Pruolus, The Adventurers Guild story

Game Master Chyrone

Building a career in the Yonford Adventurers Guild

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Slides Innkeeper and storyteller.

Ref Lariel, Vasaam: 1d20 + 6 ⇒ (13) + 6 = 191d20 + 3 ⇒ (9) + 3 = 12
Everyone, save for Caroline, manage to find support to prevent them from falling.

Nl Caroline: 1d3 ⇒ 2, Caroline slips, and hits a piece of stone. As she lays there on her back, she alone sees something on the ceiling.

Caroline:

It is faint, but it is as if the shadows cast on the ceiling, bend to allow two eye shaped areas to appear. As you try to focus, they seem to blink, the irises seemingly going over everyone, before the shadows become their natural selves again.

Grand Lodge

M Half-elf | 8/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

Lariel looks at Vasaam meaningfully and says "Thank you. And yes, I believe we'll be able to do some good here." Quickly, to avoid any uncomfortable silences, he asks "So, what do you think of the Crimson Armada? Many think they are a necessary evil, but I keep thinking is any evil necessary?"


Leona checks Caroline asking
"You OK, Caroline?"


Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

Ready for combat, get up quickly!

Aletha has her Bardiche out.

How far away from us are the enemies?


Male Human Evoker | HP 6/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

"The Crimson Armada?...." He looks down and shakes his head slightly. "I barely know enough about them for an informed opinion. But it seems strange to me that such a force is needed for anything good. Supposedly they sink any ship that might be competition for them? How is that good? Maybe we'll get a guild job some day to go check them out. Ask me again if that ever happens."

"I wonder how the ladies are doing. We didn't specify an amount of time that they'd take or a signal if they wanted us to join them. I guess the latter would be a loud sound, battle perhaps?"


Slides Innkeeper and storyteller.
Aletha Verkossian wrote:

Ready for combat, get up quickly!

Aletha has her Bardiche out.

How far away from us are the enemies?

Some distance requiring descent. From the lookout holes you were at just now, they were 50ft lower than your position.

Recovering from the slick in this curve in the path, Caroline gets up and the party moves further in. The sound of dripping water becomes clearer.
Carefully descending, choosing your steps carefully, you come upon a point where you can see the fishmen, and two routes towards their position.

Up ahead, is a 10ft gap, its walking boards broken. Only a foot wide remains of it. You could try to be stealthy and traverse the narrow wood (DC 15 acrobatics) and get closer to them to start a fight.

Or a safer route just walking down a slope, but that would draw attention and start a fight at a greater distance.


Female Undine Cleric 1

" Something seems to be watching us... but did not attack while I was down. I think perhaps we bring the boys with us on this, we know there are enemies here. Be wise to fight them all together, or perhaps lure them this way... and maybe they can see what we do in those shadows."


Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

Nausicaa, you want to grab the guys? Seems unfair if we take all the fun for ourselfs!

Aletha whispers

Everyone should be part of fights most of the time, its more fun!

Grand Lodge

M Half-elf | 8/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

Lariel doesn't know what to think of Vasaam's response, maybe he's deflecting, maybe he actually never thought about it. He says "Sure, sure... Let me check something, I learned of a trick that may help."

He proceeds to put his elongated ear to the floor and motions for Vasaam to make little noise.

I don't know if this would help, but I'll roll Perception anyway and you (GM) decide if it's useful and/or if you need to add any modifiers.

Perception: 1d20 + 8 ⇒ (8) + 8 = 16


Leona smiles saying
"Sure, I'll grab the boys, I'm sure they don't want to miss out on the fun."

Leona quietly goes back to the boys
"You guys coming or, do you want to miss out on the fun we found?"

Grand Lodge

M Half-elf | 8/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

Lariel answers looking at Leona very confused "Fun? What do you mean?" He cannot fathom what she could mean.


Leona smiles some in the dim light as she answers
"We found some fish men or Sahuagin."


Male Human Evoker | HP 6/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Vasaam has a puzzled look at Leona's words as well. "We'll have to bring the light so we can see. Did you find the missing people?"

Stealth: 1d20 + 7 ⇒ (11) + 7 = 18


Leona replies
"No yet, and maybe we should see if we can get you both a pair of Goggles of Night, when the budget allows for it."

Grand Lodge

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M Half-elf | 8/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

Lariel asks "Well, are they friendly? Are they hurt?" He prepares to follow as well, bow drawn.

Stealth: 1d20 + 7 ⇒ (17) + 7 = 24


Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

Do you and these Sahuaguain share a language? We can try to talk before we attack, but I expect them to be hostile. The reason is simple, the villagers did not know about them, which to me implies they likely killed or captured anyone they came accross.


Male Human Evoker | HP 6/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

"I speak Aquan. Coraline probably does as well. But sahuagin are intelligent so they might speak common. ??"


Leona then jokingly adds with some sarcasm
"Yeah, and I'm taking bets, these guys are not going to play nice with us and talk it out."


Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

So, instant attack?

Aletha seeks to get into position, drawing a Pilum in her right while holding her bardiche in the left.

I think we will get split if some try to navigate the board and others dont, lets hit them together and in full force.


Male Human Evoker | HP 6/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

"Be ready with ranged weapons and see what they do when they see our light? I wouldn't want to cross the board while trying to dodge or fight."


Slides Innkeeper and storyteller.

Going the safe route, it looks like.


Female Undine Cleric 1

I have no idea how to do the small text thingies

" Sahuagin can speak as far as I know. But it is similar to talking to a rock, and the rock will not stab you or eat your insides while your family watches. If evil had a face, they would be Sahuagin."

She clearly did not like these creatures, and was purely not murdering them now due to her companions clear restraint.


Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

[*smaller*][/*smaller*] and remove all the *

Very well, let our projectiles do the talking then, Lariel can you fire when I do? You range is much greater.

attack routine in a surprise round:

Aletha will try to sneak within 40ish feet of the enemies (-4 on their perception checks, worth a try), throw a Pilum and then take her Bardiche in both hands.

Ideally, she would try to snychronize her throw with Lariels ranged attack.

sneak: 1d20 + 0 ⇒ (9) + 0 = 9
attack Pilum: 1d20 + 3 - 2 ⇒ (18) + 3 - 2 = 19 likely a -2 for range increments
damage: 1d8 + 3 ⇒ (5) + 3 = 8

init: 1d20 + 2 ⇒ (1) + 2 = 3

Grand Lodge

M Half-elf | 8/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

Coraline, there's a spoiler below the text box that reads "How to format your text" with all the possibilities.

Lariel is a bit surprised that the others are so quick to attack, but he figures the girls have more context on the situation. He whispers "I am a good marksman, but I still need some light to shoot."

Shooting if if comes to it:

Shoot with Deadly aim: 1d20 + 4 ⇒ (18) + 4 = 22
Piercing damage: 1d8 + 2 ⇒ (3) + 2 = 5

Miss chance if concealment (low is good): 1d100 ⇒ 99


Leona readies herself for the fight to come.

"Might be better to get into a better vantage point, so we can ambush them."

she's hinting the non-safe route


Slides Innkeeper and storyteller.

As the rest of the group is yet undecided what is the best route to take, Aletha sneaks off to try and get the jump on the sahuagin.

Perception 10 + Aquan:

#1 "We must find something to cheer up the mistress."

#2 "Valuables, sacrifices, must find something."

To see if you get within 40ft or they notice you earlier.
Perception sahuagin: 2d20 + 6 ⇒ (20, 7) + 6 = 33

Both of them notice you, the first one apparently so much on alert, that he aims his crossbow at you as you have walked no more than 10ft down the slope.

Aquan directed at Aletha:

"A surfacer, take her prisoner to present to the mistress!"

-----------------
Init:

Aletha: 1d20 + 2 ⇒ (3) + 2 = 5
Caroline: 1d20 + 2 ⇒ (20) + 2 = 22
Lariel: 1d20 + 6 ⇒ (2) + 6 = 8
Leona: 1d20 + 2 ⇒ (6) + 2 = 8
Vasaam: 1d20 + 4 ⇒ (13) + 4 = 17

Sahuagin: 1d20 + 1 ⇒ (2) + 1 = 3

First contact, round 1

Caroline
Vasaam
Lariel & Leona
Aletha
-------------
Sahuagin duo


Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

They said what about my mother?

Aletha inquires merrily, showing her own teeth to the Sahuagin.

Эй, шаркфейс, что за херню ты несешь? Ты что, не можешь говорить на каком-нибудь полуцивилизованном языке, например, на языке ангелов или инфернальных эмо? Потому что ты, наверное, не можешь говорить по-абиссальски, верно?

Abyssal what Aletha is saying:

Oi, sharkface, the f!!* are you talking about? Cant you speak some semi-civilized language like f*~$en angel-chickenspeak or infernal emo-speak? Because you probably cant speak proper Abyssal roight?

Abyssal what Aletha thinks she is saying:

Greetings Scion of the seas? Does thee perhaps speak a extraplanar trading tounge like Celestial or infernal, as thee aret unlikely to speak in the language of longing?


Male Human Evoker | HP 6/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Hearing whatever Aletha was growling Vasaam holds up the staff to see better. "Uh Oh. I'm going to try and talk to them."

He calls out in aquan,:
"Hello. No need to use those crossbows. We're here to speak with the people living here. Can we approach?"


Slides Innkeeper and storyteller.
Vasaam Cathan wrote:

Hearing whatever Aletha was growling Vasaam holds up the staff to see better. "Uh Oh. I'm going to try and talk to them."

** spoiler omitted **

To the men, it is dark down there without someone shedding a light down there, at the moment you do not see if they hold weapons.


Male Human Evoker | HP 6/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Sorry. Wasn't sure of the distance. Everybody ignore that post please.


Leona looks for a few stones to put into her sling as she moves stealthily to a higher position.

stealth: 1d20 + 7 ⇒ (9) + 7 = 16


Slides Innkeeper and storyteller.
Nausicaa Ingrid Leona Ioanna wrote:

Leona looks for a few stones to put into her sling as she moves stealthily to a higher position.

[dice=stealth]1d20+7

The team starts on the higher ground in the top left. The thin line going east is the slope.


Male Human Evoker | HP 6/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

I'm getting Access Denied on your slides.

Grand Lodge

M Half-elf | 8/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

As tensions are rising, Lariel whispers "Guys, what if the fishfolk are the villagers that have been transformed. Do we really want to go in shooting?"


Male Human Evoker | HP 6/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Vasaam considers Lariel's question. "Transmutation like that would be very powerful magic, or curse. Highly unlikely."


Female Undine Cleric 1

Having nothing to fight them with a distant to it, she moves up and gets closer, and awaits for them to approach her so she can strike them down.

" Die you foul creatures! You deserve nothing but suffering for all time! May even the Abyss be too good for your souls!"


Leona gets some stones ready next to her to put into her sling once the fighting really starts.


Slides Innkeeper and storyteller.

Free interpretation, with much being done is talking.

Caroline moves down the slope, with a double move.
Vasaam and Lariel speak their minds on the implications of the sahuagin being here, not yet taking actions.

Leona looks for some stones to use as ammunition.1d4 + 1 ⇒ (1) + 1 = 2 ready for grabs.

Aletha speaks some profanities in Abyssal.

The sahuagin aim their crossbows at the approaching Caroline.
2d20 + 3 ⇒ (1, 2) + 3 = 6Piercing: 2d8 ⇒ (1, 6) = 7, and she sees the bolts bounce off the rock wall some 5ft away from her.
========================================

First contact, round 2

Caroline
Vasaam
Lariel & Leona
Aletha

Actions resolve by initiative order.
-------------
Sahuagin duo


Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

Cuka Blyad!

Aletha notices the bolts flying and charges in!

charge: 1d20 + 3 + 1 + 2 ⇒ (9) + 3 + 1 + 2 = 15
damage: 1d10 + 4 ⇒ (3) + 4 = 7


Female Undine Cleric 1

Charging with her longspear pointed out, she will attempt to hit one of the nasty creatures.

Tora Tora Tora!: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
Damage: 1d8 + 3 ⇒ (7) + 3 = 10


Male Human Evoker | HP 6/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Unable to see the attack Vasaam waits for Leona to advance, then follows.

Delay, then follow.


Leona moves 10ft and slings a stone at one of the buggers

ranged atk: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d4 ⇒ 2


Male Human Evoker | HP 6/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Lariel, Remember that we can't see them.

Grand Lodge

M Half-elf | 8/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

Lariel is a bit annoyed with the darkness. He makes a mental note to bring a torch next time. He knocks an arrow and says "Girls, now would be a good time to create some light!".

Ready action: If a light turns on, shoot at the fishdude that the girls are targetting.

Readied action:

Attack with Deadly aim: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d8 + 2 ⇒ (8) + 2 = 10


Slides Innkeeper and storyteller.

I've added the light spell radius. normal light is yellow, low light radius is orange.

Caroline does a Jojo battle cry and jabs the sahuagin for a solid 10 hurt. 10 dmg to yellow.

Leona spins the stone in her sling This reduces damage die and attack rolls by -1.

The stone flies just past the 2nd sahuagin's head.
A 2nd storming adventurer, Aletha's jab misses, as she hits her toe at the last step on an uneven spot in the ground.

Vasaam carefully moves south, now shining some light upon the battlefield. Which Lariel takes advantage of, even if the shot misses its target.

Frenzy?: 1d2 ⇒ 1 No.
The yellow sahuagin, steps 5ft away, reloads and aims at Caroline.
Orange takes aim at Lathela.
Yellow vs Caroline, PBS: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24Dmg, PBS: 1d8 + 1 ⇒ (1) + 1 = 2
Orange vs Aletha, PBS: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21Dmg, PBS: 1d8 + 1 ⇒ (3) + 1 = 4

Crit yellow?: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22Dmg: 1d8 + 1 ⇒ (8) + 1 = 9Confirmed.

Yellow's bolt is very accurate, the impact sharp enough to put Caroline unconscious. at -1, con roll to stabilize please.
Aletha catches a bolt in her flank.
=====================================

First contact, round 3

Caroline Con roll to stabilize.
Vasaam
Lariel & Leona
Aletha

-------------
Sahuagin duo (yellow -10)


Male Human Evoker | HP 6/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Vasaam sees Caroline drop and continues down. Before he gets to her he sees the enemy and casts a spell at the one in back of Caroline.

Ranged touch attack, Ray of Frost: 1d20 + 3 ⇒ (19) + 3 = 22
damage if that hits?: 1d3 + 2 ⇒ (3) + 2 = 5


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Female Undine Cleric 1

Stabilizing roll on con: 1d20 + 1 ⇒ (13) + 1 = 14

Coraline goes down, a bolt sticking out of her chest as blood comes out of her mouth.


Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

8/12 hp, current ac 17/15/12 due to know having the buckler active

Caroline?!?

Alethas eyes turn black as a rage swells within her, dropping her bardiche, she draws her falcata.

Free action drop Bardiche

Move action draw Falcata
5 foot step to left Sahuaguain, added an arrow to indicate from where to where, which is important for adjuciating something.

Falcata: 1d20 + 1 + 3 ⇒ (17) + 1 + 3 = 21
damage: 1d8 + 3 ⇒ (8) + 3 = 11

Aletha scores a massive blow!

Krov sa Krov, Smert sa Smert

Abyssal:

Blood for blood, death for death

opportune parry and riposte:

Aletha will parry and riposte as much as she can while keeping one Panache up.

First attack

parry: 1d20 + 1 + 3 ⇒ (19) + 1 + 3 = 23
Riposte: 1d20 + 1 + 3 ⇒ (10) + 1 + 3 = 14
damage: 1d8 + 3 ⇒ (3) + 3 = 6

Second attack
parry: 1d20 + 1 + 3 ⇒ (4) + 1 + 3 = 8
Riposte: 1d20 + 1 + 3 ⇒ (16) + 1 + 3 = 20
damage: 1d8 + 3 ⇒ (4) + 3 = 7

Possibly just a map issue between turns previous turn and current turn:

So, if the 2 Sahuaguain are where they are, and I am where I am, then they are within 10 feet of me and thus within my reach.
Meaning I get to AoO them. However, mathematically speaking I did charge them with a reach weapon, so they know my reach and can avoid me.

If I do get AoOs here they are:
AoO Bardiche: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d10 + 4 ⇒ (4) + 4 = 8
AoO Bardiche: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d10 + 4 ⇒ (9) + 4 = 13


Leona moves next to Coraline and casts CLW

CLW: 1d8 + 1 ⇒ (7) + 1 = 8


Slides Innkeeper and storyteller.

Despite Aletha's previous position, Vasaam's aim is good enough to hit the fishman with his frost ray.
Leona wakes up Caroline with 7 HP.

Lariel
Aletha will hit the sahuagin for 11.
---------
Sahuagin duo.
Yellow -10, orange -11?

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