The Walking Dead of Golarion, by GM Fiendish

Game Master Fiendish Zen


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Male Oracle 5 | hp 48 | AC 15, touch 10, flat-footed 15 | Perc +8 | Init +0 | Fort +3, Ref +1, Will +4

I couldn't take that many AoO - I had hoped i could get some good hits off but that never happened. This is intense, and i love it.


(KILLED IN ACTION) | Gnome | Alchemist 4

Hugely metagaming here, but I think you have a good 2 rounds left Euron. Between us, Lillith, Azmerai and I can put out about 35 damage in that time even if your conditions prevent you from hitting. I think that gives us a great chance. All is not lost!

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Lilith is down to crossbow shots that do a d8 at +0 to hit that will provoke of a club that does a d6 but her attacks will be at -3. Still she is nearly at full hit points, is quite mobile with her shift ability and can flank.


(KILLED IN ACTION) | Gnome | Alchemist 4

Ah, may need to re-evaluate our potential damage output then! I myself am down to only 4 bombs :/


Inactive

About the only spell Lenneth has that might help is Obscuring Mist...witches are sadly not known for their damage potential :(


Welcome Istvin, thanks for your comment :) And hello again DM Lil" Eschie!

We're actually only about a week or so away from out 12 month 'anniversary'! Kudos to everyone for their hard work in weaving this story together :)

Without further ado I better get to the Gameplay thread and post an update ;p

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Hey Lenneth, that mist might mess up ranged attacks, but the wolves would not get AOOs when people who get tripped stand backup or move away from them. Maybe let Polo use a few more bombs first?..


(KILLED IN ACTION) | Gnome | Alchemist 4

Unfortunately Lillith Obscuring Mist only provides concealment when a person is adjacent to the enemy. So I would still incur an attack of opportunity but the wolves would have a 20% miss chance.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

I was thinking no AOOs with concealment. Like no AOO's with cover around a door frame. I am sure a rogue cannot sneak attack through concealment.


(KILLED IN ACTION) | Gnome | Alchemist 4

You're definitely right about the rogue scenario (and I have a personal bugbear about that!) but I think AOOs would only work the way you suggest if I was standing more than 5ft away because then I would have total concealment and the enemy could not use sight to locate me.

But I think I'm right in that when there is only partial concealement the attack of opportunity action economy remains unchanged except with a 20% miss chance.


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Unfort Polonius is right. And wolves do have scent


Male Oracle 5 | hp 48 | AC 15, touch 10, flat-footed 15 | Perc +8 | Init +0 | Fort +3, Ref +1, Will +4

Same boat is Polo, if i move i get AoO and that will put me down. I'm just holding them back for the rest of you to get out of there.

I read it the same way Polo has stated it also.


(KILLED IN ACTION) | Gnome | Alchemist 4

I hope Fiendish won't deny me some artistic license.

I've loved playing Polonius and this seems like as fitting and dramatic end for him as I could hope to muster :)

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

I'll say this again. There is really no getting "out of there" for us. Lilith will die if she tries to cross that rope 95% of the time. She is fatigued and cannot our run a wolf regardless. To me the rope was a trap that has claimed enough of us. I say we stand and fight.


(KILLED IN ACTION) | Gnome | Alchemist 4

Too late Lillith :)

I agree we probably could have fought our way out but I decided it was more fitting to take Polo out in a blaze of glory. It felt right for the story.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

I assume the bit of artistic license was your retributive strike? Not sure the rules allow for that, but I do not play an alchemist. And of course if the DM is good with it its all good.

I will not enjoy the game near as much with you not in it. :( And if we have lost Valex too I wonder if the game will go on. Perhaps Polo could end up playing his son… :)


Oh I'll still be in the game :) Fiendish has agree that my space is safe and I can enter as a new character.

Lol the entire thing is artistic license. Run when fatigued, dodging attacks of opportunity, the wolves chasing me and blowing all bombs at once. By the rules you can't do any of that!

I think the game was overdue a title character death and it should spice things up quite a bit (I hope at least)

It has actually crossed my mind to play my son in some weird Freudian twist


Inactive

Oh...oh man, that was beautiful. How...poetic that this happens around the time the game turns a year old.

I thought about the son thing too, heh.


I'm not ashamed to say I actually had a lump in my throat writing that. I love this game so long may it continue

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

I guess you are right. I mean if we are modeled at all on Walking Dead half of us should be dead by now. :)

I am hoping Valex is on a ledge 15' below the cliff's edge.


Male Oracle 5 | hp 48 | AC 15, touch 10, flat-footed 15 | Perc +8 | Init +0 | Fort +3, Ref +1, Will +4

Very sad, it was nice to know Polo for the time i did.


Just to offer a thank you to Polonius, that was a very moving final post, bravo :)

To re-iterate and reassure, unless a player resigns their place (or abandons it!), they can always bring another character to the table if the worst happens. Also my intention, unless RL intervenes, is that the game will go on until either the story is told or there is no-one left who wants to take part in telling it.

I'm a big fan of style over substance, the rules are there to help us simulate interactions in a balanced and fair way, but I am happy to abandon them for the 'rule of cool' in a situation like we've just seen. Rules should be bent/ignored for a dramatic death scene!

As regards Valex, falling 60 feet in to water would not necessarily have been fatal, however decisions made after that point may have been.


Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5

Glub..glub...


*sad face after Polo's death*


Thanks Eschie. He'll be missed from here too.

Hopefully Valex is still alive, I don't think we've got confirmation of that yet.


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Wich I really like... it keeps tension high! I mean that we do not know if he is alive.


Male Oracle 5 | hp 48 | AC 15, touch 10, flat-footed 15 | Perc +8 | Init +0 | Fort +3, Ref +1, Will +4

It will also change up the group dynamic a lot. While it's sad, as was said a death is always a good way to spur on the game story wise.

While one story ends another begins.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

If we can "rope in" onto the rope across the chasm then I think we can all cross. Of course Lilith does not have a rope…

Lenneth, using her levitate could act as a safety net. Or, if she can hold us, we could tie ourselves onto her back and she could pull herself across on the rope. Some combination of this should work to get all of us safely across. It could also work to get us down to the bottom IF there is any reason to go down there. I think there is.


Male Oracle 5 | hp 48 | AC 15, touch 10, flat-footed 15 | Perc +8 | Init +0 | Fort +3, Ref +1, Will +4

I assumed from Fiendish post that they were gone there was nothing we could see? of them. First priority is as Euron said to get across, we could get ourselves killed out here. Better to come back and look for them tomorrow when we're healed and have spells.

Lenneth could levitate and pull herself across with one other person and then come back for the others? not sure how long it lasts or remember how long the bridge is.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

I am unsure what the area looks like below. Is the entire 60' filled with raging river? Down might the just as safe, or safer than across…


Inactive

As of now, Lenneth's Levitate can hold 400 lbs, which I'm pretty sure isn't enough for the combined weight of the four of us...

I say we try going down, if there's somewhere for us to go besides in the drink. If not, maybe try to cross and then follow the river to look for the others? I know that's risky with us being as hurt and depleted on resources as we are, but I'm also afraid that if the group doesn't act, the others will be lost too :\


Lenneth has 50 ft of silk rope in her pack (from the goblin cave) which could be used to jury rig a safety harness on the rope bridge to prevent climbers falling. It would however take quite a while to set this up and get people across given you're still not sure if the bridge would take the weight of more than one person at a time. As mentioned Polo's explosion made quite the sound and light show at an elevated location...

Lilith, the river fills the ravine cliffside to cliffside, there's no easy ledge visible to alight on. The edges of the cliff are rough and able to be climbed, but there is nowhere to go but the fast moving water below.

Lenneth's Levitate would carry 400 lbs total, and lasts 4 minutes. Being weightless it would be trivial for Lenneth and the person holding on to her to pull themselves along the rope and back. She could easily make 2 return trips and a final third trip within the duration of the spell, if that's the way you want to go. Alternatively, playing 'elevator' to ferry people down to the river could also be done within the duration of the spell if that is what's wanted. But you can't do both with the one casting you have...


Male Oracle 5 | hp 48 | AC 15, touch 10, flat-footed 15 | Perc +8 | Init +0 | Fort +3, Ref +1, Will +4

I've posted what Euron feels is the best way out of this, if the other decide to go along with it we'll see.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Something that we face, now that we have lost Polo, is that we have also lost the person who knew the most about a cure to the plague. I am unsure if Lilith can fill that role or not. My hope was with her blood, Polo's skills and her assistance, plus the information they had found together that they might begin to unravel the mysteries of the plague. Is that hope lost?


(KILLED IN ACTION) | Gnome | Alchemist 4

Hope is like energy. Lillith hears Polo's even voice in her head, almost as if he were standing behind her. It can be changed, diminished, transferred, directed. But like the nature of energy, it cannot be truly destroyed. You're the key, Lillith. If you live, hope stays with you.

Oh yea. I'm obi wan now btw


Vicious lies, it's actually Tsuto's spirit speaking to you through the guise of Polonius... just you wait, he'll advise you on exactly how to concoct a cure using your blood, then you'll find yourself patient zero and the harbinger of a newer and deadlier plague!!

;p

On a more serious note, Polo likely kept the majority of his work with his lab, which is still at Solace. Whilst his notes are likely to be encrypted in some way, it could at least be a starting point for someone else to take over should they want to continue pursuing a cure. That person doesn't need to be an alchemist, someone with craft (alchemy) would be fine...


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

And some brains... wich will rule Azmerai out ;-)


Attacks:
Lance +12 | Favored Enemy: Undead +4 Human +2
Stats:
AC 18, touch 13, flat-footed 15, HP 55/59, Fort +9, Ref +7, Will +3; +2 vs. fear| Str 16, Dex 14, Con 12, Int 12, Wis 12, Cha 9 | Base Atk +7; CMB +7; CMD 21
Skills:
Acrobatics -1, Handle Animal +12, Kn Nat +4, Perception +15, Ride +12, Stealth +13, Survival +11

Hello :)


Male Oracle 5 | hp 48 | AC 15, touch 10, flat-footed 15 | Perc +8 | Init +0 | Fort +3, Ref +1, Will +4

Hello. This should be a very interesting entrance!


Ex-Shoanti Human (RIP)

And Hello!

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Well, that answers a question I had about Valex…


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

YUP


GM Fiendish wrote:
As regards Valex, falling 60 feet in to water would not necessarily have been fatal, however decisions made after that point may have been...

:(


Lookin" for one good RPer

We're at the beginning of a Second Darkness campaign, so if someone want to join the team...

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Thanks for the invite but I am in a Second Darkness game that is going quite well. We are just starting book two.


Hey Eschie. What level are you currently in your second darkness game? I'm waiting to see if a Mummy's Mask game is about to begin and I'm not sure I'd have enough time to do your game justice as well :/


Ignore me. Just realised you'd included a link to your game.


*Ignore GM-JZ, as specifically asked.* ^^

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

I wanted to give a heads up that I will be traveling starting tomorrow afternoon to attend a Mid South Con where I am helping run PFS. I'll be busy often without access to the internet so my posting will be very limited if at all. Everyone have a good weekend.


Ex-Shoanti Human (RIP)

Have a good Con!

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