
Inam Smithrock |

I'm here. Conscious. Should be getting a post up in a bit.
Did a couple 18hr stretches this past weekend at work with 6hr breaks in between

High Servant of Volcano |

So everyone's scene is done but Inam's, and I'm just going to make that a PM session.
I'm going to set the "current" scene with all three of you meeting. Location is probably your quarters. If I don't hear from Inam, I will bot and the behavior will be 'quiet and reserved after conversation with mother' for now.
That post will be up soon. We haven't actually reached the big stretch of time yet (you all did you own thing for about a day, and now you want to meet about something, so we can't gloss over that) Which means - we don't actually have to calculate any of the crafting stuff yet, because it hasn't happened yet.

High Servant of Volcano |

So in terms of administrative issues over the 5 week break, I have:
--Ibinu's crafting - how long it took each day, how much profit, how much given away. How much poison made, what kinds.
++I calculate 5 weeks = 40 days in game ; 40 days * 150 gold profit/day = 6000 gp for Ibinu
--How to open the door in the catacombs (also Ibinu's goal): That raises an interesting question. All the senior Inquisitors are gone, or dead. And all the minor inquisitors were turned into charnel in the altar room. So the people who would know that answer are mostly dead.
The Temple library likely has the answer, but it was previously ruled over by a minor inquisitor, so it would take some time to make sense of the maze of shelves. Would you try to research this on your own, or find a way to get someone else to do it for you?
---
Inam, crafting? Other long-term plans?
One thing that would concern Inam more than the others - even though you repaired the altar room that had been defiled by the rune of the "Smiler", the Temple has still suffered a considerable loss of magical strength. Because the inquisitors are all dead, most of the daily sacrifices of animals has stopped, and the production of darkbane weapons for the front lines has been reduced considerably.
-----
Kallik, there are a lot of different people you could talk to and things you could do. As you talk to Krz night to night, you get the impression "he" doesn't remember exactly who he is, but he's sure everything will be all right once he earns his way into the ranks of the fey after he has done enough services for them.
Antonio and Lui are Kallik's two guards. Edoardo has several younger guards at his command, usually one or two of which around around Inam. Ibinu has Sophia and one other (since Antonio transferred)

Kallik Sisa |

I can go either way today but sunday I will be gone till the late evening. Though I missed work yesterday do to heat exhaustion so I am a little foggy headed due to medication for the headache.

Ibinu Kemish |
1 person marked this as a favorite. |

Okay, 1000g immediately back to Inam.
He will craft the following potions (gold cost and time totaled up after).
4x potions endure elements (4 days, 100g)
3x potions detect secret doors (3 days, 75g)
3x potions see invisibility (3 days, 450g)
total = 10 days, 625g
This leaves 30 days total left, but some of those I used for errands and will take off from crafting so I'm only going to work on crafting for 25 days.
Crafting Blue Whinnis Poison, DC is low at 14 though if I beat it by enough it increases the speed of crafting. The cost is 120g, so my target is 1200 silver and my cost per attempt is 40g.
4. Make an appropriate Craft check representing one week's worth of work. If the check succeeds, multiply your check result by the DC. If the result × the DC equals the price of the item in sp, then you have completed the item. (If the result × the DC equals double or triple the price of the item in silver pieces, then you've completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.) If the result × the DC doesn't equal the price, then it represents the progress you've made this week. Record the result and make a new Craft check for the next week. Each week, you make more progress until your total reaches the price of the item in silver pieces.
I'm guessing 1 'week' of work = 5 days. I can adjust for 7 days if that is the ruling of the GM.
Week 1 attempt 1
Craft Alchemy + Crafter's Fortune: 1d20 + 19 + 5 ⇒ (13) + 19 + 5 = 37
37 times 14 = 518... (I need 1200 to get 1 dose)
After 1 week of work, Ibinu realizes that the crafting rules are absolute b+##~$@% and quits. Not wanting to waste his money buying poison either, he decides to spend his remaining 20 days learning formulas and producing potions. He will go first to Culkin and ask if he would be willing to share elixir formulas with him, offering his own up as trade.
Known lvl 1: Cure Light Wounds, Shield, Bomber’s Eye,
Crafter’s Fortune, Endure Elements, Ant Haul, Detect
Secret Doors
Known lvl 2: Cure Moderate Wounds, False Life, See Invisibility
Remaining Gold 4345 and 20 days to go.

Ibinu Kemish |

Both of you could probably make money as well selling your services as spellcasters...

Ibinu Kemish |

Woot one dose and my 40g not wasted! Still won’t be spending more time crafting poisons, potions are probably a much better way to go short and long term.

High Servant of Volcano |

To keep things simple, I'm going to say that Inam is doing roughly the equivalent of crafting (spending most of her time and effort) continuing to restructure the Temple. This includes finishing the masonry work on statues of the Lady. It also includes realigning the Temple's magical output -- that is, away from sacrifice and more toward honor and bravery. This doesn't cost money, but it doesn't make money either.
The only applicable skill between you and Etrah would be knowledge religion. So, one roll per week:
week of prayer and rituals: 1d20 + 7 ⇒ (10) + 7 = 17
week of prayer and rituals: 1d20 + 7 ⇒ (7) + 7 = 14
week of prayer and rituals: 1d20 + 7 ⇒ (18) + 7 = 25
week of prayer and rituals: 1d20 + 7 ⇒ (10) + 7 = 17
week of prayer and rituals: 1d20 + 7 ⇒ (16) + 7 = 23
Etrah directs you to a few shadowy places throughout the Temple. These blighted corners hold onto darkness like a thick draping of cobwebs. The blaze of your sword reduces the tarry webs to clean ashes. Etrah nods in satisfaction, muttering to himself that the old inquisitors' left-behind trinkets shall not be allowed in the House of the Warrior any longer.
This is enough to get darkbane weapon production started again, but the altars and magic still seem damaged, or broken. It seems you have not found an adequate substitute for sacrificing. Or maybe you begin to question whether such a frenzied rate of darkbane production was strictly necessary for the war effort...

Inam Smithrock |
1 person marked this as a favorite. |

Thank you High Servant.
I approve of this.
Edit: Woot! 2 years!

Ibinu Kemish |

So I saw that the crafting has a few aspects that can adjust things a tiny bit. I could get an extra +2 on the check by using a nice base of operations and I can voluntarily add 10 to the DC which, if you made the higher DC, would increase the amount crafted. Using those options though, I still didn't get a dose of poison in a week, lolz.
They also let you break it up into a daily check but that doesn't improve anything, just allows you divide the result by the # of days in a week. Blech still terrible!

Ibinu Kemish |

It's that special combination of overly complex and completely ineffective that really makes it all come together.
Hah!
When I'm bored today I'll look through the alternate crafting options in the Unchained source book and see if it has any sort of different outcome.

Inam Smithrock |

I feel your pain!!!
I sent you a PM response for ongoing scene with my mom. Middle name works for me. Just wanted to post this here in case it got eaten by goblins...with the site issues as of late and all...

Ibinu Kemish |

OMG THE SITE MIGHT BE BACK UP!!!

Ibinu Kemish |

Ack, that just happened to me. So far when I've gotten the error screen I've been able to refresh it and that pushes the post through... except for the time I just tried to post this very message. :(

Ibinu Kemish |

It appears that we are back according to most sources.

Ibinu Kemish |

Yeah they pretty much shut it down completely for a while (last post I've seen anywhere was Tuesday). The sources back at the beginning of the week indicated it may be down through Friday and so far have been correct about that. Either way, I'm ecstatic, it has been up for like 3 hours and I've been able to post through that time!

High Servant of Volcano |

ok, so my faith in paizo has been shaken pretty heavily. I don't want to abandon the site since all our history and links etc are here, but as a backup (since I realized we have no way to get a hold of each other when the site is down):
how would you feel about exchanging email addresses and doing play-by-email rather than missing weeks of posting at a time?
PM me with your thoughts if you don't want to discuss in "public".

Ibinu Kemish |

I don't mind exchanging emails just to stay in contact but I don't really wish to do the whole 'play by email' stuff. I get that we want to progress and keep moving along, but I think it would get really complicated. Plus, it is super hard to reference when we get back to here where everything is collected in 1-2 threads.

Kallik Sisa |

Freaking website is horrible right now. I know you can somehow make an page anyone can edit. I did this to create duets for a musical goblin game but I do not know how to. We could use that for roleplay and once the website is stable someone can make one big post of it in the game play so we can easily refer to it.

Ibinu Kemish |

That is an incredible idea. I can set something up tomorrow if that is what we wish to do. I can even handle adding the formatting for the transition to here.

Ibinu Kemish |

So, let me know if you all can open that and edit it. If so then it should work pretty well for us if (when) the servers collapse. I'm also going to PM my email to High Servant so we can all know when to go there to make posts. I'd suggest saving the link somewhere you can access if the server crashes again.

Inam Smithrock |

This was one of the first campaigns I joined on these forums. I think it was my 2nd...maybe 3rd campaign....I'd hate for it to be lost...
Alas, I agree. The last 2 weeks? 3 weeks? have shaken me to my core! Don't get me wrong...I've gotten a LOT done at work and for work while home...but the stress release I gain from playing has been missing.
Able to post on the link.

Kallik Sisa |

Totally agree that this is my favorite game. Musical Goblins is the only one that trumps this. And that is cause it was my first, my goblin got married, and it was a really bad musical.
Iman which ever color works for you since you have some colorblindness.
Also I'm sorry Iman!

Ibinu Kemish |

This leaves 30 days total left, but some of those I used for errands and will take off from crafting so I'm only going to work on crafting for 25 days.
Crafting Blue Whinnis Poison, DC is low at 14 though if I beat it by enough it increases the speed of crafting. The cost is 120g, so my target is 1200 silver and my cost per attempt is 40g.
PRD wrote:4. Make an appropriate Craft check representing one week's worth of work. If the check succeeds, multiply your check result by the DC. If the result × the DC equals the price of the item in sp, then you have completed the item. (If the result × the DC equals double or triple the price of the item in silver pieces, then you've completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.) If the result × the DC doesn't equal the price, then it represents the progress you've made this week. Record the result and make a new Craft check for the next week. Each week, you make more progress until your total reaches the price of the item in silver pieces.I'm guessing 1 'week' of work = 5 days. I can adjust for 7 days if that is the ruling of the GM.
Week 1 attempt 1
Craft Alchemy + Crafter's Fortune: 1d20+19+5 = 37
37 times 14 = 518... (I need 1200 to get 1 dose)
Okay, so it appears the Unchained Rules found here are much much much more lenient.
I'll list the differences
1) Material cost is 1/4 instead of 1/3.
2) They have a standard table to calculate how much you progress per day on the crafting, a poison success (vs. the DC of the poison) nets me 32g.
3) The 32g is PER DAY, not PER WEEK.
4) If I beat the DC by 5, I double that, by 10 triple and so on.
So, with the above result of 37, I beat the DC of 14 by 20 which is 5x the amount needed. So 32 x 5 = 160. Therefore, 1 dose of poison was crafted on day 1 and I have a start on the next dose for day 2. I'll finish out the week and see where I would be with these rules and leave it up to the mighty and powerful GM for a ruling as to whether they are usable (or if I misinterpreted them?).
Day 1
160g
Day 2
Craft Alchemy + Crafter's Fortune DC 14: 1d20 + 19 + 5 ⇒ (3) + 19 + 5 = 27
27 = 10 more than the DC so triple the result for 96g. I'm just going to do all 5 days and total it and divide to see how many doses I get.
96g
Day 3
Craft Alchemy + Crafter's Fortune DC 14: 1d20 + 19 + 5 ⇒ (2) + 19 + 5 = 26
96 g
Day 4
Craft Alchemy + Crafter's Fortune DC 14: 1d20 + 19 + 5 ⇒ (19) + 19 + 5 = 43
192 g
Day 5
Craft Alchemy + Crafter's Fortune DC 14: 1d20 + 19 + 5 ⇒ (19) + 19 + 5 = 43
192 g
Total = 736 g
Divided by 120g per dose = 6.13 (rounded down to simplify per week) = 6 doses of poison, total cost = 180g.