Variel's Reign of Winter

Game Master Neltji

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combat map update


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DM Variel wrote:
** spoiler omitted **

Gabryjel's eyes widen in surprise at the excellent shot that Xanxan let fly with his crossbow.

Gods damn! Did you see that shot in this crap? Hell - I reckoned that it'd be critical for sure...

But before he can determine that for a fact, the sudden appearance of a magical creature solidifying directly over his chest startles him - but only barely.

Ah hell... Figures...

At this point he prepares himself to act; but before he does he seems to pause; as if his entire life is flashing before his eyes.

Or at least - all the actions that he and his allies performed in the last six seconds...

GM: I accidentally looked at the spoiler - sorry; I normally don't. But I saw a map there so I wrote the narration to reflect it. I hope that was okay. Meantime, I'm ready to act provided that it's all good with you?


i posted the map to myself this morning in case I had time to do the next round. Unfortunately the end of year is making the hospital busy and no luck. Will get it done later, sorry for the inconvenience.


DM Variel wrote:
i posted the map to myself this morning in case I had time to do the next round. Unfortunately the end of year is making the hospital busy and no luck. Will get it done later, sorry for the inconvenience.

It's all good; take your time and do what you got to do. I just wrote my actions to reflect the map is all; but I was concerned it may be premature as I didn't know if it was valid, or if you had something else you wanted to do, too. Meantime, do what you need to do, though; I can be patient :)


Round 3 recapThe combined efforts of Variel and Sheelah are not enough to even damage the ice elemental. Lucky for them Xanxan keeps a level head and a sharp eye as the crossbow bolt thuds into the creature shattering most of the creatures left arm off. It still stands but clearly another hit like that would finish it off for good. Gabe throws the last alchemist fire that Aneira carries with her putting it to good effect. Although not as damaging as the last, it was enough to cause the troll to burst into flames. From inside the igloo, the sound of the fey can be heard as it continues to burn this round. Aniera steps up to fire at the troll to prevent the dire threats leveled at her husband but the weather continues to foil her efforts. Venja stands ready with another alchemist fire waiting for an opportune time to throw it for max effect.

GM stuff:

3d20 + 3 ⇒ (1, 4, 7) + 3 = 15
3d4 ⇒ (4, 1, 2) = 7

1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
1d6 ⇒ 4

1d20 + 4 ⇒ (8) + 4 = 12
1d4 + 1 + 1d3 ⇒ (3) + 1 + (3) = 7

2d20 + 5 ⇒ (1, 18) + 5 = 24
2d2 ⇒ (2, 2) = 4-2 each + numbing cold

Round 4 top
The fight continues to spill over into the area of the huts as the two fey creatures that disappeared earlier come from out the front to shoot at Xanxan. Only 1 of them manages to find its mark though in the driving snow. Xanxan takes 1 damage and a fort save DC 11 or staggered for this round.

The chanting stops and immediately thereafter an eagle appears next to Gabe and Aneira. It lashes out at Gabe with talon and claw but can not get through the armor with any of its attacks. From 15 feet above GAbe the fey Hommelstraub appears with a vial in its hand. [b]How dare you attack us. I warned you. Now freeze to death and remain that way forever. The suddenness of the appearance causes Gabe to be flat-footed as the vial hits him on the head. It breaks creating a flow of ice freezing him to the core. The cold is sol intense that all those next to Gabe feel the effects as well. Gabe take 4 cold damage this round and everyone next to Gabe take 1 cold damage from the splash effects. Hommelstraub pulls forth another of the vials holding it above you.

The elemental flails with its one good arm but can not mnuster the strength needed to do anything but barely touch Sheelah. As such she merely bats the arm away as if she is towing with it.

The troll lets out s enormous scream as the fire encases its body. Falling to the ground it rolls over and over extinguishing the flames from the alchemist fire. Troll is prone adding a +4 to his AC vs ranged attacks. The entire time though he never lets go of his large boar spear.

revised map

Good guys round 4 is up...


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Trying to finish the elemental Variel continues to swing at it with his rapier hoping for any connection at all to sever the elemental's spirit with its form.

attack 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5
damage 1d6 + 3 ⇒ (1) + 3 = 4

However it was not to be as he is still shaken from the taunts and threats of the troll.

Between GM post and my own, only 1 roll above a 10. Good luck guys.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Venja hands her alchemist fire to Gabe, hoping he can put it to good use, since her aim through the wind and snow is so pitiful. (Move action to hand off the flask)... then she casts mage armor on herself, since she finds herself somehow in the front rank.


Venja I had you cast mage armor 2 rounds ago to protect yourself should you be attacked by the fey. If you want to take a different action go right ahead.


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Sheelah tries again, slashing at the elemental
1d20 + 3 - 1 ⇒ (2) + 3 - 1 = 4
for 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9

1d20 + 3 - 1 ⇒ (11) + 3 - 1 = 13
for 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4

1d20 + 3 - 1 ⇒ (20) + 3 - 1 = 22
for 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4

Beck Whips his Alchemist Fire at the elemental at P:23
1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21
for 1d6 ⇒ 2
And Loads up a Sling-Shot

Sheelah's confirmation
1d20 + 3 - 1 ⇒ (13) + 3 - 1 = 15
for 1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5

Beck's confirmation
1d20 + 1 ⇒ (4) + 1 = 5
for 1d6 ⇒ 1


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Venja, already having mage armor, casts a web bolt at the closest fey just outside the hovel, using the side of the igloo as it's anchor.

You launch a ball of webbing at a target, which must make a save or be affected as if by a web spell occupying only the creature's space. If the creature saves or breaks free of the webbing, the remaining webs dissolve and the square is not considered difficult terrain. reflex save DC 15


A few questions before my move:

1. The eagle next to me; if I shoot another enemy (such as the troll) does that open me up to an AoO from the eagle?

2. The enemy above me - that's 15 feet above my head or above the ground for purpose of ranged increments (oh 3D combat, I forgot how much I love you)...

3. The webbing that Venja used - is it like a standard web spell? In other words if it's hit with a Spark spell or an alchemist fire does it go up in fire like a standard Web spell and burn any enemy stuck to it?

Okay, that's it I guess. Most of the answers will effect what I do - thanks for any help!


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

Fort Save: 1d20 + 1 ⇒ (15) + 1 = 16

Xanxan grunts slightly as he's hit, then seeing the troll is down, he fires his next crossbow shot at it.

To hit (Weather and prone cancel out): 1d20 + 5 ⇒ (7) + 5 = 12
Dmg: 1d6 ⇒ 5


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Aneira did not cop any cold damage from the splash effect as she has Cold Resistance 2.

Aneira notes the eagle hovering close by and realises that using her crossbow in such windy conditions never bodes well for her. Still, she loads a bolt into her crossbow (move action), but does not fire it just yet. Instead, she prepares to defend herself from any impending attack.

Aneira's going Total Defense this round as a standard action. +4 dodge bonus to her AC for 1 round. Aneira's AC increases to 18 this round.


Xanxan th troll is prone which adds to AC so it actually is stacking with the weather to make it harder to hit.


DM Variel wrote:
Xanxan th troll is prone which adds to AC so it actually is stacking with the weather to make it harder to hit.

GM - I haven't acted yet formally - I was still confused a bit on the questions I posted earlier. As soon as I get those answers I'll toss up my action. Thanks!


it will provoke an AOO if you shoot. The fey is 15 ft above the ground. The web is exactly like the web spell just a single target.


DM Variel wrote:
it will provoke an AOO if you shoot. The fey is 15 ft above the ground. The web is exactly like the web spell just a single target.

Cool, thanks - I'll have something up in a few minutes!


Gabryjel frowns in disgust at what he sees.

It’s clear we’re overmatched.

There is no way that our combined efforts and talents will be able to take down so many obstacles. The snow has ruined our chances at hitting things at range, and all of these things are out of range from any attack except for range weapons anyway…

If things don’t mellow soon I reckon the best thing is to get the hell out of here, no matter what the rest of them want to do. Maybe some of them will come with me? I guess we'll see...

He throws the alchemist fire at the troll again.

Attack with Alchemist fire on prone troll; I'm hoping that prone doesn't matter much for touch attacks - but I guess we'll find out
1d20 + 3 ⇒ (11) + 3 = 14

If it hits –
1d6 + 3 ⇒ (6) + 3 = 9

NOTE: Typically thrown weapons gain Strength modifiers to damage. Is that the case for Alchemist Fire? If so – please let me know. I already included it in the damage, just in case. Thanks.


GM stuff:

1d20 + 4 ⇒ (16) + 4 = 20
1d4 ⇒ 4

1d20 + 6 ⇒ (3) + 6 = 9

As you rolled Sheelah's attack first Beck I am gong with that one on the elemental and changing yours to attacking the troll hope that is ok with you. GAbe you do not get strength on a thrown splash weapon as it is a ranged touch attack.

Round 4 bottom recap

The ineptitude of Variel continues as he misses again with his rapier. This time though Sheelah manages to get a hold and doesn't let go with a claw under the elemental burst apart in a shower of ice crystals. Not damaging her in the least Sheelah shakes the quickly melting ice off of her and turns to face the next closets creature that she can reach with claw or bite. Seeing Sheelah bring down the elemental, Beck tosses his readied alchemist fire at the troll. It scores a direct hit and starts the troll again on fire. GAbe adds to the conflagration with some splash fire damage. Throwing the fire though left himself open to the beak of the eagle with pierces his throwing hand for 4 damage. Drawing blood the eagle caws victoriously.

Aneira takes on a defensive posture with the presence of the eagle and so many other enemies present. Venja throws a bit of webbing at the fey from the exit of the igloo and manages to catch the diminutive fey in its fine strands. Xanxan takes a shot at the downed troll but the prone figure makes it hard to target reliably and the bolt lands 2 feet in front of the troll.

GM stuff:

3d20 ⇒ (6, 7, 9) = 22+4
3d4 ⇒ (2, 4, 1) = 7

1d20 + 9 ⇒ (5) + 9 = 14
1d6 ⇒ 2
1d6 ⇒ 6

1d20 + 7 ⇒ (6) + 7 = 13

1d20 + 8 ⇒ (3) + 8 = 11
1d2 - 2 ⇒ (2) - 2 = 0 + numbing cold DC 11 fort save

Top of Round 5
The eagle tries to taste Gabe's blood again but can not get a decent grip on the wiry man as Gabe moves too quickly for it. However the momentary lapse of concentration is all Hommelstraub needs to throw another flask of ice and hit Gabe again. This seems to be less potent than the first as it only does 2 cold damage. Yet that is only by comparison as the first flask continues to burn its way into your skin with such intense cold that you wonder how you could stand it much longer. 2 cold damage from the second hit, 6 damage from the second round of the first hit. All adjacent to GAbe take 1 cold damage again from splash effects.

The fey creature remain stuck in the webbing despite its best effort to escape out. Being such a small fey it tried to carefully extract itself by not touching nay of the other webs. It may have worked had it not been stuck fast already. Its partner fires into the crowd but where the bolt was originally targeted is hard to figure out so bad was its aim.

The troll continues to roll on the ground extinguishing the flames upon it to the exclusion of all else. As it rolls it looks at Beck with hate in its eyes. You know that once it has the chance Beck will be the first target of its wrath unless someone else distracts it with fire again.

new map


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Sick and tired of not hitting anything and Hommelstraub currently out of reach, Variel spends the round chanting as well hoping that next round he will be able to target Hommelstraub and end that nuisance.

1d100 ⇒ 96 1-20 fail for deafened

for those with spellcraft...enlarge person but not sure on who yet, it might be Beck or himself. will see what Beck does and where he ends up.


His eyes look above him at the creature there, and he frowns.

Gabryjel takes a 5 foot step to O:25 and takes a shot at the flying creature above him.

But in this case, he uses a Cold Iron Arrow (I believe Fey are Weak against such things) and shoots the Caster at P:26.

Attack with Cold Iron Arrow with all modifiers put in
1d20 + 2 ⇒ (17) + 2 = 19

If it hits -
1d8 + 4 ⇒ (3) + 4 = 7

Current HP: 8/18


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Gabe had moved away before she could offer or provide healing to him and Aneira was too close to the eagle and the fey and could not see a safe path to Gabe. So once again Aneira stands her ground and defends herself until she can find a way to move forward without being attacked by multiple foes; her light cross bow loaded and ready.

Aneira's going Total Defense again this round as a standard action. +4 dodge bonus to her AC for 1 round. Aneira's AC increases to 18 this round.


Even with snow shoes on gabe you can not take a 5ft step in the heavy snow. Need to know if you are staying there and taking the Aoo for firing or taking an AOO for moving first.


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

The range incrament on an Achemist fire is 10 ft right? So I'll have to hit it with an alchemist fire at a -2 or get an AoO from the Troll due to Reach?

Also, what is the creature at P:23? Can Sheelay reach it if she moves to O:24 or is it in flight?


yes the range increment on an alchemist fire is 10 so you would need to take the -2 to avoid the AOO. The creature in the square P:23 is one of the fey creatures that you have fought before. It is an atomic and at ground level trapped in a web so Sheelah can have at it. By looks, the trapped one appears to be not as singed as the other one.


Okay - a couple of questions then:

1. I'm only 5 feet from Aneira's current position. I didn't want to leave her, but I couldn't afford another AoO at this time. However, I would have waited for her to cast a healing spell, but I assumed that it could be just as easily done as if she moved up 5 feet, too. Which takes me to the next question -

2. Typically a character is able to move 30 feet a round via Move Action and take a shot via Attack Action. Are are you saying it is impossible for me to move five feet for my Move Action? AND that even though I can move 30 feet a round standard, and that even though a 5 foot step doesn't provoke, that because I am moving 5 feet I am automatically going to suffer an Aoo because the snow is so bad that I literally cannot move 5 feet in one round unless I use a formal "Move Action" but because it would have to be called a "Move Action" instead of formally a "Five Foot Step" - even though it is literally 5 feet, I'm going to be hit no matter what I do anyway?

If that's how you're planning on ruling it, I'll just stand there and shoot and take the AoO from the creature. Hopefully Aneira can heal me after the fact and the creature burns its AoO against me, not her. In which case I'm hoping she may able and willing to ret-con her action and heal me, if possible.

I'd like to say more; but at this point I think I need to get away from the keyboard from a while. I'll send it in PM later.


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

You cannot take a 5' step that avoids an AoO. A 5' step cannot be taken over difficult terrain without feats because it takes more then 5 feet of movement. You can use a Move action, but that provokes as normal movement (partially ninja'd)

Sheelah moves to O:24 and attacks the webbed fey
1d20 + 3 - 1 ⇒ (1) + 3 - 1 = 3
For 1d6 + 3 ⇒ (2) + 3 = 5

Beck moves up to O:25, taking out a Alch Fire as a swift action, and readies to attack the troll at O:21 when it gets there, or one space closer (within 15 ft or to O:21, whichever happwns first)

ready toss:

1d20 + 5 - 4 - 2 ⇒ (19) + 5 - 4 - 2 = 18
For 1d6 ⇒ 2


Beck Tavis wrote:
You cannot take a 5' step that avoids an AoO. A 5' step cannot be taken over difficult terrain without feats because it takes more then 5 feet of movement. You can use a Move action, but that provokes as normal movement (partially ninja'd)

Thank you for the clarification, Beck. It's just a bit frustrating is all. I don't know how hard the Fey are, but if they're casters they have class levels - not to mention the troll and the negative penalties we're suffering for the weather. I did a quick crunch on the CR of fight and even if we assume that all the enemies only have a CR of one each: with the amount of enemies, the fact that one's a caster and the penalties we're suffering under via the negative weather conditions - we're looking at CR that's at least 4 levels above our APL. That said, I guess it's just a bit frustrating is all. Still, it's just a game, I'll tough it out, I guess; but it looks grim.

Or - to put it another way A clip from a guy who's fought tough enemies in the woods. Anyhow, sorry for the grumbling. Hopefully the clip made you guys smile, though. Okay, I need to get going - I'll check the boards later tonight.

But to re-cap: after the clarification I will formally just stand under the creature and shoot it. That will provoke the AoO for attacking from the eagel - I'm betting a summoned creature doesn't have Combat Reflexes (though I could be wrong) which means that if Aneira is willing to ret-con a healing spell on me, the eagle won't be able to attack her, because it will have already attacked me, and I'll be adjacent to her for a touch spell.

Okay - see you guys later tonight and good luck!


Beck is right. Also Gabe you show in your status bar full health when I have you at 14 damage taken since the hut with no healing.


DM Variel wrote:
Beck is right. Also Gabe you show in your status bar full health when I have you at 14 damage taken since the hut with no healing.

I don't normally update my character sheet because it's kind of a pain; so it's likely my status bar is not changed. However, if you notice the post I made at 1:59 AM EST I updated my health, but it may be wrong since I think I forgot earlier damage done last month - I'm currently in the process of double checking everything to be solid.

Cool. That said - my most recent HP count before the fight was 15 (that was back in November, though). Since then I was solid until this fight. In round 4 I lost 6 HP. In round 5 I lost another 4 HP. That leaves me with a total net of 5 HP out of 18.

I had forgotten the initial 3 points of damage earlier that Aneira volunteered to heal me with, but I had declined as I figured - as a range fighter - I'd be at the back of the company and probably wouldn't need to be healed as much as the melee fighters who would be in the front-lines and constantly attacked by the enemies.

But the short answer is - my HP is currently 5; I had forgotten that I had lost 3 HP earlier and had not taken healing for it. Sorry for any confusion.

Quick Aside to GM:

Given how this game is going, it's likely that I'll be dead soon (the rules for drowning are ugly, and collapsing into snow while unconscious means my number's up, assuming the AoO doesn't drop me to begin with). Either way - in a 20 point-buy system I invested half of points, plus my full racial modifier and 3 feats to be an effective member of the team via Ranged Fighting. But given the fact that we're only on level 2 and we all automatically suffer a -20% chance to even hit the enemy at all with ranged weapons (via the snow) it is become clear that ranged fighters are not effective at all in this campaign. I can only assume that things will get much worse/harder for ranged fighters as the campaign progresses; because at this time things should theoretically be "easy" or relatively so.

That said; given the fact that even at this stage the penalty to ranged fighting is so high it seems logical that if I am going to be a valuable member of the team I should simply make another character who doesn't use ranged fighting as it's not effective in this campaign world.

In other words if I had been a melee fighter with Power Attack and Fleet I could have at least been able to move over and hit one of our enemies. As it stands - my entire build is essentially useless to the party at this time.

For example - an enemy with an AC of 15 - normally my chance to hit is roughly 60% chance (+1 BAB; +1 PbS; +4 Dexterity; +1 MW; -1 Deadly Aim - net total of 6 plus d20). My average damage would be a total of 8.5 (4.5 +4 with PbS, Deadly Aim and Strength Bonus). That means if all the enemies were standard 2d8 creatures it would take me roughly 3 shots to drop 1 - give or take.

In this world the penalty is far different. I lose my dexterity bonus completely because its negated by the snow. With all factors in play as before I hit only 40% of the time (assuming the enemy has an AC of 15 - and it may be higher in some cases).

This means for a standard 2 HD creature - assuming net averages are in play - it would take an average of 5 shots to drop one creature. That's 5 rounds of uninterrupted shooting - and this also assumes that the creature has only 16 HP; has only 15 AC and assumes that it's also within 30 feet (not all of them are).

In short - taking 5 rounds to drop one 2d8 creature (with no Con modifiers) - it's just not an asset to the team.

On the flip side if I had made a Summoner - or a caster with magic missile - the issue would be dealt with. I hate playing casters for lots of reasons - but I want to do something advantageous for the team.

Like I said - I had no idea that things were going to be this complicated for Ranged Fighters in the game. If I had known, it's likely I would have played something else to begin with.

As the weather is going to be a problem throughout the game (I'm guessing that's the case in a game called "winter") - and if it's going to continue to get worse - it's clear that ranged fighters are not worth it (the math certainly doesn't support them in any case).

I'm not trying to argue or anything, but I simply don't know what to do at this point. That said - if you could recommend anything else for me to play that could help the team; please let me know. Thank you.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

If the GM rules it is fine for Gabe to retcon his recent action, then I am fine with retconning Aneira's action to heal him. Awaiting GM's word on the matter. I will be in a meeting until lunch time so I will be back on the board after that.


As both actions from Gabe provoke an AOO it is fine to stay and shoot instead of moving first and shooting. Heal away Aneira.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Retcon

Casting Defensively (DC 17): 1d20 + 5 ⇒ (20) + 5 = 25 And there's that elusive nat 20 -- sigh, overkill in this moment.

Aneira reaches over and lays her hand on the wounded Gabe and casts a healing spell, mindful of the eagle and fey close by.

CLW on Gabe: 1d8 + 2 ⇒ (4) + 2 = 6

Sorry for the low roll on the heal spell, Gabe. Your hp is back up to 11/18.

Aneira has one first level spell remaining for the day.


Thank you Aneira; I like being healed more :)


Sent a PM to Venja and Xanxan for actions. Once I have them I will move along. I know Xanxan might be out for a bit but am willing to hold off a day for 2 people.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

sorry didn't know you were waiting on me.

Venja, not sure of what this HOmmelstraub creature is, tries a ray of frost at it.

ranged touch to hit: 1d20 + 2 ⇒ (10) + 2 = 12
dmg if hits and if it's not immune to cold: 1d3 ⇒ 2

As a move action, she gets out another alchemists' fire and prepares to hand it off to Gabe or Beck, whoever wants and can use it.


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

Wow, not only has RL kept me busy, the last two days haven't shown updates at all. Weird.

Xanxan tries to kill the entangled fae while it's helpless. Less foes at their back when the spell wears off.

to hit: 1d20 + 5 ⇒ (11) + 5 = 16
Dmg: 1d4 ⇒ 1
Sneak Attack bonus if it applies 1d6 ⇒ 1


GM stuff:

1d20 + 4 ⇒ (10) + 4 = 14 AOO on Gabe
1d4 ⇒ 1

1d20 + 9 ⇒ (4) + 9 = 13 touch attack on GAbe with splash
1d6 ⇒ 4
1d6 ⇒ 5

1d20 + 7 ⇒ (9) + 7 = 16 DC 15

1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5 on Xanxan
1d2 - 2 ⇒ (1) - 2 = -1 + numbing cold DC 11

1d20 + 6 ⇒ (8) + 6 = 14 on Sheelah
1d8 + 5 ⇒ (1) + 5 = 6

Round 5 recap
Finally with some success, GAbe manages to target Hommelstraub with an arrow and hits the fey creature on the wing. A sharp cry of pain pierces the air heard over the howl of the wind. Blood starts to drip, landing on Gabe below, from the arrow wound. Undeterred the fey sticks around. The arrow shot left Gabe open for an attack from the nearby eagle. The wind was not cooperative though and the air turbulence caused the eagle to flutter in flight missing Gabe.

Venja likewise draws a bead on the flying fey but realizes after she released the ball of cold that the fey creature loved the cold and it would not be affected by her spell anyways.

Xanxan and Sheelah gang up on the trapped fey but while Xanxan managed to find purchase with his weapon, the damage was not enough to penetrate past the magically enhanced skin to do any damage. DR/2 cold iron

Aneira takes the opportunity to cast a healing spell on GAbe. Her awareness of the situation is uncanny as she knows exactly when to weave around the talons of the eagle to cast her spell with out it disrupting her.

With the elemental destroyed Variel takes the opportunity to cast a spell. The effort is immense and leaves him able to do nothing else the entire time he is chanting.

Top of Round 6
The eagle disappears in a cloud of smoke, the magic calling it to this plane being exhausted. Hommelstraub lobs one last vial of ice at Gabe but fails to score a direct hit. The vials bursts on the ground in front of him only dealing 1 point of cold damage to all adjacent to him. The cold from last round though reaches its maximum before finally dissipating dealing 5 cold damage.

The fey in the web spends the entire time breaking itself free only to have the webbing evaporate once it is clear of the webs. The second fey fires an arrow at Xanxan but the igloo interfers and Xanxan just laughs at the pitiful attempt.

Finally the troll lumbers to its feet and takes a single step forward only to be hit again by an alchemist fire from Beck. To late to attempt to put the fire out, he lashes out at Sheelah with the large boar spear. Only her protective barding saves her from being impaled on the mighty weapon.

combat map

Good guys up...Beck your alchemist fire is still active for this round..


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Variel finishes his spell and grows to twice the height in a matter of a few heartbeats. The space is too crowded though be the igloo forcing him to be squeezed. Moving out to the open north of Sheelah and Back Variel finds he has room to swing his rapier with ease. Targeting the troll before him, Variel attempts to cast a spell while swining at the same time.

attack 1d20 + 5 - 2 - 1 ⇒ (4) + 5 - 2 - 1 = 6
damage 1d8 + 4 ⇒ (5) + 4 = 9

concentration check cast shield 1d20 + 9 ⇒ (14) + 9 = 23 DC 17
deaf 1d100 ⇒ 64

He was able to successfully cast the spell but the attack with the rapier was wide of its mark. However he hoped to draw the attention of the troll away from his comrades by being larger than the rest.


Gabryjel looks above him and the creature above and is completely disgusted at what he sees - a dark and evil Fey. Foul and contemptible to him.

Knowing that is nearly impossible to hit any of these creatures he elects to chose accuracy not precision to do hard damage.

Attack with modifiers in place with another Cold Iron arrow -
1d20 + 3 ⇒ (13) + 3 = 16

If it hits -
1d8 + 2 ⇒ (3) + 2 = 5

EDIT: Current HP - 8/18


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

"I really must get a cold iron rapier someday," The gnome sighs, then sighs again as he can't hear himself.

He stabs at the fae again, hoping to at least wound it.

to hit: 1d20 + 5 ⇒ (2) + 5 = 7
dmg: 1d4 ⇒ 1


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Gabe, do you need some healing being you're currently down to 8 hp? Please realise Aneira has one remaining first level spell for the day and I'm not sure about Venja's spell count (perhaps 1 or 0?). I do have a CLW potion also. Perhaps others in the group have, too?


Aneira Whitestorm wrote:

Gabe, do you need some healing being you're currently down to 8 hp? Please realise Aneira has one remaining first level spell for the day and I'm not sure about Venja's spell count (perhaps 1 or 0?). I do have a CLW potion also. Perhaps others in the group have, too?

I'd be very grateful for healing; 8 out of 18 is pretty low. On the other hand, it's not as bad as 1 out of 22 ;)

It's likely I'm going to get attacked next round for sure; largely because I've managed to hit the caster at least twice (and it's flying and I have a ranged weapon). As for the others - the troll is on fire, but I'm betting between Sheelah taking care of the Fey at P:23 (I hope) and Beck swapping a spell for Summon Nature's ally for a flying creature (it's possible) - that we may just be able to kick up some interference to last one more round. Not entirely sure what Venja will do, though - but I guess we'll find out soon enough, though :)

But in other words - having healing sounds good to me; but if all you have is a potion, I'd wait to use the potion. If we manage to kill all of these things somehow, there are some igloos here. It may be a good place to make camp (it is late in the day, after all). I'm hoping there's at least food and supplies nearby, too (again, if there's igloos that seems likely), but I guess we'll see what happens next. So yeah - healing good; just don't waste a potion if you don't need too, though. If that complicates things, don't worry - it's all good.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Venja, realizing she's no longer threatened directly by any creature, casts cure light wounds on Gabe.

clw: 1d8 + 2 ⇒ (8) + 2 = 10

this is Venja's only healing spell left


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Beck whips a sling-bullet at the Troll
1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2
for 1d4 + 3 ⇒ (2) + 3 = 5
then loads up another shot...

...while Sheelah goes for the kill, attacking the elemental before her
1d20 + 3 - 1 ⇒ (5) + 3 - 1 = 7
for 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7

1d20 + 3 - 1 ⇒ (6) + 3 - 1 = 8
for 1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5

1d20 + 3 - 1 ⇒ (19) + 3 - 1 = 21
for 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4

and the fire burns for
1d6 ⇒ 2


Will give Xanxan and Aneira till tomorrow noon before I update. I know both are busy, but Aneira was waiting to see what Venja did so giving the benefit of the doubt right now.


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

I thought I went, and missed


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

I wasn't waiting on Venja. I had asked if Gabe required healing before I left for the wedding yesterday (and then Venja proceeded to heal him of her own accord) and I have been out of the house with my visitors all day, today. Only just getting back on the boards.

Aneira, seeing Venja heal Gabe (I believe he's back to full hp now, correct?), lifts her loaded crossbow and fires on the evil Fey hovering above Gabe.

Ranged Attack with light crossbow and cold iron bolt: 1d20 + 2 - 4 - 4 ⇒ (10) + 2 - 4 - 4 = 4

Damage, if hits: 1d8 ⇒ 5

Unfortunately, the high winds push her bolt astray and it does not hit the creature.

Aneira takes no cold damage from Hommelstraub's burst vial because of her cold resistance 2.


Guys - remember; with the penalties in play for wind; snow and everything else - the chances of even hitting a target at all - you'd basically have to roll a natural 20 with a ranged weapon (assuming their AC was 15 - but I think it's higher because of flight and size). It's probably better to save your cold iron arrows if you can. Normally if you don't hit a target you could just pick them up later, but I think in this world there is some kind of penalty which prevents you from just walking over and picking up an arrow/bolt if you miss the target, so you lose the arrows if you miss. Anyway, that said - hopefully there will be updates when I get back, but I'm off to work.


Sorry Xanxan I was thinking of wrath with Pakak. That being said, in a meeting at church and will update when the meeting is over.

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