The Year of Our Lord 1437 Pathfinder RAW PBP (Inactive)

Game Master Michael Johnson 66

Fantasy swords and sorcery in the early Renaissance!


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Light to the east? Light and voices? Whosoever it be, if they make not the horns of Moloch at first sight, they must be destroyed!

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

perception: 1d20 + 8 ⇒ (12) + 8 = 20

"What's this? My ears hear the clatter of dry bones and jangle of rusty mail! Gird your loins, friends. Make sure they are well girded!" Johann tries to talk in a yelling whisper as he continues to lead the group west.


M Human unchained monk 8/paladin 6

CATACOMBS SAN CALLISTO

The party approaches area 12...

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

The party proceeds carefully, and Johann keeps his wits about him and his loins girded.

perception: 1d20 + 8 ⇒ (7) + 8 = 15


M Human unchained monk 8/paladin 6

POSITIONS


M Human unchained monk 8/paladin 6

INITIATIVES:
QUINLAN 1d20 + 8 ⇒ (16) + 8 = 24
CARDINAL LUCIUS 1d20 + 5 ⇒ (18) + 5 = 23
SKELETAL CHAMPIONS 1d20 + 5 ⇒ (8) + 5 = 13
JOHANN 1d20 + 3 ⇒ (15) + 3 = 18
ARC 1d20 + 2 ⇒ (20) + 2 = 22
OGON FOX 1d20 + 2 ⇒ (7) + 2 = 9
ZAGATHOTH 1d20 + 2 ⇒ (17) + 2 = 19
BOGA 1d20 + 1 ⇒ (12) + 1 = 13


AGAINST SKELETORS!! OOH OOH AH!! ROUND 1!! FIGHT!!

QUINLAN!
LUCIUS!
ARC!
ZAGATHOTH!
JOHANN!
SKELETORS!
BOGA!
OGON FOX!

EEK!! EEK!! EEEEEEKK!!

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

"GarrrrrAAARRRRRRRR!!! Johann activates his aspect of bear as a swift action (+2 con).

Knowing his claws would have little effect, Johann pulls out his quarterstaff as he approaches the skeleton on the south and swings it hard with both hands. It's why I brought it after all. Old da didn't raise no dummy.

quarterstaff power attack: 1d20 + 4 - 1 ⇒ (11) + 4 - 1 = 141d6 + 3 + 3 ⇒ (3) + 3 + 3 = 9


Johann Kaltgeboren wrote:

"GarrrrrAAARRRRRRRR!!! Johann activates his aspect of bear as a swift action (+2 con).

Knowing his claws would have little effect, Johann pulls out his quarterstaff as he approaches the skeleton on the south and swings it hard with both hands. It's why I brought it after all. Old da didn't raise no dummy.

[dice=quarterstaff power attack]d20+4-1; d6+3+3

The skeletal warrior deflects the Bear’s staff with its blade!

CLANK!!


Skeletal champion guards!


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

**round 1**

Zagathoth's eyes go wide for a moment.

bones without flesh that still fight, just like they said. wow...

When bearman rushes towards one of the armored bonemen, he charges at the other with a growl and a chop of his sword...
charge/PA: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12, for: 2d4 + 9 ⇒ (2, 1) + 9 = 12


Male Tiefling Wizard 6 |HP 48/48|AC 17 T 13 FF 13|F +3 R +6 W +5|CMD 15|Perception +6 (darkvision 60 ft.) Sense Motive +0|Init. +9|AR 6/9|Active Effects - Mary's boon 1/1

Unable to get a shot from near the back of the party Quinlan takes out a flask of holy water. "Please be careful up there."


Zagathoth wrote:

**round 1**

Zagathoth's eyes go wide for a moment.

bones without flesh that still fight, just like they said. wow...

When bearman rushes towards one of the armored bonemen, he charges at the other with a growl and a chop of his sword...
[dice=charge/PA]1d20+6+2, [dice=for]2d4+9

The skeletal warrior parries Zag’s falchion with its blade!


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

Boga sees Johann and Zagathoth rush from his line of sight and immediately hears the clang of metal and crunch of wood. Unable to see any more from his current location, Boga asks, "What is going on? What are they fighting?"

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Casting his eyes back at the 'grail' and marvelling at the diabolical ingenuity of the Church of Lucifer, Lucius is caught by surprise when Johann and Zagathoth charge off ahead.

"More foes I imagine brother. But the Lord is with us, we will prevail." With that inspiring thought the Cardinal presses onwards.


The skeletal guard fighting Johann swings a rusty longsword at the Bear...1d20 + 7 ⇒ (1) + 7 = 8...who dodges out of harm's way!

The one fighting Zagathoth swings an ancient blade at the orc...1d20 + 7 ⇒ (10) + 7 = 17 slashing his shoulder for 1d8 + 3 ⇒ (6) + 3 = 9 damage!


Arc! Then Ogon Fox! Then round 2! Eeeek!!


Male Human Magus (Eldritch Scion) 5 | HP 45/45 | AC 18, FF 16, Touch 12 | CMB +5, CMD 16 | Fort +6, Ref +4, Will +4 | Init +2 | Perception -1 | Speed 30ft | Eldritch Pool: 4/4 | Spells - 1st: 5/5, 2nd: 3/3 | Conditions: None

Few options present themselves, so Arc resorts to his usual tactic against the undead.

Disrupt Undead: 1d20 - 2 ⇒ (13) - 2 = 11 against Touch AC
Damage: 1d6 ⇒ 5


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

Round 1

Hearing Zagathoth cry out in pain, Boga rushes forward to see what he can do. He enters the room and gets his first look at the foe: armed skeletons! He quickly sizes up the room and the enemy then presses on to the exit, stopping just before the threshold. He quickly turns and calling upon the Lord, says, "In the name of Christ, be gone! This is your last day on earth!" His halo increases in brightness, his hands appear to glow as he holds them with palms pointed at each enemy. A burst of energy emanates forth, washing over the skeletal soldiers.

Snake style, move 30 feet, channel energy to harm undead (DC 13 Will save for half)

Kn (religion): 1d20 + 7 ⇒ (9) + 7 = 16
Channel Energy: 1d6 ⇒ 2


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

I was going to protest the assumption that I would cry out in pain... upon further consideration, however, having grown up in the fighting pits I think they would have taught him to play up his injuries to make matches more exciting, so...

Zagathoth raises his arms, puffs his chest, and howls in an exaggerated expression of pain as blood drips down from the wound in his shoulder.


Arc Perdu le Rouge wrote:

Few options present themselves, so Arc resorts to his usual tactic against the undead.

[dice=Disrupt Undead]d20-2 against Touch AC
[dice=Damage]d6

The skeletal warrior dodges Arc’s bolt of positive energy!


Will save vs channel 1d20 + 7 ⇒ (10) + 7 = 17 and 1d20 + 7 ⇒ (4) + 7 = 11

There is a momentary crackling as Boga’s positive energy washes over the undead skeletons...


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

"Hmphh. Better than nothing, I guess," Boga thinks. Calling to Zagathoth in English, "Make room! Start to move around him! I shall help!"

Would Boga know which skeleton made his save?


M Human unchained monk 8/paladin 6
Boga wrote:

"Hmphh. Better than nothing, I guess," Boga thinks. Calling to Zagathoth in English, "Make room! Start to move around him! I shall help!"

Would Boga know which skeleton made his save?

The difference is negligible, so I’d say not...


Boga knows that these are similar to common undead skeletons, but tougher and more formidable...


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

Hey! You ask him how negligible it is when he is face down on the ground, having met the true death! Lol Ok, sounds reasonable.


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

Still in his fox form, Ogon dashes forward into the room.

With this 40ft move speed I can get around into a flanking position on the south side of Johann's skeleton with a single move action, but I have to provoke an attack of opportunity to do it. Note that my AC is higher at 17 while in this shape.

The little fox maneuvers about to face the skeleton, opposite from Johann. After the skeleton takes his swing at him as he moves into position, the little fox becomes the more familiar kitsune once again.

And that shapeshift is my standard action.

As his fist begins to crackle with electricity, the Ogon Fox calls out, "So which do you think will be the more tempting target for this one, Johann? The Bear or the Fox?"


AoO on the little Fox 1d20 + 7 ⇒ (7) + 7 = 14 misses...

The rusty blade whistles over the nimble fox by inches...

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

"SURELY THE FOX! EVEN THE DEAD KNOW THAT A FOX IS A TRICKSOME CREATURE!", Johann calls back .


AGAINST SKELETORS!! OOH OOH AH!! ROUND 2!! FIGHT!!

QUINLAN!
LUCIUS!
ARC!
ZAGATHOTH!
JOHANN!
SKELETORS!
BOGA!
OGON FOX!

EEK!! EEK!! EEEEEEKK!!

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

"BWA-HA HA HAGRRRRRGHGHHH!" Only Johann would be able to mix a belly laugh with a growl.

He takes another powerful swing with his quarterstaff.

QS power attack & damage: 1d20 + 4 - 1 + 2 ⇒ (14) + 4 - 1 + 2 = 191d6 + 3 + 3 ⇒ (6) + 3 + 3 = 12 str 2 bab 2 patt -1 flanking 2; str 3 patt 3


At that very moment, a magical alarm is triggered in the chamber where the adventurers skirmish with the undead guardians, alerting the Antichrist Nero in his secret subterranean sanctuary that intruders have entered the outskirts of his underground stronghold...

Interlopers in the Catacombs San Callisto? Be they faithful, or enemies, I wonder...

The Antichrist casts a divination to scry upon the warded area... Gazing into a silver bowl of water, he sees an image of the adventurers battling the skeletal guards...

Seven meddlesome trespassers... my minions and traps will no doubt deal with them appropriately...


Johann Kaltgeboren wrote:

"BWA-HA HA HAGRRRRRGHGHHH!" Only Johann would be able to mix a belly laugh with a growl.

He takes another powerful swing with his quarterstaff.

[dice=QS power attack & damage]d20+4-1+2; d6+3+3 str 2 bab 2 patt -1 flanking 2; str 3 patt 3

The skeletal warriors are maddeningly elusive and agile, evading Johann’s furious assault!

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Perception: 1d20 + 11 ⇒ (9) + 11 = 20

The Cardinal feels a prickling on the back of his neck that has nothing to do with the skeletal attackers, although he cannot pinpoint the source of the feeling.

Doing his best to help he steps up next to Johann and strike with his longsword, to no avail. Attack: 1d20 + 3 ⇒ (2) + 3 = 5


M Human unchained monk 8/paladin 6
Cardinal Lucius d'Borja wrote:

[dice=Perception]d20+11

The Cardinal feels a prickling on the back of his neck that has nothing to do with the skeletal attackers, although he cannot pinpoint the source of the feeling.

Doing his best to help he steps up next to Johann and strike with his longsword, to no avail. [dice=Attack]d20+3

The cardinal gets the feeling the adventurers are being watched by unseen eyes...


Meanwhile, at Old Mother Hubbard’s cupboard...

So let me get this straight, Rumplestilskin... You want my little dog’s bone to use as a material component in creating a magical spoon of sustenance to go in a care package for Johann the Bear? In case he gets hungry while he’s on an important quest for the pope?


Something to that effect, my lady...


Very well... if it’s for Johann... My little dog has nothing else to chew on now... But I suppose it’s for a good cause...


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

**round 2**
Zagathoth shifts around the boneman, as the new guy instructed. Fixating on the source of his wound, he nurses his grudge into a desire to destroy the creature, then swings his heavy sword at it again. 5’ step to make room, move action to activate martial flexibility (gaining the Grudge Fighter feat), and one attack.
power attack, grudge: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20, for: 2d4 + 9 + 1 ⇒ (4, 1) + 9 + 1 = 15


Zagathoth wrote:

**round 2**

Zagathoth shifts around the boneman, as the new guy instructed. Fixating on the source of his wound, he nurses his grudge into a desire to destroy the creature, then swings his heavy sword at it again. 5’ step to make room, move action to activate martial flexibility (gaining the Grudge Fighter feat), and one attack.
[dice=power attack, grudge]1d20+6+1, [dice=for]2d4+9+1

Zagathoth’s falchion clangs against the rusty mail, seeming to have little effect on the undead guardian...


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

@Zagathoth -- After that 5' step, I'm assuming you're in the space directly east of the skeleton. Is that correct?

Nice feat choice, btw. Haven't seen that one before.


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

yeah- my intention was to be directly east of it


M Human unchained monk 8/paladin 6

POSITIONS

Does this look correct?


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

Boga is one square to the east.


These bony goombahs are hard to hit, aye?


Yeah! The fellas might have to think outside the box here... If these dead guys are too hard to beat up, maybe they can trap ‘em somehow? They don’t seem real bright...


Who? The dead guys, or the fellas? Hahaha! Just bustin’ yer chops, fellas! Yeah, seems like the dead guys could be lured into a trick, maybe?


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

Bahahaha thanks for the heavy hint! Team, what say you to luring these skeletons onto that platform in the previous room so that they fall into the pit we avoided?


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

Johann, fox is trying to trick me into doing tricky fox things!


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

I don't know if this will work in character if I just start pretending to be panicked and yell at the whole party to flee for their lives...Johann seems the type not to flee (at least not yet) if I don't have a way to make my true intentions known...and I'm guessing Zagathoth would almost certainly be confused. Thoughts?

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