The Walking Dead of Golarion, by GM Fiendish

Game Master Fiendish Zen


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Ah i see what you mean Azmerai! Thanks for considering that :)

I view the totem powers as a form of self-empowerment, whether based on what's already in the blood or strong belief. Either way Celestial is fine as a choice :)

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights
Euron Velren wrote:

HP - 5+2+1 = 8

+1 strength
+1 bab
+1 will
Skills - +1 Diplomacy +1 Perception +1 Survival
Mystery spell - Fog cloud

Quite simple for me.

Its interesting that we both know Fog Cloud now. Plus Lilith knows Obscuring Myst. Perhaps Lilith should reconsider as you will always be able to cast this as long as you have a slot of that level. Thoughts?


Male Oracle 5 | hp 48 | AC 15, touch 10, flat-footed 15 | Perc +8 | Init +0 | Fort +3, Ref +1, Will +4

Yah its part of my battle Mystery - It can be very useful, but i don't see the need in all of us having it.

I also took cure mod wounds - second level spell.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Ok. Gm Fiendish, unless you have a problem I will trade out my Fog Cloud spell for another conjuration spell from the wizard list. Ideas include:

Mount, Communal- 6 mounts for an hour and 20 minutes…
Slipstream - 10 minutes a level of movement buff - but the visual is silly to me. Like Matters surfing.
Stone Call - large area effect damage but then creates large area of difficult terrain. Great spell agains pursuit.
Summon Monster II - I usually do not jump into summons until SM III
Summon Swarm - not great as the swarm, once summoned is not anyone's friend.
Web - We already have someone that can cast Web.
Web Shelter - only 4 hours. Might be good against a storm that surprises us. It would be good to get someday.
Whip of Spiders - too creepy for me I think. lol.

What do people think? My only restriction is that it must be conjuration.


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(KILLED IN ACTION) | Gnome | Alchemist 4

Personally I love control spells so I would go with Web.

Also, sorry if Polo has put a downer on an otherwise touching "you're one of us now" scene.

Dark Archive

1 person marked this as a favorite.
Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Glad we have one dissenter. :) Anyone have a Detect Evil spell? lol.


1 person marked this as a favorite.

Not at all Polo! Conflict is at the heart of all good drama and as Lilith says, it's great to have someone with a strong alternative opinion!

I read through the last 10 or so posts avidly, keep up the good work all :D


(KILLED IN ACTION) | Gnome | Alchemist 4

almost finished levelling up Polo. Get Cure Mod and Spider Climb as second level extracts but I'm really struggling on a discovery

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

When an you take Wings? Not til 5th, right? What about splash mastery?


(KILLED IN ACTION) | Gnome | Alchemist 4

I've got splash mastery, that's a feat anyway.

Basically I am torn between taking another energy type because fire resistance really puts a dampener on my day. But, I do get a boost to damage because of the pyromaniac trait so my fire bombs do 3d6+3 but an alternative, like acid bomb, will only do 2d6+3. The other option is battlefield control with Tanglefoot bomb which is amazing and one I will definitely take at some point it's just when to do it :/

Stink bomb is also awesome (not against undead) but I have to take smoke bomb to get it which will effectively mean another one of us taking a fog cloud!


Inactive

I don't think that having some degree of overlap with certain spells and abilities is a bad thing, especially crowd control stuff. Since during the course of a combat we usually end up spread out, having everyone with some sort of viable crowd control would be useful since one person might be able to hit an area that another wouldn't. That being said, witches don't get a huge amount of offensive spell/hex options so Lenneth's choices are always going to lean more towards utility, control, etc. out of necessity. She's got her Swamp's Grasp hex, Hold Person, and Web for keeping things in place or slowing them down.

Having an alternative to fire damage might be useful since fire seems to be the most commonly encountered form of energy resistance among things that aren't undead...


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

I do agree. I am a big fan of acid damage, as I have found out the hard way that fire damage can spread even more fire. Cold is useless against undead, so either electricity.
To crowd control we are playing in real life kingmaker. We encountered a swarm of crows and our witch and our sorcerer cast deep slumber on it, not willing to fight another swarm. Suddenly a lone raven was there. One detect evil by the paladin and one archery ranger later one less familiar.
So double CC means often the diffrence between failure and success.


Male Oracle 5 | hp 48 | AC 15, touch 10, flat-footed 15 | Perc +8 | Init +0 | Fort +3, Ref +1, Will +4

Polonius while three of us did take fog cloud(i think it's just two now), if its needed to get some good discovery's later on i see no problem in that.

But i think i'd go with changing your damage type you did have some trouble in the last fight and it's always good to be prepared.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

All,

I fear I have done a bad job keeping up with the loot of late. I do not recall if it was even my job, but I have gone back to when we had to leave Sandpoint and "collected" what we have found since then. I am not 100% sure we took everything we found (goblin armor and weapons for example) but I have listed everything Where things are assigned I have listed that too, but may have missed somethings. Looks like we only handed out about half of those ioun stones. There is a lot to be divided up.

Also, iirc Lilith was given the eyes of the eagle to use. At the time I did not recall that she was already wearing that eye patch. (totally forgot about the eyepatch). So, if she is taking the eyes, someone else should take the eyepatch.

"The eyepatch is an oddity, it requires 24 hours to adjust to a wearer during which it is simply an eyepatch, however after that 24 hour attunement period the wearer can see through it if it wasn't there, and in addition can use a free action (as long as one hand is free) to reach up and touch the ruby and have it cast detect poison, detect undead or detect evil."

So, ret-conning a little, if you are ok with it GM Fiendish Lilith would have so checked the Drow for evil and poison by now. Heck, she would check everyone, even detecting undead on herself. :) You can PM me the results if you think it appropriate.

So, without further note, here is the list.

Kaiya's yellow blanket
the old ledger you found in the basement
Ring of Maniacal Devices - V

Trickster cloak - not assigned:

a masterwork dagger
a 50 ft coil of silken rope
a set of masterwork thieve's tools
a ruby-studded ring worth 1000gp
a bag of caltrops
a scroll of spider climb
a folding table
a housecat

Ioun Stones
cracked deep red sphere (+1 competence bonus on stealth checks) - Polo
cracked dusty rose prism (+1 insight bonus on initiative checks) - not assigned
cracked incandescent blue sphere (+1 competence bonus on sense motive checks) - not assigned
cracked pale blue rhomboid (+1 competence bonus on climb checks) - not assigned
cracked pink and green sphere (+1 competence bonus on diplomacy checks) - Euron
cracked scarlet and blue sphere (+1 competence bonus on spellcraft checks) - Lilith
Note - The cords wrapped around them appear to allow the stone's magic to function without orbiting your heads. The cords can be arranged either as a necklace or else bound around one wrist, taking up the appropriate magic item slot as they do.

ring of feather falling - not assigned
healer's kit +3 to heal checks- 6 uses - Polo
blackstalk mushrooms - Polo
two torches, an empty waterskin - not assigned
tent is a large, old oilcloth style shelter - 20 lbs - group
Wolf skins Cold Weather clothing for all - one each
gong and striker
Small goblin club
small stiudded leather
pouch of black root
Gold Teeth - 40 gold
Tree Token - Polo
eyepatch ruby - 20 gp - Lilith for now
kit - 4 candles, 50 feet of silk rope, 6 pitons, a potion and a masterwork dagger in a belt sheath - Note potion not IDed that I could tell
4 dogslicers
4 goblin armor
Chief dogslicer
uncut diamond the size of an arrowhead
a pair of delicate glasses (identified as eyes of the eagle) - Lilith for now.
swan boat feather token - used


Inactive

Hmm...

Lenneth would probably get the most mileage out of either the +Sense Motive or +Initiatve ioun stones.

She now has the Flight hex and wouldn't need the Ring of Featherfall.

She can't use any of the weapons and armor that we've picked up.

Ambivalent about the Trickster Cloak, since it seems most of the items it would produce could be useful to any of us.

She might take one of those torches and the empty waterskin (unless someone else needs it more) since she lost hers in the Sandpoint fire.

I'll add a set of winter clothing to her equipment; had forgotten about that.


Male Oracle 5 | hp 48 | AC 15, touch 10, flat-footed 15 | Perc +8 | Init +0 | Fort +3, Ref +1, Will +4

I think i forgot about my stone too, will have to check herolabs. But Euron could make sure of the ring of featherfall, i'd say most of us could so we could just roll for it?


(KILLED IN ACTION) | Gnome | Alchemist 4

I'm fine without the ring. I'll also take a stab at identifying that potion.

1d20 + 12 ⇒ (19) + 12 = 31


Tis a potion of hide from animals


Oh, with all this talk of gear, don't forget encumbrance!

I suspect things like the poor-quality goblin armor etc will have been left behind, heavy and worth nothing in trade plus too shoddy to make anything else out of!


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Azmerai has most in his sack who is closed by his inertia bands


Inactive

Random comment - am I the only one that didn't take what happened to Turrey to have been Shomari's doing? For some reason I always thought that it was that talking undead jerk and Shomari had been dragged off, but in retrospect I guess it makes more sense for Shomari to have been the murderer...for some reason...

If so, I feel kinda silly because then some of Lenneth's inner monologue doesn't make a whole lot of sense :P


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Woa... we do not know what happened. So it makes perfect sense!


(KILLED IN ACTION) | Gnome | Alchemist 4

That's just what Polo thinks. We don't really have evidence of it although I'm sure he was stabbed in the back if I recall correctly. But that could well have been the intelligent undead that bit Lillith.

But yeah, Polo is sure Shomari murdered Tirrey


No problem with the 'stretcher backpack thing'!

Azmerai:
Just a reminder about your cord: It's magic is powerful but simple, in that it can negate the weight of any one object, but just that object. If you wrap it around a large chest then it removes the weight of the chest but not the contents. So it's best server wrapping around whatever you are carrying that is the heaviest rather than trying to carry everything with it.

Alternatively we can sub it out with a muleback cord if that's easier to work with!


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

As you wish. I am not sure if I like the inertias because in my devious little mind it opens soooo many ways to abuse it.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

We are not doing too well claiming loot from above so I want to try to divvy it out. This is my initial recommendation only and does not have to be followed. I make this with the intent to strengthen the party more than to be fair. Let me know what you think. And some of is only to note who is carrying the item and may not connotate ownership. If you have something you do not need or play to use, give it to someone else. If you think you need something, ask for it.

First everyone gets Wolf skins Cold Weather clothing, 1 each. And we are carrying some material wealth in the form of 40 gp worth of Gold Teeth and an uncut diamond the size of an arrowhead. I ask that Lenneth keep up with these items. Maybe they will be good to barter.

Azmerai - cracked pale blue rhomboid Ioun Stone (+1 competence bonus on climb checks), ring of feather falling, old oilcloth style tent shelter - 20 lbs

Polo - Kaiya's yellow blanket, cracked deep red sphere Ioun Stone (+1 competence bonus on stealth checks), healer's kit +3 to heal checks- 6 uses , blackstalk mushrooms, pouch of black root, Tree Feather Token

Lenneth - cracked incandescent blue sphere Ioun Stone (+1 competence bonus on sense motive checks), two torches, an empty waterskin, kit - 4 candles, 50 feet of silk rope, 6 pitons, a potion and a masterwork dagger in a belt sheath - wealth from above.

Lilith - old ledger you found in the basement, cracked scarlet and blue sphere Ioun Stone (+1 competence bonus on spellcraft checks), cracked dusty rose prism Ioun Stone (+1 insight bonus on initiative checks - A controller wizard likes to go first. But this might go better with Valex who can sneak attack if first…?), a pair of delicate glasses (identified as eyes of the eagle)

Euron - cracked pink and green sphere Ioun Stone (+1 competence bonus on diplomacy checks) eyepatch with ruby )Detect Evil, Poision, Undead).

Valex - Ring of Maniacal Devices, Trickster cloak, gong and striker

Things discarded:
Small goblin club
small stiudded leather
4 dogslicers
4 goblin armor
Chief dogslicer


(KILLED IN ACTION) | Gnome | Alchemist 4

That all seems great to me Lillith, thank you :)

Does the Ring of Maniacal Devices take 24 hours to activate? Because Polo has a +7 to disable device so could take the ring from Valex and try should he fail.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

There is no mention of such an attunement period so that should work.


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Sounds good to me


Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5

Works for me, and thanks for keeping track, Lilith


Inactive

Sounds like a plan to me :)


Male Oracle 5 | hp 48 | AC 15, touch 10, flat-footed 15 | Perc +8 | Init +0 | Fort +3, Ref +1, Will +4

Im happy with that, good job Lilith.


Lilith, the mending cantrip is a good idea and will I'm sure get plenty of use, but do remember it has some considerable limitations...

Mending wrote:

Target: one object of up to 1 lb/level...

...All of the pieces of an object must be present for this spell to function...

...This spell has no effect on objects that have been warped or otherwise transmuted, but it can still repair damage done to such items...

So only single objects weighing 4 lbs or under, and no fixing things with lost pieces or unwarping objects such as the portcullis :(

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Roger that. I was thinking weapons, tools, armor, and even clothing and such, initially. I might fix a spoke from a wagon wheel, but not the whole wheel and certainly not the entire wagon. With both Mending and Prestidigitation I figure I can have the place looking much better in a couple days. :) Later Lilith can put her skills to work. With Breadth of Experience she has basic skills in blacksmithing, carpentry, armorer, stonemasonry, etc. And with Crafter's Fortune she can be at +7 for any of these skill rolls. Add to that her +10 knowledge Engineering and, if allowed, she should be handy to have around.

Lilith only has one piece of parchment left and will scribe her last scroll the first night in the keep. She will be on lookout for more parchment and might have to go into the paper making business soon. lol


Inactive

^Lenneth can also load Mending for tomorrow if need be. Sadly, she doesn't know many spells that would be good for day-to-day tasks but if nothing else she can help brew potions, craft alchemical items (given the supplies) and help with healing and such.

Okay, going to post a list of the current 'named' NPCs we've met here at Solace:

Introduced/Met
Nikolai - One of the Council, elderly human male
Radek - One of the Council, paladin of Ragathiel, human male
Whisper - One of the Council, halfling female
Violet - Healer, cleric of Abadar(?), human female
Mallis - Possible lookout(?), human male, middle-aged(?)
Brae - Human female, middle-aged(?)

Mentioned, Not Met
Sasha - Human female(?)
Sasha's Child #1
Sasha's Child #2


(KILLED IN ACTION) | Gnome | Alchemist 4

Very useful Lenneth thank you


Well done Lenneth :)

I've copied it across to the campaign notes and added a few more plus tidied the Sandpoint documents.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Not being good with names IRL, this helps me a lot. Thanks Lenneth. :)

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Dang it! My game play post from yesterday is missing. I was trying to figure out why GM Fiendish had not responded to anything Lilith had said and now I see why. Sigh. No time to recreate it today. Sorry.


Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5

Sorry, folks, I just lost a big-#@@ post. It will take me a bit to reconstruct, but I am here and still active.

Thanks Lenneth!


Argh Lilith and Valex! Sorry to hear you lost your work, it's always frustrating >.<

I have taken to doing any post longer than a couple of sentences in notepad first, Paizo forums have lost my trust!!

Hope you get the time to reconstruct them soon.


(KILLED IN ACTION) | Gnome | Alchemist 4

Anyone heard from Azmerai?


Inactive

I haven't, but it looks like he's been posting as recently as the last day or two on his main alias. Maybe he just doesn't have much to say or do at this point besides enjoy the dinner? :)


Male Oracle 5 | hp 48 | AC 15, touch 10, flat-footed 15 | Perc +8 | Init +0 | Fort +3, Ref +1, Will +4

I'm very excited for what happens with Polo, this could all go bad fast but it will be so entertaining.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Dang! I feel less safe inside these walls than camping out in the woods. lol.


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

I am always there. Just there are moments where I feel there is nothing to say. The moment three have something working with the gm a fourth is taxing. So he is in the back listening.


Male Oracle 5 | hp 48 | AC 15, touch 10, flat-footed 15 | Perc +8 | Init +0 | Fort +3, Ref +1, Will +4

Lilith i feel the same way! Its brilliant cant wait to really get in to this place and look around.


Hi! Sorry for the lack of posts *chastises self*

With the run up to christmas, things have geared up at home with present wrapping and the 1001 things to do to get things ready! I'm also part of the skeleton crew still at work over the holiday season, and whilst normally it would be quiet and let me get a chance to catch up on things, today was hell!

Anyway long story short, I vowed to myself I'd post tonight but it's so late now I haven't checked it through properly so please forgive anything that doesn't make sense, just ask questions and I will clarify if needed!

Phew!


Inactive

Hey folks, there's something I've been curious about since I started doing the whole PBP thing but haven't been able to find any real discussion on or the etiquette involved and that's the topic of relationships/sex, both NPC/PC and PC/PC. Awhile back it occurred to me that I might want to decide on what my own personal comfort level is with this since people *do* occasionally play flirty characters or characters who are open to finding love and/or a good roll in the hay during the course of their adventures.

I've seen some discussion about handling NPC/PC relationships from a GM's perspective and I imagine those are probably easier to manage since all the GM really has to do is throw the option out there and let the PC(s) respond to it or not *or* put something in for PCs who have stated in-character or out that they're looking for that sort of thing.

The PC-PC thing is trickier, though. If any of you have taken that route with a character, have you just let it happen organically or was there a behind-the-scenes discussion to make sure that the other player would be cool with it and if so, what the in-character boundaries needed to be? I'm asking this across several of the games I'm in because if I ever make a character who would go that route or if one of my existing ones decides to try her luck with someone, I don't want to commit some sort of PBP faux pas or come across as creepy about it since there isn't the same level of familiarity with other posters that you have with a regular RL group :)


(KILLED IN ACTION) | Gnome | Alchemist 4

Polo is flattered, but I think Lenneth is a bit tall for him ;)

In all seriousness it's an aspect of games that I haven't come across yet as either GM or PC on pbp. I have played out some romance in the Jade Regent campaign at tabletop and as long as everyone was mature about it, it added a good depth to the game and another level of immersion.

I personally think it would work really well in pbp because the medium is more conducive to character crafting and development. I think I would be a fan of relationships because anything that adds to a characters motivation and player engagement is a good thing in my opinion.

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