Welch's Carrion Crown (Inactive)

Game Master Torvald Torvaldson

Carrion Crown AP; thirsting for another TPK...


651 to 700 of 1,088 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>

M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Get some Internet on that boat! 5 days of no pathfinder sucks!


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Happy Thanksgiving to those who shall unravel and destroy the Whispering Way.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Won't let me post for some reason in gameplay?

LS: 1d20 + 9 ⇒ (8) + 9 = 17
1d8 + 3 + 2d6 ⇒ (2) + 3 + (1, 2) = 8
LS: 1d20 + 4 ⇒ (7) + 4 = 11
1d8 + 3 + 2d6 ⇒ (4) + 3 + (6, 6) = 19


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Sometimes if all I have are dice equations it won't let me post either, but if I put some text in then it will work.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Not sure of the rules. On November 18th @ 1:35 am I spellcrafted for each item. Am I only allowed to spellcraft one single item per day and not all items in front of me once per day?


Randtam wrote:
Not sure of the rules. On November 18th @ 1:35 am I spellcrafted for each item. Am I only allowed to spellcraft one single item per day and not all items in front of me once per day?

You can spellcraft each item once per day.

I think you IDed all but one?


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

So we can share items to help us right now. Who wants what. Armor up front and figure it out. I ca not do anything with the Spellbook at this point. I only know it is not evil. I am positive we shared the info at this point. Grab what helps you.

I investigate and may wish to own...

Light crossbow...bolts are priceless for a crossbow holder.
spell book
Any protection
Etc

Dammit which one?


Please welcome to the stage...

Uuranx and the Uuranettes!

:D


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

It's nice when it works.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Taking a level of cleric of Desna! Will that give me bonus to reactivate the temple?

HP: 1d8 ⇒ 7


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

3d level of Inheritor's Crusader

+1 STR
HP: 1d10 + 7 ⇒ (2) + 7 = 9 B%$*+!&$! Half again! (12)
+1 BAB
+1 FORT
+1 WILL
+1 level Cleric spells (now level 5)

Sword Against Injustice:

At 3rd level, a crusader may use his power to judge the guilty and absolve the innocent. As a standard action he may announce he is bringing divine judgment upon a target who is accused of a crime, lie, or other affront to justice; the crusader makes a melee attack with his sword against the target as part of this judgment. If the target is innocent of what he is accused, the attack stops just short of striking him, as if hitting an invisible wall; if the target is guilty, the attack automatically hits with a flash of white light.

This attack requires no attack roll and cannot critically hit. If the target is protected by an effect that inhibits divinations (such as mind blank), the attack bounces off the target with an unpleasant metallic hiss, like quenching a red-hot blade in water. The crusader may use this ability once per day; each additional use beyond the first drains him, causing him to become fatigued. He cannot use this class ability if he is exhausted. He may expend a use of channel energy or lay on hands while activating this ability to prevent fatigue. Sometimes people wrongly accused of great crimes beg for the intercession of an Inheritor’s crusader, knowing this power will exonerate them.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Going +1 CON
+18 hp
+0 BAB
+3 Fort
+2 Will
Domains: Liberation and Travel


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Maybe a level of barbarian or monk for Randtam?
Divvy up the loot

Randtam: Spellbook, wand of acid arrow, +1 light Xbow (replace MW crossbow)

Any armor, weapons, potions, vials, amulets, rings, cloaks up front to those who need them. Everyone but me. What works best for you?

Uuranx, can you use the scroll of dimension door? Can you use spells from the spellbook?


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

To high for me right now, I'd like to hold on to the mithral shirt, as Uuranx is going to start training for Arcane Armor at next level. I'd be interested in the cloak of resistance. You should add what spells you can to your spellbook.

That's it for me.

I think that Randtam should just dole out the potions, that way we don't overthink that. I think we'd all take whatever pots were offered. I trust Randtam to divvy em up equitably.

just my 2 cents.

I also think we should buy another CLW wand out of the group proceeds.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Taking 3rd level of Dragon Disciple

Hit Points: 1d12 ⇒ 1 boo for 1/2

+9 hps

Taking +1 to Charisma - 1 more LOH

+2 fort/ +1 ref/ +2 will
+1 BAB
Breath Weapon - 1/day 6d6 dc16 ref for 1/2 dam

+1 level arcane spells (caster 5)

spells known-
1-Prot. Evil
2-Resist Energy
2-Mirror Image


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

So the selfish Paladin is going to say if Bow-Boy and Reach-Raxe are going to be in the rear with the gear, maybe she should get at least one of the two AC buffing items.

Provided that is that Bow-Boy doesn't stick his beak into small passageways full of death mist and tentacles....

Bow-Boy should probably get the cloak of resistance.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I already have the other 2 items, (bought them awhile ago). So the cloak is really all there is for me. But, It's alright if someone else gets it. There will always be another one.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Uuranx take the cloak, Alamin take the ring or amulet and I will take whatever is left.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Sounds like you guys figured it out. Take the potions as you see fit. Silver sheen is not helpful for me. Cats Grace +4Dex maybe Vraxel, CSW for Uuranx, CMW for Alamin. All of you are able to heal your self in some way. Just thinking who would take more damage.

Can I add spells from Spellbook or do I need to wait until I have more time to study the book?

Any ideas for 4th level spells for Randtam?

HP: 1d6 ⇒ 6

Extra for sale
+1 bastard sword, MW (dagger, longsword, heavy crosssbow)


Randtam wrote:

Sounds like you guys figured it out. Take the potions as you see fit. Silver sheen is not helpful for me. Cats Grace +4Dex maybe Vraxel, CSW for Uuranx, CMW for Alamin. All of you are able to heal your self in some way. Just thinking who would take more damage.

Can I add spells from Spellbook or do I need to wait until I have more time to study the book?

Any ideas for 4th level spells for Randtam?

[dice=HP]1d6

Extra for sale
+1 bastard sword, MW (dagger, longsword, heavy crosssbow)

My level 4 playlist for Wizard:

Globe of lesser invulnerability
Stoneskin
Acid pit
Black tentacles
Charm monster
Confusion
Ball lightning
Detonate
Ice storm
Volcanic storm
Wall of fire/ice
Greater invisibility
Phantasmal killer
Shocking image

There are a TON more level 4 spells are great for a Wizard!


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

I'll take the ring Vraxel.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I'll take a silversheen besides the CSW pot also.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Amulet makes more sense for nature loving Vraxel and ring for the elegant Aaisimar.

Nice roll Vraxel!!!!

Any other thoughts on above spell list. The two I was thinking about are on the list. I have charm monster, black tentacles, and ice storm already.

I also have a lesser restore pot and a wand with 4 charges. Who would like the pot?


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Took stone skin and greater invisibility.

Also +1 wisdom if you did not know from my insightful post.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Uuranx are you sure you want to have infernal healing? It is evil and you will detect as evil. I do not think lawful good will like that?

2702-1075 (boat and wand inc. 10%)=1627

Each person gets 407 GP 7 PP/ Randtam will get 406 gp 6 PP

Vraxel arrow cost 118 (inc. 10%) gold so your portion is 289 GP


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

You will only detect as evil while it is operating. I like to think of it as putting demonic powers to use for good. Think how upsetting it is for them. hahahaha. I had to debate that one for a while with a father of Iomadae. Thanks for thinking of me though.
Unless Alamin has a problem with it, I'm good.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

I would like to order a scroll of mirror image and fox's cunning. Cost 330 inc. 10%.

Did I get any wolfs bane?


Randtam wrote:

I would like to order a scroll of mirror image and fox's cunning. Cost 330 inc. 10%.

Did I get any wolfs bane?

Yes. 4 doses of wolf's bane.

The scrolls are on order and all ordered items are shipping to the town of Sturnidae in the province of Barstoi (nearest the Farrows). Goods should be available for pickup after (if) you complete your mission in Feldgrau.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Uuranx I was wondering about your damage rolls. When you killed Mathus with 103 you rolled 9d6. Should it not have 9d12 because it was a great axe. Am I missing something?

Just curious

Randtam

Vraxel, Bad ass liberation domain freedom of movement.

All of your characters never cease to amaze me. Look forward to Sword of Justice!


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I was enlarged, my great axe gets bumped up to the next damage level, 3d6, x3 from crit. hence, 9d6...but I like the way you think Randtam.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

I was also thinking of Uuranx for the headband - he gets bonuses to his Paly and Sorc abilities and perhaps more importantly if we fight something that flies we are going to want our primary damage dealer to be able to get at it.

Bring on the dragon swarms!


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

My REF saves could be better, but FORT/WILL I'm set unless we face Tar-Baphon himself.

I'd get 2 more channels, but one more level of Cleric gets me to 2d6 per channel anyways.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6
Alamin Silvergleam wrote:

My REF saves could be better, but FORT/WILL I'm set unless we face Tar-Baphon himself.

I'd get 2 more channels, but one more level of Cleric gets me to 2d6 per channel anyways.

Uuranx, you ended up taking the head band, yes?

I don't see it reflected in your on-line set up.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

yes, i'll fix that.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

The Lord has given me you for friends. I am grateful.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Well said and likewise!


It's my lucky amulet of friendship making +5 I tell ya!

Enjoy the day guys; I promise not to kill anyone with skeletons this encounter!

It will be the dracolich that shows up in round 5....


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Did Vraxel not take Alamin's heals?

He was -39 and Alamin did 36 worth of healing. He should have been fine sans Uuranx's action. Not trying to stymie you Uuranx but I have a feeling that healing will come in handy later...


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

My bad, I missed the full amount of the heals. Uuranx did not need to use the heals on Vraxel.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

noted


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

What is AOE? Not sure how any thing works?


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

AOE = area of effect


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

In case you are interested, MTV is starting its TV series of the Shanarra books by Terry Brooks on Tuesday. I am going to record it and give it a shot.

Allanon the last Druid


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Thanks for the reminder...


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Had no idea, hope its decent.


DVRed! Thanks for the heads up.

Mage armor is still active for Randtam.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

"Alamin said there is no Whisphering Way base possible in these buildings."-Randtam

Actually what I said was: "There don't appear to be many building left that would be a suitable base for the Way; I saw a few shops and a tall tower with a stout building next to it. The shops are close by; the tower is at the far side of town. What say you?"


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Also-

"Spellcraft for the cause...all unsuccessful. Not that easy is it."-Randtam

WTF?

Just about as easy as melee or detecting evil or healing or making a saving throw for some of us.

I didn't see Uuranx catching any static on his attempts.

Last time I try to pitch in and help!

Sheesh...

:p


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

I set the DVR for the Shanarra show as well.

Have you guys seen series the Starz series "Outlander" or "Black Sails"?
Highly recommend both, though Outlander has some pretty f*cked up scenes in it.


I heard Outlander was for chicks...

Black Sails is too raycis for my tastes...

651 to 700 of 1,088 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Welch's Carrion Crown Discussion All Messageboards

Want to post a reply? Sign in.