8 (2 rank + 2 DEX + 3 class + 1 trait + 2 mwk tool - 2 ACP) Knowledge(Arcana) +8 (2 ranks + 3 INT + 3 class) Knowledge(Dungeon) n/a (0 ranks + 3 INT + 3 class) Knowledge(Nature) n/a (0 ranks + 3 INT + 3 class) Knowledge(Planes) +7 (1 rank + 3 INT + 3 class) Knowledge(Religion) n/a (0 ranks + 3 INT + 3 class) Perception +7 (2 ranks + 0 WIS + 3 class + 2 racial) Sense Motive +5 (2 ranks + 0 WIS + 3 class) [+2 to get a hunch] Spellcraft +8 (2 ranks + 3 INT + 3 class) Stealth +5 (2 ranks + 2 DEX + 3 class - 2 ACP) Swim +1 (0 ranks + 3 STR - 2 ACP) Background Skills:
Appraise +3 (0 ranks + 3 INT) Knowledge(Engineering) n/a (0 ranks + 3 INT) Knowledge(Geography) n/a (0 rank + 3 INT) Knowledge(History) +4 (1 rank + 3 INT) Knowledge(Nobles) +5 (2 ranks + 3 INT) Profession (merchant)4 (1 rank + 0 WIS + 3 class) Spellbook(s):
Magus Starting Spellbook (24/100 pages) Level 0 acid splash arcane mark dancing lights daze detect magic disrupt undead flare ghost sound light mage hand open/close prestidigitation ray of frost read magic brand (bought as a scroll and written to book, 17.5 gp) Level 1 (8 free - 3 base + 3 INT mod + 2 L2)
Detailed Gear:
Cash: 74 gp 3 sp 0 cp Carried with Theodoric
Mundane(carried) -
Theodoric Encumbrance: Light (83.5 lbs) (light to 100 lbs; medium to 200 lbs and heavy to 300 lbs) Mundane (Left in a 'safe' location)
------------------------ Background:
Captured and sentenced, this is merely one in a series of injustices visited upon Theodoric Redner. That the Mitran fools have managed to lay their hands on him stings. But to know that his own misplaced trust is the cause burns. Still, the young half-elf tries to take the setback in stride. The strong prevail and rule the weak, and he is nothing if not strong. Yes, if the occasion should arise, vengeance will be his. Born to Leonard Redner and Saratiel Lhoril, Theodoric Redner was born in luxury. His father, heir to the Redner family estates and fortune, was not a model son. He disregarded his duty and pursued his own hedonistic fancies in a blaze of shortsightedness. He had the opportunity to extend his family’s influence and grasp, perhaps even into the court of King Markadian. He instead squandered the opportunities lain before him and, in his father Edmund’s view, failed to produce a proper heir. Theo was born out of wedlock, and to an elven courtier with no lands or titles to her name. That Saratiel was a mage of considerable skill whose influence at the court was waxing before she met Leonard was lost on the patriarch of house Redner. It was into this dynamic that young Theo was thrust, without a choice. From an early age, he was left to either fend for himself or to his extended family’s care. His father (and mother, to a lesser degree) shirked their parental duties to carry on their debauched life. He grew up with nannies and tutors, with the occasional reluctant and scowling visits from his grandfather. Theo was a precocious child, and it took him no time at all to determine that his presence was an unwelcome burden. Hurt, his anger simmered below the surface and he began to act out. He would sneak away from his tutors and wards at any opportunity to run wild. For hours, he would run through the city of Matharyn with total abandon. The children that he met became friends and enemies. They became his playmates and rivals. They became his teachers and students. In many ways, these were his real family. After disappearing on a whim for hours, he’d return to anger and scolding from tutor’s, but the same indifference from his parents and grandparents. With a childhood like this, he learned the ways of the street, as one who grew up as a noble of Matharyn never otherwise would. His parents, for their part, would scold him and threaten him. They’d make a show of caring, but there were never repercussions. He never was punished for his misdeeds, but instead made to make empty promises. In time, and with little improvement shown, he was offered lessons with sword and magic, in the hope that a young man’s interest would keep him on the family estate. After a fashion, this was successful. He attended to both with a fierce enthusiasm but would run off for the rest of the ‘boring’ lessons at his earliest convenience.
Increasingly it became clear to him that his mother and father’s apathy was not going to change. They were simply people who offered him a home in return for the occasional false show of affection. Similarly, his grandfather would be satisfied if he could demonstrate some minimum knowledge of the business of administering to estates or of the noble houses of Talingarde. Armed with this cynical discovery, Theo began the deliberate manipulation of his wards. He continued his romps in the city, but in a more deliberate and tempered way. If there was knowledge to be gained -knowledge that could get him what he wanted- then he wanted to have it. And increasingly he also saw that despite what the Mitran clergy might preach (“equality of man”, “rule of law”, “righteousness”, “honor”) there was a truth too large to ignore. Those with power, and with wealth, like his family, were not treated the same as those who lacked in power and wealth. Those with the skill of gifted tongues, regardless of the soundness of their arguments, were the ones who earned acclaim and reward. He grew further disillusioned with the false world that he had been born into. His life continued in this way into his adulthood. He became better and hiding his clandestine forays and was slowly regarded with something approaching love and respect by his family. His skill with magic grew, and he pleased his tutors with his wit and knowledge. But the damage is done, and the false façade that he now carefully cultivated was just that, a false front. He had his own agenda now, and his family (and more importantly its name) were merely tools on his road to greatness. Theo’s overwhelming desire, by this time, was to escape the hypocritical land of his birth and to make his own fortune unburdened by the Redner name that now rang hollow in his ears. He had been given the gift a name, and he felt sickened by it. And thus, he plotted. He knew that to earn his heart’s desires he would need a powerful tool. A fabled weapon from the Mitran’s most carefully guarded vaults, perhaps? Something whose undeniable power would let a now formidable young Theo escape his life on Talingarde and instead burn a path to his greater glory. Thus, with the help of a childhood friend from the streets, Gregor, he plotted. The two agreed to a plan that involved the careful infiltration of the main Mithran citadel by posing as laborers. Gregor, a natural liar and con-man, could talk them out of trouble while Theo would see them through any wards or unexpected locked doors to their final prize. The plan went flawlessly, until it turned so suddenly sour. Opening a locked door deep within the Mithran archives, Theo found himself face to face with two Knights of the Alerion. Behind him, Gregor was stepping back behind two more of the storied order. Sold out and betrayed by one of the few he had ever trusted, Theo cursed his former friend and the nation that he had called home. In the long hours spent creaking and clattering over the roads to Brandescar in the back of a prison cart, Theo had time to contemplate his errors. His misplaced trust, and the resulting betrayal, have burned away his desire to leave Talingarde. Until he is avenged, he will remain. The Mitran fools were hypocrites, pitiful in their arbitrary weakness. They shackled himself, and thus were worthy of contempt, but it was the one who had betrayed his word that earned the furious ire of the young magi. With this burning anger to motivate him, he plotted his escape.
Appearance:
Taller then most humans at six feet one inch tall, Theodoric Redner is relatively slim. His mother's people show their marks in his unusual teal eyes and curved ears. He wears his fair blond hair cropped short, mostly as a matter of practicality. His cynical, and sometimes severe, nature do not lend themselves to smiles and his serious face reflects that. Personality:
Theo is a member of nobility, but one who has spent as much time as possible running from that life. He's seen the honest truth that the false facade thrown up by the Mitran church hides a world of self-interest and corruption. If one wishes to get ahead, one must be clever and powerful enough to take what one wants. This particular truth has left him cynical and disdainful of the false piety of Talingarde. He is eager to make a name for himself, and his ambition can make him reckless at times. His imprisonment, however, tempers his recklessness and for now the two are in an unsteady equilibrium. In time, it seems likely that his ambition and thirst for vengeance reassert themselves. |