Throne of Bloodstone (Inactive)

Game Master WhtKnt

The mission is simple: descend into the Abyss, steal the wand of Orcus, and bring it to the Seven Heavens for destruction.

Current map

Character Quickbar:
Amarilis Whitewolf HP 275/275; AC 32/23/24; F+24 R+19 W+16 (+2 vs. fear); Init +10
Cathryn Dayshaun HP 220/220; AC 39/20/36 (42/20/39 against evil outsiders); F+34 R+26 W+28 (+2 vs. death); Init +5
Cha'Tima Achak HP xxx/xxx; AC 44/33/28; F+17 R+31 W+26; Init +19
Landsknetch Doppel HP 305/305; AC 37/16/31; F+25 R+17 W+11 (+5 vs. charms/compulsion); Init +11
Valonzo Wescott HP 157/157; AC 38/21/32; F+14 R+16 W+23 (+7 vs. charm/compulsion); Init +6
Warlord of the Seven Armies HP 242/242; AC 30/21/25; F+19 R+25 W+21; Init +8


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So is this just dead? I held off posting for someone, ANYONE to post because I was tired of being the only "pusher" but I'm surprised nobody so much as questioned the lack of posts either.


Fire Resistance 20, Negative Energy Resistance 10, 25% chance to negate a negative level, Continuous True Seeing, +4 to save vs. sonic effects.

I think we were all waiting on the GM to post something.

Dark Archive

Maps: Car. Crown || Skull & Shackles

I think this one is dead. I was giving the PCs a chance to respond about the rungs, but if you wish to carry on, I will post on the morrow.


I'd love to continue, but I'm not sure if anyone else does.


I would like to continue as well. I think we were bypassing the rungs thanks to flying.


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

To be honest I'm not really enjoying this game, since it seems we are too powerful for this adventure... we have been breezing through all the encounters. Another problem is that since we started so high, I'm not really 'feeling' Amarilis. If you wish to continue, I'll follow along but my vote would be to end this game.

Dark Archive

Maps: Car. Crown || Skull & Shackles

as you pass the base of the shaft, you feel a wave of magic wash over you.

Dispel magic (30th level): 1d20 + 30 ⇒ (9) + 30 = 39

Let me know if this is sufficient to dispel your flight, please, those of you using magic to fly. You are 200 feet from the cavern floor below.


Female Aasimar (Angel Blooded) Paladin | Marshal/Hierophant | Perception +21 (Darkvison 60) | Anchoring Aura: DC 30 Will Save at 20 Feet
Current Buffs:
Golden General's Attitude (+5), M Heroism (+4), Mass Fly, Death Ward
Defense:
SR 26 | DR 10/Evil and 2/- (vs. Evil Outsiders) | Resistance 15 vs Effects that Deal Damage to Good Creatures | Immune: Fear, Disease, Compulsion | 20% Miss Chance | 50% Negate Crit | Freedom of Movement | Evasion

Still here,sorry been busy past couple of days. I'm still in it if others are.

I'm still using the Flight from our no longer present Sorcerer. I would assume that it is good enough, even with his cranked up Caster Level.
Slow Fall Time: 1d6 ⇒ 3
Cathryn gives a start in surprise looking at the Warlord in question, before casting Angelic Aspect on herself, sprouting wings that allow her to fly naturally before she plummets.
Assuming nothing stops that from happening. Duration of 19 Minutes.

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