The Year of Our Lord 1437 Pathfinder RAW PBP (Inactive)

Game Master Michael Johnson 66

Fantasy swords and sorcery in the early Renaissance!


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Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:
Zagathoth wrote:

Huzzah!

I'm updated to level 2. I took combat expertise for my bonus feat... I'll never use it but it opens a ton of options for martial flexibility.

May I suggest skipping combat expertise and taking Dirty Fighting instead? It covers almost every pre-req ever for only one feat, so brawlers love it! :)

Most importantly at this level - Lucius speaks English! He's clearly a savant!


M Human unchained monk 8/paladin 6
Zagathoth wrote:

Huzzah!

I'm updated to level 2. I took combat expertise for my bonus feat... I'll never use it but it opens a ton of options for martial flexibility.

Doesn’t Combat Expertise require a min Intelligence score of 13?


Male Human Magus (Eldritch Scion) 5 | HP 45/45 | AC 18, FF 16, Touch 12 | CMB +5, CMD 16 | Fort +6, Ref +4, Will +4 | Init +2 | Perception -1 | Speed 30ft | Eldritch Pool: 4/4 | Spells - 1st: 5/5, 2nd: 3/3 | Conditions: None
Michael Johnson 66 wrote:
Doesn’t Combat Expertise require a min Intelligence score of 13?

Per the rules for the Brawler class...

Brawler's Cunning (Ex): If the brawler's Intelligence score is lower than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.


M Human unchained monk 8/paladin 6
Arc Perdu le Rouge wrote:
Michael Johnson 66 wrote:
Doesn’t Combat Expertise require a min Intelligence score of 13?

Per the rules for the Brawler class...

Brawler's Cunning (Ex): If the brawler's Intelligence score is lower than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.

Ah, okay, awesome!


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

If it pleases the GM, I’d like to take a little more time to evaluate my bonus feat? I do like the actual function of dirty fighting a lot better than combat expertise, but I already count as having 13 Int (as just discussed), and my Dex is actually higher than 13, so I’d actually qualify for less feats by taking it... I’m reading through all the combat feats right now to see how many feats from both groups I might really use.


M Human unchained monk 8/paladin 6
Zagathoth wrote:
If it pleases the GM, I’d like to take a little more time to evaluate my bonus feat? I do like the actual function of dirty fighting a lot better than combat expertise, but I already count as having 13 Int (as just discussed), and my Dex is actually higher than 13, so I’d actually qualify for less feats by taking it... I’m reading through all the combat feats right now to see how many feats from both groups I might really use.

Take your time, Zag. That’s the beauty of PBP, we have plenty of time to think about builds and to craft an epic shared story! :)


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

I, too, am considering. Was thinking about multiclassing, but now I'm not so sure...


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

@GM- out of curiousity... would you be open at all to me using power attack as my bonus feat and retraining my original feat? I didn't think of it when I first drew him up but with VMC I give up half my normal feats so I won't get another one until 5th... its not a huge deal if you don't want to do it, but if its ok something like iron will would be nice (and, surprisingly, actually opens up a feat or two with martial flexibility) or I realized there's a couple racial feats that might be a good fit (including one that gives you a watered down rage when one of your companions goes down)*. Just some thoughts. If you want me to stick with what I have already, I'm leaning towards combat expertise because it opens more options (including whirlwind attack) but I'm still not sure.

* the feat is bloody vengeance; it seemed like a natural lead in to VMC barbarian.


M Human unchained monk 8/paladin 6
Zagathoth wrote:

@GM- out of curiousity... would you be open at all to me using power attack as my bonus feat and retraining my original feat? I didn't think of it when I first drew him up but with VMC I give up half my normal feats so I won't get another one until 5th... its not a huge deal if you don't want to do it, but if its ok something like iron will would be nice (and, surprisingly, actually opens up a feat or two with martial flexibility) or I realized there's a couple racial feats that might be a good fit (including one that gives you a watered down rage when one of your companions goes down)*. Just some thoughts. If you want me to stick with what I have already, I'm leaning towards combat expertise because it opens more options (including whirlwind attack) but I'm still not sure.

* the feat is bloody vengeance; it seemed like a natural lead in to VMC barbarian.

You can rework him. We haven’t gotten very far yet to where it would be that big of a change, so build Zag how you like.


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

I'm adding a couple spells (I look forward to when we can make use of Ears of the City) and gaining a familiar with my vigilante talent! I've decided on a thrush (which can speak a single language just like a raven can). Any ideas for the little one's name? I think it will speak English.

Also, I'm putting two skill points in Linguistics to learn Italian and Latin.


M Human unchained monk 8/paladin 6

These are the dopest Pathfinder characters ever made lol...


Male Human Magus (Eldritch Scion) 5 | HP 45/45 | AC 18, FF 16, Touch 12 | CMB +5, CMD 16 | Fort +6, Ref +4, Will +4 | Init +2 | Perception -1 | Speed 30ft | Eldritch Pool: 4/4 | Spells - 1st: 5/5, 2nd: 3/3 | Conditions: None
Michael Johnson 66 wrote:
These are the dopest Pathfinder characters ever made lol...

Just wait until Arc can turn into a dragon.


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

@MJ66 -- I decided to go ahead and multiclass. When multiclassing two 3/4 BAB classes, I've seen it done 2 different ways:

  • counting each class level as 0.75 BAB, adding them up, and rounding down
  • adding up whatever level they are on the class tables
Which do you use? I'll either have BAB 1 or 0, depending.


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

@Zagathoth -- I didn't even know about VMC, had to look it up. What class are you VMCing with? Almost makes me want to VMC with Bard.


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17
Lucius wrote:
You have until level 8 to convince him Boga! :)

What!? By level 8 we'll be one big happy family. All fully united and cuddly. No heretics here. Move along...


M Human unchained monk 8/paladin 6
Boga wrote:
@MJ66 -- I decided to go ahead and multiclass. When multiclassing two 3/4 BAB classes, I've seen it done 2 different ways:
  • counting each class level as 0.75 BAB, adding them up, and rounding down
  • adding up whatever level they are on the class tables
Which do you use? I'll either have BAB 1 or 0, depending.

I go with RAW, adding the BABs


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

@Boga- My VMC is barbarian. If you can afford the feats i think it’s a better option for a full caster than actually multiclassing- you pick up some stuff from another class without losing any caster levels or delaying your spell access.

Edit: if you really want to multiclass, you might want to consider the sacred fist warpriest... you still get your Wis to AC but the flavor might be a better fit?


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

I think of Boga as smallish, agile guy who is a priest. He's a real-world guy who wasn't locked up with a bunch of books. It was because he was out experiencing the world that became one. The warpriest is too battle oriented for him. Hopefully one level won't be too much to give up...

EDIT: Just so you know, the other class that really tempted him is Investigator (Sleuth). That would have been good, too.


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

So, after a lot of hemming and hawing I think I’m going to go with blood vengeance... tactically, it’s probably not the best choice (since it opens 0 martial flexibility options) but flavor-wise it just seems like such a good fit. Hopefully we won’t find out how effective it is too soon, lol.


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

@MJ66 -- What action is it to drop a backpack?


M Human unchained monk 8/paladin 6
Boga wrote:
@MJ66 -- What action is it to drop a backpack?

Sunce it is strapped on rather than simply held, I’d rule that its a move action at least... A bit more effort than simply dropping a held item (a free action)...

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

I don't understand what is going on in the initiative order. I moved and bit-- why should that take two rounds?


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17
MJ66 wrote:
Sunce it is strapped on rather than simply held, I’d rule that its a move action at least... A bit more effort than simply dropping a held item (a free action)...

Move action sounds reasonable to me. I'll go with that as the default, unless you say otherwise.


M Human unchained monk 8/paladin 6
Johann Kaltgeboren wrote:
I don't understand what is going on in the initiative order. I moved and bit-- why should that take two rounds?

Combat began with the ghasts more than 60 feet west of the party’s front rank, so in round 1, you would’nt be in range to bite on your turn. You might have chosen to double move toward the ghasts on round 1, but that seems less prudent than waiting for them to come to you... So I ruled that everyone gets preparatory actions or just held their actions in round 1 until the ghast double moved up to within a move and attack, which you could do on round 2. Hope that makes sense?

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

Okay. I don't think there is anything I would do from ranged, and I have no buffs really, so I will assume I just passed the first round.


M Human unchained monk 8/paladin 6
Johann Kaltgeboren wrote:
Okay. I don't think there is anything I would do from ranged, and I have no buffs really, so I will assume I just passed the first round.

That’s what I assumed. Sorry for not being more clear.


M Human unchained monk 8/paladin 6

Awarding the party 100 XP for reaching 10 pages of gameplay! Woohoo! That’s 14 more XP each... so I believe the current total XP per PC is 1,439 XP...


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

Got my stats updated! I don't have a stat block in yet for the new thrush familiar. But I figure he won't actually join until we get back above ground, anyway.

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

Since I'm not 100% sure on turn order, I am waiting for the Round 3 nudge before I go again.


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

Someone correct me if I'm wrong, but I believe the attack by Zagathoth is his attack from Round 3. Boga's Round 1 action was to drop pack and pull scroll, his Round 2 was to advance and give Johann the blessing, this was followed by Zagathoth's almost crit (Top of Round 3).

MJ66 wrote:
Zagathoth wrote:
Michael Johnson 66 wrote:
We’ll say Johann gets round 1 actions (if he would take any other than readying a bite for the nearest ghast), then his move and missed bite happen on round 2... That makes the most sense, right?
does that mean my actions go off on round 2 also? I don’t think I have anything to do before attacking, so I’ll go whenever that attack happens.

Yes...

So I'm thinking Round 2 is where the first attacks occurred; therefore, we are now at the top of Round 3 wherein Lucius and Zagathoth have declared their actions. Next is Johann.

This seem right?

EDIT 1: The other interpretation I can see is that everyone delayed until after the ghast approached in Round 1. In this case, we are at the top of Round 2, and it is still Johann's turn, but he would not have the benefit of the blessing. If we are going with this version, Boga may want to do something different for his Round 2 actions depending on how combat with the second ghast turns out.

EDIT 2: Want to point out that Edit 1 does not jibe with the earlier MJ66 statement, so I'm going with the first version above.


M Human unchained monk 8/paladin 6

The second ghast ran up on its turn near the bottom of round 2, if that helps? I believe it’s round 3 now, but some have maybe not acted yet in round 2?

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

Initiative monkey, save us! And mark who has already gone in round 3! And skip anyone who has not gone in round 2 so we can just stop being confused!


M Human unchained monk 8/paladin 6

Hehe! Okay, I’ll wake Initiative Monkey up from his nap in a bit... just checking in at work real quick...

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

Sometimes calling specific person out helps-- they might not even know what is going on, and this is a confusing battle. I believe Arc is the only person who has to act in round 2..


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

Sorry, I though everyone had acted in round 2 already!


M Human unchained monk 8/paladin 6
Zagathoth wrote:
Sorry, I though everyone had acted in round 2 already!

No worries, if a day has passed since your last turn, by all means post your next turn. Everyone should be posting at least daily.


M Human unchained monk 8/paladin 6

Hesitating because you don’t know what to do is a natural human reaction that’s often overlooked in a round-based game. I’d say if a player fails to post on his character’s turn for more than 24 hours, they hesitate and lose that round’s actions.

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

We should be marking out attacks with which round we are attacking in. That would help a lot (some of you are doing this already!)


M Human unchained monk 8/paladin 6
Johann Kaltgeboren wrote:
We should be marking out attacks with which round we are attacking in. That would help a lot (some of you are doing this already!)

Agreed

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

So I figured the ghast's AC was better than 16, now I am thinking it is 18. useful information if we keep encountering them...

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

CMON DICE! ALL I NEED IS ONE $*%@*( 12 AND I HAVE THREE CHANCES.


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17
Johann wrote:
CMON DICE! ALL I NEED IS ONE $*%@*( 12 AND I HAVE THREE CHANCES.

That is a true lack of love. Now that those are out of the way...

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:
Boga wrote:
Johann wrote:
CMON DICE! ALL I NEED IS ONE $*%@*( 12 AND I HAVE THREE CHANCES.
That is a true lack of love. Now that those are out of the way...

.... there's always more where that came from.

:D


M Human unchained monk 8/paladin 6

BTW, everyone at both tables is 2nd level, FWIW... They have just cleared out a cave where a band of gnolls and hyenas laired, receiving a modest reward from the local goat herders who were tired of losing goats at night to the predators...


M Human unchained monk 8/paladin 6

For another 2 days of fine Shakespearean RP, I’m awarding each PC enough XP to bring the grand total up to 1,500 XP per PC! Keep up the good work!


M Human unchained monk 8/paladin 6

FYI, the in-game date here at table one has been January 1st, 1437 AD, from the beginning, and it is now about sunset (7:30 PM)...

At table 2, they began in Lisbon on the 1st, and it’s now dawn of the 8th... Their ship voyage was four days, and they spent a night in Lisbon and a couple nights in Anfa in Morocco...

There will no doubt be some hiatus taken, at least by table 2, before the two tables combine to catch up on the timeline...


M Human unchained monk 8/paladin 6

For slaying 4 more ghasts, each PC now has a total of 1,843 XP!


Those ghasts were just teases and only ate me halfway... any of you lads wanna finish me off? ;-)


M Human unchained monk 8/paladin 6

I am tracking treasure... so far, that’s 700 gp party treasure, which will divide out to 100 gp per PC once sold...


M Human unchained monk 8/paladin 6

If the party would like to elect a treasurer to keep second track, and keep me honest...

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