Sorcerer

Valonzo Wescott's page

32 posts. Alias of Reckless.


Race

Senses Perception +13;arcane sight 120', blindsight 60'; see invisibility; DR 5/-; SR 30;immune: criticals, flanking, sneak attack; contingency (time stop, reduced to 1/2 HP or less)

About Valonzo Wescott

Valonzo Wescott

Crunch:
Male human sorcerer 20/Archmage 1
LN Medium humanoid (human)
Init +6; Senses Perception +13;arcane sight 120', blindsight 60'; see invisibility

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Defense
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AC 38, touch 21, flat-footed 32 (+8 armor,+4 shield, +5 deflection, +6 Dex, +5 natural)

hp 157 (20d6+89)

Fort +14,
Ref +16,
Will +23 (+7 vs. charm and compulsion)

Defensive Abilities alien resistance, contingency (time stop, reduced to 1/2 HP or less), hard to kill, immune flanking. tenacious transmutation, unusual anatomy (immune: criticals, sneak attack) DR 5/-; SR 30

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Offense
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Speed 30 ft.

Melee +1 axiomatic adamantine morningstar +16/+11 (1d8+6 plus 2d6 vs. chaotic)

Ranged +1 chaotic outsider-bane heavy crossbow +17 (1d10+1/19-20 plus 2d6 vs. Chaotic Outsider)

Special Attacks long limbs (15 ft.), mythic power (5/day, surge +1d6)

Bloodline Spell-Like Abilities (CL 20th ; concentration +34)
. . 15/day—acidic ray (1d6+10 acid)

Sorcerer Spells Known (CL 21st (20 Class, 1 Ioun Stone); concentration +35)
Caster Level: +4 Caster Level Checks (Otherworldly Kimono), +4 Caster Level to overcome resistance (Feats), +1 Caster Level on Transmutation Spells(Trait), +1 Caster Level Polymorph Spells (Shapeshifting Mastery)\

. . 9th (7/day)—prismatic sphere, shapechange, time stop, wish
. . 8th (8/day)—greater bestow curse (DC 30), heart of the mammoth, iron body, mind blank, polar ray, polymorph any object (DC 32), prismatic wall
. . 7th (8/day)—mass fly[APG] (DC 31), limited wish, mass planar adaptation[APG] (DC 31), plane shift (DC 29), resonating word[UM] (DC 31), greater teleport
. . 6th (8/day)—contingency, greater dispel magic, greater heroism, permanent image (DC 28), true seeing, veil (DC 28)
. . 5th (8/day)—baleful polymorph (DC 29), break enchantment, fabricate, feeblemind (DC 27), permanency, telekinesis, wall of force
. . 4th (9/day)—black tentacles, dimensional anchor, greater invisibility, scorching ash form[ARG], solid fog, stoneskin, telekinetic maneuver[OA]
. . 3rd (9/day)—arcane sight, clairaudience/clairvoyance, excruciating deformation[UM] (DC 27), haste, slow (DC 27), strangling hair[UM], tongues
. . 2nd (9/day)—cat's grace, darkvision, disfiguring touch[UM] (DC 26), locate object, make whole, mirror image, communal protection from chaos[UC], see invisibility
. . 1st (9/day)—ant haul[APG] (DC 25), enlarge person (DC 25), gravity bow[APG], ray of enfeeblement (DC 23), shield, strong wings[ARG], sure casting, touch of gracelessness[APG] (DC 25)
. . 0 (at will)—acid splash, arcane mark, detect magic, disrupt undead, drench[UM] (DC 22), ghost sound (DC 22), mage hand, mending, message, open/close (DC 24), read magic, scrivener's chant

. . Bloodline Aberrant

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Statistics
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Str 20 (12 base, 2 inherent, 6 enhancement)
Dex 22 (13 base, 3 inherent, 6 enhancement)
Con 18 (12 base, 6 enhancement)
Int 22 (13 base, 3 inherent, 6 enhancement)
Wis 20 (12 base, 2 inherent, 6 enhancement)
Cha 34 (17 base, 2 race, 5 levels, 4 inherent, 6 enhancement)

Base Atk +10; CMB +15; CMD 36

Feats Arcane Strike, Combat Casting, Craft Wondrous Item, Eschew Materials, Greater Spell Focus (transmutation), Greater Spell Penetration, Iron Will, Maximize Spell, Mythic Paragon[M], Power Attack, Quicken Spell, Silent Spell, Spell Focus (transmutation), Spell Penetration, Still Spell, Tenacious Transmutation[APG]

Traits irrepressible, transmuter of korada

Skills
Acrobatics +26, (20 Rank 6 Stat 0 Class)
Appraise +10, (1 Rank 7 Stat 3 Class)
Bluff +35, (20 Rank 12 Stat 3 Class)
Craft (armor) +10, (1 Rank 7 Stat 3 Class)
Craft (bows) +10, (1 Rank 7 Stat 3 Class)
Craft (cloth) +10, (1 Rank 7 Stat 3 Class)
Craft (weapons) +10, (1 Rank 7 Stat 3 Class)
Diplomacy +17, (5 Rank 12 Stat 0 Class)
Disguise +13, (1 Rank 12 Stat 0 Class)
Fly +29, (20 Rank 6 Stat 3 Class)
Intimidate +16, (1 Rank 12 Stat 3 Class)
Knowledge (arcana) +19, (10 Rank 6 Stat 3 Class)
Knowledge (dungeoneering) +19, (10 Rank 6 Stat 3 Class)
Knowledge (planes) +11, (5 Rank 6 Stat 0 Class)
Perception +13, (12 Rank 6 Stat 0 Class -4 Item); +4 vision-based-Item
Sense Motive +15, (10 Rank 5 Stat 0 Class)
Spellcraft +34, (20 Rank 6 Stat 3 Class 5 Competence=Item)
Stealth +7, (1 Rank 6 Stat 0 Class)
Swim +25, (20 Rank 5 Stat 0 Class)
Use Magic Device +35, (20 Rank 12 Stat 3 Class)

Languages Abyssal, Aklo, Celestial, Common, Infernal, Tongues, Read Magic

SQ aberrant form, bloodline arcana (+50% duration on polymorphs), wild arcana

Combat Gear otherworldly kimono[UE], acid (3), acid crossbow bolt (20), alchemist's fire (3), fire crossbow bolt (20), tanglefoot bag, thunderstone; Other Gear +1 axiomatic adamantine morningstar, +1 chaotic outsider-bane heavy crossbow, crossbow bolts (20), sepia ellipsoid ioun stone, amulet of natural armor +5, belt of physical perfection +6, bracers of armor +8, cloak of displacement, minor, efficient quiver, eversmoking bottle, fog-cutting lenses, gloves of elvenkind[ARG], handy haversack, headband of mental superiority +6, ring of freedom of movement, ring of protection +5, tunic of careful casting[UE], vudran ashak helmet, bandolier[UE], diamond dust (worth 1500 gp), diamonds (worth 1,500 gp ea) (2), jade circlet (spell focus, shapechange) (worth 1,500 gp), statuette (contingency focus), 1369 gp, 8 sp, 3 cp
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Permanency (22500gp)
Arcane sight 7,500 gp
Read magic 2,500 gp
See invisibility 5,000 gp
Tongues 11th 7,500 gp

Wish (350,000gp)
+2 Str
+3 Dex
+3 Int
+2 Wis
+4 Cha

Backstory:

Valonzo was born with roiling, chaotic strangeness inside him. His mother sensed it and abandoned him to the Wescott Orphanage. The other orphans sensed it and none but Charniel would befriend him. The citizens of Trail's End sensed it, and ran him out at the age of twelve.

By the age of thirteen, the strangeness in his blood had spilled out into the open. Valonzo could no longer contain it, but he was determined to control it. Thus began the rise of Valonzo Wescott, Sorcerer.

Now, less than ten years later, Valonzo is one of the most powerful humans in the Realms. He has mastered his aberrant blood, and ascended to the heights of arcane power. Alongside his companions, he fights to protect the Realms from internal and external threats alike.

Appearance and personality:

Alonzo is a man who continuously rebels against his own chaotic nature, demanding that his power serves his needs. His forced regimens are almost neurotic in nature, yet he understands that the life of an adventurer is rarely one of constancy, and although he performs these centering rituals throughout the day, he allows flexibility of timing. Still, it is not uncommon to see him tracing arcane gestures with his hand (or claws/paws/what-have-you) or hear him muttering a mantra. These actions and their purpose are well known to his companions, but still serve to unnerve the common folk.

Alonzo prefers to spend the majority of time in various draconic forms through nearly continuous use of shapechange spells, but his natural form is that of an average height, far too slender male with dark hair and blue eyes that glow with arcane might. He dresses in blues,reds, and golds, and carries an adamantine morningstar and a heavy crossbow.

Favored Form 1
Favored Form 2