About Inam Smithrock__________________________________________________
Level 1 Prepared: (3/day)
Level 2 Prepared: (2/day)
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Melee
[dice=Dagger]1d20+12[/dice] for [dice=Piercing or Slashing]1d4+3[/dice] 19-20x2 Crit
Ranged
Ex: Smite Evil 3/day (+4 Attack, +9 Damage); Lay on Hands 12/day 4d6 (standard or swift self; +1d6 if no Mercy), Channel 2/day + 2 uses of LoH for additional; Mercy: Curse (Remove Curse 1d20+level), Fatigue, Poisoned (Neutralize Poison 1d20+level), Restorative (Dispel 1 magical effect reducing on of target’s ability scores or restore 1d4 ability point damage)
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Skills:
[dice=Acrobatics]1d20+0-7[/dice] [dice=Appraise]1d20+0[/dice] [dice=Bluff]1d20+4[/dice] [dice=Climb]1d20+11-7[/dice] [dice=(9) Craft (Armor)]1d20+20[/dice] (Uses Cha Mod) [dice=(9) Diplomacy]1d20+16[/dice] [dice=Disguise]1d20+4[/dice] [dice=Escape Artist]1d20+1-7[/dice] [dice=Fly]1d20+1-7[/dice] [dice=(1) Handle Animal]1d20+8[/dice] [dice=(1) Heal]1d20+2[/dice] [dice=(1) Intimidate]1d20+5[/dice] [dice=Perception]1d20-2[/dice] [dice=(1) Perform (Oratory)]1d20+8[/dice] [dice=(1) Ride]1d20+8-7[/dice] [dice=(3) Sense Motive]1d20+5[/dice] [dice=Stealth]1d20+1-7[/dice] [dice=Survival]1d20+0[/dice] [dice=(3) Swim]1d20+7-7[/dice] -7 ACP Included
Languages: Common, Sylph __________________________________________________ EQUIPMENT AND GOLD __________________________________________________ On person: Greatsword, Obsidian Full-Plate, Dagger, Sling, Sling Bullets (10), Backpack, bedroll, belt pouch, holy text (Volcano), flint and steel, iron pot, mess kit, rope (50ft), soap, torches (10), Trail Rations (5 days), waterskin, wooden holy symbol (volcano); 110 Platinum Familiar Stats:
===Etrah=== Chicken Emissary Familiar HP: 20 Init: +4 Senses: Low-Light Vision; Perception +5 Speed: 30’, Fly 20’ (clumsy); drift ===Defenses===
===Offense===
Space:2 ½ Ft; Reach:0 ft
Skills: Fly (-4), Heal (+1), K (Religion) (+5), Perception (+5), Sense Motive (+5), Stealth (+8)
Class/Race:
Chosen One Paladin Chicken Familiar ===Class=== Proficiencies: Simple & Martial weapons; All Armor and Shields except Tower
====Sylph Racial====
===Traits===
Description:
Standing before you is a female sylph adorn with four rock plates tied together with leather straps. She appears unusually strong for a second class citizen. However, the pack on her back seems to weigh her down as expected. A rough depiction of a volcano is carved upon the chest segment, while she proudly holds an immense sword in her hands. This aside, the most striking aspect of this lesser being is a chicken sitting upon her left shoulder. This…creature seems to randomly whisper or cluck, if you will, into the sylphs ear. With a nod, this being reacts. Backstory:
Inam was bored to a family of unbelievers. Although they didn’t feel Volcano had a rightful claim on the region, they still did their part in fighting against the darkness. The darkness would destroy them all so it was logical to fight it, even if the wrong deity took credit. They weren’t fighters by any stretch of the imagination. The family was a group of weak, second rate, sky folk afterall. Therefore, they worked hard at a craft the ifrits needed. Sure alchemy and mithril was all the rage in the City of Light, but there was a call for adamantine armor as well. Someone had to fill the void, why not the ‘Smithrocks’?. The family was well known for their skill in making masterful armor from rock alloys. They did well, for sylphs, in supplying the front lines with an armor alternative to mithril. Some even said the armor they crafted, although heavier, prevented more damage than those made by the ‘Mithril Makers’. Sadly, Inam didn’t quite have the skill expected of a Smithrock. Her intellect fell short of the expectations her clan set for her. That is to the point her first words weren’t spoken until the age of 9… Inam tried to meet the expectations set for her but fell short, time and time again. To her family’s shame, she was sent away to study with an expert armorsmith. Knowing the hardship it caused her family, Inam tried her hardest to pick up the skills of their trade and she was able to improve, albeit not to the caliber expected. She began producing slightly better than mundane armor for the general militia. Inam was never overly perceptive, but she could tell her family wasn’t thrilled about the armor she was producing. Try as she might, it consistently fell short of their desires. She regularly worked long into the night trying to perfect the craft for which her family was named. She needed to make their sacrifice worthwhile; to make them proud.
At the same moment, a chicken sauntered out of the forge, holding a greatsword in its beak. Puzzled, Inam asked “God of the Sky, is this you?”. The chicken, halfway across the room to her, turned and headed back to the forge. “God of the Sea? Have you chosen me?” The chicken continued heading for the forge… Surely not Inam thought…”Uh...god of the….uh...vol..” No! He doesn’t care about the Sylphs. Dad has told me that much. The chicken pauses… hmmm… “Volcano? Is it really you? Do you have a use for me?” As Inam finishes her questions, the chicken climbs upon her shoulder, dropping the Greatsword in front her. The next morning, Inam shared the experience with her family. She was overjoyed! Surely the would be too. They had been wrong all these years. Volcano does care about the sylphs. However, the response she received was less than enthusiastic. Words such as “Traitor” and “Sacrilege” flew in her direction. Try as she might, she couldn’t calm them. They reminded her they were second class citizens in this world. She wouldn’t listen. She’d been given a sign! How could they overlook that?! Alas, it was a fruitless plea on her part. They were too set in their ways to consider another possibility. She was banished from her home by night's end. Setting out for the capital of Hearth, she knew she’d find her purpose. Volcano didn’t send her this weapon and this animal for no reason. She had to be destined for some bigger purpose. Inam would find a temple to study this god of which she knew very little. She may not know why she was chosen, but she would do everything in her power to prove she was worthy of his blessing. She would protect the innocent and show all that courage and bravery was enough to hold back the darkness. She would do all of this without forgetting her roots. She was, afterall, a Sylph. The ifrits were the ones worthy of a saved world; not the sylphs. She was to set forth a world the ifreets could enjoy.
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