Shadow of the Colossus (Inactive)

Game Master Batista Grave

This game will be an attempt to put the game into pathfinder.


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Seeing it has been a few days, and the fact I want to move us along a little bit I am forwarding the campaign by 2 days. Now then...

The party stays within the safety of the cave as everyone heals, prepares and readies for travel.

The ground begins to shake and tremble violently. The back of Wuuths cave suddenly collapses, revealing a new path leading underground. The way, is dark and dreary. The quaking halts and all seems quiet. Wuuth is no longer among you. He left the cave in search of food and provisions as he often does. A second quake erupts and a very loud cry is heard, one unlike anything you have heard before. The decibel is very low, and travels far. The cave entrance makes a strange cracking sound before suddenly large bolder after bolder clog up the entry way! The entrance is now shut. Darkness surrounds everyone. The pitch black of the cave is met with only the sounds of the travelers and small rocks, hitting the larger ones as everything settles.


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Unsure if the others can see as well as he can in the darkness, Okrin calls out quietly "Is everyone ok? I'm afraid I do not have a torch. Does anyone else have something to light the way?"

As he waits for a response, Okrin looks around (Perception: 1d20 + 12 ⇒ (17) + 12 = 29).


Female Changeling Sorcerer 5/ Dragon Disciple 3 59/59 Hit points

Darkvision FTW

I can see just fine in the dark, however I assume one of the others has a light Spell

perception: 1d20 + 12 ⇒ (16) + 12 = 28


Human Trophy Hunter/8 AC: 21 74/74 hp Fort +6 Reflex +9 Will +4 Init +4(6)

"I can't see a thing! Please tell me if I'm gonna run into anything." Rudolph stands up from the workbench and promptly hits his head on the ceiling. "Ow!! I'll just assume none of you saw that."

Blinded Perception: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27 That is sight based. Hearing based it's still a nat 20.


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

You can hear Okrin smiling, "Please tell me you have a torch or something of the like Rudolph. I'll happily direct you. I'd suggest crouching to begin with."


Female Changeling Sorcerer 5/ Dragon Disciple 3 59/59 Hit points

Krystali giggles a little as he hits his head, If need be I can cast Dancing lights to light up the rooms. Trust me everyone saw that...that can see


Human Trophy Hunter/8 AC: 21 74/74 hp Fort +6 Reflex +9 Will +4 Init +4(6)

"I do have a few torches in my bag. Just let me find them..."

He finds his bag fairly quickly, sitting next to him. He finds a torch, an flint and steel, and quickly sparks up a torch to see by.

"Much better. Everyone alright?"

My musket and my ammo have been cleaned and ready for the next combat/event.


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Patting Rudolph on the shoulder, "Well done. It looks like that's our only way out. Okrin gestures toward the underground path. Unless you all want to start digging"


The way is now lit and they can see that a new path, directly opposite of the entrance was created in the calamity. The wall completely fell apart, giving way to a new passage. All was quiet except for the talking of the heros, and a faint, thumping sound coming from said path. The bolders blocking the way out are far heavier then one would move (basically im not gonna let you out that way :3 gotta love your god for forcing you do do stuff right?) In the distance, the newest member of the party can see a treasure chest in the distance. Make a will save, to see if your over curiosity doesn't get the better of you.


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Will save: 1d20 + 15 ⇒ (15) + 15 = 30
Okrin looks ahead curiously, "It seems there is something further into the tunnel."


Human Trophy Hunter/8 AC: 21 74/74 hp Fort +6 Reflex +9 Will +4 Init +4(6)

"Do you hear that?"

Knowledge nature and geography to try and find out what that sound is.

Know. Nature: 1d20 + 12 ⇒ (7) + 12 = 19
Know. Geography: 1d20 + 9 ⇒ (14) + 9 = 23

Both of those are +2 if Monstrous Humanoids are making it, +4 if Animals are making. I'm gonna assume we're underground, so my Favored Terrain of Mountains and Hills won't apply.


Female Changeling Sorcerer 5/ Dragon Disciple 3 59/59 Hit points

knowledge Arana: 1d20 + 10 ⇒ (4) + 10 = 14
knowledge nature: 1d20 + 5 ⇒ (17) + 5 = 22

Krystali looks into the cave that is before them as she casts detect magic to see if there is anything magical down there.


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

"Hear what?" (Perception: 1d20 + 12 ⇒ (4) + 12 = 16, Knowledge (arcana): 1d20 + 13 ⇒ (9) + 13 = 22, Knowledge (dungeoneering) 1d20 + 6 ⇒ (19) + 6 = 25, Knowledge (nature) 1d20 + 7 ⇒ (8) + 7 = 15)


None of your knowledges give any result, however the perception gives you one important thing. There is a low, familiar growling. It is the same noise that was made by the elder colossi.


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

"Sounds like the creature that attacked the boat isn't alone. Let it come here or greet it in its den?"


Human Trophy Hunter/8 AC: 21 74/74 hp Fort +6 Reflex +9 Will +4 Init +4(6)

"I say we move. This place has little more for us besides darkness."

Rudolph gets his musket ready, then realizes he can't hold a torch and his musket at ready at the same time.

"Um, someone care to lead the way?"


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

"I can carry the torch, though I won't be much good leading the way."


Female Changeling Sorcerer 5/ Dragon Disciple 3 59/59 Hit points

I could also be the leader but I am not very strong when it comes to one on one fighting with an enemy...which it sounds like there is one in the cave. Krystali say softly as she looks into the hole.


The sound gets quieter the more they wait. Whatever is down there must be moving. (HURRY UP XD IM READY TO THROW THIS THING AT YOU!!!!)


Male half elf half fey (10 rp point buy race) Qinggong Monk level 8/ Ki Points 10/ HP 79

Orpheus takes the torch from Rudolph and without a single word just walks down the cave. perception: 1d20 + 14 ⇒ (8) + 14 = 22


Human Trophy Hunter/8 AC: 21 74/74 hp Fort +6 Reflex +9 Will +4 Init +4(6)

"I guess you can lead." Rudolph readies his musket and follows.


Female Changeling Sorcerer 5/ Dragon Disciple 3 59/59 Hit points

Krystali follows behind, her green hair swishing as she looks around the cave. I have a bad feeling about this, there is probably more of those beasts deeper in here.


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Okrin inclines his head briefly, then follows.


The pathway is dark, the only light given is the light of the torch. The pathway leads into a large antichamber. A knowledge check MAY be able to tell you what this room was used for. The thumping and banging sounds get louder as you continue into the room.

1d20 + 0 ⇒ (16) + 0 = 16

^^^^^^^^^^^^^^^^^^ IGNORE THIS

Make me a perception roll, ALL OF YOU


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Okrin looks around at the antechamber. (Perception: 1d20 + 12 ⇒ (16) + 12 = 28, Knowledge (arcana): 1d20 + 13 ⇒ (18) + 13 = 31, Knowledge (dungeoneering): 1d20 + 6 ⇒ (16) + 6 = 22, Knowledge (nature): 1d20 + 7 ⇒ (14) + 7 = 21)


Human Trophy Hunter/8 AC: 21 74/74 hp Fort +6 Reflex +9 Will +4 Init +4(6)

Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Know: Geography: 1d20 + 9 ⇒ (11) + 9 = 20
Know: Nature: 1d20 + 12 ⇒ (19) + 12 = 31

"I do not like this. We shouldn't be this far underground. A small tremor would bury us all with no trace. And that sound is more than a little ominous."


Female Changeling Sorcerer 5/ Dragon Disciple 3 59/59 Hit points

perception: 1d20 + 12 ⇒ (12) + 12 = 24
knowledge Arcana: 1d20 + 10 ⇒ (11) + 10 = 21
knowledge nature: 1d20 + 5 ⇒ (7) + 5 = 12

Krystali turns to Rudolph rather quickly. What would you rather us have done? Stayed in the cave and starved to death? It was far too heavy for any of us to dig ourselves out. Stop whimpering and man up. Besides there are far worse deaths then being buried.


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

"Let's just hope we don't find a worse death ahead."


Human Trophy Hunter/8 AC: 21 74/74 hp Fort +6 Reflex +9 Will +4 Init +4(6)

Rudolph seems taken aback, then straightens up. "Touche, madam. Regardless, we should press on."

Rudolph looks forward to the torch bearer. "You don't say much, do you?"


Male half elf half fey (10 rp point buy race) Qinggong Monk level 8/ Ki Points 10/ HP 79

Orpheus just gives a shrug and keeps moving ahead. perception: 1d20 + 14 ⇒ (11) + 14 = 25

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