Commoner

Jetro Clampett's page

1,806 posts. Alias of Andrea1.


Full Name

Jetro Clampett

Race

Human

Classes/Levels

Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Age

25

Special Abilities

Cold Resistance 2 Low Light Vision

Alignment

CG

Languages

Common

Occupation

Skirmisher

Strength 16
Dexterity 17
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Jetro Clampett

Crunch:

Full Name : Jetro Clampett

Race: Human

Classes/Levels Fighter 14 (hp favored)

Gender M

Size M

Age 25

Special Abilities : Cold Resistance 2

Alignment: CG

Deity Jo'nnn Deah

Location

Languages Common

Occupation :

Strength 16 (+3)
Dexterity 17 (+3)
Constitution 14 (+2)
Intelligence 10
Wisdom 14 (+2)
Charisma 10
Height: Weight: Hair: Eyes:
Favored Class: Fighter
EXP:
Hit Points: 112
Spd: 30
Init: +7
AC: 20( 7 armor shield) Dex 3/Touch 13/FF 17)
BAB: +14/+9
CMB: +17 (+18 w/bows)
CMD: 26 (28 against sunder/disarm with bows)
Saves: Fort +13 Ref +8 Will +10 +4 vs fear

Weapons:
Composite Longbow +23/+18 1d8+8/x3 19-20 100 feet (+23/+18 1d8+9 within 30 feet)
Rapid Shot +21/+21/+16 1d8+8 (+21/+21/+16 1d8+8 within 30 feet)
+2 shocking longbow +3 +25/+20 1d8+10+1d6 100 Feet (+26/+20 1d8+11+1d6 within 30 feet) 19-20 crit
Rapid Shot +23/+23/+18 1d8+10+1d6 (+24/+24/+17 1d8+10+1d6 within 30 feet) 19-20 crit
Adamantine Warhammer +20/+15 1d8+5/x3
Dagger +18/+13 1d4+4 19-20/x2

Skills: Survival (6+2+3) 11,Craft-Bowyer (4+3)7, Climb (9+3+3)15,Swim (6+3+3)12,Perception (12+2+2 Item)16,Ride (3+3+3)9

Feats:Improved Initiative,Point Blank Shot,WF-Longbow,Precise Shot,WF-
Warhammer,WS-Longbow,Rapid Shot,Deadly Aim(-3/+6),Combat Reflexes(Bonus) 3 AoOs a round,Snap ShotBenefit: While wielding a ranged weapon with which you have Weapon Focus, you threaten squares within 5 feet of you. You can make attacks of opportunity with that ranged weapon. You do not provoke attacks of opportunity when making a ranged attack as an attack of opportunity.
Improved Snap ShotBenefit: You threaten an additional 10 feet with Snap Shot.
Greater Weapon Focus Longbow +1 hit
Clustered ShotsWhen you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent’s damage reduction.
Traits: Armor Expert (-1 ACP of armor,Northern Ancestry +1 fort saves, cold resistance 2)
Iron Will +2 Will saves.
Improved Critical Longbow
Special Abilities:Bravery (+4 saves vs. fear),Armor training 3 (-3 ACP +3 Dex bonus),Weapon Training-Bows(+3 hit/damage) Weapon Training-Warhammer (+2 hit/damage), Weapon Training-Light Blades(+1 Hit/Damage)

Equipment
Composite Longbow (+3) (400)
+2 shocking longbow +3 str
Adamantine Warhammer (12)
Cloak of Resistance +2
Dagger (2)
Breastplate
Breastplate +1 (-2 ACP +4 max dex bonus)
Efficant quiver
42 arrows (2)
4 Cold Iron Arrows (2)
2 potions CSW
elixir of hiding and good hope
Fighter's Kit (9)
Backpack
Bedroll
Belt pouch
Flint&Steel
Pot
Mess kit
Rope
soap(on a rope)
torches (10)
Rations (5 days)
Waterskin
Cold weather outfit (8)
2 Alchemist Fire (40)
Lesser Bracers of Archery (+1 attack w/bows)
Eyes of Keen Sight (+2 Perception, Low-Light Vision)
11867 gp
Ushanka of the northlands. +2 resistance bonus on saving throws against cold effects and a +5 competence bonus on Survival checks. When the earflaps are pulled down, the wearer gains a +2 bonus on saving throws against sonic effects, but also takes a -2 penalty on Perception checks made to hear. Pulling the earflaps down is a move action.

Spells in effect:+2 Saves vs. Cold +5 Survival, -2 perception to hear when hatflaps pulled down.

Snap ShotBenefit: While wielding a ranged weapon with which you have Weapon Focus, you threaten squares within 5 feet of you. You can make attacks of opportunity with that ranged weapon. You do not provoke attacks of opportunity when making a ranged attack as an attack of opportunity.
Improved Snap ShotBenefit: You threaten an additional 10 feet with Snap Shot.

Sniper's Helmet:

A sniper's helmet looks like the simple steel soldier's helmet common to the European trenches of the First World War, with the addition of a steel eye shield. Once per day, the wearer of a sniper's helmet can, as a standard action, denote one creature within her line of sight as her target. The wearer can perceive the target when it is invisible or ethereal as though using the see invisibility spell, and gains a +20 competence bonus on Perception checks to locate the target. The wearer ignores concealment provided by fog or mist, blur, displacement, invisibility, and similar effects affecting the target, but not concealment provided by darkness. These bonuses last for 5 minutes or until the target creature is dead. The sniper's helmet provides no benefits to the wearer's allies, and the wearer gains no benefits against creatures other than her chosen target.
In addition, once per day, the wearer of a sniper's helmet can create a magical sensor up to 600 feet above her that gives her a full 360-degree viewpoint as if she were actually there. The wearer perceives with her normal visual senses, and though the sensor cannot penetrate solid surfaces, it is unaffected by foliage and the like.

Group: