3: Cure Serious Wounds, Good Hope, Haste, Purging Finale, Reviving Finale, See Invisible
4: Cure Critical Wounds, Dimension Door, Echolocation, Freedom of Movement, Heroic Finale, Wall of Sound
5: Mass Cure Light Wounds, Resonating Word, Shadowbard, Song of Discord, stunning Finale
6: Getaway, Irresistible Dance, Mass Cure Moderate Wounds, Sonic Form, Sympathetic Vibration
Gear:
Permanent: +5 Cloak of Resistance, +5 Deathless, Determination, Mithral Shirt of Improved Fire Resistance, +5 Holy, Bane (Evil Outsider), Bane (Undead), Seeking Sling, +5 Ring of Protection, +6 Belt of Physical Perfection, +6 Headband of Aerial Agility (Charisma), Jingasa of the Fortunate Soldier, Luckstone, Necklace of Adaptation, Pale Green Prism Ioun Stone, Truesight Goggles
Consumables: First Aid Gloves, Scroll of Raise Dead, Wand of Cure Moderate Wounds, Wand of Lesser Restoration
2175 gp
Mythic:
Path: Marshal
Mythic Power: 5
Surge: 1d6
Marshal's Order: Decisive Strike (As a swift action, you can expend one use of mythic power to give one ally within 30 feet the ability to immediately make a single melee or ranged attack on your turn. Add your tier as a bonus on the attack roll. The damage dealt by this attack bypasses all damage reduction. This attack doesn't count toward the ally's actions on its turn.)
Path Ability: Inspired Defense (Whenever you use bardic performance to inspire courage, the competence bonus against charm and fear effects instead applies to all saving throws. If you expend one use of mythic power when you start a bardic performance to inspire courage, you add your tier to this bonus.)
Feat: Mythic Spell Lore
Mythic Spell: Mythic Heroism
Background:
The man who would come to be known as Warlord of The Seven Armies began life as a shepard, raised by shepards, and descended from a long line of shepards. All of that changed, however, when an army of murderers sworn to the service of Cyric moved through his lands, ravaging the people and sacrificing those who they captured to their insane god. Finding himself one of the few survivors of his small town, banded together the survivors and set out to rescue those captured by the Cyricists. While he had always had a mind for tactics, Rowan put his year of militia training to good use, preparing ambushes for the patrols around the camp and whittling down their forces, before using a distraction to sneak in and free the captured people, arming them with the weapons of the cultists.
Realizing that he had a gift for leading people in battle, applied at several different military academies, trying to put his ability to use. As he was a shepard, none of the academies were willing to take him seriously. With no other options, Rowan hit the road as an adventurer, eventually helping to found the Seven Armies adventuring company, which throughout it's storied existence, was always composed of exactly seven members, and always had Rowan as it's warlord (a title that he was given by his fellow members after the battle of raining limbs). What made the Seven Armies different is that they specialized in taking on "impossible" or "suicidal" missions, but always chose to move on, regardless of the offers that they received to stay and join the side that they helped. This went on until a particularly intelligent and ruthless orc warlord decided that their refusal was an insult and ordered them captured/killed. While they made the cost of their capture astronomical, in the end they were whittled down until only Rowan was left. Enslaved for several years, Rowan eventually guided the warlord into being overly aggressive, which led to his downfall. Finally freed, Rowan decided to retire. Opening a bar for adventurers in Baldur's gate, which had been open less than a year when a massive outpouring of undead from an abandoned manor resulted in most of his clientele disappearing from the city, which resulted in him having to close his bar. That left him retired with too much time on his hands, so he started teaching young adventurers the trade, including such things as teamwork and learning how to work with their group strengths and weaknesses. When the invitation comes, Rowan is ready, having had the itch to relive his glory days rekindled.
Appearance::
Dark haired and skinny, Rowan looks more like a scribe than a master tactician. He wears wire-rim glasses and seemingly perpetual smirk. He is of average height, and has a mix of features that makes it hard to tell what nationality he is descended from.