| Randtam |
I don't think the Resistance spell does Randtam any good since he already has a cloak with a higher resistance bonus, so take See Invisibility or Dark vision. My vote is for see invisibility.
After looking again...I actually do not have that spell unless Vraxel would cast it on me. Thought I had the spell. Darvision or Resistance.
| Carrion Crown CAW |
GM beating the wizard down.
Takes darvision.
Figure everything is extremely fast right now so will sell Headband of Vast Intellect +4 for 16,000 and create Headband + 6 for 2,000. Will reset my coin.would not permanent resistance give a +1 save?
No beat downs, just trying to bring a modicum of reality to a fantasy game.
You won't be able to have any items completed (including permanency) until the end of the next section of the adventure.
Unless you guys tell me you really want to take a month or so of game time off to resupply. You may not like the consequences of unresolved issues going off in the background... Think more ill-colored oozes etc.
| DM Darkvision |
http://paizo.com/campaigns/dmDarkvisionAndABraveNewWorld
Starting new campaign, will be based on Kingmaker adventure path.
I found the player's guide here:
https://docs.google.com/viewer?a=v&pid=sites&srcid=ZGVmYXVsdGRvbWFp bnxrd2tpbmdtYWtlcnxneDoyYmZmNmVhZWE3OWNjMDI0
Don is welcome.
Chris and Clint can each run 2 characters.
| Balator |
http://paizo.com/threads/rzs2pivk?Blur-Vs-Magic-Missle
Yes these guys suck, but I think Randtam's magic missiles should hit all the time. So I think you have to retcon some extra damage to them.
"The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment."
| Balator |
May pick up blind-fight feat at next level to help deal with stuff like this. Very situational but when you need it could be priceless.
| Carrion Crown CAW |
http://paizo.com/threads/rzs2pivk?Blur-Vs-Magic-Missle
Yes these guys suck, but I think Randtam's magic missiles should hit all the time. So I think you have to retcon some extra damage to them.
"The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment."
My bad; it's blink, not blur.
http://www.d20pfsrd.com/magic/all-spells/b/blink
Blur is only 20% miss.
| Randtam |
So eveyone understands.
Randtam teleported defying death. He thought others would like to go with him. It looked like a TPK to him. His perspective was lets get out and regroup. No one took him up on that offer. Randtam teleported.
He figures you died or are in the submersible and coming back. Good luck. It is less than a day and Randtam cannot teleport again. He made it back to Illmarsh. He has no idea how to get back except to the initial battle space where he will die.
Sorry guys. I am at a character loss. Take them all dowm!
| Balator |
you should've stayed one more round, what could possibly have gone wrong
| Alamin Silvergleam |
Level 5 Cleric
HP: 1d8 ⇒ 1
You gain a pair of gleaming feathered wings that grant a fly speed of 30 feet (average maneuverability) if wearing light armor or unencumbered, or 20 feet (poor maneuverability) with a medium or heavy load or medium or heavy armor. Fly is a class skill for you.
| Balator |
I actually could get +11 Will
Chosen One Paladin with a hedgehog familiar
| Balator |
Gonna go fighter level 8, have a fix for will at level 9 fighter
hp: 1d10 ⇒ 10
| Balator |
11th level feat: Improved Iron Will
8th level fighter feat: Critical Focus
| Balator |
Does anyone want any of the magic items we found?
Is Randtam adding up the treasure as normal?
| Uuranx |
Dragon Disciple 6
hit points: 1d12 ⇒ 8
+1 BAB
+1 lvl spell caster
gain 1 2nd/ 1 3rd
spells known (1) Vanish
(2) Bear's Endurance
(3) Burrow
(3) Fly - bloodline
Feat - Eldritch Heritage Orc - Strength of the Beast +2 STR
Dragon Disciple gain - +2 CON
- +5 res electricity (now +10)
- +1 Natural Armor (now +2)
- extra use of breath weapon, extra d6 dam
| Randtam |
Items for the three adventurers to take if they would like too.
MW dagger
Potion Cat's Grace
Amulet of Mighty Fists +1
"Raven's Head" Mace....minor artifact..Uuranx or Alamin?
Suit of Shadow Mistmail
+1 Wounding Sickle
Belt of Giant Strength +2
Sewed Effigy..return for 27,000 GP. Bad news
Bone Scroll? Anyone grab that?
2450 GP
155 PP
My pathfinder website will not allow me access. I have exceeded page limits. Has this happened to you guys? Can't check the worth of treasure.
| Balator |
Items for the three adventurers to take if they would like too.
MW dagger
Potion Cat's Grace
Amulet of Mighty Fists +1
"Raven's Head" Mace....minor artifact..Uuranx or Alamin?
Suit of Shadow Mistmail
+1 Wounding Sickle
Belt of Giant Strength +2
Sewed Effigy..return for 27,000 GP. Bad news
Bone Scroll? Anyone grab that?
2450 GP
155 PP** spoiler omitted **
My pathfinder website will not allow me access. I have exceeded page limits. Has this happened to you guys? Can't check the worth of treasure.
Yes, i have experienced the page limit exceeded error on pathfinder ogc. It should resolve within a couple hours.
| DM Darkvision |
Dragon Disciple 6
[dice=hit points]1d12
+1 BAB
+1 lvl spell caster
gain 1 2nd/ 1 3rd
spells known (1) Vanish
(2) Bear's Endurance
(3) Burrow
(3) Fly - bloodline
Feat - Eldritch Heritage Orc - Strength of the Beast +2 STR
Dragon Disciple gain - +2 CON
- +5 res electricity (now +10)
- +1 Natural Armor (now +2)
- extra use of breath weapon, extra d6 dam
Eldritch heritage feats is pretty cool, gain the bloodline powers without having to have the sorcerer levels, I may have to check that out on a character
| Randtam |
Between the three, no GP for Randtam
MW dagger 302
Amulet of Mighty Fists 2000
Shadow Mist Mail 3,750
+1 Wounding Sickle 2300
Giant Belt of Stength 4,000 (Randtam studies this to help build later)
Seaside Effigy 27,000
Raven's Head Mace (87,000). You sure a Paly does not want this...3 of you now
2,450 GP
155 PP
128,802 GP divided by 3
42,934 GP for you guys.
Pot cats grace to Uuanx
A Paladin should most likely keep the Mace. (-84,000). A weapon of this might is placed in a pathfinder path for a reason. Maybe very useful later.
| Alamin Silvergleam |
Alamin's $.02 is that Randtam should have a full share of the treasure recovered after he teleported away. He is a valued member of the party and should not be punished for trying to survive.
If the other 2 agree can we get a total share per each PC for all GP accrued since coming to Illmarsh?
| Alamin Silvergleam |
Another $.02 (now $.04 total!) is that we should return the mace.
1. It is the 'right' thing to do-i.e. return a valued holy artifact to the church.
2. Most likely that GP is more valuable to any PC than the actual mace as no one uses a mace or is a Pharasmite.
| Balator |
concur
| Randtam |
@all you
You battled and deserve it. Randtam did not even need to be there. The Three rocks.
Thought I dispersed earlier treasure before going down to the depth of He&@!
| Randtam |
Another $.02 (now $.04 total!) is that we should return the mace.
1. It is the 'right' thing to do-i.e. return a valued holy artifact to the church.
2. Most likely that GP is more valuable to any PC than the actual mace as no one uses a mace or is a Pharasmite.
Beside the GP do we get extra insight about the Whisphering Way?
The GP is divided among the three of you. Randtam did nothing to help you destroy the underwater evil. It belongs to you. So says Mister Neutral. Randtam is ashamed.
| Alamin Silvergleam |
The previous GP disbursement was 20,248.
60,182 for the mighty 3.
| Alamin Silvergleam |
Alamin upgrades her full plate to +5, heavy steel shield to +5, and sword to +1 silver/keen/flaming/holy (adding the flaming).
AC now 33.
| Balator |
Balator upgrades cloak of resistance to +5, upgrades belt of dex to +6, then buys handy haversack, amulet nat armor +1, and boots of elvenkind.
| Uuranx |
Uuranx buys Rod of Quickening-minor, adds Invulnerability to his +2 Mithral Shirt, adds Vicious to his +1 Keen Falchion, and gives 750 to Alamin for Wand of CLW.
| Randtam |
Randtam feels unworthy and angry at the same time. He understands and respects the gift from Alamin His turmoil is an issue for him.
Loaded up to kill....Balator die in front of me. Not a fan.
To whomever...opine
| Alamin Silvergleam |
Just read this. Oops! :(
http://www.d20pfsrd.com/gamemastering/combat#TOC-Critical-Hits
Exception: Precision damage (such as from a rogue's sneak attack class feature) and additional damage dice from special weapon qualities (such as flaming) are not multiplied when you score a critical hit.
| Randtam |
Choosing Summon VI and Globe of Invulnerability
Cast permancy on myself for
Dark Vision
See invisibility
Arcane Sight
Total 17,500
Last two feats I chose were under thought. Delayed forever in choosing them. Apparently Spell Mastery sucks and dazing does not help me saving GP when I craft a rod and I must declare the spell three levels higher when memorizing.
So I have scribe scroll, toughness, spell focus (conjuraton) Augment Summon, improved Init, superior summoning, craft wand, create wondrous item...
Need three more. Suggestions...
Sell Nat Am armor +1
HP HP: 1d6 ⇒ 5
Would like to sell Headband +4 for 16,000 and create wondrous item Headband +6 for 18,000. Have not changed anything on this unless it is possible. Randtam cost 2,000 GP.
Sorry for the delay in the game.
| Carrion Crown CAW |
Don congrats on your pending Yoo-Hoo shower! :D
Suggest you take spell penetration if you haven't already.
Also greater spell penetration.
Maybe spell specialization and greater spell specialization for summon monster?
Randtam can either cast the permanency spells OR upgrade the headband. No time for both.