Elvish Fighter

Balator's page

568 posts. Alias of Daedeloth.


Full Name

Balator

Race

Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)

Classes/Levels

Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Gender

Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)

Size

M

Age

31

Alignment

NG

Deity

Cayden Cailean

Languages

Common, Elven, +2

Strength 12
Dexterity 28
Constitution 18
Intelligence 14
Wisdom 16
Charisma 11

About Balator

Balator is a half-elf adventurer in service to Cayden Cailean. He loves good ale and hates slavers and manipulators. He will seek to free any slaves that he encounters using either his combat skills as a fighter or through more subtle means as a rogue. He is tall and thin as most half-elves, with dirty blonde hair and a face that can blend into the crowd.

Feats/Traits:

Feats:
(Lvl-1) Skill Focus Perception +3/+6
(Lvl-1) Iron Will +2 save
(Lvl-1) Exotic Weapon Proficiency ECB (fighter bonus)
(Lvl-2) WF Elven Curve Blade +1 hit (fighter bonus)
(Lvl-3) Toughness +1hp/lvl
(Lvl-4) Improved Initiative +4 (fighter bonus)
(Lvl-5) Great Fortitude +2 save
(Lvl-6) Weapon Specialization Elven Curve Blade +2 damage (fighter bonus)
(Lvl-7) Armor Focus +1AC
(Lvl-8) Dodge +1AC (rogue talent-combat trick)
(Lvl-9) Improved Crit Elven Curve Blade
(Lvl-11) Lightning Reflexes +2 save
(Lvl-11) Critical Focus (fighter bonus)
Future feats: blind fight, crit feats, skill focus feats, alertness

Traits:
Second Chance: re-roll save
Indomitable Faith: +1 Will save

Half-Elf/U-Rogue/Fighter special abilities:

HALF-ELF:
Low light vision 60'
+2 perception
Immune to sleep
+2 saves v. enchantment effects and spells

U-ROGUE:
Sneak attack 2d6
Weapon Finesse
Finesse training: Dex damage to Elven Curve Blade
Evasion
Dangersense +1
Trapfinding: Adds 1/2 Rogue level on Perception checks to find traps and Disable Device checks (minimum +1)

FIGHTER:
Bravery +3 will save v fear (Sash of War Champion)
Armor Training: Reduce armor check by 3; Increase Dex bonus by 3 (Sash of War Champion)
Weapon Training + Advanced: +2hit/+2damage with Heavy Blades: Ankus, dueling sword, bastard sword, chakram, double chicken saber, double walking stick katana, elven curve blade, estoc, falcata, falchion, flambéed, greatsword, great terbutje , katana, khopesh, klar, longsword, nine-ring broadsword, nodachi, scimitar, scythe, seven-branched sword, shotel, temple sword, terbutje, and two-bladed sword.
Armor Training (lvl 7): Armor Specialization (Ex): The fighter selects one specific type of armor with which he is proficient, While wearing the selected type of armor, the fighter adds one-quarter of his fighter level to the armor’s armor bonus, up to a maximum bonus of +3 for light armor. (+4 fighter levels due to Sash of War Champion)
Advanced Weapon Training (lvl 9): Armed Bravery (Ex) The fighter applies his bonus from bravery to Will saving throws. In addition, the DC of Intimidate checks to demoralize him increases by an amount equal to twice his bonus from bravery.

Magic Items/Equipment/Wealth:

Head: Stalker's Mask (+5 stealth, take other's appearance 1 hour day, +10 disguise)
Headband: +2 Headband of Inspired Wisdom
Eyes: Goggles of Night (60' darkvision)
Shoulders: +5 Cloak of Resistance
Neck: +2 Amulet of Natural Armor
Chest: Sash of the War Champion (+4 fighter levels for purpose of armor training and bravery)
Body:
Armor: Celestial Armor (+3 chain; light armor; max dex 11 w/armor training; Armor check 0; fly 1/day)
Belt: +6 belt of dexterity
Wrists: High Elven Bracers (+1 competence bonus to attack/damage w/ elven weapons)
Hands: Trapspringer Gloves (+5 disable device, +1 luck bonus on saves v traps)
Ring: +3 Protection
Ring: Freedom of Movement (move/act normally v paralysis, solid fog, slow, and web; auto escape grapple or pin; move/act normally underwater)
Feet: Boots of Elvenkind +5 acro

Dusty Rose Prism Ioun Stone +1 AC (insight bonus)
Pink Rhomboid Ioun Stone +2 Con (enhancement bonus)
+3 Frost Elven Curve Blade
+3 Flaming Comp Long Bow
+1 Comp Long Bow +1 Str
Handy Haversack
2x Potion Cure Serious (3d8+5)

30 silver arrows
Heavy Flail
Dagger
Backpack
50' silk rope
MW thieves tools
Flint and tinder
6 torches
3 flasks oil
bedroll
trail rations

1910 gp

ECB/AC/Saves/Skills calculations:

Weapons:
ECB to hit: +27 = BAB+11/Dex+9/WF+1/ECB+3/HeavyBlades+2/Bracers+1
ECB damage: +21 = Dex+13/WS+2/ECB+3/HeavyBlades+2/Bracers+1
Bow to hit: +23 = BAB+11/Dex+9/Bow+3
Bow damage: +4 = Str+1/Bow+3

ARMOR CLASS:
AC 39: Armor+6/Magic+3/dex+9/dodge+1/ring+3/armor focus+1/armor training specialization +3/nat armor +2/ioun stone+1
FF 29: Armor+6/Magic+3/ring+3/armor focus+1/armor training specialization+3/nat armor+2/ioun stone+1
T 24: dex+9/dodge+1/ring+3/ioun stone+1

SAVES:
Fort 18: fighter+6/rogue+1/con+4/cloak+5/feat+2
Ref 22: fighter+3/rogue+3/dex+9/cloak+5/feat+2
Will 18: fighter+3/rogue+1/wis+3/cloak+5/feat+2/trait+1/armed bravery+3

SKILLS:
Acrobat:23 (6 ranks, 9 dex, 3 trained, 5 boots)
Bluff:4 (1 rank, 3 trained)
Climb:10 (6 ranks, 1 str, 3 trained)
Diplo:4 (1 rank, 3 trained)
Disable:32 (12 ranks, 9 dex, 3 trained, 2 mw tools, 1 rogue, 5 gloves)
EA:13 (1 rank, 9 dex, 3 trained)
KN dung:9 (4 ranks, 2 int, 3 trained)
KN loc:11 (6 ranks, 2 int, 3 trained)
Percep:26 (12 ranks, 3 wis, 3 trained, 2 half-elf, 6 skill focus)
SM:12 (6 ranks, 3 wis, 3 trained)
SOH:13 (1 rank, 9 dex, 3 trained)
Stealth:24 (7 ranks, 9 dex, 3 trained, 5 Stalker's Mask)
Surv:7 (1 rank, 3 wis, 3 trained)
Swim:5 (1 rank, 1 str, 3 trained)
UMD:4 (1 rank, 3 trained)