Balator |
Didn't you do one of those permanency spells last level for darkvision or see invisibility?
Randtam |
Don congrats on your pending Yoo-Hoo shower! :D
Suggest you take spell penetration if you haven't already.
Also greater spell penetration.
Maybe spell specialization and greater spell specialization for summon monster?
Randtam can either cast the permanency spells OR upgrade the headband. No time for both.
Take spell penetration and greater spell penetration, I think. Spell specialization means the one spell I choose is treated as 2 levels higher. So I choose Summon VI and can summon level 8 monsters and treat the spell that way?
Do not do headband.
Randtam |
Didn't you do one of those permanency spells last level for darkvision or see invisibility?
Almighty GM denied my requests on that one. Wizard=Taken to the woodshed
Carrion Crown CAW |
Balator wrote:Didn't you do one of those permanency spells last level for darkvision or see invisibility?Almighty GM denied my requests on that one. Wizard=Taken to the woodshed
It's not a matter of woodshed, it's a matter of having enough time to do all these things that take time when you are in the middle of an adventure and in 'hot pursuit' of the Way.
Carrion Crown CAW |
Looking at spell specialization again, maybe not so much.
You have to take spell focus first: Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
Which is a waste for summoning and then in theory specialization would only work on one level of summoning not all levels.
Balator |
I am now watching Charger games to see the creative new ways in which they will manage to lose.
Randtam |
Can you set your character name for each game? Is that possible? I keep forgetting and have to edit the post and change the name. :(
Like right now I have Quinray in the wrong game.
Also wonder about my permanency spells. Are they always active or do I need to cast and they last a certain number of rounds?
Carrion Crown CAW |
Can you set your character name for each game? Is that possible? I keep forgetting and have to edit the post and change the name. :(
Like right now I have Quinray in the wrong game.
Also wonder about my permanency spells. Are they always active or do I need to cast and they last a certain number of rounds?
You probably have Randtam set as your default and the spells are permanent and on at all times.
Randtam |
Follow up on permanency.
How will it work? If something is invisible will you let me know? If something is super magical will I know? I do not think I will use perception every time we go somewhere new, but do I know through the Eye of Randtamra?
Balator |
Are we still on for Pathfinder Live this Saturday, Oct 29? I can host (with lots of help from Rebecca).
Randtam |
Are we still on for Pathfinder Live this Saturday, Oct 29? I can host (with lots of help from Rebecca).
Gartangor, Dokillus Jr. , Randtam, Quinray reporting for duty.
So is Ozzonid...
Balator |
Do we want to reschedule? Or start at 1230 and play late?
Torvald Torvaldson |
I'd rather reschedule, but not sure if everyone can get together again before Thanksgiving?
Talking to Clint last night it sounds like his next probable day would be 11/19? (11/5-last soccer game; 11/12-birthday)
If this Saturday is everyone's best possible then this Saturday it is.
Someone ping Gabe.
Balator |
I just sent an email.
Balator |
From email:
Randtam unavailable on 19th
Gabe is up for playing late: 12:30-9:00
Randtam |
1 person marked this as a favorite. |
Too bad no one enjoyed the video. Dio=Uuranx.
CM with the sword. To me priceless. I can actually see CM moving like a shifty fighter/paladin. To everyone else, waste of your time.
Buzzed Friday.
P.S. Randtam still watches CM battle red-robed Way. And WIN!, Randtam smiles.
There will be one sole survivor. No TPK.
Balator falls mightily in battle
Alamin sacrifices herself so one may live.
Randtam does something stupid.
Uuranx stays alive through might and magic
Balator |
never trust a wizard!
Balator |
If it's a Druid we should be able to hear or see the spell casting even if it's not normal speech and gestures (rolled a 43 perception at one point trying to determine source of lightning). If not, we should go for a TPK and all come back as druids!
Natural Spell:
You can cast spells even while in a form that cannot normally cast spells.
Prerequisites: Wis 13, wild shape class feature.
Benefit: You can complete the verbal and somatic components of spells while using wild shape. You substitute various noises and gestures for the normal verbal and somatic components of a spell.
Randtam |
Hey guys. I shared this knowledge with you before but we might want to look at it closer. Read November 8 post Randtam Knows #1 & #2. Looks like all weapons are useless unless they are silver. What was that cool weapon you gave back to the Church of Pharama...? I hope spells work or we run to the chopper.
I have crossbow bolts of silver other than that I will have to summon a silver elemental that was just introduced to Pathfinder 15 minutes ago.
Alamin Silvergleam |
Alamin's blade is silver and Uuranx and Balator can overcome DR.
Plus the silver tongued Randtam will get us through when blades fail!
Balator |
Don't we have some silversheen?
Balator |
Do we have anything resembling a plan?
I don't think "Ride to we find them, kill them all" is going to work.
How are we going to capture a vampire that can turn into a bat and fly away or become gaseous?
Randtam |
There is no plan Balator. We either talk and entreaty with the dead or we are useless. I think we should go northeast now. There is not a thing friendly for us here.
Randtam |
We have a lot of stuff to sell. When do we get a chance? Before the abbey or after. My calculations say we have 306,480 GP to sell. This is not including Radvir's items.
Boots of Burglary (major) 46,000
+1 leather X 3. 3,030
MW Short swords X 3. 924
+1 Long Bow X 2
Ring of Swimming 2,500
Ring of Protection + 1. 2,000
All items below X 8
+2 Full Plate.....44,000
+2 Ring of Protection...64,000
+2 Greatsword.....64,000
+2 Natural Amulet....64,000
Boots of Levitation....7,500
Boots of Wintelaneds...2,500
Slippers of Spider Climbing...4,800
900 misc GP. Total including Randtam ring deduction....301,580
---------------
Radvic treasure
+1 Mithril Chain Shirt....2100
+1 Conductive Bladed Scarf....8,000
Hat of Disguise....1,800
Ring of Protection ....2,000
Misc gold....3,000
Total 16,900
Randtam is taking a Ring of Protection +2. Donate ring +1 so less 6,000.
Does Balator want the Boots of Burglary? Does Randtam want the Boots of Levitation?
Randtam |
I would like an Amulet of Natural Armor +2, donate a +1 Amulet.
Deduct 6,000 from total.
Sellables.....311,280 GP
Misc gold...3,900
Balator |
DM sanity check please. Below makes it sound like Burglar Boots Major give a straight up +10 bonus to Perception, AC and Reflex saves (not just against traps). That sounds insane to me. Assuming it just applies versus traps?
If it just applies versus traps, Random can sell.
Boots, Burglar
Burglar Boots, Minor
DESCRIPTION
These form-fitting, calfskin boots are dyed black and lightly decorated with raven feathers.
They grant their wearer a +5 competence bonus on Perception checks to spot or locate traps and devices on the floor with 10 feet. This includes pits, pressure plates, and other mechanical and magical devices located on or attached to the floor. This bonus also applies to AC and on any Reflex saving throws against such traps.
Burglar Boots, Major
DESCRIPTION
These boots look and act as the minor burglar boots, but grant a +10 competence bonus on Perception checks and to AC and on Reflex saves. Also, once per day on command, these boots grant the wearer the ability to use find traps as the spell.
Balator |
Balator will also trade his +1 natural armor amulet for a +2 version.
Alamin Silvergleam |
Alamin will trade in her +1 versions of natural armor amulet and ring of protection for the +2 version.
Carrion Crown CAW |
DM sanity check please. Below makes it sound like Burglar Boots Major give a straight up +10 bonus to Perception, AC and Reflex saves (not just against traps). That sounds insane to me. Assuming it just applies versus traps?
If it just applies versus traps, Random can sell.Boots, Burglar
Burglar Boots, MinorDESCRIPTION
These form-fitting, calfskin boots are dyed black and lightly decorated with raven feathers.
They grant their wearer a +5 competence bonus on Perception checks to spot or locate traps and devices on the floor with 10 feet. This includes pits, pressure plates, and other mechanical and magical devices located on or attached to the floor. This bonus also applies to AC and on any Reflex saving throws against such traps.Burglar Boots, Major
DESCRIPTION
These boots look and act as the minor burglar boots, but grant a +10 competence bonus on Perception checks and to AC and on Reflex saves. Also, once per day on command, these boots grant the wearer the ability to use find traps as the spell.
Sanity check = failed?
The +10 is just "on Perception checks to spot or locate traps and devices on the floor with 10 feet. This bonus also applies to AC and on any Reflex saving throws against such traps."
Randtam |
Trade ins minus 18,000
Sellables 293,280 GP
Misc. gold 3,900
Randtam shall keep his superbly crafted (incredibly powerful and touched by Saranrae) natural armor amulet given to him by his friend Alamin.
Balator |
Balator wrote:DM sanity check please. Below makes it sound like Burglar Boots Major give a straight up +10 bonus to Perception, AC and Reflex saves (not just against traps). That sounds insane to me. Assuming it just applies versus traps?
If it just applies versus traps, Random can sell.Boots, Burglar
Burglar Boots, MinorDESCRIPTION
These form-fitting, calfskin boots are dyed black and lightly decorated with raven feathers.
They grant their wearer a +5 competence bonus on Perception checks to spot or locate traps and devices on the floor with 10 feet. This includes pits, pressure plates, and other mechanical and magical devices located on or attached to the floor. This bonus also applies to AC and on any Reflex saving throws against such traps.Burglar Boots, Major
DESCRIPTION
These boots look and act as the minor burglar boots, but grant a +10 competence bonus on Perception checks and to AC and on Reflex saves. Also, once per day on command, these boots grant the wearer the ability to use find traps as the spell.
Sanity check = failed?
The +10 is just "on Perception checks to spot or locate traps and devices on the floor with 10 feet. This bonus also applies to AC and on any Reflex saving throws against such traps."
That's what it says for the minor boots, but the language for the major boots doesn't contain the limitations.
Randtam |
Carrion Crown CAW wrote:That's what it says for the minor boots, but the language for the major boots doesn't contain the limitations.Balator wrote:DM sanity check please. Below makes it sound like Burglar Boots Major give a straight up +10 bonus to Perception, AC and Reflex saves (not just against traps). That sounds insane to me. Assuming it just applies versus traps?
If it just applies versus traps, Random can sell.Boots, Burglar
Burglar Boots, MinorDESCRIPTION
These form-fitting, calfskin boots are dyed black and lightly decorated with raven feathers.
They grant their wearer a +5 competence bonus on Perception checks to spot or locate traps and devices on the floor with 10 feet. This includes pits, pressure plates, and other mechanical and magical devices located on or attached to the floor. This bonus also applies to AC and on any Reflex saving throws against such traps.Burglar Boots, Major
DESCRIPTION
These boots look and act as the minor burglar boots, but grant a +10 competence bonus on Perception checks and to AC and on Reflex saves. Also, once per day on command, these boots grant the wearer the ability to use find traps as the spell.
Sanity check = failed?
The +10 is just "on Perception checks to spot or locate traps and devices on the floor with 10 feet. This bonus also applies to AC and on any Reflex saving throws against such traps."
Randtam was ready to snake those boots. I did not want to pass the major boots up.The major language is not clear, but, GM rule. There does seem to definitely be an intent there though.
If they offer all those benefits not about traps they belong to Randtambecause for no other reason he brought it up, and wanted them for himself. Team player.Balator |
Are we still on for pathfinder live this Saturday?