![]()
About OrgarOrgar Rosákakulux (Half-Orc Eldritch Scion Magus) Early Life of Orgar:
Orgar Rosákakulux is an urbane half-orc from Caliphas in Ustalav. He belongs to the small, fiercely proud half-orc Clan Roskaaldt. The clan's legend began in Icemark by an unlikely alliance of nomadic winter half-orcs and stranded mercenaries from Ustalav. Over the course of several years, this war mob of half-orcs and humans walked, camped, and fought their way to Ustalav through the Lands of the Linnorm Kings, Irrisen, the Realm of the Mammoth Lords, and the northern reaches of Belkzen. Less than half survived the ordeal. But the survivors were proud and battle hardened survivors. Their descendants became the Roskaaldt clan.
Orgar, like all Roskaaldt half-orcs, has a bluish tint to his skin. His hair is such a dark blue it looks jet black at first glance. His eyes are grey-blue. His tusks and pointed ears are both visible, but less pronounced than many half-orcs. Like many from the Roskaaldt clan, Orgar's face and body is covered in geometric tattoos. They fervently believes these tattoos not only bring the luck of the gods, but are crucial for survival. Orgar wears these tattoos with the typical fierce pride of his Roskaaldt heritage. In his family's tradition, Orgar was raised as a guard and a mercenary. Less robust than many half-orcs, he is more nimble and charismatic. While intelligent, he is prone to unwise brash behaviour that tests the limit of luck bestowed by his sacred tattoos. Indeed, Orgar could have been executed at an early age for his brash pride. A haughty young member of a group of Chelish scholars visiting Caliphas noticed Orgar and started deriding him, in public, for his barbaric appearance and 'mongrel' heritage. Orgar did not hesitate to strike down the Chelish braggart on the spot. Clan Roskaaldt elders spent a small fortune in legal fees and bribes to keep the unapologetic Orgar from being imprisoned or executed. Luckily for Orgar, the authorities handling his case had a great dislike for all things Chelish. It was still a near thing for Orgar. This episode almost prevented him from apprenticing as a weapon-smith. During his youthful murderous fit, Orgar demonstrated some cold draconic magic was in his veins. This earned him the epithet Rosákakulux ('Icicle Drake'). Something he is rather proud of. Stat Block:
Orgar Rosákakulux
Male half-orc magus (eldritch scion) 10 (Pathfinder RPG Advanced Class Guide 104, Pathfinder RPG Ultimate Magic 9) CN Medium humanoid (human, orc) Init +5; Senses Perception +7 -------------------- Defence -------------------- AC 22, touch 15, flat-footed 17 (+5 armour, +5 Dex, +2 natural) hp 63 (10d8+10) Fort +9, Ref +9, Will +6 Defensive Abilities sacred tattoo[APG] -------------------- Offence -------------------- Speed 30 ft. Melee issar (scimitar) +14/+9 (1d6+6/15-20) or . . ondes (kukri) +13/+8 (1d4+2/18-20) Ranged olchur (longbow) +13/+8 (1d8+2/×3) Special Attacks eldritch pool (+3, 10 points), magus arcana (empowered magic[UM], pool strike[UM], pool strike, clinging[UC]), spell combat, spellstrike Magus (Eldritch Scion) Spells Known (CL 10th; concentration +13) . . 4th (1/day)—greater invisibility, wall of fire . . 3rd (4/day)—elemental aura[APG] (DC 16), fly, haste, ray of exhaustion (DC 16), vampiric touch . . 2nd (5/day)—bear's endurance, frigid touch[UM], glitterdust (DC 15), mirror image, resist energy, web (DC 15) . . 1st (6/day)—shield, shocking grasp, snowball[UW], true strike, vanish[APG] (DC 14) . . 0 (at will)—acid splash, arcane mark, detect magic, disrupt undead, light, read magic . . Bloodline Draconic -------------------- Statistics -------------------- Str 13, Dex 20, Con 12, Int 14, Wis 7, Cha 16 Base Atk +7; CMB +8; CMD 23 Feats Arcane Strike, Dervish Dance[ISWG], Intensified Spell[APG], Quick Draw, Weapon Finesse, Weapon Focus (scimitar) Traits armour expert, bladed magic Skills Climb +5, Craft (weapons) +4 (+5 to craft magic or masterwork weapons), Fly +9, Intimidate +10, Knowledge (arcana) +10, Knowledge (dungeoneering) +9, Knowledge (local) +6, Knowledge (planes) +9, Linguistics +5, Perception +7, Perform (dance) +5, Ride +9, Sense Motive +0, Spellcraft +8, Swim +5, Use Magic Device +15; Racial Modifiers +2 Intimidate, +2 Knowledge (local) Languages Common, Draconic, Giant, Hallit, Orc, Skald, Sylvan SQ bloodrager bloodline (draconic[ACG]), fighter training, medium armour, orc blood Combat Gear potion of cure moderate wounds (2), potion of cure serious wounds, potion of remove blindness/deafness, wand of cure light wounds, shadow essence (4); Other Gear algin, issar (scimitar), olchur (longbow) (+1 Str), ondes (kukri), arrows (60), mwk dagger, amulet of natural armour +2, efficient quiver, handy haversack, bedroll, belt pouch, everburning torch, flint and steel, ink, inkpen, journal[UE], mess kit[UE], pot, silk rope (50 ft.), soap, spell component pouch, trail rations (5), waterskin, wrist sheath[UE], wrist sheath[UE], gemstones @ 100 gp (worth 100 gp) (3), 68 gp, 5 cp -------------------- Tracked Resources -------------------- Arrows - 13/60 Eldritch Pool +3 (10/day) (Su) - 0/10 Empowered Magic (1/day) (Su) - 0/1 Masterwork dagger - 0/1 Potion of cure moderate wounds - 0/2 Potion of cure serious wounds - 0/1 Potion of remove blindness/deafness - 0/1 Shadow essence - 0/4 Trail rations - 0/5 Wand of cure light wounds - 10/50 -------------------- Special Abilities -------------------- Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction. Dervish Dance Use Dex modifier instead of Str modifier with scimitar Eldritch Pool +3 (10/day) (Su) As a swift action, gain access to bloodline powers for 2 rds. Empowered Magic (1/day) (Su) 1/day, cast a spell as if Empowered without altering the casting time or level. Fighter Training (Ex) Add half your Magus level to your Fighter level for the purpose of feats. Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap). Medium Armour (Ex) Medium armour proficiency and no Arcane Failure chance in medium armour. Orc Blood Half-orcs count as both humans and orcs for any effect related to race. Pool Strike (4d6 energy damage) (Su) 1 Arcane pool: As a standard action, melee touch att deals energy dam (can be used with spellstrike). Pool Strike, Clinging (Su) 1 Arcane Pool: Pool strike target takes additional damage next turn. Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks. Sacred Tattoo +1 to all saves. Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other. Spellstrike (Su) Deliver touch spells as part of a melee attack. -------------------- Physical Description
Traits:
Racial Traits:
Favoured Class Bonus: Orgar took +¼ Arcane Pool each level, resulting in +2 Eldritch pool/day Black Horseman's Boon: +2 to DEX Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
|