Thron's Kingmaker Group 1 (Inactive)

Game Master Thron

Roll 20

Kobold:
AC 15, touch 12, flat-footed 14
hp 10
Fort +2, Ref +1, Will -1


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Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Bab +1
Fort Save +1
Will Save +1

Skills
Bluff (Wis) +6 (1R)
Survival (Wis) +6 (1R)
Sense Motive (Wis) +6 (1R)
Climb (Str) +7 (1R)
Ride (Dex) +6 (1R)
Kn (Nature) (Int) +4 (1R)

Hit Points +6 (Favoured Class bonus)

New spell slots for 0 & 1st level.

0: Guidance
1: Shield of Faith

New Abilities
Cunning Initiative (Ex): At 2nd level, an inquisitor adds his Wisdom modifier on initiative checks, in addition to his Dexterity modifier.

Detect Alignment (Sp): At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time.

Track (Ex): At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks.


Male Hobgoblin Fell Rider 2
Combat:
Long Sword +5 (1d8+3) | Short Bow +5 (1d6) | Whisper's Bite Attack +6 (1d6+6)
skills:
Disable Device +8, Handle Animal +7, Intimidate +10 (+11), Knowledge (nature) +1, Perception +5, Ride +11, Survival +3
Vitals:
HP 21/21 | AC:20, T:13, F:17 | CMD:18, CMB:+5 | Save (F+4, R+3, W-1) | Init:+3 | Perc: +5 |

Hmm It wouldn't let me edit my post. I must have waited too long.

+1 Level Cavalier (Fell Rider)
+1 BAB; +4 Skill points; +1 Skill Point Favored Class; +1 Fort Save
Skill Point Allocation:
Handle Animal +1 Rank [+7; 2 Ranks Total]
Intimidate +1 Rank [+10; 2 Ranks Total]
Knowledge (nature) +1 Rank [+1; 1 Rank Total]
Ride +1 Rank [+11 (+6); 2 Ranks Total] No Penalty w/Whisper
Survival +1 Rank [+3; 1 Rank Total]

New Abilities:
Level 2 Order of the Dragon: Aid Allies


My computer has finally died. I am limited to ipad use until I can get it fixed. My posting may be a bit slower than usual.


My apologies for the lack of updates for the same reason posted above. I cannot manipulate roll20 as well as I need to on an iPad to properly update the game, plus I'm waiting on the acceptance of the replacement character to link them up simultaneously with you upon your return to Oleg's.


Male Hobgoblin Fell Rider 2
Combat:
Long Sword +5 (1d8+3) | Short Bow +5 (1d6) | Whisper's Bite Attack +6 (1d6+6)
skills:
Disable Device +8, Handle Animal +7, Intimidate +10 (+11), Knowledge (nature) +1, Perception +5, Ride +11, Survival +3
Vitals:
HP 21/21 | AC:20, T:13, F:17 | CMD:18, CMB:+5 | Save (F+4, R+3, W-1) | Init:+3 | Perc: +5 |

No worries. I am working up some requests and role plays once we return to Oleg's.


Cloud Dwarf | HP 90/90 | Rage 13/13 | Windsight 4/4 | Flex 5/5 | 1st 6/6 | 2nd 3/3
Stats:
AC 20 touch 10 flat 20 | Fort +8 Ref +1 Will +5 | Initiative +0 | Perception +14, Wind Sight, Darkvision 60 ft
Active condition:

Hey guys!

You're weapons and armor craftsman has arrived. Forgepriest by calling. Look forward to getting into Gameplay with you.

cheers

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Welcome

My advice always carry some healing. Make great gear for yourself first and then the rest.


Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield

Welcome Durnim, our first dwarf.


Female Aasimar Evangelist Cleric 2 | HP 12/12 {effects: none} | AC 14 Tch 11 FF 13 | F +3, R +1, W +5 | Init +1 | darkvision, perc +4, sen mtv +7
Dailies:
daylight-1/1, sermonic performance-12/12

Welcome to the show. It looks like we could be up for some potential theological debate with three divine classes. *sigh* At least the hobgoblins follow Abadar. ;P


Cloud Dwarf | HP 90/90 | Rage 13/13 | Windsight 4/4 | Flex 5/5 | 1st 6/6 | 2nd 3/3
Stats:
AC 20 touch 10 flat 20 | Fort +8 Ref +1 Will +5 | Initiative +0 | Perception +14, Wind Sight, Darkvision 60 ft
Active condition:

I doubt you'll get much theological debate from Durnim. His faith is in his craft.


Halfling Barbarian 2 (Titan Mauler) | HP: 21/21 | AC: 18 (FF 15, T 14) [includes +2 dodge vs Medium+] | Fort:+34 Ref: +1, Will: +0, +2 vs Fear | Init: +1 | Per: +5

welcome! I can guarantee Rockne will not be engaging in theological debate...


Male Hobgoblin Fell Rider 2
Combat:
Long Sword +5 (1d8+3) | Short Bow +5 (1d6) | Whisper's Bite Attack +6 (1d6+6)
skills:
Disable Device +8, Handle Animal +7, Intimidate +10 (+11), Knowledge (nature) +1, Perception +5, Ride +11, Survival +3
Vitals:
HP 21/21 | AC:20, T:13, F:17 | CMD:18, CMB:+5 | Save (F+4, R+3, W-1) | Init:+3 | Perc: +5 |

Welcome!


Reminder: my computer (that has all my source books) is broken still. So, while I do have a temporary replacement to do some minor updates involving NPC's and what have you, I am kinda limited in what I can do that advances the game along...

So...yeah...feel free to continue RP'ing and getting to know the new arrivals. As soon as I can find a way to get that data back, I'll move the game along.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Hey boss can we get Olegs inventory written up in say the campaign section as i imagine we'll need it lots?


Yes. I will post something there ASAP. Been busy with work (thought I had posted that I was going into a stretch) and still on a borrowed computer with no resources. So I will get something together and move us along somehow in the next couple days, even if I gotta just start winging it.


Male Hobgoblin Fell Rider 2
Combat:
Long Sword +5 (1d8+3) | Short Bow +5 (1d6) | Whisper's Bite Attack +6 (1d6+6)
skills:
Disable Device +8, Handle Animal +7, Intimidate +10 (+11), Knowledge (nature) +1, Perception +5, Ride +11, Survival +3
Vitals:
HP 21/21 | AC:20, T:13, F:17 | CMD:18, CMB:+5 | Save (F+4, R+3, W-1) | Init:+3 | Perc: +5 |

This message is for all of my PBPs- I apologize for not posting over the past few days. Unfortunately my Grandmother passed away and I have been helping to take care of some of the details. Her viewing is this weekend and the funeral is this Monday. I will try and post if time becomes available. Please feel free to BOT me for encounters until my return. I expect to return home Monday evening and resume normal posting by Tuesday evening. Once again, I apologize for the inconvenience. Please do not take my recent lack of posting as "flakiness".


Cloud Dwarf | HP 90/90 | Rage 13/13 | Windsight 4/4 | Flex 5/5 | 1st 6/6 | 2nd 3/3
Stats:
AC 20 touch 10 flat 20 | Fort +8 Ref +1 Will +5 | Initiative +0 | Perception +14, Wind Sight, Darkvision 60 ft
Active condition:

You have my deepest sympathies. Take the time you need. We'll still be here.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Yes sad news indeed, you have my sympathy and hope for fond memories.


I am terribly sorry for your loss. Prayers for you and yours.


No word yet on my computer. However, I am trying to get my files back at the very least, so that I can get this stuff updated. If I don't have the stuff back by Monday, I'm just going to start winging it and making s!&% up as I go. I hate holding up games.


Halfling Barbarian 2 (Titan Mauler) | HP: 21/21 | AC: 18 (FF 15, T 14) [includes +2 dodge vs Medium+] | Fort:+34 Ref: +1, Will: +0, +2 vs Fear | Init: +1 | Per: +5

So sorry for your loss.


Male Hobgoblin Fell Rider 2
Combat:
Long Sword +5 (1d8+3) | Short Bow +5 (1d6) | Whisper's Bite Attack +6 (1d6+6)
skills:
Disable Device +8, Handle Animal +7, Intimidate +10 (+11), Knowledge (nature) +1, Perception +5, Ride +11, Survival +3
Vitals:
HP 21/21 | AC:20, T:13, F:17 | CMD:18, CMB:+5 | Save (F+4, R+3, W-1) | Init:+3 | Perc: +5 |

For the next two weeks I am on military training. I will still be able to post but it may be short and/or sporadic.


Stretch at work. Will update as able.


Cloud Dwarf | HP 90/90 | Rage 13/13 | Windsight 4/4 | Flex 5/5 | 1st 6/6 | 2nd 3/3
Stats:
AC 20 touch 10 flat 20 | Fort +8 Ref +1 Will +5 | Initiative +0 | Perception +14, Wind Sight, Darkvision 60 ft
Active condition:

Guys (gender-neutral)

Thron put everyone inside the cave in this post, because everyone can see the back wall.

cheers

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Congratulations on your anniversary GM Thron.. I hope it's awesome.


Halfling Barbarian 2 (Titan Mauler) | HP: 21/21 | AC: 18 (FF 15, T 14) [includes +2 dodge vs Medium+] | Fort:+34 Ref: +1, Will: +0, +2 vs Fear | Init: +1 | Per: +5

posting this in all my games......heading to the airport tonight to take the family to Disney World for a week. Please feel free to bot me as needed (good guess is that he will be angry about something) since I will probably be checking infrequently and only have my phone for posting. Thanks!


Long drive back home from Florida starting tomorrow. Proper updates when I recover.


Female Aasimar Evangelist Cleric 2 | HP 12/12 {effects: none} | AC 14 Tch 11 FF 13 | F +3, R +1, W +5 | Init +1 | darkvision, perc +4, sen mtv +7
Dailies:
daylight-1/1, sermonic performance-12/12

Durnim, do you have a special ability as it relates to the Craft skill? Normally you can't take 20 on Craft checks since there is a risk of losing the raw materials on a failure by 5+.


Cloud Dwarf | HP 90/90 | Rage 13/13 | Windsight 4/4 | Flex 5/5 | 1st 6/6 | 2nd 3/3
Stats:
AC 20 touch 10 flat 20 | Fort +8 Ref +1 Will +5 | Initiative +0 | Perception +14, Wind Sight, Darkvision 60 ft
Active condition:

Nope. Just taking time. Didn't know what the DC was. Didn't think it would be very high.


Ya, I normally allow Take 10's, but 20's on Craft checks won't work. But even on a take 10 you would succeed to make a little crude ring, though it isn't going to be worth much, feel right, or look good.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Lets get the ball rolling again all please.


I mean, I can just Bot you guys a ton of diplomacy rolls, but I need to know if you are giving gifts. I want to move along as much as anyone, trust me.


Female Aasimar Evangelist Cleric 2 | HP 12/12 {effects: none} | AC 14 Tch 11 FF 13 | F +3, R +1, W +5 | Init +1 | darkvision, perc +4, sen mtv +7
Dailies:
daylight-1/1, sermonic performance-12/12

On my cell at the cottage so can't make a proper post (erratic connection)
Just have Vi take 10 on diplomacy for a 21 plus earrings.

Hope this post makes it out.


Been working. Update in the AM.


I have been thinking hard on this for a while now, and have decided that I bit off a bit more than I can chew with this campaign. It was a noble concept, but I think the PbP format for the game slows down things too much for an already slow paced game. I apologize to all of you for getting your hopes up for an epic campaign only to fall utterly short of the mark. I hope you have luck in your PbP and gaming ventures in the future, and hope you don't hold it against me too much for trying to do something interesting with the game and failing miserably.


Halfling Barbarian 2 (Titan Mauler) | HP: 21/21 | AC: 18 (FF 15, T 14) [includes +2 dodge vs Medium+] | Fort:+34 Ref: +1, Will: +0, +2 vs Fear | Init: +1 | Per: +5

youve gotta do what youve gotta do, of course.....but based on what I saw you doing "failed miserably" is a bit harsh.

good luck to all!

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

This is a pretty good group we could possibly find another gm?


Male Hobgoblin Fell Rider 2
Combat:
Long Sword +5 (1d8+3) | Short Bow +5 (1d6) | Whisper's Bite Attack +6 (1d6+6)
skills:
Disable Device +8, Handle Animal +7, Intimidate +10 (+11), Knowledge (nature) +1, Perception +5, Ride +11, Survival +3
Vitals:
HP 21/21 | AC:20, T:13, F:17 | CMD:18, CMB:+5 | Save (F+4, R+3, W-1) | Init:+3 | Perc: +5 |

You are too hard on yourself Thron. Although the pace was slow, I still enjoyed the game thoroughly.


Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield

Thanks for the opportunity to play, it was a blast. Hopefully see you in another adventure in the future. Good luck!

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