Variel's Reign of Winter (Inactive)

Game Master Neltji

loot list second page

combat map update


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Male Half-Orc Magus (inactive)

Round 1
Will: 1d20 + 5 ⇒ (20) + 5 = 25 … phew!
Orgar shakes his head and blinking at fey's sudden beauty

"Yes, well done, Cynehelm."
"I'm partial to cold, myself."

With that, Orgar's eyes shimmer briefly as he enters a state of mystic focus
… just then a blast of eye-watering intense cold erupts from his mouth:
30 ft cone cold breath weapon, squares AN26, AS21, and AS 31.
I hope the menhir and dead giant on AQ25 shield Helgash from the blast.

breath weapon: 8d6 ⇒ (1, 6, 1, 4, 1, 3, 2, 3) = 21
(cold damage, 30 ft cone, dc 15, reflex halves, 1/day while in mystic focus)

@ DM Variel:
I don't know how likely it is, but I'm hoping that blast of cold also has
an averse affect on the fey's pool of blood


Everyone's rolling Will but Variel said Fort? :D: 1d20 + 11 ⇒ (17) + 11 = 28

"A shame such creature would be forced unto evil" - Helgash speaks to the nymph directly, his voice somber as he moves closer - "I will release you from your most dreadful of fates"

Moving to AR:24 and attacking.

Bardiche, Cold Iron: 1d20 + 10 ⇒ (2) + 10 = 12
Damage if it hits: 1d10 + 12 ⇒ (1) + 12 = 13


HP: 131/131 || AC: 26 (30 with Mobility)

Greta closes in on the fey - "Surrender or you will die here" - she growls softly.

Moving to AP:27


Orgar you feel something behind you but you don't know what it is. The chains constrict slightly as something moves them but they do not loosen and free you. Acting out in a rush you project a cone of cold that manages to just miss Helgash yet still hit Kyrisjana.

reflex save 1d20 + 20 ⇒ (5) + 20 = 25

Across from you, you see Cynehelm fire a bolt of fire at the fey. The bolt flies wide though as the supernatural speed and sheer force of personality is enough to cause the flame to go wide.

Heglash steps up and ignores the blinding beauty as he heaves to with his bardiche from reach. Yet even the mighty paladin can not touch this fey creature. Clearly she is protected by the gods or worse.

Jetro tries as well to hit her as he stays out of range of her looks. Yet even though he is not struck blind he can not find it within himself to harm such a creature even if she is evil.

Beck and Venja up


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

the map still only opens to the market... is there no map for this combat?

Venja tries to move so she can target the fey without an ally in the way... if she can, she'll send a lightning bolt at her, hoping she's not immune.

elec dmg, dc 19 to save for 1/2: 8d6 ⇒ (4, 5, 2, 6, 2, 2, 1, 4) = 26


Venja the map was in a post of mine a couple back.

reflex save 1d20 + 20 ⇒ (12) + 20 = 32

Venaj moves as fast as she can to get into a position and thanks to her ability to move in hindered terrain she manages to get a lightning bolt fired off at the fey creature. the nymph easily avoids most of the damage though.

free handle animal 1d20 + 9 ⇒ (7) + 9 = 16
move action 1d20 + 9 ⇒ (18) + 9 = 27

Beck manages to get Sheelah to finally respond to his orders as she moves through the stone call spell into range of the fey nymph coming up next to Cynehelm. It took all her movement though to get that far. Beck likewise moves up as he contemplates his options as he sees her speed and grace realizing that all of his spells won't affect her.

Bad guys turn
Kyris sees the paladin as the biggest threat and movs up to attack him with her blood drenched claws. The stone call spell making it difficult for her to move easily allowing Helgash to get an AOO in. Once next to Helgash though she slashes at him with her claws.

attack 1d20 + 13 ⇒ (11) + 13 = 24 for 1d8 + 2 ⇒ (8) + 2 = 10 plus 1d6 ⇒ 1 charisma damage (fort DC 22 negates) and 5 bleed

good guys up with map updated


need fort saves from Greta, Beck, Sheelah, and Venja DC 21 or be blinded please.

fort save as well from Helgash for defiling touch damaging charisma


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

fort save dc 21: 1d20 + 5 ⇒ (16) + 5 = 21 omg, didn't expect to make that one


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro fires again. Gotta drag her out of that pool!.

Bow,Cold Iron,PS: 1d20 + 13 ⇒ (13) + 13 = 261d8 + 6 ⇒ (1) + 6 = 7
Bow,Cold iron,ps: 1d20 + 8 ⇒ (11) + 8 = 191d8 + 6 ⇒ (3) + 6 = 9


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

fort: 1d20 + 7 ⇒ (16) + 7 = 23

fort: 1d20 + 6 ⇒ (19) + 6 = 25

Is there any to drop a flamestrike to hit the nymph, but miss helgash and Greta?

Sheelah moves up and attempts to mail the corrupt abomination

Bite: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
for 1d8 + 6 + 4 ⇒ (1) + 6 + 4 = 11
Grab: 1d20 + 15 - 2 ⇒ (10) + 15 - 2 = 23
Claw: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
for 1d6 + 6 + 4 ⇒ (6) + 6 + 4 = 16
Claw: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11
for 1d6 + 6 + 4 ⇒ (3) + 6 + 4 = 13
Rake: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10
for 1d6 + 6 + 4 ⇒ (4) + 6 + 4 = 14
Rake: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
for 1d6 + 6 + 4 ⇒ (2) + 6 + 4 = 12

If we are within 7 minutes of last combat, Sheelah is still under affect of bristle and adds +2 to attack and damage

Sigh, at least in not blind


Venja keeps herself from being blind while Jetro fires his arrow but does not penetrate the skin of the fey.

Beck looks for room for a flamestrike and sees a small window of opportunity while Sheelah flails miserably at the creature without hitting her once even with bristle up.

reflex save for flamestrike 1d20 + 20 ⇒ (8) + 20 = 28


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

flamestrike: 8d6 ⇒ (1, 1, 4, 5, 5, 3, 1, 3) = 23


Male Half-Orc Magus (inactive)

Can't really do anything until Duardlara undoes Orgar's manacles.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Disable Device: 1d20 + 18 ⇒ (14) + 18 = 32

Disable Device or Stealth, as appropriate: 1d20 + 18 ⇒ (8) + 18 = 26

The elf quietly works to free the half-off from his bonds, moving to free the human once she is done.


Duardlara you free the half orc from his bonds!


Male Half-Orc Magus (inactive)

Round 2
Feeling his chains slip away, Orgar simply says "Good!" (since he can't see his liberator)

He then walks in front of Venja (to square AO22) nods to her and then faces the centre of the cave and quickly chants:

« დაჩქარების » Draconic "Haste"
… casting Haste on everyone in the party, except Sheelah (with an impressive number of attacks already)

Which will speed up everyone nicely for 8 rounds!

If anyone's curious, I'm using Georgian from Google Translate as an arbitrary choice for Draconic script.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Was it my turn?


Helgash swings hard with the cold iron weapon as their enemy moves forward - "Avast! I will not allow you any further!"

Bardiche AoO: 1d20 + 10 ⇒ (18) + 10 = 28
Damage if it hits: 1d10 + 12 ⇒ (10) + 12 = 22

Hope that's a hit :D

He then feels the weapon bite at him with some sort of preternatural strength, but shakes the insidious effect away - "Your foul magics have no effect on me" - he roars.

Fort: 1d20 + 11 ⇒ (14) + 11 = 25

Stepping back he strikes again, suddenly feeling a surge of invigorating magic coming from the half-orc Duardlara has just released.

I can 5' step out of the area of effect right? Stepping to AS:23.

Cold Iron Bardiche 1: 1d20 + 11 ⇒ (13) + 11 = 24
Damage if it hits: 1d10 + 12 ⇒ (4) + 12 = 16

Cold Iron Bardiche 2: 1d20 + 6 ⇒ (2) + 6 = 8
Damage if it hits: 1d10 + 12 ⇒ (8) + 12 = 20

Cold Iron Bardiche Haste: 1d20 + 11 ⇒ (13) + 11 = 24
Damage if it hits: 1d10 + 12 ⇒ (6) + 12 = 18


HP: 131/131 || AC: 26 (30 with Mobility)

Greta moves in after the fey, shrugging away the cold produced by Orgar, and boxing her adversary in - "I told you would die here" - she growls seeing the attacks coming in from Helgash.

Fort Save: 1d20 + 9 ⇒ (19) + 9 = 28

Undaunted by the creature's beauty, she swings her greataxe.

Moving to AP:26 (can't 5' right?).

Greataxe: 1d20 + 11 - 2 + 2 ⇒ (6) + 11 - 2 + 2 = 17
Damage if it hits: 1d12 + 7 + 3 + 3 ⇒ (5) + 7 + 3 + 3 = 18


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Dot check


Here but the update from Helgash never came up for me.

Helgash you are in difficult terrain still so no 5ft step for you or Greta.

In order to get in his attack Helgash moves back away from the nymph but not before he manages to lash out and strike the fet as she moves into position.

aoo 1d20 + 13 ⇒ (13) + 13 = 26 for 1d8 + 2 ⇒ (1) + 2 = 3 plus 1d6 ⇒ 5 charisma damage (DC22 fort negates and bleed 5

In position he launches a fresh attack at the nymph which strikes true. Even with her blood ritual Helgash is able to break through her defenses and injure her.

Greta though has trouble hitting the elusive fey as the greataxe strikes the ground.

bad guys turn
With Helgash having moved away but Greta in a prime position the evil nymph swings both claws at her.

claw 1 1d20 + 13 ⇒ (17) + 13 = 30 1d8 + 2 ⇒ (7) + 2 = 9 plus 1d6 ⇒ 6 charisma damage (DC22 fort negates and bleed 5
claw 2 1d20 + 13 ⇒ (19) + 13 = 32 for 1d8 + 2 ⇒ (6) + 2 = 8 plus 1d6 ⇒ 5 charisma damage (DC22 fort negates and bleed 5

Good guys up

map updated


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara continues the sneak-and-unchain plan, moving as far as possible at half speed to avoid the nymph's notice.

Stealth, first move: 1d20 + 18 + 20 ⇒ (13) + 18 + 20 = 51 including Invisibility bonus

Stealth, second move: 1d20 + 18 + 20 ⇒ (9) + 18 + 20 = 47 including Invisibility bonus

I believe she can reach AN/30. Will that allow her a straight shot down on the next turn? That's what I'm angling for.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro moves to AR-20 and fires again.
Arrow,PBS,PS,DA,Cold Iron: 1d20 + 11 ⇒ (8) + 11 = 191d8 + 13 ⇒ (3) + 13 = 16


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Venja moves to AL24... She considers glitterdusting the fey, but that might blind allies no matter how she places it... so she opts instead to try her slumber hex on the fey, afraid it might be immune, but there's always a chance it might not be.

slumber hex, will save dc 18 i think


Duaradlara remains a silent spectre as she moves in her invisible state. It helps that she has others to keep the nymph busy as Jetro fires a solitary arrow that skips off the floor at the creatures feet.

will save 1d20 + 16 ⇒ (10) + 16 = 26

KYRISJANA easily resists the enchantment placed upon her by Venja as she even giggles at the thought of such a affront to her abilities. My, my dear you have to do better than that.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Venja shrugs. "Just getting started. Thought I'd begin with something small."


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

"So, the chains and the rock," says Cynehelm, still bound to the pillar, "They're classics. I'll admit that. Good respect for tradition. But I think I'm ready to come down now. Anybody? Anybody?"


Male Half-Orc Magus (inactive)

@ Everyone:
don't forget you've now got a few rounds of Haste happening
(more speed, extra attack if you don't move +1 AC/Reflex.

--------------------

Round 3
Orgar draws his scimitar, which soon starts shimmering red and orange

Eldritch Pool Enhancement:
Since Orgar's scimitar is already +1, he'll use his +2 Arcane Pool bonus for two enhancements to his blade:
• +1 goes to keen property (now threatens a critical on 15-20)
• +1 goes to the flaming property (now adds an extra +1d6 fire damage per successful hit)

"Okay, I think I'll give it a go."

Orgar then steps forward to Kyrisjana (5 ft to square AP24) and attacks vigorously with his scimitar:

(bab under haste +14/+14/+9)
issar (+1 scimitar, keen & flaming): 1d20 + 14 ⇒ (3) + 14 = 17
base damage: 1d6 + 6 ⇒ (1) + 6 = 7
fire damage: 1d6 ⇒ 2

issar (+1 scimitar, keen & flaming): 1d20 + 14 ⇒ (7) + 14 = 21
base damage: 1d6 + 6 ⇒ (6) + 6 = 12
fire damage: 1d6 ⇒ 6

issar (+1 scimitar, keen & flaming): 1d20 + 9 ⇒ (3) + 9 = 12
base damage: 1d6 + 6 ⇒ (5) + 6 = 11
fire damage: 1d6 ⇒ 4

Those attack rolls were all disappointing! :p


Orgar enhances with weapon as it glows slightly from the heat radiating off of it. However the difficult ground of the stone call spell means he can't move quickly enough to get in multiple strikes. AS such his sword falls upon empty air as he attacks.

the fey ignores Cynehelm as he is still bound and in a very compromised position.

Still verbally sparring with Venja, We shall have tos ee if you can compete with me then dear.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro is absolutely sure it will work this time.
Rapid shot,PBS,PS,Cold Iron: 1d20 + 12 ⇒ (15) + 12 = 271d8 + 7 ⇒ (6) + 7 = 13
Rapid shot,PBS,PS,Cold Iron: 1d20 + 12 ⇒ (20) + 12 = 321d8 + 7 ⇒ (2) + 7 = 9
Rapid shot,PBS,PS,Cold Iron: 1d20 + 9 ⇒ (11) + 9 = 201d8 + 7 ⇒ (8) + 7 = 15

Crit arrow 2: 1d20 + 12 ⇒ (8) + 12 = 202d8 + 14 ⇒ (5, 2) + 14 = 21


bot for Helgash, Greta, Beck and Sheelah...the short version

Greta fort save x2 2d20 ⇒ (15, 15) = 30 +9 each success no charisma damage

Greta attack 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25 for 1d12 + 7 + 6 ⇒ (12) + 7 + 6 = 25
secondary attack 1d20 + 9 - 5 + 2 ⇒ (17) + 9 - 5 + 2 = 23 for 1d12 + 7 + 6 ⇒ (7) + 7 + 6 = 20
haste attack 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29 for 1d12 + 7 + 6 ⇒ (5) + 7 + 6 = 18

Helgash attack 1d20 + 11 ⇒ (14) + 11 = 25 for 1d10 + 12 ⇒ (9) + 12 = 21
secondary attack 1d20 + 11 - 5 ⇒ (2) + 11 - 5 = 8 for 1d10 + 12 ⇒ (7) + 12 = 19
haste 1d20 + 11 ⇒ (18) + 11 = 29 for 1d10 + 12 ⇒ (8) + 12 = 20

Sheelah bite 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26 for 1d8 + 6 + 4 ⇒ (7) + 6 + 4 = 17
grab 1d20 + 13 ⇒ (4) + 13 = 17

um wow, Greta and Helgash rocked it...

Even with the damage reduction from the blood pool ritual the debased nymph takes a whopping 54 damage from Greta's greataxe and Helgash's bardiche. Not to be outdone Sheelah moves in and gets a solid hit as well but can't keep her teeth on the fey. Beck moves in to provide support s it was a full move to get into flank with Sheelah.


Recovering slightly from the multiple attacks thanks to the regenerative powers of the pool the fey attacks once more aiming at Greta again since she hit so hard last time.

claw 1 1d20 + 13 ⇒ (20) + 13 = 33 for 1d8 + 2 ⇒ (1) + 2 = 3 and 1d6 ⇒ 5 charisma damage fort dc 22 negates
crit confirm 1d20 + 13 ⇒ (15) + 13 = 28 for 1d8 + 2 ⇒ (4) + 2 = 6 and 1d6 ⇒ 3
claw 2 1d20 + 13 ⇒ (16) + 13 = 29 for 1d8 + 2 ⇒ (7) + 2 = 9 and 1d6 ⇒ 3 charisma damage fort dc 22 negates

{ooc]Greta is still bleeding at 5 per turn till magically healed and needs 2 forts saves first.[/ooc]

map update and good guys go

Jetro finds a nice lane to fire and lands 2 arrows into the creature just missing a third strike and a vital area by the slimmest of margins. AC is 21. Find a +1 somewhere Jetro!

Also noticed I never moved Orgar originally. I have him next to Beck if that is ok Orgar?


Male Half-Orc Magus (inactive)

Round 4
Orgar, encouraged by the success of his newfound allies, moves in between Beck
and Greta (square AP25) and tries attacking Kyrisja again

"Let's try this again."

(under haste, moved more than 5 ft)
issar (+1 scimitar, keen & flaming): 1d20 + 16 ⇒ (2) + 16 = 18 * sigh*
base damage: 1d6 + 6 ⇒ (5) + 6 = 11
fire damage: 1d6 ⇒ 2

Flanking Kyrisja with Sheelah

@ DM Variel:
The square you had me on looks about right.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro hums a little ditty to himself, using his last +1 Cold Iron Arrows
Bow,PBS,PS,Rapid Fire,Cold Iron: 1d20 + 13 ⇒ (2) + 13 = 151d8 + 8 ⇒ (4) + 8 = 12
Bow,PBS,PS,Rapid Fire,Cold Iron: 1d20 + 13 ⇒ (15) + 13 = 281d8 + 8 ⇒ (5) + 8 = 13
Bow,PBS,PS,Rapid Fire,Cold Iron: 1d20 + 8 ⇒ (17) + 8 = 251d8 + 8 ⇒ (3) + 8 = 11


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara was not intending to be within the ring of menhir stones, but I don't think it matters.

The invisible rogue continues her careful movement, heartened at the success of her allies and hoping to get the other prisoner from her bindings quickly.

Stealth: 1d20 + 18 - 5 + 20 ⇒ (15) + 18 - 5 + 20 = 48 Moving more than half-speed, but less than full, to AU/28.

Disable Device: 1d20 + 18 ⇒ (12) + 18 = 30


Jetro I had your action already as I think you are a round ahead of every else at this point.

Duardlara manages to get to her destination and frees the second prisoner from his shackles!


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Cool! Cynehelm, let's see what you've got! :D


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Venja moves to an25 and fires off a ray of frost at the little fey

to hit, ranged touch: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14
dmg if hits: 1d3 ⇒ 3


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Sheelah Nimbley Moves up to the nymph and attempts to maul her.

Focusing on accuracy t hi is time
Bite: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
for 1d8 + 6 ⇒ (3) + 6 = 9
Grab: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33
Claw: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
for 1d6 + 6 ⇒ (6) + 6 = 12
Claw: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
for 1d6 + 6 ⇒ (5) + 6 = 11
Rake: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
for 1d6 + 6 ⇒ (3) + 6 = 9
Rake: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
for 1d6 + 6 ⇒ (6) + 6 = 12

Confirmation: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
for 1d6 + 6 ⇒ (4) + 6 = 10


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Rubbing his wrists, the Servant of Saranrae smiles. "Thank you, my Elvish friend."

We don't use a dynamic map we can all edit? GM, would you like some help setting one up? They're very easy to do. I'm not sure where everyone is on the map, which is critical in an AoE situation. All my situations are going to be AoE.

Assuming I can safely blast... Cynewulf seizes his holy symbol and says "Repent! It is not too late! Fires everlasting await you if you persist in inequity!"

Intensified burning hands: 10d4 + 20 ⇒ (2, 2, 3, 4, 1, 4, 3, 2, 2, 2) + 20 = 45 Reflex Save DC 16 for half


Venja lashes out with some more minor magic that the fey scowls at. Seriously, try harder next time.

Her retort and lack of concentration though was capitalized upon by Sheelah as the big kitty hit with every attack but the resistances of the pool kept her from taking too much damage. A rake with the hind leg though was quite damaging yet the most disastrous attack was the bite. Even though it did not do any damage Sheelah was able to lock her jaws tight upon the fey holding her in place.

Using the opportunity presented to him Cynehelm unleashed a potent magical blast of fire at the debased nymph.

1d20 + 16 ⇒ (14) + 16 = 30

Even in the grip of Sheelah she is able to avoid the worst of the damage.

I am showing that the blast should be 7d4 not 10d4 Cynehelm. Where is the last 3 dice coming from?

Helgash and Great bot
attacks 4d20 ⇒ (10, 7, 18, 19) = 54 that is 3 hits at AC 19 thanks to the grapple

Greta and Helgash manage to take down the last leg of the debased nymph cleansing the air of the room. The wilted flowers begin to show signs of life again and the blood pool dries up before your eyes.

Yeah time for the meet and greet officially.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara' disembodied voice follows a big sigh of relief. "Well fought, as always, my friends."

She moves over to where the pool was drying before her eyes, still invisible, and looks for clues into the creature's nature. Or clues about Baba Yaga, for that matter.

Perception: 1d20 + 16 ⇒ (1) + 16 = 17


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jeez, just what the hell was that thing exactly? Jetro eyes the former prisoners suspiciously.[/b]


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Venja casts detect magic and starts scanning the area... including the new folk, the fey creature, the pool, the rest of the room, the menhirs... whatever is there.


Male Half-Orc Magus (inactive)

sense motive: 1d20 ⇒ 9
Clueless about Jetro's suspicions :o

Orgar sheaths his scimitar, and starts talking.

"I don't know what she was, apart from being a nasty piece of work."
"All I do know is that she wanted to kill Cynehelm and I."
"After killing the giants that captured us."
"Thank you, by the way. Neither of us would've survived if not for you."
"I am Orgar Rosákakulux, of clan Roskaaldt, in Ustalav."
"And my friend here is Cynehelm of Orlov."
"Where is 'here' anyway? We rather lost track of time after being captured."

Shyness is not one of the blue-skinned half-orc's shortcomings, apparently.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Venja talks without taking her eyes off of what she's concentrating on, "Hello, Orgar.. and Cynehelm... I'm Venja... and I'll let Helgash or 'Lara do the whole introductions things... 'm concentrating."

A large whitish rabbit thumps its foot on the ground impatiently from teh half-cover of her skirts. He peers out at the new folk curiously but timidly. "This is 'Snow', my friend.... now be good, Snow... either go say hi to the nice folks or not, but stop pestering.."


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro. Jetro mutters, clearly distrusting of strange people met in the dungeon.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1
DM Variel wrote:
I am showing that the blast should be 7d4 not 10d4 Cynehelm. Where is the last 3 dice coming from?

Spell Specialization and Varisian Tattoo.

_________________________________________________________

"Yes indeed. You have my heartiest thanks for the rescue. It was as timely as it was unexpected. Our hostess had some very barbaric ideas about the meaning of 'dinner guests'."

"As Orgar says, I am Cynehelm, a servant of Our Lady in Flames. What brings you here? Because I believe it had to be more than coincidence."


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara eventually fades back into view. She nods at the rescued men. "I am Duardlara Frostborn. Glad we came long when we did. Perhaps we can share information. How did you come to be in her company?"


Venja one of the lanters hanging from the wall is actually a grim lantern. There is nothing magical emanating from the debased nymph nor the rest of the room. Cynehelm and Orgar do have magical items upon them that you can identify.

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new discussion thread as well


Will you be linking the Social Thread to this site as well?

And I guess a follow-up question is; since we don’t get bonuses to our characters for Social RP in this version, does anyone formally still want to use the Social Thread?

I’m game for it for doing Social RP because it’s fun for me whether we get the bonuses or not; but I know that’s a lot of writing for some people and without the bonuses for posting or social RP, I don’t know if trying to keep up dialogue with everyone is worth it.

Just curious is all.


As it is Immortal's social thread I can't link it directly but I can make a new one.

For bonuses for using the RP thread throw ideas out there and I will consider them. We are not using hero points so using the thread would be a good way to garner some bonuses. I am thinking of a +2 to any d20 after 100 posts, free reroll after 500, something like that...

Thoughts, questions, concerns?

new social thread


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Trying to link the discussion threads and it is not working as of yet...hmmm


DM Variel wrote:

As it is Immortal's social thread I can't link it directly but I can make a new one.

For bonuses for using the RP thread throw ideas out there and I will consider them. We are not using hero points so using the thread would be a good way to garner some bonuses. I am thinking of a +2 to any d20 after 100 posts, free reroll after 500, something like that...

Thoughts, questions, concerns?

new social thread

Well, a few things -

1. I tried to post on the social thread - just to dot it, but it wouldn't let me for some reason. I'm not sure if it's a problem with the site, or what, but I figured I'd mention it here.

2. I know the GM was pretty determined that he wanted people to post relatively frequently. What he told me when we started was that in both the Skull and Shackles game - and the Winter Game - was that players were expected to post twice a day or 10 times a week average. If they were out of town they were supposed to put something on the board like "Hey guy's - I'll be away from the game for the weekend; if X could NPC me while I'm gone, that'd be great - but I didn't want the game to stop while you waited for me.".

That kept the game moving at a pretty solid pace; but he did drop some players when they didn't post frequently (the Skull and Shackles game specifically).

This game twice a day or at least 10 times a week is pretty much what the group is averaging anyway, so that's pretty cool. But he did give props for people who played in character, or fleshed out their character, and so on.

3. In point of fact, you pretty much hit what the old GM did for social RP in general. The 500 postings typically got a free re-roll for a player. The entire group got a free re-roll all around whenever we did something "epic" (like our first 500 posts as a team, I think; 1,000 as a team; 5,000 as a team - beating a tough villain, or something like that). And I think he capped it out at 3 maximum per player until he added Hero Points (but that's why we had extra re-rolls on our old sheets).

4. Other than re-rolls he kind of gave us a "signature item" for each player, generally it was based on how the player was doing socially via postings in general, coupled with the needs/desires of the player.

The items were fairly unique, and local to each player. From what I understand, they increased in power based on social interaction and generally they were crafted by the GM after having some long talks with each player personally on what they're looking for and what they were interested in (from what I understand).

Signature items were a lot of fun for me (and from what I understand the other players had a pretty good time with them, too), but they had the potential to get very powerful.

From what I've seen so far you tend to keep things very "by the book" so creating special signature items may not be your style.

But just consider some off-the-cuff possibilities:

For example, letting Sheelah polymorph into a Tiger-type Rakshasa for one hour a day for every 4 levels that Beck has (as Sheelah is pretty cool anyway, but having the humanoid/Rakshasa feature be pretty awesome for certain things once in a while, especially as Beck is also a Tiefling). If not that, maybe a White Tiger Catfolk type - when she'd have the same stats, except for her Intelligence, which could bump up to maybe +6 points or something talk at least in Common and the Catfolk language while in humanoid form?

Or maybe you would allow Aneira a subquest to grant her the ability to discover a "Cohort" who was 5 levels below her; but the Cohort might actually be a her Ghost who is actually able to take on class levels, and the reason she's five levels below Aneira is because she has the "Undead: Ghost" as her "race" and Aneira has to help her be "put to rest".

Xanxan is a rouge, but he's also a tailor. What if he discovered he has the ability to weave visions of the future? That if he made a "Profession: Tailor" check of a DC of 20 and spent one hour of work on a project he could have an effective Augery spell used with his thread - caster level equal to his ranks in Profession: Tailor? And in time his weaving could begin to give him other powers as well (perhaps his threads are touched by the divine?) and he could spend four hours of work to weave a Divination Spell (DC 25 - same rules apply) or possibly other similar unique talents?

Venja is a witch - but it makes me think of the White Witch from Narnia - what if Venja had a similar weapon - a stone dagger; but the dagger was a dagger of Spell Stealing - but for any spell that it steals, Venja can cast that spell as a Move Action in the next three rounds; and Venja can attempt to steal any spell that the caster knows, instead of just ones that the caster has on them.

As for you; you're a Magus; but what if you got a Black Blade as per the Magus class - but only 4 levels below the standard Black Blade Archtype, so now you had two arcthypes; but one of them is a weapon that has some fun personality?

It's only suggestions, of course - but it would give the players a chance to have some fun outside the box and reward the players for doing some extra postings. Also, there would be no penalty for players who didn't have the time or availability to post, but they simply wouldn't be able to get as many neat things (for example).


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

hmm, it seems like the posts are not showing up but when I check the status under the campaign settings it shows that you tried posting already GAbe. I dont' know. Maybe a glitch in the system and have to wait to see if it works.

On a positive note, both the RP and actual campaign is linked at the top of the discussion thread above.

Looking over your suggestions Gabe.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

I tried to post a dot marker on the new social rp thread just now, too, and nothing showed up as posted.

I have a general question.

When Aneira interrogated Vrixx, he mentioned Teb (male), the leader, and Izole (female), his second-in-charge. Did we kill Izole after we left the bandit's cabin (I'm trying to ascertain if the fey that we killed back then was her)? Or is she still alive?

Thanks. :)


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

Apologies guys, updates are given me fits for some reasons and RL has me distracted. I'm not a big fan of the holidays because I feel like by the time they're done I need a vacation ;)

Unfortunately, both Pakak and Xanxan are a little frustrated right now. Xanxan keeps having the worst luck with traps and his short movement rate is really a hindrance in this snow, and Pakak's current first priority is babysitting the three NPCs causing him to be late to the fights.

I'm not feeling terribly effective with either at this moment.


Island of Empty Eyes Map Current Map

Sorry I haven't been around gang; just wanted to say "Hi!". I'm glad to see everything's going well with the campaign.

Go Team Good!


Ahoy, DM Immortal! Have a great night :)


Who is that masked man behind the wall?

Oh hey Immortal. Glad to have you stop bye and say hi. Wishing you the best.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Hi, Immortal. It's nice to see you on here. :)


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

Hey, Immortal. Hope all is going well


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Wow... how did I miss any updates in the discussion thread... missed Imm completely, sigh... must have been when I wasn't getting updates at all, darnit.

Anyway - just curious, Variel, since we just leveled in WotR... when do you think we might level up here?


I'm totally down with leveling, and I'd love to do it now. But as it stands, if we don't level I'd at least want to keep going with the story.


We won't level for a long while still. I had you all level up earlier to second. You weren't suppose to get to second till after the encounter with the doll at the hut but it seemed an awkward point which is why I had it after the fight at the lodge.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

ah ok... no problem... was hoping it would be before we went through portal... I REALLY want 2nd lvl spells, lol...


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

Okay folks, I'm going to be slower even than usual. Tomorrow I'm starting a long car ride to another part of the state where I will be staying for a full week with the folks. They have internet, but it's shakey sometimes. Feel free to bot Xanxan or Pakak if you need to


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Have a safe, good trip, Xan. :)


See you when you're able, Xanxan - have a good trip.


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

updated loot list
ANything to scavange from the rider?
magical anything? or is that all going to poof too?


Beck Tavis wrote:

updated loot list

ANything to scavange from the rider?
magical anything? or is that all going to poof too?

Beck; I'm totally down with your work on the loot list. It's kick-ass and a great job. Thanks!

As for the rider; there's his armor. Gabryjel has been ambiguous about loot/gear because I don't want to slow things down with a discussion on who gets what when we can't even spend anything.

As for all the magical stuff I'm assuming that we're taking it with us wherever we go. We know everything magical because of Detect Magic, so it all glows and we have all of it, so there's that.

Meantime, I just want to toss this out here -

Between this site, the social Thread and the one DM Immortal ran we have made 1,900 posts on this board between six players (including the DM NPC).

We've had more combats with higher CR - not counting puzzles, clues, traps, or general challenges than most games I've seen out there on this level.

But XP aside, if we go on "quest based" stuff we've rescued prisoners; cleaned out a bandit lair; broke a curse with some kind of Fey doll; dealt with tons of undead; and managed to beat a troll, 3 Fey's (including a caster) and an elemental during weather conditions that were epic on their own - all of this on level 2. And it seems that level 3 is a "long way off".

Okay, that's how it is; that's that's how it is. But I think we're all ready to go on, and nothing is happening.

Unfortunately we can't go on if there's no where to go.

Meantime we signed on to these games the expectation is that the average posting rate is about twice a day from each player - weekends aside. We also knew that if there was a problem with posting - if we couldn't post because we were sick, or had work, or whatever - we'd at least toss something like "He guys, sorry I can't post the next couple of days, I'll be out of town or on vacation, or exams" - or whatever.

Personally I'm ready to go on, but in RL it's been nearly 5 days and all we've done is sit here and discuss "options" since we defeated this epic challenge that almost wiped out the party.

If we're not going to continue gaming that will really suck because I enjoy the character and am curious to know what happens next.

But I do not care for the lack of pacing. There is no reason that we need to spend nearly a week RL sitting around not advancing - unless there IS a reason, in which case it would be good if we knew one way or the other.

Unfortunately, right now there's nothing happening and it's getting frustrating.

Does anyone know what's going on with either game and why things aren't advancing? If so, I'd like to know more.

Thank you.


Two things Gabe...

First don't worry about the number crunching with leveling I will let you know when it happens. I have GM'd for a while now so thank you very much. Accept it and get over it.

The second, shut up about the pace of the game. First you tell me that you want to be able to RP. I figured after such a combat and with an interesting encounter with the fey decaying before your eyes you would like that. Instead it is the opposite and you are grumbling about not doing anything. Too bad. If you don't like it quit. I don't need you and can replace you in both games quite easily.

I am now pissed off and not in any mood to do any updates. I will move things along tomorrow.


DM Variel wrote:

Two things Gabe...

First don't worry about the number crunching with leveling I will let you know when it happens. I have GM'd for a while now so thank you very much. Accept it and get over it.

The second, shut up about the pace of the game. First you tell me that you want to be able to RP. I figured after such a combat and with an interesting encounter with the fey decaying before your eyes you would like that. Instead it is the opposite and you are grumbling about not doing anything. Too bad. If you don't like it quit. I don't need you and can replace you in both games quite easily.

I am now pissed off and not in any mood to do any updates. I will move things along tomorrow.

Okay.

Thanks for the heads up.


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Merry Christmas everyone!


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Merry Christmas to all! Have a safe and happy holiday!


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Where is everyone? This has been the slowest rp/game has ever been and I'm beginning to question why. I know Christmas and New Year were busy but it should have gotten back to some kind of proper rhythm by now, right? Are people still interested in playing? I understand busy, as my life generally is, but I still wonder what's up.

I've made mention of this before, but I leave for my trip this Saturday (your Friday) and will be gone until the 24th January. So no posting from me during that time. Variel bot me where/if necessary, please.


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

I just finished training and am getting into my new job, so I got 0 time to post during the day


Beck Tavis wrote:
I just finished training and am getting into my new job, so I got 0 time to post during the day

Congrats on your promotion, Beck!


Aneira Whitestorm wrote:
I leave for my trip this Saturday (your Friday) and will be gone until the 24th January. So no posting from me during that time.

I hope we do get a chance to do some more social RP between now and then, as I've enjoyed RPing with you, it's been great.

Any way you slice it, have a great trip!


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Thanks, Gabe. :)

And good luck with the new job, Beck.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Hi, guys. I leave for my trip very early tomorrow morning. I will be completely off the boards for 2 weeks. Variel, please npc my characters when necessary. Everything should be on their profiles. I hope I don't die in either game while I am away. ;p

Good gaming to you!

Take care.

:)


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Have a wonderful trip and stay safe... I will miss you, as I'm sure we all will!

Variel - no fair killing a DM-NPC'd character... it's in the rules somewhere ;)


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Thanks, Venja -- will miss you guys, as well. Hope you all keep living while I am away. The DM seems a fair sort. ;)


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Hey everyone good news. The alternative RP thread is now up and running. As previously mentioned. Once we hit 100 post there will be a reroll for achieving that mark. Hope everyone has fun with it and has a chance to talk.at length if they want.


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

Okay, the map of Waldsby (Or whatever the town's name is) is not working for me.


The map's working for me, which is pretty good.

I think it needs a pic of Doc Brown hanging out by the frozen clock tower, though ;)


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Hi. I just got home. Can someone give me a summary of what's happened in both games over the two weeks? I really do not have the time to read through all the postings. Sorry and thanks.


In winter the group arrived at Waldsby after saving two men from an attack by a mantis. Nadya, the leader of the men and head of the dogsled teams, brought you all with her in thanks. There was a stop in a cave where Beck tried to flirt with a bard and told to come back some other time. Other than that people are just starting to explore Waldsby and have only been in town for an hour. Beck, Gabe, and Venja are in the only tavern and Venja has healed a guy of a broken leg. Xanxan is getting the lay of the town and looking at clothing styles. Gabe is paranoid about a cloaked figure spying on the group. Variel is lying low trying not to interact with the locals and cause a disturbance as he is crass and knows to shut up in a new place.

In Wrath, the group is out of the underground. they made a stop to drop off Aravashinal at a library after cleansing it from tieflings and a traitor crusader. Now they are at Nyserian Manor, one of the cultist safe houses, trying to purge that area as well.

Glad to have you back.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

So Anee would be with her husband? I mean it would make little sense to have them separated but I shall work with what you say.

And you have Oriana waiting with Pakak? Where and why?

And thanks, Var.


Yes Anee with Variel but they can head to the tavern or whatever else she decides to do. There is a map of waldsby at the top of the page with information on each location of interest. Right now there is no tie constraints as the geas will not be applied right now so it is the opportunity to explore this town and talk to people. For those that aren't socially gifted this time could be used to craft items, do research, etc. it seems that Xanxan is going th route of researching the area and the town.

I had Oriana wait with Pakak outside hidden amongst the rubble to help protect Horgus and Anevia should something happen outside...


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Okay, thanks Var.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Variel, I'm having trouble accessing the Waldsby map -- a broken link comes up every time I try to look at it. Is there another link I could try?


Btw with the successful healing of the leg and with the nice RP with beck and Gabe I am going to have you guys level up as soon as you guys sleep. Enjoy level 3 everyone and if you have questions about leveling up just ask and I will give my best answer without revealing too much.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Is the spiritual leader's name Rolf or Roth? You have spelled it differently in your respective postings. ;)


Supposed to be Roth... Have a family member who is Rolf and must have typed that by accident.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Thanks for the clarification.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

So gang, do we feel like desecrating a grave? I mean the townsfolk already dislike Beck and Gabe. Why not add Aneira to the mix to dig up a dead person ... :p


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Hell yeah! maybe if we can do this and it goes well, we'll score some points with the people! and for justice!

I'm prolly out for the night... but we'll see what happens tomorrow


DM Variel wrote:
Btw with the successful healing of the leg and with the nice RP with beck and Gabe I am going to have you guys level up as soon as you guys sleep. Enjoy level 3 everyone and if you have questions about leveling up just ask and I will give my best answer without revealing too much.

Thank you, I appreciate the part about the RP :)

I'll have something done via leveling as soon as we're able.

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