Thron's Kingmaker Group 1 (Inactive)

Game Master Thron

Roll 20

Kobold:
AC 15, touch 12, flat-footed 14
hp 10
Fort +2, Ref +1, Will -1


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Female Aasimar Evangelist Cleric 2 | HP 12/12 {effects: none} | AC 14 Tch 11 FF 13 | F +3, R +1, W +5 | Init +1 | darkvision, perc +4, sen mtv +7
Dailies:
daylight-1/1, sermonic performance-12/12

Did I miss something? People seem to be posting their next actions, but the bad guys haven't gone yet (and they're higher in the initiative order than us).


Halfling Barbarian 2 (Titan Mauler) | HP: 21/21 | AC: 18 (FF 15, T 14) [includes +2 dodge vs Medium+] | Fort:+34 Ref: +1, Will: +0, +2 vs Fear | Init: +1 | Per: +5

I also thought we were still in round one, was waiting for them before my next action.


I had planned on updating this game this evening, but haven't had a post from Yandasana in over 10 days in either thread, with no update on them going MIA. Will give a few more hours time.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Grautak chucked in another action and i thought he may have had inside info to keep it rolling so i posted my next action..


Male Hobgoblin Fell Rider 2
Combat:
Long Sword +5 (1d8+3) | Short Bow +5 (1d6) | Whisper's Bite Attack +6 (1d6+6)
skills:
Disable Device +8, Handle Animal +7, Intimidate +10 (+11), Knowledge (nature) +1, Perception +5, Ride +11, Survival +3
Vitals:
HP 21/21 | AC:20, T:13, F:17 | CMD:18, CMB:+5 | Save (F+4, R+3, W-1) | Init:+3 | Perc: +5 |

I chucked it in because I thought we had surprise and I was gone most of the day for TotalCon so I posted it as my next action. You can plug it in where appropriate.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

same for me.. as I wasn't sure when I could post...


IF you preload an action like that in preparation for a possible missed opportunity to post, that is fine. However, it does come with the chance that things could happen between one round to the next that would have changed what you do. However, I will still go with what you have posted as your action for the round if it is pre-posted. And, if it is mechanically impossible at that point, or something happened that negates your action, I will not wait for you to adjust it. I will post your action as a DMPC'ed action adjusted as best I can to the already posted moves.


On the Yandasana note, I am going to be updating the game here shortly. If they do not post before I get to it, I will DMPC their actions. If I do not hear ANYTHING from them in 24 hours, they will be removed from the game. 10 days with no warning or update this early into the campaign is something I am not comfortable dealing with, especially when the last post from the individual stated they were going to post "tomorrow" (which is now 9 days past...).

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

All good, i'll be careful with what I post then..


Update in the AM.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

So what now do we grab another player?


Nope. Just down to a group of 5 again. As I said, this is going to be a gritty toned game, as you will see by my update.

Basically, player loss through disappearance or character death will have real, tangible effects in game. Namely, the permanent loss of the character itself.


Female Aasimar Evangelist Cleric 2 | HP 12/12 {effects: none} | AC 14 Tch 11 FF 13 | F +3, R +1, W +5 | Init +1 | darkvision, perc +4, sen mtv +7
Dailies:
daylight-1/1, sermonic performance-12/12

It's probably good you had added Gird to the mix. I had a hunch that Yandasana may disappear, or at the very least be a little erratic in posting. Let's hope we don't lose too many more (preferably none!).

EDIT: To reiterate (or state for the first time, I don't recall), I have limited online availability over the weekends. There may be occasions (such as this past weekend) where I am unable to post at all during them.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Hmm I don't really like the idea of the group being punished by being a man down because of a choice the dm made. Death in play.. like possibly mine if I bleed to death is part of play.. but a player that was chosen by the Dm.. the player then flaking isn't part of play or even a damn guys life got in the way thing.


Female Aasimar Evangelist Cleric 2 | HP 12/12 {effects: none} | AC 14 Tch 11 FF 13 | F +3, R +1, W +5 | Init +1 | darkvision, perc +4, sen mtv +7
Dailies:
daylight-1/1, sermonic performance-12/12

The DM mentioned this aspect of things right from the beginning, and there were no real objections then. You may have missed it since you joined a little later. Here are the salient points:

DM Thron wrote:

1) Player death/Player disappearance: If a player either leaves the game, goes a long time with no posted reasoning, or a character dies, I am not going to replace them. This may seem a tad harsh, but it is what it is. This is going to be a very grim, very real feeling setting. Granted, once the magics of resurrection become available, player death will not be a serious issue. Also, if the party wishes to pool funds to have such magic performed, that is another option. However, having been in and seen several PbP games in the past fall due to player inactivity, I wanted to make sure everyone was aware of this up front.

What will I do if the party gets too small? Well, that particular party would fail, from an RP perspective. They would have 2 options at that point:

A) Seek asylum with the neighboring group/kingdom (depending on whatever phase they are at).

B) Return as a whole to Restov, and then begin searching for replacements. Which, in turn, WOULD result in my opening up a recruitment thread again and finding replacements. However, this would STILL result in some sort of negative impact on the players cities/kingdom, due to a lack of faith in their rulers.

So we're not completely lost since we can merge with the other group, or go back to Restov for recruits.

Note, APs are generally intended for 4-5 people, and being at 5 tends to make things a bit easier since the DM won't need to scale up encounters.


It would only be punishment if I kept the difficulty scaled to a higher degree as if you were still the larger group. I would not do as such.

I also made this statement very clear initially to both groups.


Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield

So where do we stand?

I would hope we would have Dm Thron run the character through this encounter, even if possibly stating that they ran from the scene immediately frightened by combat and then have them disappear.

At that point we run with 5 until another shows or forever.

We got this... now bleed Gird. haha we will save you.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Maybe....save me that is you could trip and blow me up or something.


Halfling Barbarian 2 (Titan Mauler) | HP: 21/21 | AC: 18 (FF 15, T 14) [includes +2 dodge vs Medium+] | Fort:+34 Ref: +1, Will: +0, +2 vs Fear | Init: +1 | Per: +5

sorry for the last day or so - I opened chrome/roll20 for my weekly RL game and my laptop got attacked BADLY.....my Kaspersky has been working overtime but the amount of adware I just received is mind-numbing!

as for flaky characters....i've joined more than my share of campaigns as the 'replacement guy' and I see how much work it is for a gm to integrate/plot twist/etc to make it fit. Obviously there are situations that are easier than others ("you find a jail cell with a new PC locked in it") but I can also appreciate a GM not wanting their game to feel like a revolving door, especially when the desired tone is more gritty and dark. "Youre healer is dead, but you see a man on horseback approaching from the west, his shield is a field of white with a red cross emblazoned upon it" is not the tone that was advertised for this game.

As for losing someone already? all will be well, and all manner of things will be well......


Male Hobgoblin Fell Rider 2
Combat:
Long Sword +5 (1d8+3) | Short Bow +5 (1d6) | Whisper's Bite Attack +6 (1d6+6)
skills:
Disable Device +8, Handle Animal +7, Intimidate +10 (+11), Knowledge (nature) +1, Perception +5, Ride +11, Survival +3
Vitals:
HP 21/21 | AC:20, T:13, F:17 | CMD:18, CMB:+5 | Save (F+4, R+3, W-1) | Init:+3 | Perc: +5 |

F%&*'em. Let's continue on.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

I'm here just unconscious afaik


Lurkin'


So...what's the plan team?

Also, nobody has addressed the bandit really since he said the following:

"My name's Trent. If you plan on killin' us, ya might wanna put Walter on out of his misery. Poor sap can hardly even breath!" says the other, which elicits a panicked look from his fellow captive. "And I'll talk, but only if you give me some assurances that I'll live after doing so. I ain't got no loyalty to the rest of this crew, I'm just tryin' to get by out here."


Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield

Sorry I thought we were ignoring him and packing for Olegs. Then moving back to the tree.


HP totals currently, as I have it:

Grautak: 3/11
Whisper: 11/13
Rockne: 11/13
Gird: 6/8

Remaining party members are unharmed. I moved the player flag over to the map with your tokens on it to see the health bars.


Female Aasimar Evangelist Cleric 2 | HP 12/12 {effects: none} | AC 14 Tch 11 FF 13 | F +3, R +1, W +5 | Init +1 | darkvision, perc +4, sen mtv +7
Dailies:
daylight-1/1, sermonic performance-12/12

Oh! I hadn't realized there were others injured! For some reason I had thought we had come through this relatively unscathed (aside from Gird). Apparently not.

Don't forget to update your stat-line so that those of us who may have some minor means of healing (I have one more CLW and I believe Gird has one), will know who needs it at a glance, rather than having to wade through the combat logs.


I am trying to also keep everyone's HP totals updated on Roll20 (where I am lurking atm, by the way).


Halfling Barbarian 2 (Titan Mauler) | HP: 21/21 | AC: 18 (FF 15, T 14) [includes +2 dodge vs Medium+] | Fort:+34 Ref: +1, Will: +0, +2 vs Fear | Init: +1 | Per: +5
Gird Medvyed wrote:

Is Rockne wounded? I think yes but I can't remember, we've both looked over all to find wounds and Rockne in his status bar is at full health?

If Rockne is wounded could Vianella heal him please

yeah, sorry bout that, ive never been that good at maintaining my HP in my status bar. since it changes EVERY post back til the dawn of time I've always found it more reliable to add a "status" to the bottom of combat posts.

I can go either way of course, depending on what the Boss Man wants!

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Grautak healed to max.. booyah...


Male Hobgoblin Fell Rider 2
Combat:
Long Sword +5 (1d8+3) | Short Bow +5 (1d6) | Whisper's Bite Attack +6 (1d6+6)
skills:
Disable Device +8, Handle Animal +7, Intimidate +10 (+11), Knowledge (nature) +1, Perception +5, Ride +11, Survival +3
Vitals:
HP 21/21 | AC:20, T:13, F:17 | CMD:18, CMB:+5 | Save (F+4, R+3, W-1) | Init:+3 | Perc: +5 |

Sweet! Thank you sir!


I am on roll20 for a while if anyone wants to chat. I'll be reading a book until someone mercifully interrupts me.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Next time I'll post long stuff with spoiler tags sorry.


Lurking once again.


First night in a stretch of work. Will get an update placing you at Oleg's up ASAP.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Make sure you check the bounties in the campaign tab all some good reward and flavour.


Male Hobgoblin Fell Rider 2
Combat:
Long Sword +5 (1d8+3) | Short Bow +5 (1d6) | Whisper's Bite Attack +6 (1d6+6)
skills:
Disable Device +8, Handle Animal +7, Intimidate +10 (+11), Knowledge (nature) +1, Perception +5, Ride +11, Survival +3
Vitals:
HP 21/21 | AC:20, T:13, F:17 | CMD:18, CMB:+5 | Save (F+4, R+3, W-1) | Init:+3 | Perc: +5 |

Sorry for the brief and few postings this past week. We had three employees resign and so I have been picking up the slack as well as performing the interviewing process at work. Has made for some very long days.

We have hired one replacement but until I hire a new receptionist, my workload is doubled. After this week I should be back to normal, although I of course, will still post everyday.

On a different note, is it safe to assume Whisper has also been healed? If not Grautak would ask for healing for him.


Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield
Grautak wrote:

Sorry for the brief and few postings this past week. We had three employees resign and so I have been picking up the slack as well as performing the interviewing process at work. Has made for some very long days.

We have hired one replacement but until I hire a new receptionist, my workload is doubled. After this week I should be back to normal, although I of course, will still post everyday.

On a different note, is it safe to assume Whisper has also been healed? If not Grautak would ask for healing for him.

I hate when that happens, people leaving in groups. bah Hope it gets better soon.


Lurking should anyone wish to join me.


Lurking (again) should anyone wish to join me. Got put on call tonight and so far haven't been called in.


You guys are officially to the "Hexploration" portion of the game! I suggest you do the following:

Agree on someone to act as scout/mapmaker. This person will decide on which hexes you guys travel to, and in what order. They should post a series of hexes to go through, so that I can gloss over hexes that have nothing to interact with, and keep the game moving quickly.

For Example:

Scout Character: "We will explore in counter-clockwise rings around Oleg's, starting with the hex with the Trading Post, then move to the NW Hex and begin the circle. At the end of each ring, we will return to Oleg's to resupply."

I would then go one by one and describe each hex you encountered, as well as keep track of the time passed, until you encountered something. Once you have handled that "encounter," I would verify that you wish to resume your current plan, and begin clearing hexes again.

Obviously, that is just an example, and is not even necessarily a good plan. You guys come up with who is going to handle the scouting and we can begin.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Hmm... I'm probably on a bad time in the world to be the map dude, personally i'd say Grautak. But I can give it a go if no one else.


Halfling Barbarian 2 (Titan Mauler) | HP: 21/21 | AC: 18 (FF 15, T 14) [includes +2 dodge vs Medium+] | Fort:+34 Ref: +1, Will: +0, +2 vs Fear | Init: +1 | Per: +5

If we wanted to go after the wedding ring or the next bandit camp, is that hexplore mode too? I'm leaning toward banging out a few more direct "quests" if that's different than the more open ended exploration.


Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield

We had the lead into the rabbit hole as well with the tree, right?


You certainly do have the option to go directly to locations, but that will still require a scout to try to navigate the way.


Female Aasimar Evangelist Cleric 2 | HP 12/12 {effects: none} | AC 14 Tch 11 FF 13 | F +3, R +1, W +5 | Init +1 | darkvision, perc +4, sen mtv +7
Dailies:
daylight-1/1, sermonic performance-12/12

We know about the Old Sycamore SW of the bandit camp (where Svetlana's ring may be), home of mites. We could go there directly (more or less) or just tailor our early explorations of the hex in that vicinity.

We just learned a bit about where the main SL camp may be but I'd rather not go there directly.

What's the rabbit hole?

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

The sycamore is the rabbit hole i assume.


I am on roll20 if anyone wants to chat.


Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield
Vianella Orlovsky wrote:

We know about the Old Sycamore SW of the bandit camp (where Svetlana's ring may be), home of mites. We could go there directly (more or less) or just tailor our early explorations of the hex in that vicinity.

We just learned a bit about where the main SL camp may be but I'd rather not go there directly.

What's the rabbit hole?

Sycamore tree


Male Hobgoblin Fell Rider 2
Combat:
Long Sword +5 (1d8+3) | Short Bow +5 (1d6) | Whisper's Bite Attack +6 (1d6+6)
skills:
Disable Device +8, Handle Animal +7, Intimidate +10 (+11), Knowledge (nature) +1, Perception +5, Ride +11, Survival +3
Vitals:
HP 21/21 | AC:20, T:13, F:17 | CMD:18, CMB:+5 | Save (F+4, R+3, W-1) | Init:+3 | Perc: +5 |

I say we explore in an orderly fashion, methodically. Ultimately our charter requires us to accurately map the area. I figure as we do this, the quest targets will fall in our laps.


Lurking, and in pain, as I wait for my doctor's appointment.

Seeing as you have been nominated for the group scout with no opposition: Grautak, how do you wish to do this?

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