Way of the Wicked - This City is Ours (Inactive)

Game Master Nidoran Duran


651 to 663 of 663 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Female Human Monk(Sensei/Sohei)/2 (HP: 13/13; AC16; FF14; T16; F+4, R+5, W+7; Perc: +11, Init +2)

Morossa looks down at the snakes lying on the ground.

What are these made of? Seem pretty tough, perhaps we should take them to see if they can be made into something useful.

If they are mithril, I figure we can turn them into a mithril shirt or even breastplate if there is enough.


Female Tiefling Cleric (Theologian/Fiendish Vessel)/2 (HP: 19/19; AC18; FF17; T11; F+5, R+1, W+7; Perc: +14, Init +1)

Did we pick up the wand of CLW?


You can indeed sell those/try to make something out of them.

The Exchange

Male Gnome (Gear) Mechamage 2

Amanda says to the group, "Those snakes were quite a dangerous obstacle but we have proven our resolve yet again. The metal these snakes are made of appears to be valuable. We should gather up that which remains in a sack and take it with us. It may be useful for crafting purposes in the future. Once this is done we should continue onto the next task before us."


Male Human Wizard 2 AC 11 T 11; FF 10; CMD 12 HP 13; Currently 13; Concentration +6 FORT +2 REFL +1 WILL +4

Zinbah nods to 'Lydia'. "A good plan. I shall carry the remains." He proceeds to make good on the task required of him.

Once finished, he looks at the unopened doors. "I would prepare for another battle here, considering what that squire told us. I suspect the next chamber may have those drowned folk lurking there, or perhaps those shrieker flowers lie ahead."


Female Human Monk(Sensei/Sohei)/2 (HP: 13/13; AC16; FF14; T16; F+4, R+5, W+7; Perc: +11, Init +2)

Morossa nods in agreement with Zinbah:
Yes. As before, we proceed with caution to minimize risks. Together, we all shall pass this test.

Morossa moves forward to inspect the next door.

Perception: 1d20 + 11 ⇒ (10) + 11 = 21
Stealth: 1d20 + 7 ⇒ (8) + 7 = 15

The Exchange

Male Gnome (Gear) Mechamage 2

Amanda also looks around and moves silently as they move to the next room.

Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Stealth: 1d20 + 8 - 3 ⇒ (13) + 8 - 3 = 18


Male Ifrit Master Summoner 2 HP: 20/20 | Init +10 | Per: -1 | AC:16_T:12_FF:14 | F:+2_R:+2_W:+2 | Eidolon HP: 11/11 | Init +1 | Per: +12 | AC:15_T:11_FF:_14 | Claw x2 +4 1d4+3(10ft reach)

Raymond, not wanting to really waste his bird by dismissing it, puts his summoned creature to use by sending it ahead of the party into the next room in hopes that it triggers any potentially deadly traps before anyone of value does.

"Let the bird go first. If it dies, we'll know somethin's waitin' for us."


This new room bids the warning, "Suffer not the fool. Stupidity is our faith's cardinal sin." Like most of the rooms so far, it's a square chamber lit only by a hanging oil lantern. Upon a podium in the middle lies a pendant of silver--a dragon with sapphire eyes. To the east is a stairway leading up. Amanda spots the outline of a hidden door on the room's western wall.


Female Human Monk(Sensei/Sohei)/2 (HP: 13/13; AC16; FF14; T16; F+4, R+5, W+7; Perc: +11, Init +2)

Morossa's eyes narrow as she sees the pendant.

We are to get a pendant. However, we were also told that there were seven rooms and seven tests. We have not been to seven rooms and this seems too easy. Probably a trap of some sort.

Morossa carefully moves forward searching the room for any traps.

Perception: 1d20 + 11 ⇒ (14) + 11 = 25


Male Human Wizard 2 AC 11 T 11; FF 10; CMD 12 HP 13; Currently 13; Concentration +6 FORT +2 REFL +1 WILL +4

Zinbah starts to say, "This looks too easy. I think we ahould che--" He stops as Morossa moves off to investigate. "Yeah...like that."

Cast Detect Magic.

The Exchange

Male Gnome (Gear) Mechamage 2

Alisha nods to Morossa and says, "Indeed Morossa. Seven is the number of fortune but Nine is the number of Hell. This indeed is a trick for fools and is not the pendent we are looking for. This is but a trap for the unwary so be on alert. Speaking of which, I see something unusual over there."

She heads to wall and looks around at the secret door. She looks carefully for a way to open the door in the wall and opens it if possible.


Amanda pushes a hidden switch in the wall, a brick slipping inward and pulling away the wall, revealing a side passage.

Thorn said nine chambers.

651 to 663 of 663 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Way of the Wicked - This City is Ours gameplay All Messageboards

Want to post a reply? Sign in.