Throne of Bloodstone (Inactive)

Game Master WhtKnt

The mission is simple: descend into the Abyss, steal the wand of Orcus, and bring it to the Seven Heavens for destruction.

Current map

Character Quickbar:
Amarilis Whitewolf HP 275/275; AC 32/23/24; F+24 R+19 W+16 (+2 vs. fear); Init +10
Cathryn Dayshaun HP 220/220; AC 39/20/36 (42/20/39 against evil outsiders); F+34 R+26 W+28 (+2 vs. death); Init +5
Cha'Tima Achak HP xxx/xxx; AC 44/33/28; F+17 R+31 W+26; Init +19
Landsknetch Doppel HP 305/305; AC 37/16/31; F+25 R+17 W+11 (+5 vs. charms/compulsion); Init +11
Valonzo Wescott HP 157/157; AC 38/21/32; F+14 R+16 W+23 (+7 vs. charm/compulsion); Init +6
Warlord of the Seven Armies HP 242/242; AC 30/21/25; F+19 R+25 W+21; Init +8


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Here's a crazy question: May I have a suit of Powered Armor? I'd gladly fork over a good chunk of gold for it.

Dark Archive

@Cestis Artemyr
Gonna have to go with a "no" on this as well. It is an artifact. Technological artifact, yes, but still... Sorry.


Damn, lol, was worth a shot. At this point I have a beefed up mobius suit and power hammer for greatworks, the powered armor would've been a tad overkill, even at our level.


Hmmm, rampage armor should do nicely.

Grand Lodge

dotting...thinking warpriest of Garagos for giggles


19d10 ⇒ (7, 6, 1, 4, 10, 7, 9, 2, 3, 5, 8, 10, 10, 3, 7, 9, 4, 3, 6) = 114 for hps


Maridel, for consideration, an Elven Ranger (archery combat style).

(mostly done, I think.)


Because my character is always wearing a fullplate set of rampage/mobius armor I'll be renaming certain magic items and combining them in a superficial way to have them make sense for the character. It'll be just an aesthetic thing, all of the slots will be legal and such.

That sound reasonable?

Silver Crusade

Even I cannot create Powered Armor. But dont worry MOST of the stuff we can do an simulate such a thing.

HPs: 19d8 ⇒ (3, 5, 1, 2, 7, 3, 6, 4, 1, 3, 4, 1, 3, 6, 7, 6, 7, 7, 3) = 79
HPs Eidolon: 15d10 ⇒ (1, 9, 7, 6, 1, 1, 1, 3, 6, 1, 4, 9, 7, 10, 9) = 75

Silver Crusade

See Ryujin you are not alone I rolled below avg too.


Now I feel better. Share the pain!

The Exchange

Man, I forgot how much pain it is to build a 20th level from scratch... Almost finishing...

Silver Crusade

Heh its not the biggest deal, coversely does your Character have any issues with Constructs or some such because if not There are some devices Ibelieve that can help you and since Im allowed a portion for such (And is likely the only way to get such items) I could do so for them. What is your Stalker focusing on?

The Exchange

Also GM, how do you feel about the Bane weapon? I assume everyone will pick a weapon with this ability...

Silver Crusade

Well you didnt specify your Bane.

RPG Superstar 2012 Top 32

Hmm... This might sound kind of crazy but I'm thinking about applying with a straight class fighter... He'd use UMD for flexibility/utility, and I'm looking at ways to get him a passable Will save. I'm usually all about casters for high level stuff like this but it seems like it might be fun to just make straight forward 2-handed weapon wielding a$$kicker...

10 + 19d10 ⇒ 10 + (8, 9, 8, 3, 2, 3, 4, 1, 1, 2, 8, 6, 6, 9, 7, 8, 9, 10, 9) = 123


hit points: 6 + 9d6 + 2d10 + 8d12 ⇒ 6 + (1, 2, 4, 2, 5, 5, 6, 6, 3) + (7, 8) + (12, 7, 4, 6, 1, 11, 12, 10) = 118

Pretty nice.

Dark Archive

One the bright side with my alchemist I can hand out undead form potions to help bump peoples will saves.
Hit Die: 19d8 ⇒ (2, 4, 3, 3, 1, 6, 2, 6, 5, 6, 6, 4, 4, 8, 4, 6, 8, 1, 6) = 85

Dark Archive

@Cestis Artemyr
Yes, changing aesthetics is fine, so long as everything is legal.

@Amarilis Whitewolf
You can have bane weapons. Yes, even demon bane. Bwahahahahahaha!


My intelligent item familiar (path dabbling) is going to have a 4th level spell usable at will for 56k, do you have any objections to the spell King's Castle? its a pali 4 spell that would let me switch places with an ally every round at a range of 65 feet. Coupled with high initiative, I could close the gap to the BBEG, steal his stuff, then Castle in the fighter so they can full attack on thier initiative. Nothing here illegal, just wondering if there is any objection to using intelligent magic items this way.

Liberty's Edge

Hey Whtknt! Glad to see you running another game!! Would love to submit a character...perhaps a monk, The old Man of the Mountain?? Will work something up and submit soon!

Dark Archive

1 person marked this as a favorite.

@Bobo D
It's perfectly legal. If you don't feel bad about doing it, I won't feel bad about finding a way to counter it. ;P


WhtKnt wrote:

@Bobo D

It's perfectly legal. If you don't feel bad about doing it, I won't feel bad about finding a way to counter it. ;P

I mean, I narrowed it down to this, D-door, and dance of 100 cuts. So really, this one just seemed the most fun to play with. It also helps the party the most, so I think its about as good as its getting for the investment. Plus this way I can have my pet penguin use telepathy to make chess puns and have it make sense :D.


Bobo D wrote:
...this way I can have my pet penguin use telepathy to make chess puns...

i could not approve more haha :)

The Exchange

Well, would like to submit Amarilis Whitewolf for your consideration.

She is a barbarian/furious guardian. She is not an optimized beat stick like most of the barbarians builds. She can deal a pretty good amount of damage, but also has lots of mechanics to protect or compliment her companions.

Not sure were to aim her background, so left it a bit open…

Any critics, thoughts or whatever are appreciated!

DM: If you need, I can provide another version that shows from where all the numbers came from (as skill points, stats, attacks, etc).


Here's my character. I will get his fluff up later:

Combat Stats:

STR 14/20
DEX 14/20
CON 14/20
INT 14
WIS 12
CHA 20/26

HP 242
AC 30 T 21 FF 25
BAB 15
INIT +8
FORT +19
REF +25
WILL +21

Speed 30'/60' fly (good)

Sling: Normal +27/22/17 to hit; 1d6+10 +2d6 holy damage; x2 crit
Bane +29/24/19 to hit; 3d6+12 +2d6 holy damage; x2 crit
Inspire Courage +32/27/22 to hit; 1d6+15 +2d6 holy damage +1d6 sonic; x2 crit
Inspire Courage + Bane +34/29/24 to hit; 3d6+17 +2d6 holy damage +1d6 sonic; x2 crit

Skills:

Escape Artist r20 +31
Knowledge (All) r0 +20
Linguistics r20 +28
Perception r20 +27
Perform (Act, Dance, Oratory, Percussion, Sing) r20 +34
Spellcraft r20 +28
UMD r20 +34

Acrobatics r0 +34
Bluff r0 +34
Diplomacy r0 +34
Disguise r0+34
Fly r0 +34
Handle Animal r0 +34
Intimidate r0 +34
Sense Motive r0 +34

All other untrained skills 7+attribute bonus

Feats:

Discordant Voice, Fast Learner, Improved Improvisation, Improvisation, Improved Precise Shot, Lingering Performance, Point Blank Shot, Precise Shot, Rapid Reload (Sling), Sling Flail, Weapon focus (Sling)

Class Features:

Bardic Knowledge +11, Bardic Performance (50 rounds/day; Countersong, Deadly Performance, Dirge of Doom, Distraction, Fascinate, Frightening Tune, Inspire Competence +6, Inspire Courage +5, Inspire Greatness, Inspire Heroics, Mass Suggestion, Soothing Performance, Suggestion), Jack of All Trades, Loremaster 3/day, Versatile Performance (act, dance, oratory, percussion, sing), Well-Versed

Spells:

Spells/day: -/7/7/7/7/6/6; DC 18 + Spell Level

0: Detect Magic, Know Direction, Message, Prestidigitation, Read Magic, Summon Instrument

1: Command, Cure Light Wounds, Detect Secret Doors, Featherstep, Liberating Command, Saving Finale, Solid Note

2: Blistering Invictive, Cure Moderate Wounds, Gallant Inspiration, Heroism, Tactical Acumen, Versatile Weapon

3: Cure Serious Wounds, Good Hope, Haste, Purging Finale, Reviving Finale, See Invisible

4: Cure Critical Wounds, Dimension Door, Echolocation, Freedom of Movement, Heroic Finale, Wall of Sound

5: Mass Cure Light Wounds, Resonating Word, Shadowbard, Song of Discord, stunning Finale

6: Getaway, Irresistible Dance, Mass Cure Moderate Wounds, Sonic Form, Sympathetic Vibration

Gear:

Permanent: +5 Cloak of Resistance, +5 Deathless, Determination, Mithral Shirt of Improved Fire Resistance, +5 Holy, Bane (Evil Outsider), Bane (Undead), Seeking Sling, +5 Ring of Protection, +6 Belt of Physical Perfection, +6 Headband of Aerial Agility (Charisma), Jingasa of the Fortunate Soldier, Luckstone, Necklace of Adaptation, Pale Green Prism Ioun Stone, Truesight Goggles

Consumables: First Aid Gloves, Scroll of Raise Dead, Wand of Cure Moderate Wounds, Wand of Lesser Restoration

2175 gp

Mythic:

Path: Marshal

Marshal's Order: Decisive Strike

Path Ability: Inspired Defense

Feat: Mythic Spell Lore

Mythic Spell: Mythic Heroism

That's right, I use a sling. PHEAR ME!

Silver Crusade

Did you enchant both sides of the weapon Amarilis?


Maridel TangleBriar wrote:
Bobo D wrote:
...this way I can have my pet penguin use telepathy to make chess puns...
i could not approve more haha :)

Now all we need is a name for this penguin. My initial instict would be Kowalski (of Madagascar fame), but Fischer is just too perfect on too many levels. "Castle, kingside." Fischer castles "I believe the term is zugzwang" rings a mocking voice in your head, "Mate in three."


nate lange wrote:

Hmm... This might sound kind of crazy but I'm thinking about applying with a straight class fighter... He'd use UMD for flexibility/utility, and I'm looking at ways to get him a passable Will save. I'm usually all about casters for high level stuff like this but it seems like it might be fun to just make straight forward 2-handed weapon wielding a$$kicker...

10+19d10

Hey, you might want to think about using the Familiar bond feat to get a flanking buddy, then give it the Mauler-familiar-archetype archetype and lots of teamwork feats to turn the two of you into aa scary pair of murderhobos :)

Take the imp familiar feat to make it an inevitable arbiter (so it is unkillable, has hands and can use umd).

If you want to be mentally durable, check out the Unbreakable fighter and be immune to mind effects.
Or two handed fighter with Mythic vital strike to do insane damage :)

Next up I should really compile all of the rules on polymorphing into an elemental to make sure I am doing it right :)

Silver Crusade

I was actually planning on using Mythic Vital strike but I have been waffling on rather to get that or have better versatility with the Companion. Since the difference between 15d6+13 isnt much difference that 15d6+39 on my case.

The Exchange

Endoralis wrote:
Did you enchant both sides of the weapon Amarilis?

Yep! It cost me lot of gold but yes!

Silver Crusade

Well he did say we can craft up to double. So it only cost the amount for one! Woot! I really Like Amarilis she seems my sort of gal... will intimidate the character Im making though.

The Exchange

Endoralis wrote:
Well he did say we can craft up to double. So it only cost the amount for one! Woot! I really Like Amarilis she seems my sort of gal... will intimidate the character Im making though.

LOL, Actually she will just talk nicely! She could be the first Barbarian in history that has diplomacy instead of intimidate! She is quite a lady ;)


I have neither diplomacy nor intimidate.

The Exchange

I was really in doubt about skills... I had never heard of this adventure before, so have no idea of what will be used!


Same thing as always, really. UMD, Perception, Acrobatics the various knowledges. At this level most skills only need a few ranks if you want to hit the maximum DCs.

Silver Crusade

Amarilis Whitewolf wrote:
Endoralis wrote:
Well he did say we can craft up to double. So it only cost the amount for one! Woot! I really Like Amarilis she seems my sort of gal... will intimidate the character Im making though.
LOL, Actually she will just talk nicely! She could be the first Barbarian in history that has diplomacy instead of intimidate! She is quite a lady ;)

Haha I meant in comparison, he has no such muscle mass. A good shot and inventor but not much else. Has some good skills between him and Eidolon.


I waffled between taking Diplomacy or not with only 10 Cha and decided against it. I have the usual skills you'd expect from a Wis based character, plus Heal (Steel Serpent Maneuvers), Stealth, that sort of thing. A smattering in more situational skills (Kn. History, Geography, Linguistics, Survival).


Endoralis wrote:
I was actually planning on using Mythic Vital strike but I have been waffling on rather to get that or have better versatility with the Companion. Since the difference between 15d6+13 isnt much difference that 15d6+39 on my case.

Wait, you have 15d6 base damage for an attack but only +13 flat damage after that? How?

Even if you one handed a weapon, power attack would give you +12 damage right there.
If it was a bomb then only the first 1d6 would get multiplied by vital strike.
If it was sneak attack or something like that then none of it would get multiplied.
I guess if it was some sort of uber gun with no dex to damage then maybe those numbers make sense, still, you could use Devistating strike for an additional +6 (which would get multiplied by mythic vital).

I guess I am just not understanding it very well :)
Also, Mythic vital Strike is just retardedly op. I would make a motion to the GM to just ban that one outright, just because it is way to strong :)

Silver Crusade

One, Mythic Vital strike is in no way OP if anything the caster options/Mythic Power Attack is.

Two, Ranged character why would I have power attack. And yes its an Ubergun so as I said it doesnt make much a difference,. I can adjust the damage up or down but in general it will be 15d6+13. +5 Weapon +8 Deadly Aim.


Do you know how Mythic Vital Strike works?

It very much should be banned in any situation.


Johnnycat93 wrote:

Do you know how Mythic Vital Strike works?

It very much should be banned in any situation.

MVT as written is broken, but the 'real' version is fine. It's basically a type of pounce, nothing major.


The Dragon wrote:
Johnnycat93 wrote:

Do you know how Mythic Vital Strike works?

It very much should be banned in any situation.

MVT as written is broken, but the 'real' version is fine. It's basically a type of pounce, nothing major.

Agreed.

Either solution works as long as RAW MVS is not allowed to run rampant.

Silver Crusade

I know How it works. Its basically one attack Pounce. Has all the bonuses and weaknesses of being just one attack. Its actually less bad than a pounce because they way crits work in the game. The only time its Better than a regular round of attacks is if you cannot get to the target for some reason or restricted to standard actions, as even at Tier 2 you could just do the Full attack and the Vital strike.


As written it's ridiculous (it multiples damage by number of dice rolled. EX 2d6+1 with Vital Strike turns into 4d6+4).

But nobody in their right mind uses that interpretation. It turns 2d6+1 into 4d6+2.


Not...quite.

RAW mythic vital strike multiplies your bonuses by the number of dice you roll, not the number of attacks you're giving up.

So, taking my character as an example (no power attack, rage, none of that, just STR 30 and a +5 Impact Greatsword).

Swings for 3d6+15.

Say I use Greater Vital Strike and that jumps up to 12d6+15.

Activate Mythic Vital Strike and my damage suddenly jumps up to an absolutely disgusting [b]12d6+180[/dice] compare to my normal full attack for 12d6+45 if all attacks hit.

And those numbers get even more ridiculous the higher your damage dice.

This would be ridiculous, and thus the interpretation that Rynjin suggests is the popular solution.

Silver Crusade

Well the rules assume a basic understanding of English and previous rules. All 3 Vital Feats tell you the amount of dice you roll, thus the feat simply goes off of that. Its less of an interpretation and more Basic paizo feat creation. Vital says Twice, Improved says Three Times, Greater says Four. RAW it would follow that line of thinking though If the feat had no previous line of thinking then the way you describe it above would be what is used. You would have to find a way to get as many dice as possible.


Crunch complete, background to come


paladin hp: 19d10 ⇒ (9, 8, 8, 10, 2, 7, 2, 2, 2, 9, 3, 4, 4, 2, 8, 3, 9, 8, 1) = 101

RPG Superstar 2012 Top 32

I wasn't planning on taking mythic vital strike. I was planning on going 2-handed fighter for crazy damage and then use my mythic path and feat for survivability/mental toughness.

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