Undead Slayer

Morossa's page

160 posts. Alias of Tirion Jörðhár.


Full Name

Morossa

Race

Human

Classes/Levels

Monk(Sensei/Sohei)/2 (HP: 13/13; AC16; FF14; T16; F+4, R+5, W+7; Perc: +11, Init +2)

Gender

Female

Size

M - 5' 4", 111lbs

Age

23

Alignment

Lawful Evil

Deity

None

Languages

Common, Celestial

Strength 12
Dexterity 14
Constitution 10
Intelligence 13
Wisdom 18
Charisma 12

About Morossa

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Offense:
___________________________________________________________
+2 Initiative (+2 Dex)
+1 BAB (+1 Monk)

+5/+7 CMB (+1 BAB, +4 Wis) (+2 Dirty Trick)
+18/+20 CMD (+1 BAB, +1 Str, +2 Dex, +4 Wis, +10) (+2 Dirty Trick)

+5 Unarmed [+1 BAB, +4 Wis] - Damage: 1d6+1 (+1 Str)
+3 Longbow [+1 BAB, +2 Dex] - Damage: 1d8

____________________________________________________________
Defense:
____________________________________________________________
Current hp: 13

Max hp: 13 (+8+5, +0 Con, +0 FC)
AC 16 [+2 Dex, +4 Wis, +10]
Flatfoot AC 14 [+4 Wis, +10]
Touch AC 16 [+2 Dex, +4 Wis, +10]

+4 Fort (+3 base, +0 Con, +1 Trait) [Base: +3 Monk]
+5 Ref (+3 base, +2 Dex) [Base: +3 Monk]
+7 Will (+3 base, +4 Wis) [Base: +3 Monk]

Special Abilities
Devoted Guardian (always act in surprise round)
Advice (aka Bard Perform) - 6/6

Skills:
+6 Acrobatics (+2 Dex, Ranks 1, Class Skill +3)
+1 Appraise (+1 Int, Ranks 0)
+1 Bluff (+1 Cha, Ranks 0)
+5 Climb (+1 Str, Ranks 1, Class Skill +3)
+* Craft(Traps) (+1 Int, Ranks 0, Class Skill +3)
+5 Diplomacy (+1 Cha, Ranks 1, Class Skill +3)
+3 Disable Device (+2 Dex, Ranks 1)
+7 Disguise (+1 Cha, Ranks 2, Class(trait) Skill +3, Trait +1)
+6 Escape Artist (+2 Dex, Ranks 1, Class Skill +3)
+* Fly (+2 Dex, Ranks 0)
+5 Handle Animal (+1 Cha, Ranks 1, Class Skill +3)
+4 Heal (+4 Wis, Ranks 0)
+1 Intimidate (+1 Cha, Ranks 0, Class Skill +3)
+* Knowledge, Arcana (+1 Int, Ranks 0, Class Skill +3)
+* Knowledge, Dungeoneering (+1 Int, Ranks 0, Class Skill +3)
+* Knowledge, Engineering (+1 Int, Ranks 0, Class Skill +3)
+5 Knowledge, Geography (+1 Int, Ranks 1, Class Skill +3)
+* Knowledge, History (+1 Int, Ranks 0, Class Skill +3)
+* Knowledge, Local (+1 Int, Ranks 0, Class Skill +3)
+* Knowledge, Nature (+1 Int, Ranks 0, Class Skill +3)
+* Knowledge, Nobility (+1 Int, Ranks 0, Class Skill +3)
+* Knowledge, Planes (+1 Int, Ranks 0, Class Skill +3)
+5 Knowledge, Religion (+1 Int, Ranks 1, Class Skill +3)
+* Linguistics (+1 Int, Ranks 0, Class Skill +3)
+11 Perception (+4 Wis, Ranks 2, Class Skill +3, Feat +2) (Alertness)
+* Perform(dance) (+1 Cha, Ranks 0, Class Skill +3)
+* Profession(untrained) (+4 Wis, Ranks 0, Class Skill +3)
+2 Ride (+2 Dex, Ranks 0, Class Skill +3)
+10 Sense Motive (+4 Wis, Ranks 1, Class Skill +3, Feat +2) (Alertness)
+* Slight of Hand (+2 Dex, Ranks 0)
+1 Spellcraft (+1 Int, Ranks 0)
+7 Stealth (+2 Dex, Ranks 2, Class Skill +3)
+4 Survival (+4 Wis, Ranks 0)
+3 Swim (+3 Str, Ranks 0, Class Skill +3)
+6 Use Magic Device (+1 Cha, Ranks 1, Class(trait) Skill +3, Trait +1)

Each level skill points gained:
Monk --> 8 (4 class, +1 Int, +1 Race, +2 Campaign)

Traits:
• Almost Human (modified) (+1 Disguise, Disguise is class skill)
• Dangerously Curious - +1 UMD, UMD is class skill
• Dueling Unto Death - +1 Fort Saves

Feats:

Improved Unarmed Strike (Monk Bonus)
The Bitten (Level 1)
Improved Dirty Trick (Level 1 Monk Bonus)(DM approved switch)
Nimble Moves (Human Bonus)
Alertness (The Bitten bonus)

Racial:

+2 Wis
Humanoid(human)
Medium
Speed - 30 feet
+1 Skill/level
Bonus Feat

Favored Class:

Favored Class: Fighter
Lvl 1 () - Monk/1
Lvl 2

Initial Stats:
Str 12
Dex 14
Con 12-2(feat/the bitten) = 10
Int 13
Wis 16+2(race)=18
Cha 12

Monk(Sensei/Sohei):

Class Skills: Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str)

Weapon Proficiency: Monks are proficient with the brass knuckles, cestus, club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, spear and temple sword.

Armor and Shield Proficiency: Monks are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities.

AC Bonus (Ex)
When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.

These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

Unarmed Strike
At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes.

Bonus Feat
At 1st level, 2nd level, and every 4 levels thereafter, a monk may select a bonus feat. These feats must be taken from the following list:
Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw Anything.
A monk need not have any of the prerequisites normally required for these feats to select them.

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Sohei - Archetype

Bonus Skills:
A sohei gains Handle Animal as a class skill.

Special Weapon and Armor Proficiency:
A sohei is proficient with all simple and martial weapons and with light armor.

Bonus Feats
A sohei may select Mounted Combat feats as bonus feats.

Devoted Guardian (Ex)
At 1st level, a sohei can always act in a surprise round even if he does not notice his enemies, though he remains flat-footed until he acts. In addition, a sohei gains a bonus on initiative rolls equal to 1/2 his monk level. At 20th level, a sohei’s initiative roll is automatically a natural 20.
This ability replaces Stunning Fist.

Modified Unarmed Strike
A sohei’s unarmed strike damage does not increase at 4th level and above.

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Sensei Archetype

Bonus Skills
A sensei gains Diplomacy, Linguistics, and all Knowledge skills as class skills.

Advice (Ex)
A sensei’s advice is identical to bardic performance (using oratory), allowing him to inspire courage at 1st level, inspire competence at 3rd level, and inspire greatness at 9th level, as a bard of the sensei’s level, usable a total number of rounds per day equal to his level + his Wisdom modifier (minimum 1).
This ability replaces flurry of blows, fast movement, and improved evasion.

Insightful Strike (Ex)
At 2nd level, a sensei may use his Wisdom bonus in lieu of his Strength or Dexterity on attack rolls and combat maneuver checks with unarmed strikes or monk weapons.
This ability replaces evasion and the bonus feat gained at 2nd level.

Equipment:

Arms, Armor, and Clothing
Explorer's Outfit, 5 lbs.
Longbow
Arrows - 40

Wand of Mage Armor (CL1, 50 charges)

31 lbs

In Backpack

Bedroll, 5lbs
Oil, Flask, x3 3 lbs.
Climbing Kit, 5lbs
Rope, Silk 50 feet, 5 lbs.
Flint and Steel
Lantern, Bulleseye 3 lbs.
Waterskin x3, 12 lbs

Belt Pouch

Chalk, 3 pieces
0 p.p.
125 g.p.
0 s.p.
0 c.p.

Carrying Capacity

Current Encumbrance:

Light Load: x < 43 lbs.
Medium Load: 44 < x < 86 lbs.
Heavy Load: 87 < x < 130 lbs

Appearance:

Dark, there is really no other way to describe Morossa. Oh, she can dress with the best of them, and frequently has. But, when she is not taking the appearance of another, Morossa garbs herself in loose black clothing which together with her black hair and dark makeup causes her to practically disappear in all but the brightest of lights.

Background:

Morossa woke up and tried to stretch, but found her hands and feet tightly bound. She opened her eyes to find them caked with something. Suddenly, where she was bound bounced and she fell sideways banking her head against the side of her prison. She blinked again, finally removing the grime from her eye, probably her own blood. Slowly it came back. The attempted escape after the trial. She had almost made it. A knee to the groin had taken down the first guard. The plants in the courthouse yard provided plenty of ammunition to blind the two at the main door. And then, stupid priest. He just told her to stop and she had for some reason. She thought back, why had she stopped, it made no sense. But she had, and that was all the time it took for the guard captain to clock her with his sap laying her out cold. And now, now she was bound and headed to Branderscar. Well, it had been fun, perhaps she could accomplish the unaccomplishable and escape from the prison. Supposedly none had ever gotten free from the prison, but that would not stop her from trying.

She laughed again, at least she had caused her miserably abandoning family plenty of pain. They deserved it, the righteous fools. They made her the woman she was. If they had compassion and some interest other than just improving their own standing, then perhaps their third born might not have crushed their oldest daughter’s windpipe. If they had treated her as a daughter and not as some accursed unwanted mistake, then perhaps things would be different, but they had not, and what was done was done.

Morossa thought back. Her life had never been easy. Her father was Kogar Karsgard, a minor noble of some import. Her mother, well, her mother was no longer alive. Morossa had been raised as a daughter of the family, but was never accepted. Perhaps it was the fact that she was a bastard child, the daughter of a maid her father had taken a liking to. No, not perhaps, it was definitely that she was an unwanted bastard child. Something that her elder sister reminded her of every day, or at least something that she formerly reminded Morossa of. Now, being buried in the family tombs, Kyeen could not remind Morossa of much.

Growing up, Morossa, or as she had been called in those days, Kaylin, spent her time away from the home. She watched and trained with the family guards. She learned to ride horses and played with wooden weapons, yet one more thing that her sister always made fun of. By the time she was ten, her “mother”, her father’s true wife, had gotten fed up with her and convinced her father to send Kaylin to a convent to learn of Mitra. As she looked back, Morossa knew that the woman simply wanted to get rid of the young child.

For five years, Kaylin lived in the the Convent of the Sun. She was a good student, absorbing all the books she could find. But, when it came to religious doctrine of Mitra, she showed a complete lack of care. In addition, well, she was a young woman and had young woman interests. Beginning at the age of about fourteen, she began to sneak out the widow of her room frequently to visit the young boys and girls of the nearby town. This went on for over a year before she arrived back home one night to find the Headmistress and her parents standing in her room. The look in her father’s wife’s eyes was pure mirth, as though she knew Kaylin would get into trouble. Her father’s eyes showed sadness, but no remorse, probably from his long years in the military.

The next day, she was escorted from the convent and taken to the Monastery in the Hills, a very strict and regimented monastery where monks were trained. At the monastery, her learning was much more restricted. The books centered almost entirely on Mitran doctrine, religion, history and combat methods. She read these books, but grew bitter in the process, even more bitter than she had been since seeing the victorious look in her mother’s eyes in the convent that night.

For five years, she stayed at the monastery, hating ever moment of it, but not being able to escape. Finally, the head monk apparently decided that she was “reformed” enough and allowed her to travel with a group of monks to the local towns to serve the needy and educate the youth of the towns. She participated in this, but was always looking for a way to escape the prison that she viewed the monastery to be. After about a year, she decided that their oversight had become lax enough for her to escape. Then, one day, when returning from a local school, she saw a sleek horse saddled by the side of the road. She quickly leapt onto its back and spurred it forward. She rode the beast until it was almost dropping from exhaustion, then she left it there and fled into the woods.

She was unsure whether anyone ever sought to find her, but she did not give them a chance. For over a year, she slowly moved back toward her father’s estate, stealing food when she needed and usually traveling by night. One night, about three days from her father’s estate, she was crouching in the shadows watching as a small retinue of Mitran soldiers marched by on a road. As she crouched, a voice behind her asked:
Why does a beautiful young lady hide in the shadows like a criminal?

Utterly surprised, she gasped and turned about quickly to see a man standing there. Well, not really a man, for this individual looked both young and ancient at the same time. And, when he spoke, elongated canines showed. Morossa gasped again: Um, I, not criminal. Who. What are. How get here? She rarely lost her composure, but this person, this thing was more than a little disturbing.

The man responded: Seems someone has your tongue. Here, let me help you and her stared into her eyes.

Morossa does not recall what happened after that, but she awoke one day with bright sun flowing down through trees above her. She was miles from where she had seen the man, and, she would later discover, missing over two years of memories. When she awoke, she reached up and felt her neck and discovered that there were two small holes there, almost like puncture wounds. As Morossa arose, she felt tired, much tireder than she usually felt even after days of traveling. Her joints ached as though she had not been training for quite some time.

After finally taking stock of herself, she set forth. The first thing she noticed was that the leaves were red and golden brown. Her last memory before waking up was of late spring. There was no way that it could be fall.

Despite the strange season and her generally exhausted body, she once more set forth to return to her father’s estate. She arrived two days later. Oddly, she found that traveling at night was now much easier as she could see a short distance even in the dark of the forest at midnight.

Once back at her father’s estate, she decided that she would seek to cause as much pain to her father’s wife, as the horrid woman had caused to her. Knowing that the woman all but worshipped her only daughter, Kaylin’s half-sister, the annoying Kyeen, Kaylin, who was not thinking of herself as Morossa, the red death, began to formulate a plan to get her revenge.

Over the next month, she watched from many hiding places she recalled from her youth. She saw Kyeen and discovered that her half-sister had a fiancee. This brought a smile to Morossa’s lips, a wicked twisted smile. Morossa, who could be a beautiful woman when she was not sneaking and hiding, began to seduce the man, something that was not difficult to do considering her half-sister’s self centered personality.

Within a few weeks, Morossa had conquered her mark, and then began the next part of her plan. She began to sneak into her half-sister’s room and left messages and items to prove what she had done. Hiding outside Kyeen’s window, Morossa reveled in Kyeen’s misery when she realized what had been done.

It was not long after this that Morossa had coerced Kyeen to meet her at midnight in a glade the two women had frequently played in as girls. Kyeen appeared, as Morossa knew she would, wearing shiny armor and wielding a light sword she had always loved. Morossa on the other hand wore no armor and had no weapons. Kyeen almost glowed she was so sure that her brat half-sister would be finished of soon. One cannot explain the elder half-sister’s surprise when her first strike with the sword was thwarted not by another blade or an arm, but rather by a handful of sand tossed into her face. Morossa followed this with several quick strikes to the side of the blinded woman’s head. When Kyeen recovered her sight, Morossa again tricked her by throwing a cloth over Kyeen’s head.

Needless to say, the duel was short lived before Kyeen was lying on the ground begging Morossa to spare her. Morossa did no such thing, kicking the prone woman until she was an unmoving bloody corpse. Unbeknownst to Morossa, just as she finished kicking and spitting on the dead woman, Kyeen’s fiancee, who had tracked her through the woods, came upon the remains of the duel.

Morossa fled, but the Mitran guards soon tracked her down with the assistance of rangers. The trial was a short time later with the young woman being sentenced to death by beheading to be carried out in a week at the legendary Branderscar prison.
This recollection brought a smile back to Morossa’s lips as the prison wagon continued to bounce along the rough road. Even if do die, I have succeeded in causing that horrid wife of my father a lifetime of pain.

She then opened her eyes again as she heard voices outside. Looking through the bars, she saw a gatehouse. Assuredly the prison would be next. The infamous Branderscar prison.