
Kallik Sisa |
1 person marked this as a favorite. |

Im very sorry I have been so slow on posting. I am still having issues focusing and remembering things. I am very sad to see the game come to a close. Easily one of my favorite I have ever played.

Ibinu Kemish |
1 person marked this as a favorite. |

It is also one of the best I have ever played as well. Kudos to you all.
I'm happy to get a solid end point though. Maybe someday we can all get back together and continue. Maybe not. Either way, it has been a pleasure playing with you all.

Ibinu Kemish |

Good Dim High Servant. Good game, see you all in a year, maybe!

Ibinu Kemish |

Hi.
Inam's player is doing well, but incredibly busy. I rarely see him on the boards.

High Servant of Volcano |

Got it! Well I sent Inam a PM at the same time I did the two of you, so that's about all I can do.
SO! In total I see our options as:
1) Bring the old table back
2) Have you both as long-term recruits to join the current table, "Mercury Morn"
3) Have you both as short-term recruits at that table
-The real "magic" for the table came when it was the 3 of you, so I don't see 1 as a real option
-The difference between 2 and 3 is simply timespan. There is an eminent threat of Moonrise coming to the city of Hearth, and it would be great to have the two of you for the battle at least. If longer, then great!
-Finally, I want to be upfront that the player you had some friction with (the inquisitor Agazi Faustino) is a PC in this current campaign (he's a friend IRL). This time I would be upfront with expectations about how PCs treat each other, and I would ask more frequently in Discussion how everyone is doing. It will also help he's not a murderous inquisitor with a chip on his shoulder!
----
Let me know your thoughts!

Deaths Adorable Apprentice |

I can be good with trying to join the other group. I am good with Kallik or a new character. And I am good with a whole new story. Not super picky
Admittedly the last of the game is kinda hazy with my recovering from covid around that time and the brain fog is still clinging, but greatly reduced in its severity.
If its Kallik do I need to alter her level? I think we were at level 8 when it ended.
If its easier to bring in a different personality type I can do that as well. Since Kallik was fairly temperamental and not very friendly. But I can modify some of that

Ibinu Kemish |

I'd prefer aiming for Option 3, with the possibility for Option 2 if things went well. I'd like to run with Ibinu (which I think is your intent). It would be nice to stretch my Sylph's wings a bit.

Sequoya |

Id be interested if you'd still have me.

Sequoya |

My wife had her spinal surgery and is in recovery. The time required for her healing was why I needed to drop.

High Servant of Volcano |

I think I'll start at our "ending", then go backwards, and see what sounds familiar.
--The last thing we did was go to the city of Light, which had been overtaken by the madness of Moon (the god you knew as the Smiler for the majority of the campaign -- a god on the rise who had the tendency to rob elens of their free will)
--A LOT happened, but the two main things are --
1) Moon has a way to get very strong "faith" or "worship" out of the sylphs in Light
2) A feat of alchemy and engineering, the city of Light is constructing a series of lenses for the express purpose of focusing Moon and destroying the Dark.
I think I'll find some good quotes from the Campaign Diary too. I'm very glad for having it as a reference now!
--
You are disoriented for a moment; Volcano is in a completely different place, although it appears to be the same candle as when you...did whatever you just did. Took a step. You are close to Forest proper now, a northern chill in the air.
As you turn about, you see the Forest about you start to thin out, giving glimpses of dead Sky between branches and needles. A few steps out from a tree, and you come to a clearing where you can see farther, and there it is - the city of Light. A metropolis of alchemy and the arcane, of sylphs and science.
From this distance, still a mile or two off, the city looks like a rainbow chained to a hill, or perhaps a lightning god coiled around grasping fingers. Graceful, buzzing arcs of blue and red celerity crackle along invisible wires high above the town, wreathing the falling snow in cheery luminescence. This incandescent web that surrounds all of Light is held together by a circle of smooth, tapering towers that can only be the Celerity Spires.
And above it all, a Smiling Moon. A ripe, rotting Moon, the color of sour mustard and malignant beeswax and maggot-sweat cheese.

High Servant of Volcano |

****
Before you went to Light (and the year-long hiatus we just had)
You were mostly consolidating your power in Hearth.
1) Inam was spreading the word of the Warrior, and introducing a new way of forging through faith rather than a hammer.
2) Ibinu was...well, murdering quite a few traitors to the Cauldron Lady, including a treacherous captain of the Ardere Watch, and a rogue sylph alchemist who challenged Ibinu to a physical duel (and got killed)
3) Kallik lost her mind for a bit when that very same Ardere captain attempted to kidnap Egret as blackmail/extortion. Ibinu in a very real sense saved Kallik from being an outcast (as murder by a Fey-wild oread would be viewed VERY differently than the righteous justice of Ibinu the Sorceror of the Lady himself)
****
As you head back up the stairs, the wailing and chaotic sounds continue. There are a dozen guards running around, and many more on the floor, wounded or dying.
As the scene resolves, you realize every single one of the dying guards have the exact same wound- pierced through the heart. Lieutenants, sergeants, and corporals, all dead. Only privates and other new recruits left standing.
The corrupt hydra is dead, slaughtered by the power of the Cauldron Lady and her Champion.

High Servant of Volcano |

****
And before that, the biggest event in Hearth was dealing with the new Quiet Elder (on par with a demigod of Forest) that grew in the middle of Hearth, in the former Steam Slums. The Fey found within were not exactly hostile, but they were far from friendly:
Sequoya, a quick trip, almost a slide, down the round ramps of the interior staircases of the Young Elder. Down the trunk. Down to the huge taproot, a hollow tunnel spiraling down. The taproot tunnel drips with moisture taken from the surrounding soil. Round and round, echoing drips in the gloom...
And as you finish the last long turn, the tunnel widens and opens into a tangled rootball conjunction. Lazily, easily leaning back on this nest of roots, tendrils and soil, a muscular oread el sits like a king upon his throne. He smiles at you, an emerald slash of straight teeth in a red pine-needle beard. His voice has the rasp of a tired dockworker, but he speaks in a glib, lilting tone.
"Two axes, two warriors? Or enchantresses? Speak, you eles that would stink of magic in my realm." The walls of the root chamber writhe with those same vague faces as he gazes upon the two of you with amused eyes the color of hallucinogenic frogskin.

Niamh Emberheart |

As I said, I will be botting Inam - this is the alias I will be using. To avoid confusion (to make it clear this isn't the normal player) I generally use a different picture, and a slightly different name that reflects naming conventions (I think in text we'll still refer to her as Inam though)

High Servant of Volcano |

No replies for four days is making me a little nervous - if I'm bringing 'new' PCs into an existing campaign, I'd prefer a small dedicated group.
Please confirm you will be able to follow roughly a daily (bare minimum every other day) schedule. No big deal either way, I just need to know before we take the plunge for real.

Kallik Sisa |

So I forgot how many tabs I have to have open to level up Kallik. I had to pick the complicated archytpes. And I realized I was short changing Kallik.
She should have had a Magus Arcana at level 6 and then gets one at level 9
I would ask for opinions as the ones I am inclined to take give abilities to the White Blade
Ghost Blade: You can also enchant your weapon with brilliant energy and ghost touch
Is these likely to be useful? If not I have a back up

High Servant of Volcano |

Thanks for the update!
Haven't heard from Ibinu or Sequoya in about a week. I think we'll have to roll on Monday either way. I'll introduce you over here
LINK!!<-------------
Feel free to post in Discussion.
Please wait until Monday to post in Gameplay - everyone who is ready to post by then, please do so! (including Sequoya, Kallik, Ibinu, and even Inam)

High Servant of Volcano |

Hi All,
It's been over a week since I've heard from some of you -- please let me know for sure if you will be able to post consistently going forward. No big deal either way, I'd just like to know for certain.
Please see the link in the post above -- posting in Discussion today or tomorrow would be ideal, then I can introduce you in Gameplay this upcoming week.

High Servant of Volcano |

Ok, Gameplay for "Mercury Morn" is open to you guys! Please check in at the Discussion either here or there LINK and let's have some fun!