If you're dead-set on this madness, you'll need someone to keep you moderately safe-ish, at least.
I'm making a wizard.
How would a Magaambyan Arcanist be adapted to the Forgotten Realms? Fluffwise, they're from an academy of wizards dedicated to Good & with a druid-ly bent.
They seem very like the wizards of Middle Earth, with respects to style and outlook.
Edit: While I have your attention, what's the cost for copying a spell off of someone's spellbook? Are we using the standard fee of 50% the cost to scribe it?
|Toodles or summat|
Dungeonland/Land of the Magic MirrorCastle Greyhawk with the silly levels
When I ran Castle Greyhawk, it was run as a comedy campaign with silly characters that fit the style of the adventure. Instead of dying at 0 hit points, I used a variant of the Toon "falling down" rules. Characters who reached negative hp were out of combat for one round per negative hit point. After that, they were instantly revived at full health and completely rested.
We had characters like Jeannie (from I Dream of Jeannie), Samantha (from Bewitched), and Groo (from Groo the Wanderer). It was a great beer 'n pretzels campaign.
It was run as a 2nd edition adventure.
Yes, I will permit the Godhunter mythic path.
Yes, you can have the cloak, though I think you've already solved your problem.
No, hit points should be rolled normally.
Yes, you may use the Deadly Agility feat.
You are assumed to know one another before the descent. The assumption is that you have adventured together for some time.
No psionics. I had to draw the line somewhere and that's it. Occult Adventures is permitted, however.
Yes, 50% of cost to scribe from another's spellbook.
Someone asked about technology (can't find the post, now). Yes, it is permitted.
I'm thinking about going with a Dwarven Golith Druid. Ideally I'd like to VMC him with Barbarian and go with the Rage Subdomain. He would obviously be a melee orientated Druid, stay Wildshaped as a troll and berserk on things (in true troll fashion). Mythic wise I'll probably make him a Champion/Hierophant.
Is Varient Multiclassing allowed?
Also, anyone know which Forgotten Realm deities are common to Druids? I'm currently playing in an online Living City rehash (Pathfinder style) but I'm not very familiar with the setting outside of that.
I think that the equvalent of about a +20 to my cmb to steal is worth more to me than the dex to dmg, the debuffs, and the skill unlocks, despire how fun those are. Also the free feats really open up options for additional utility. Rest assured, while he may not have the DPR, he will be hillariously effective at what he does best (stealing things).
So wait, we're using Automatic Bonuses?
Not a fan. I wanted a chance to actually use Magic Weapon Special Abilities and had my bow loaded down with Ghost Touch and stuff in addition to being +5. You have to, at ANY level with ABP eat into your enhancement for those. It sucks.
Edit: Well apparently it's possible, but you need to spend all 5 "Legendary Gifts" on it at 20th, which is still bad.
Either way everyone ends up with much less wealth AND lower bonuses than just having straight cash.
I don't think so, less I missed a post, the WBL in the initial post was for a non-automatic bonus progression. I like automatic bonus in theory but it really drives me nuts on a bunch of character types, like in this case I plan on going natural attacks, which get weird with automatic bonus progression.
Druid HP: 19d8 ⇒ (4, 5, 3, 4, 8, 4, 6, 2, 8, 5, 5, 7, 5, 7, 3, 2, 2, 8, 2) = 90
HP: 19d8 ⇒ (4, 8, 3, 2, 1, 2, 2, 6, 1, 8, 2, 5, 1, 3, 8, 8, 1, 4, 3) = 72
...This is why I always let my players take the average. Good thing I don't need to get in melee I guess.
Also, did the GM chime in on Endoralis' earlier post? I put Undead and Demon Bane on my bow, but if this is meant to be a spontaneous trip or something I can change it to Holy or whatever.
|nate lange RPG Superstar 2012 Top 32|
Dotting for interest....
My head is spinning with all the possibilities, but I'll try to settle on something quickly.
If you do allow variant multiclassing I might look at some kind of fighter with VMC magus (maybe like a lore warden with that student of war PrC). I didn't see anyone else proposing a fighter yet...
Gonna go with "no" on VMC. Reasoning is that I have little experience with it, and while it's simple enough, I'm not sure how it would affect things in the big picture.
No, we are not using Automatic Bonuses. Yes, you can combine at +50%, so long as it doesn't get stupid insane.
An Unchained Rogue can still use the Filcher archetype. You really are better off using it over the vanilla one.
Was not aware of the interaction of unchained and archetypes, as I seem to recall reading somewhere that unchained classes straight up cant take them, but apparently I stand corrected.
Wow. A chance to play at 20th level. This is not an every day thing. I am very interested. I want to play a wizard BUT that is a lot of work to build that class well. And a demon hunting Paladin is very thematic for sure, so maybe that. Let me play with some concepts and I'll see what I can come up with. Do we have a character due date?
Just thinking about the mission - I think if we actually see Orcus we have done it wrong. :)
Edward Sobel wrote:Was that aimed at anyone in particular?
another key thing to consider is party cohesion.
If you are building a character that can do it all and like to flaunt that. I for one would grow bored and probably loose interest.
(been in far to many games like that in the past.)
no it wasn't.
just some past experiences at high level play, it really only seems to apply when the game begins at high level as opposed to a group that has adventured together and leveled up together over time.
Is there any real downside to taking Celestial Armor if you only exceed the Max Dex by 1?
It's only slightly more expensive than Bracers of Armor (+5), but gives an extra 6 armor on top of that. Seems like you'd need like a 40 Dex for it to be a bad deal.
The main downside to taking celestial armor is that it grants AC and little else. You cant (normally) grant it any other bonuses like fortification or brawling and such.That and, 44 Dex right here!! (and a permanent elemental, so armor is right out...)
@DinosaursonIceGonna go with "no" on VMC. Reasoning is that I have little experience with it, and while it's simple enough, I'm not sure how it would affect things in the big picture.
Alrighty, back to the drawing board. Since I saw some Path of war floating around (and since it's awesome), would you allow the martial training feat line?
It's the line that you can take 6 times to get a small number of up to 6th level maneuvers on a non-Initiator class. Was thinking about going broken blade since I'm a natural weapon user.
Everybody gets above average HP but me. ;_;
Anywho, I'm gonna go ahead with the tribal thing and just leave out any specific names. I'm sure one exists SOMEWHERE on the planet.
Re-using an alias for a character I never got to play. Backstory no longer completely fits, obviously, but I think I'll keep some bits. I like the idea of a one-eyed archer, perhaps with a "sixth sense" that lets him still aim well. Goes together with the fact that I have Blindsight anyway.