Maridel Tanglebriar
NG Elf Ranger 3 (TangleBriar Demonslayer, Trapper)
Size: Medium
Init +6 [4 DEX + 2 Racial]
Perception: +8
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Defense
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AC 18,
Touch 14,
Flat-Foot 14 (+4 Dex, +4 Armor)
hp 10+2d10
Fort: +3,
Ref: +7,
Will: +3 (+5 vs Enchantment)
NOTE:+1 on Saves vs Effects from Evil Outsiders (Favored Enemy Bonus)
Immune: Magic Sleep
Alternate Racial Traits:
Fleet Footed (Run feat & +2 to initiative)
Light Against Darkness (+1 to attack rolls vs Demons)
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Offense
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Speed: 30 ft
Melee:
Masterwork Cold Iron Longsword
+6 1d8+2/19-20x2
[+2 STR +3 BAB +1 Enh]
Ranged:
Masterwork Comp Longbow
+8 1d8+2/x3 or +6/+6 1d8+2/x3
[+4 DEX +3 BAB +1 Enh]
NOTES:
+1 to Ranged Attack & Damage w/in 30' (Point Blank Shot)
+2 to Attack & Damage vs Evil Outsiders (Favored Enemy)
+1 to Attack vs Demons (Light against Darkness Racial Trait)
+2 to Damage vs Demons (Demon Slayer Trait)
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Statistics
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STR 14 DEX 18 CON 10 INT 12 WIS 14 CHA 8
BAB:+3 CMB:+5 CMD:19
Traits:
1-Demon Slayer [regional] (+2 trait bonus on weapon damage against demons, evil fey, and plants and animals corrupted by evil)
2-Campaign: Chance Encounter
Languages: Common, Elven, Celestial
Feats:
Point Blank Shot, Run, Precise Shot, Rapid Shot
Skills: 7 per level x 3 levels = 21 ranks
+8 Kn Planes (3 ranks + 1 INT + 3 class + 1 Demonologist)
+7 Kn Nature (3 ranks + 1 INT + 3 class)
+13 Disable Device (3 ranks + 4 DEX + 3 class + 1 Trapfinding + 2 Masterwork Tools)
+8 Perception (3 ranks + 2 WIS + 3 class)
+10 Stealth (3 ranks + 4 DEX + 3 class)
+10 Survival (3 ranks + 4 DEX + 3 class)
+12 Survival:Get Along in the Wild (3 ranks + 4 DEX + 3 class + 2 circumstance[kit])
+6 Climb (1 rank + 2 STR + 3 class)
+6 Swim (1 rank + 2 STR + 3 class)
+5 Acrobatics (1 rank + 4 DEX + 0 class)
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Special Abilities:
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Favored Enemy, Combat Style - Archery, Favored Terrain (Forests), Wild Empathy
Mythic:
n/a
Favored Enemies: (bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival Skill checks, and Attack/Damage rolls)
Evil Outsiders: +2
Favored Terrains:(bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks)
Forests: +2
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Ranger Traps
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n/a
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Gear
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Masterwork Thieves Tools 100 gp, 3 lb
Masterwork Composite (+2) Longbow 600 gp, 3 lb
Durable, Cold Iron Arrows x20 2 gp each, 3 lb total
Standard Arrows x60 3 gp total, 9 lb total
Mithril Shirt (+4/+6/-0) 1100 gp, 10 lb
Masterwork Cold Iron Longsword 330 gp, 4 lb
Masterwork Buckler 155 gp, 5 lb
Masterwork Survival Kit 50 gp, 4 lb
Potion of CLW 50 gp, 0 lb
Potion of CLW 50 gp, 0 lb
Oil of Bless Weapon 50 gp, 0 lb
Bear Trap 2 gp, 10 lb
Masterwork Backpack 50 gp, 4 lb
Bedroll/Blanket 1 gp, 8 lb
Ioun Torch 75 gp, 0 lb
Potion of Protection from Evil 50 gp, 0 lb
Traveler's Anytool 250 gp, 2 lb
Cash on Hand:
44 gp
Carried: 65 lb
Light: 66 lb
Med: 133
Heavy:200