Welch's Carrion Crown (Inactive)

Game Master Torvald Torvaldson

Carrion Crown AP; thirsting for another TPK...


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Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17
Balator wrote:
I don't think the Resistance spell does Randtam any good since he already has a cloak with a higher resistance bonus, so take See Invisibility or Dark vision. My vote is for see invisibility.

After looking again...I actually do not have that spell unless Vraxel would cast it on me. Thought I had the spell. Darvision or Resistance.


Randtam wrote:

GM beating the wizard down.

Takes darvision.
Figure everything is extremely fast right now so will sell Headband of Vast Intellect +4 for 16,000 and create Headband + 6 for 2,000. Will reset my coin.

would not permanent resistance give a +1 save?

No beat downs, just trying to bring a modicum of reality to a fantasy game.

You won't be able to have any items completed (including permanency) until the end of the next section of the adventure.

Unless you guys tell me you really want to take a month or so of game time off to resupply. You may not like the consequences of unresolved issues going off in the background... Think more ill-colored oozes etc.


Randtam can you weigh in here? I thought the party had a few potions of water breathing and some elixers of swimming so that a few folks would be able to descend next to the brass and iron fish?


http://paizo.com/campaigns/dmDarkvisionAndABraveNewWorld

Starting new campaign, will be based on Kingmaker adventure path.

I found the player's guide here:

https://docs.google.com/viewer?a=v&pid=sites&srcid=ZGVmYXVsdGRvbWFp bnxrd2tpbmdtYWtlcnxneDoyYmZmNmVhZWE3OWNjMDI0

Don is welcome.
Chris and Clint can each run 2 characters.


Just a point of observation, but Blur x deadly dice demons=OUCHIE!


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

http://paizo.com/threads/rzs2pivk?Blur-Vs-Magic-Missle

Yes these guys suck, but I think Randtam's magic missiles should hit all the time. So I think you have to retcon some extra damage to them.

"The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment."


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

May pick up blind-fight feat at next level to help deal with stuff like this. Very situational but when you need it could be priceless.


Balator wrote:

http://paizo.com/threads/rzs2pivk?Blur-Vs-Magic-Missle

Yes these guys suck, but I think Randtam's magic missiles should hit all the time. So I think you have to retcon some extra damage to them.

"The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment."

My bad; it's blink, not blur.

http://www.d20pfsrd.com/magic/all-spells/b/blink

Blur is only 20% miss.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Perfect timing. Going to Charger game in KC. Randtam will try to find his way back.


Randtam wrote:
Perfect timing. Going to Charger game in KC. Randtam will try to find his way back.

Bring us home a W and enjoy some good BBQ!


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

So eveyone understands.
Randtam teleported defying death. He thought others would like to go with him. It looked like a TPK to him. His perspective was lets get out and regroup. No one took him up on that offer. Randtam teleported.

He figures you died or are in the submersible and coming back. Good luck. It is less than a day and Randtam cannot teleport again. He made it back to Illmarsh. He has no idea how to get back except to the initial battle space where he will die.

Sorry guys. I am at a character loss. Take them all dowm!


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

remember, only teleport away when 29th lvl mindflayers are around...Ozzonid, sniffle sniffle.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

you should've stayed one more round, what could possibly have gone wrong


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Level 5 Cleric
HP: 1d8 ⇒ 1

Feat Angel Wings:

You gain a pair of gleaming feathered wings that grant a fly speed of 30 feet (average maneuverability) if wearing light armor or unencumbered, or 20 feet (poor maneuverability) with a medium or heavy load or medium or heavy armor. Fly is a class skill for you.


To get to +9 Will AND now 3 Palys in the party?

I'd say maybe invest in a magic item that helps you with that. Maybe like a cloak of resistance or something.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

I actually could get +11 Will

Chosen One Paladin with a hedgehog familiar


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Gonna go fighter level 8, have a fix for will at level 9 fighter

hp: 1d10 ⇒ 10


Atta boy Balator; no min-maxing, stay strong!


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

11th level feat: Improved Iron Will
8th level fighter feat: Critical Focus


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Does anyone want any of the magic items we found?

Is Randtam adding up the treasure as normal?


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Dragon Disciple 6

hit points: 1d12 ⇒ 8

+1 BAB
+1 lvl spell caster
gain 1 2nd/ 1 3rd
spells known (1) Vanish
(2) Bear's Endurance
(3) Burrow
(3) Fly - bloodline
Feat - Eldritch Heritage Orc - Strength of the Beast +2 STR
Dragon Disciple gain - +2 CON
- +5 res electricity (now +10)
- +1 Natural Armor (now +2)
- extra use of breath weapon, extra d6 dam


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Items for the three adventurers to take if they would like too.

MW dagger
Potion Cat's Grace
Amulet of Mighty Fists +1
"Raven's Head" Mace....minor artifact..Uuranx or Alamin?
Suit of Shadow Mistmail
+1 Wounding Sickle
Belt of Giant Strength +2
Sewed Effigy..return for 27,000 GP. Bad news
Bone Scroll? Anyone grab that?
2450 GP
155 PP

GM:
Does Randtam level up as well?

My pathfinder website will not allow me access. I have exceeded page limits. Has this happened to you guys? Can't check the worth of treasure.


@Randtam=yes.

There is nothing listed that Alamin wants to lay claim to.

The Church of Pharasma would pay 84,000GP for Raven's Head.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4
Randtam wrote:

Items for the three adventurers to take if they would like too.

MW dagger
Potion Cat's Grace
Amulet of Mighty Fists +1
"Raven's Head" Mace....minor artifact..Uuranx or Alamin?
Suit of Shadow Mistmail
+1 Wounding Sickle
Belt of Giant Strength +2
Sewed Effigy..return for 27,000 GP. Bad news
Bone Scroll? Anyone grab that?
2450 GP
155 PP

** spoiler omitted **

My pathfinder website will not allow me access. I have exceeded page limits. Has this happened to you guys? Can't check the worth of treasure.

Yes, i have experienced the page limit exceeded error on pathfinder ogc. It should resolve within a couple hours.


Uuranx wrote:

Dragon Disciple 6

[dice=hit points]1d12

+1 BAB
+1 lvl spell caster
gain 1 2nd/ 1 3rd
spells known (1) Vanish
(2) Bear's Endurance
(3) Burrow
(3) Fly - bloodline
Feat - Eldritch Heritage Orc - Strength of the Beast +2 STR
Dragon Disciple gain - +2 CON
- +5 res electricity (now +10)
- +1 Natural Armor (now +2)
- extra use of breath weapon, extra d6 dam

Eldritch heritage feats is pretty cool, gain the bloodline powers without having to have the sorcerer levels, I may have to check that out on a character


Uuranx-You took skill focus survival?


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I had to, to qualify for Eldritch Heritage Orc


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Between the three, no GP for Randtam

MW dagger 302
Amulet of Mighty Fists 2000
Shadow Mist Mail 3,750
+1 Wounding Sickle 2300
Giant Belt of Stength 4,000 (Randtam studies this to help build later)
Seaside Effigy 27,000
Raven's Head Mace (87,000). You sure a Paly does not want this...3 of you now
2,450 GP
155 PP

128,802 GP divided by 3
42,934 GP for you guys.
Pot cats grace to Uuanx

A Paladin should most likely keep the Mace. (-84,000). A weapon of this might is placed in a pathfinder path for a reason. Maybe very useful later.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Alamin's $.02 is that Randtam should have a full share of the treasure recovered after he teleported away. He is a valued member of the party and should not be punished for trying to survive.

If the other 2 agree can we get a total share per each PC for all GP accrued since coming to Illmarsh?


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Another $.02 (now $.04 total!) is that we should return the mace.

1. It is the 'right' thing to do-i.e. return a valued holy artifact to the church.

2. Most likely that GP is more valuable to any PC than the actual mace as no one uses a mace or is a Pharasmite.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I concur with Alamin's $.04.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

concur


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

@all you

You battled and deserve it. Randtam did not even need to be there. The Three rocks.

Thought I dispersed earlier treasure before going down to the depth of He&@!


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17
Alamin Silvergleam wrote:

Another $.02 (now $.04 total!) is that we should return the mace.

1. It is the 'right' thing to do-i.e. return a valued holy artifact to the church.

2. Most likely that GP is more valuable to any PC than the actual mace as no one uses a mace or is a Pharasmite.

Beside the GP do we get extra insight about the Whisphering Way?

The GP is divided among the three of you. Randtam did nothing to help you destroy the underwater evil. It belongs to you. So says Mister Neutral. Randtam is ashamed.

gm:
i will take the level undeserved so. Is everyone LG now?


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

The previous GP disbursement was 20,248.

60,182 for the mighty 3.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Alamin upgrades her full plate to +5, heavy steel shield to +5, and sword to +1 silver/keen/flaming/holy (adding the flaming).

AC now 33.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Balator upgrades cloak of resistance to +5, upgrades belt of dex to +6, then buys handy haversack, amulet nat armor +1, and boots of elvenkind.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Uuranx buys Rod of Quickening-minor, adds Invulnerability to his +2 Mithral Shirt, adds Vicious to his +1 Keen Falchion, and gives 750 to Alamin for Wand of CLW.


Uuranx wrote:
Uuranx buys Rod of Quickening-minor, adds Invulnerability to his +2 Mithral Shirt, adds Vicious to his +1 Keen Falchion, and gives 750 to Alamin for Wand of CLW.

Those are some very well thought out purchases!


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

LoL, I had cast Divine Guidance for a little assistance...


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

I will be posting character update and gameplay on Wednesday.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Randtam feels unworthy and angry at the same time. He understands and respects the gift from Alamin His turmoil is an issue for him.

Loaded up to kill....Balator die in front of me. Not a fan.

To whomever...opine


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Just read this. Oops! :(

http://www.d20pfsrd.com/gamemastering/combat#TOC-Critical-Hits

Exception: Precision damage (such as from a rogue's sneak attack class feature) and additional damage dice from special weapon qualities (such as flaming) are not multiplied when you score a critical hit.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Go ahead and bot me the next couple of days.


~Uuranx bump; I saw you post in Stolen Lands. I'm getting jealous!~


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Sorry IRL has gotten in the way. Please continue to bot. Will be ready Sunday.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Choosing Summon VI and Globe of Invulnerability

Cast permancy on myself for
Dark Vision
See invisibility
Arcane Sight
Total 17,500

Last two feats I chose were under thought. Delayed forever in choosing them. Apparently Spell Mastery sucks and dazing does not help me saving GP when I craft a rod and I must declare the spell three levels higher when memorizing.

So I have scribe scroll, toughness, spell focus (conjuraton) Augment Summon, improved Init, superior summoning, craft wand, create wondrous item...
Need three more. Suggestions...

Sell Nat Am armor +1
HP HP: 1d6 ⇒ 5

Would like to sell Headband +4 for 16,000 and create wondrous item Headband +6 for 18,000. Have not changed anything on this unless it is possible. Randtam cost 2,000 GP.

Sorry for the delay in the game.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Also buy healing if I can.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Congrats on your roto championship, sir! Well done!


Don congrats on your pending Yoo-Hoo shower! :D

Suggest you take spell penetration if you haven't already.

Also greater spell penetration.

Maybe spell specialization and greater spell specialization for summon monster?

Randtam can either cast the permanency spells OR upgrade the headband. No time for both.

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