Many legends exist among the ranks of demon hunters and crusaders. Heroes of untold purity and faith, striking against their foes with unbridled fury. But there were others; among them is the tale of the Landsknetch. A figure that has been noted in a myriad of major expeditions to the abyss and other such planes, each of which ended in tragedy. It was believed to be the spirit of fallen warriors returned to once again seek revenge against the Dark Lords. Whatever the truth, its appearance is considered an ill omen in conjunction with those of the Abyssal plane.
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Some say that the Landsknetch is merely another clan tradition in the vein of demon hunters; some foolhardy lineage that insists on standing against the Abyss wherever it may appear. Others say it is an amalgamation of those warriors who fell before the Demons, cursed to continue fighting even in death. The divide comes from one simple fact: whenever the influence of the Abyss spreads, the Landsknetch would soon follow. Undoubtedly the creature would eventually fall, only to return once the cycle had begun again. To confound one further: the Landsknetch in every way appears to be mortal. It eats, it sleeps, it bleeds, and it dies. Regardless of it's exact identity, none can deny that the Landsknetch is a fearsome warrior. It fights by means of sheer tenacity, wearing down its opponents with mighty blows while weathering any retaliation with seemingly endless vigor.
The latest warrior to take the role of the Landsknetch calls himself Doppel. In true form he has made his stand against Demonkind on stubbornness alone, battling brutish monsters and ever worsening weather with unflinching resolve. Despite his heavy armor he is almost unnaturally fast, often overwhelming the unwary before they have a chance to collect themselves. Others are left terrified at the mere sight of the Landsknetch's mighty blows, which Doppel uses in conjunction with his own large frame and unsettling exterior to gain the edge in a skirmish.
Landsknetch Doppel shares the appearance of those that came before him: a suit of tarnished full plate paired with an ornate mask that obscure his features completely. For a weapon he carries only a well-used Zweihander, relying on the gross size of the blade to further devastate his enemies. Beyond that he has little in the way of personal possessions: a handful of arcane trinkets, well-traveled boots and clothes, etc. The only other thing of note is the small bead he carries with him that can be used to create a pleasant bonfire in nearly any environment. Strangely, it would seem that Doppel finds some comfort in resting near the fire, often becoming totally engrossed in the dancing flames.