Seoni

Greta Silvermane's page

132 posts. Alias of Edeldhur.


Full Name

Greta Silvermane

Race

HP: 131/131 || AC: 26 (30 with Mobility)

About Greta Silvermane

Honorary Dragon Legionary

Greta Silvermane
Female human fighter 6
NE Medium humanoid (human)
Init +6; Senses Perception +14
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Defense
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AC 26, touch 14, flat-footed 23 (+11 armor, +1 deflection, +2 Dex, +1 dodge, +1 natural; +2 deflection vs. evil)
hp 131 (12 HD; 6d8+6d10+63)
Fort +13, Ref +10, Will +7 (+2 vs. fear); +4 vs. effects that cause you to lose your grip on weapons; +2 resistance vs. evil
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 ghost touch longsword +18/+13/+8 (1d8+18/19-20) or
. . +1 giants-bane longspear +19/+10/+5 (1d8+22/×3 plus 2d6 vs. Giants) or
. . +1 greatsword +23/+14/+9 (2d6+27/19-20) or
. . adamantine warhammer +15/+10/+5 (1d8+14/×3) or
. . mwk silver morningstar +15/+10/+5 (1d8+14)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 giants-bane longspear)
Special Attacks weapon training (heavy blades +3)
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Statistics
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Str 22, Dex 14, Con 20, Int 15, Wis 10, Cha 10
Base Atk +12; CMB +14; CMD 32 (36 vs. disarm, 36 vs. sunder)
Feats Dodge, Furious Focus[APG], Improved Initiative, Iron Will, Mobility, Power Attack, Run, Skill Focus (Perception), Spring Attack, Step Up, Vital Strike, Weapon Focus (greatsword), Weapon Specialization (greatsword)
Skills Acrobatics +15 (+19 to jump with a running start, +11 to jump), Climb +6, Handle Animal +4, Intimidate +13, Linguistics +4, Perception +14, Sense Motive +6, Stealth +12, Survival +11, Swim +6, Use Magic Device +12
Languages Common, Giant, Hallit, Skald, Sylvan
SQ armor training 1
Combat Gear potion of fly; Other Gear +2 full plate, +1 ghost touch longsword, +1 giants-bane longspear, +1 greatsword, adamantine warhammer, mwk silver morningstar, amulet of natural armor +1, belt of physical might +2 (Str, Con), cloak of resistance +1, gloves of dueling[APG], headband of vast intelligence +2, ring of protection +1, masterwork backpack[APG], 3,208 gp
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Tracked Resources
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Potion of fly - 0/1
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Special Abilities
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Vital Strike Standard action: x2 weapon damage dice.
Weapon Training (Blades, Heavy) +3 (Ex) +3 Attack, Damage, CMB, CMD with Heavy Blades

Original Greta:

GRETA CR6
XP 2,400
Female Winter Wolf (human form) fighter 1(Path.finder RPG
Bestiary 280)
NE Medium magical beast (cold)
Init +6; Senses Perception +12

DEFENSE
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 67 (7 HD ; 6d10+1d10+29)
Fort +n, Ref +7, Will +4
Immune cold
Weaknesses vulnerable to fire

OFFENSE
Speed 30 ft.
Melee +i greataxe +12/+7 (1d12+7/x3)

TACTICS
During Combat Greta charges into combat with her axe and Vital Strike. Thereafter, she uses Power Attack with her axe. If faced with multiple foes, Greta resumes her wolf form to use her breath weapon . As a wolf, she uses Vital Strike with every bite attack.

Morale - Greta retreats if reduced to fewer than 16 hit points.
Base Statistics In her wolf form , Greta's statistics are AC 18, touch 11, flat-footed 16; Speed 50 ft . ; Melee bite +10 (1d8+6 plus 1d6 cold and trip); Space 10 ft.; Reach 5 ft.;

Special Attacks breath weapon ; CMB +12 ; CMD 24 (28 vs. trip);

Skills Stealth +5 (+11 in snow)

STATISTICS
Str 18, Dex 14, Con 18, Int 13 , Wis is , Cha 14
Base Atk +7; CMB +11; CMD 23
Feats Improved Initiative, Power Attack, Run, Skill Focus (Perception), Vital Strike

Skills
Acrobatics +10, Intimidate +10, Linguistics +2, Perception +12, Sense Motive +6, Stealth +9, Survival +9
Languages Giant, Hallit, Skald, Sylvan

SQ change shape ( human, alter seif)
Combat Gear potion of cure moderate wounds; Other Gear
+1 chain shirt, +1 greataxe, signal whistle

SPECIAL ABILITIES
Change Shape (Su) Winter wolves in the Howlings district of Whitethrone (or in the town of Redtooth) have the ability to assume the appearance of a specific single human form of the same sex with silver or white hair. A winter wolf always takes this specific form when she uses this ability.

Added Loot/gear:

2xCure Moderate pot