The Walking Dead of Golarion, by GM Fiendish

Game Master Fiendish Zen


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hobgoblin Ranger 1
Spoiler:
Init +5; darkvision 60' Perc +5AC 15, t 13, f-f 12 (+3 Dex, +2 armor) hp 15/22 F+4, R+5, W +2

Lilith ... believe it or not, I think you stiffed yourself a skill point. Unless you've got a penalty to profession, herbalist that I don't know about.

Also, Breadth of Experience requires that you be 100 years old, at least, though GM may have waived this.


Lilith, go for it! Always good, as Azmerai says, to have a different set of eyes run over your work.

So, I think we're pretty good to go unless anyone has any more questions they can think of before we start?

If we run in to anything mid-game we can always retreat here for a chat :)

Presuming RL doesn't throw a curve ball, the first game play post will be up tonight my time :D

You guys are great, I can't wait to start!

edit: feat requirement waived for Lilith, she's over 70 and for the last 6 months of her life she's had ample opportunity and need to try things outside of her normal skill set.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Yea, I did not pay attention to the age block. I'll revise to be old. :) Her back story support it.

Lilith had no points in any profession. She is +2 only due to Breadth of Experience. Its a wisdom based skill and her wisdom is a flat 10. So, unless I am missing something she is +2 to all professions. I listed Herbalist because I thought it might specifically come in handy.

Just looked over your build Shomari. Solid. My only comment is that if you track undead your skill should be +8.


Character Sheet HP 204 | AC 39 | F+26, R+28, W+31[L], ↻ schadenfreude on crit fail, halfling luck 1/hr | Per+28[M] | Speed 25ft | Spell DC 39

Lilith, I like that you're reviewing builds. Comments, corrections, or suggestions are welcomed from any and all.

Fiendish, cool! Looking forward to our brief, glorious lives as a few of us die quickly zombie attack and the rest die slowly of starvation, untreated wounds, and disease.


hobgoblin Ranger 1
Spoiler:
Init +5; darkvision 60' Perc +5AC 15, t 13, f-f 12 (+3 Dex, +2 armor) hp 15/22 F+4, R+5, W +2
Lilith Sylvari wrote:

Yea, I did not pay attention to the age block. I'll revise to be old. :) Her back story support it.

Lilith had no points in any profession. She is +2 only due to Breadth of Experience. Its a wisdom based skill and her wisdom is a flat 10. So, unless I am missing something she is +2 to all professions. I listed Herbalist because I thought it might specifically come in handy.

Just looked over your build Shomari. Solid. My only comment is that if you track undead your skill should be +8.

Track, and ... Bluff (that'll come in handy: "No, really. I'm undead, too, swear to god."), Perception!!!, Sense Motive ("You say you don't want to eat my brain?") and Knowledge. Worth mentioning in my sheet.

The missing point was Perception. I thought that was just your bonus, but you have a point there. I feel better now.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights
Turrey Butterhill wrote:

Lilith, I like that you're reviewing builds. Comments, corrections, or suggestions are welcomed from any and all.

Fiendish, cool! Looking forward to our brief, glorious lives as a few of us die quickly zombie attack and the rest die slowly of starvation, untreated wounds, and disease.

Your build looks good too Turrey. You list your speed at 30' which likely means you took Fleet of Foot, giving up Sure Footed? Any other racial traits? I did not see them listed on your sheet. I always like Swift a Shadow, but it also requires that you sacrifice Sure Footed so you cannot do both.

I am ready to play GM Fiendish. Give me a gameplay thread or I am likely to start reviewing characters in your aliases. :)


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

http://www.youtube.com/watch?v=lNfH7qhsLGo
Thats an korean bow, but it shows quite well the steps. And most is well "manageable" even on the road


(KILLED IN ACTION) | Gnome | Alchemist 4

Be excited to see the first gameplay post!

Lilith, thanks for your comments. The 16 dex I had listed was a typo from when I considered submitting Polo for a 20 point buy game but all my actual skills and attack bonus are calculated using 14 dex.

Originally I thought about taking the academican racial archetype for a +2 on knowledge nature but keeping the obsessive trait for an overall +10 on craft alchemy is going to be far more valuable.


Character Sheet HP 204 | AC 39 | F+26, R+28, W+31[L], ↻ schadenfreude on crit fail, halfling luck 1/hr | Per+28[M] | Speed 25ft | Spell DC 39
Lilith Sylvari wrote:
You list your speed at 30' which likely means you took Fleet of Foot, giving up Sure Footed? Any other racial traits? I did not see them listed on your sheet. I always like Swift a Shadow, but it also requires that you sacrifice Sure Footed so you cannot do both.

Exactly right: Fleet of Foot in place of Sure Footed & no other racial alternate traits. And yes, Swift as Shadows is very tempting as I'd very much like to be able to run from hiding place to hiding place without getting caught. It might be the better choice if I'd made a sniping build...though I'm not sure Turrey will ever be able to deal enough ranged damage to overcome DR 5/slashing at range. Unfortunately for him, he's going to have to weave and duck amongst the lurching horde to get his blows in.


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Azmerai ready to continue on road. Just happy that soon it´s morning. Was hard waiting for down for smalls to get ready to go on the road again! Was a good place to hide, here, no gnashers. Tomorrow will be less safe!


Character Sheet HP 204 | AC 39 | F+26, R+28, W+31[L], ↻ schadenfreude on crit fail, halfling luck 1/hr | Per+28[M] | Speed 25ft | Spell DC 39

Hey, one more randomish thought. Given that zombies have the staggered condition (i.e. can take either a move or standard action on their turn, but not both) it occurs to me that tripping would be particularly effective against them.

As a halfling, Turrey will always have a -4 to trip medium foes, but it might be something for our resident ranger or barbarian to consider...


Inactive

Lilith, I suppose I could always change her name...or go by "Lenn" or something! Thanks for the heads-up about the alchemy numbers; will definitely fix that. As far as spells go, let me see what witch/wizard cantrips don't overlap and I'll pick a different one to keep memorized :)


Female Kobold
Turrey Butterhill wrote:

Hey, one more randomish thought. Given that zombies have the staggered condition (i.e. can take either a move or standard action on their turn, but not both) it occurs to me that tripping would be particularly effective against them.

As a halfling, Turrey will always have a -4 to trip medium foes, but it might be something for our resident ranger or barbarian to consider...

*Appears*

In Pathfinder, Small size only imposes a -1 penalty to your CMB. As far as I know, there's no additional penalty for tripping.
Quote:

You can attempt to trip your opponent in place of a melee attack. You can only trip an opponent who is no more than one size category larger than you. If you do not have the Improved Trip feat, or a similar ability, initiating a trip provokes an attack of opportunity from the target of your maneuver.

If your attack exceeds the target's CMD, the target is knocked prone. If your attack fails by 10 or more, you are knocked prone instead. If the target has more than two legs, add +2 to the DC of the combat maneuver attack roll for each additional leg it has. Some creatures—such as oozes, creatures without legs, and flying creatures—cannot be tripped.

*Disappears*


Character Sheet HP 204 | AC 39 | F+26, R+28, W+31[L], ↻ schadenfreude on crit fail, halfling luck 1/hr | Per+28[M] | Speed 25ft | Spell DC 39

Oh, thanks, you're totally right -- I was confusing it with demoralizing with Intimidate, which gives you a -4 vs foes who're larger than you.

Thanks for the catch!


Female Kobold

I was never here.


@The amazing appearing/disappearing kobold: I don't mind wisdom from a stranger in this thread as long as the players don't mind, judging from your posts you appear to be a prolific and Knowledgeable reptilian, and it would be foolish to spurn good advice due to racial prejudice ;)

@Lenneth and Lilith: do either of you have a nickname you prefer to be known by? Or otherwise have a reason to give the other party members a different name to your real one during initial introductions?

@Lilith:
warning noted, although you might go mad reviewing my characters, I keep falling in to the habit of using a spreadsheet for generating them and then not saving the spreadsheet. I keep meaning to go back and write them up again to check my work, but it all seems a great bother given none of them have leveled yet! Thank you for your work with the other players' characters :) Right, off to write that gameplay thread starter!


OK gameplay has officially started!

cue fireworks and cheering, only not too loud, we don't want to attract the attention of the horde... ;)

So I already have something I feel I need to point out, though likely you'll already be across it. I just get paranoid when I don;t think I've been clear enough! So: when I list multiple DCs for one skill, just make one roll, you get all the info from the highest DC you achieved plus all the info from DCs lower than your skill-check too.

Also! Do you automatically share information with your party (assume free action to whisper/speak/shout as appropriate) or is that something you want to handle on a case by case basis, given you've only known each other for a few days? I'm cool with whatever you want to do, just aware you don't want to be posting 'I tell the party what I know' 500 times ;)

Also, do you guys have nicknames for the zombies, given that they are now so abundant? You can consider nearly everyone you have met to call them by different names other than the simple 'zombie'. So feel free to adopt your own slang!


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Azmerai will call the zombies "gnashers" and has nothing to hide.
BTW he is illiterate. Azmerai can not read or write. No reason to learn it in his life.


hobgoblin Ranger 1
Spoiler:
Init +5; darkvision 60' Perc +5AC 15, t 13, f-f 12 (+3 Dex, +2 armor) hp 15/22 F+4, R+5, W +2

Shomari is Shomari. He has nothing to hide from the soft races, though he may not tell them everything about his past.

He doesn't have any one particular name for zombies today, but will probably have several as the adventure progresses.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights
GM Fiendish wrote:

@The amazing appearing/disappearing kobold: I don't mind wisdom from a stranger in this thread as long as the players don't mind, judging from your posts you appear to be a prolific and Knowledgeable reptilian, and it would be foolish to spurn good advice due to racial prejudice ;)

@Lenneth and Lilith: do either of you have a nickname you prefer to be known by? Or otherwise have a reason to give the other party members a different name to your real one during initial introductions?

** spoiler omitted **

The names are really no issue to me. I was just noting the similarity. I could go by lil very easily.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

The sharing information thing came up in another game where one of the players was assuming differently than all the other, which caused a problem. Lil will be sharing all info unless she specifically says otherwise.

As far as what to call the zombies; we should not call them biters as in PF they nominally use slam attacks. "slammers"? lol


hobgoblin Ranger 1
Spoiler:
Init +5; darkvision 60' Perc +5AC 15, t 13, f-f 12 (+3 Dex, +2 armor) hp 15/22 F+4, R+5, W +2

"Kittens"

It's a lot harder to be terrified of kittens than of zombies.


(KILLED IN ACTION) | Gnome | Alchemist 4

I'm going with Moaners and the Hungry :)


Inactive

Lenneth doesn't have any particular names for the zombies either, though I do like Polo's suggestion of "The Hungry". Oh, and Lilith, I'll switch out Dancing Lights for Guidance. A +1 bonus is a +1 bonus :)

Lenneth probably won't share everything about her past either (at least not right away) but she won't hide necessary information from the group. She's more concerned that someone might betray her/the others in some way: steal all the supplies and run off, purposely attempt to get people killed, that sort of thing. She's seen it happen before...

One last thing, I did a little of this in her background story, but what are the GM's thoughts on familiars having a true telepathic link with their masters rather than just the vague empathic one they initially have according to the APG?


Inactive

Hey all, apologies for not posting much just yet; got tied up working on some other projects and ran out of time. Once I get a little sleep, I'll have another post :)


(KILLED IN ACTION) | Gnome | Alchemist 4

Question: are we playing with Hero Points?


@Lenneth: Hmm, given you don't get to speak to each other even verbally until level 5 it's not something I had considered before :s Tell you what, run with it being 'empathic plus', so as well as vague feelings, you get basic thoughts and impressions, maybe difficult to direct though, sort of like communicating with a 3 year old! Then at level 5 it can evolve to standard telepathy if things go ok during our playtest. Sound ok to you?

@Polonius: They aren't part of the campaign presently. If the majority of players are interested and you can provide a good argument for inclusion in a gritty, dark world then I'll consider though! I get the feeling they are more for games where the PCs are 'Big Damn Heroes' rather than just trying to stay alive. Let the debate begin!

@Lilith: Sorry to confuse you with the disrupt undead not working! I was being creative whilst adjusting your roll (you rolled 1d20+2 for the ranged attack, not factoring fatigue in to your dex) without explaining properly. That's my fault sorry! I blame the evils of having to post from a mobile phone this week ;) Though of course now re-visiting that moment in time and your roll, you would have hit even with the minus 1 to the result as touch ac was 10. Oops my fault!

Retcon!

Now she thinks back on it, clearly the zombie's head did actually explode when Lilith's bolt struck it, leaving a smoking stump and causing the body to collapse to the ground instantly. Lilith blames her tiredness for confusing her momentarily, though she can hardly blame herself given the stress she's currently under.


Inactive

I'm here, will wait until the zombies have acted before I post my turn (if I'm still alive)!

And that works, GM Fiendish - I wanted to ask before I really had him do much :)


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Same here, waiting for the zombies turn.


OK so I have noted that due to timezone differences, you guys were waiting on me to post before you could act, even though you were online and able to post. Hmmm. I shall ponder this and come up with a better solution. I believe that there have been several good suggestions from you all around how to handle initiative, I will go do some re-reading.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Lilith is learning Rope Trick as soon as she can! :)


Just thought to say that if at any point you are no longer enjoying the game, or if you have to leave for some other reason, then please let me know. Also if your character isn't working out for you like you thought and you want to play something else, just let me know! It's always best, in my opinion, to script these things, give a character an appropriate send off and all that. Just like a soap opera, it's good to tidy up any outstanding plots, give a character their moment of glory maybe. You know what I'm saying ;)

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

A thought about exploring the city from the weapon shop as a base; Lilith can teleport short distances. So she can re-bar the door from the inside after everyone leaves then teleport out to join the group. Later she can teleport back in to open the door. This requires line of sight so she needs to be able to peek in through a crack in the a window shutter or the like. Such cracks are likely already present, but if not could be arranged.


hobgoblin Ranger 1
Spoiler:
Init +5; darkvision 60' Perc +5AC 15, t 13, f-f 12 (+3 Dex, +2 armor) hp 15/22 F+4, R+5, W +2

I'm having a great time. I will, however, be out of town and not online from tomorrow evening through Sunday, so feel free to bot me.

DO NOT use me as live bait.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Rats! :P


(KILLED IN ACTION) | Gnome | Alchemist 4

I was gonna send you in to the next house like a human pipe bomb, Left 4 Dead style.


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

A well I thought to coat him in Ketchup and Mustard and use him as bait for the zombies. I mean flavored food is full of win!


Character Sheet HP 204 | AC 39 | F+26, R+28, W+31[L], ↻ schadenfreude on crit fail, halfling luck 1/hr | Per+28[M] | Speed 25ft | Spell DC 39

I'm going to mark off (4) Wandermeals for Turrey, Azmerai, Polo, and Shomari. If I missed anyone, holler.


Inactive

I'll mark off one trail ration for Lenneth; right now I've got Lenneth sharing with Indigo so I'll let GM Fiendish determine how much a cat needs to eat and adjust the rations as necessary :)

As far as exploring goes, Lenneth has a nifty magic item that just might help with that but since they've not really had a chance to sit down and properly discuss a strategy, she's not mentioned that she has this item yet.


@Shomari: No worries, thanks for letting us know :)

ShomariBot smiles, showing all his teeth and waving his Sibat in what you interpret as perhaps being some Hobgoblin equivalent of a friendly hello. Hopefully...

@Lenneth, Happy for Indigo to share your rations, given that '1 trail ration' is an arbitrary description that would serve as a single meal for both you or for instance Azmerai! All I would say around that is being a cat he only eats meat, so don't try sharing wandermeal with him, you'll get spiky thoughts and a grumpy companion...


Female Kobold
Lilith wrote:
A 19 diplo did not calm the kid any?

Sorry if I'm stepping on any toes by repeatedly invading here, but I feel it is worth pointing out that this is in accordance with the rules. Assuming the kid is effectively "Unfriendly", it would require a roll of 20 plus her Charisma modifier. :P

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

All I said was for someone else to try… So far the only person to roll diplo has been me and I am untrained with a 10 charisma.


(KILLED IN ACTION) | Gnome | Alchemist 4

Yeah, one thing we are going to struggle with is communicating with other survivors. I think I have the highest modifier with +1!


@Kobold: I was going to say the same thing, the kid is at least unfriendly before even factoring in her cuteness via charisma bonus. But this leads me on to:

To all the players, I know social skills are kind of sparse, I won't be penalizing you for that. After all, good rp can be a great accompaniment to rolling for results!

@Lilith: your words and roll did have an effect, she would not have been open to Polonius' and Turrey's words without your friendly first attempt to make contact! It's outside RAW but I do factor player's actual RP in to roll results.

@Polonius: And lo it has come to pass, the gnome alchemist is the chosen face of the party! tee hee :D

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

We are doomed! :) Surely someone has Diplomacy as a class skill…


Character Sheet HP 204 | AC 39 | F+26, R+28, W+31[L], ↻ schadenfreude on crit fail, halfling luck 1/hr | Per+28[M] | Speed 25ft | Spell DC 39
Lilith Sylvari wrote:
What is the point of giving IC advise OOC?

Answering in discussion so as not to crowd the Gameplay thread.

My comment was from one player to another. Your post seemed to contradict the facts of the story (offering to hand her something, but not being one of the two on the staircase). I was trying to point that out...and suggesting that you (the player) not in fact send your character up the staircase when the girl is already spooked. Not a big deal, and I tried to weave an "out" into my post for you, suggesting you called out from downstairs to remind the girl that we'd offered food.


Character Sheet HP 204 | AC 39 | F+26, R+28, W+31[L], ↻ schadenfreude on crit fail, halfling luck 1/hr | Per+28[M] | Speed 25ft | Spell DC 39
Lilith Sylvari wrote:
We are doomed! :) Surely someone has Diplomacy as a class skill…

Hehehehe. I think Turrey is the only one with Diplomacy as a class skill. Alchemists, Witches, Wizards, Barbarians, and Rangers don't have it. Unfortunately, Turrey also has a 9 CHA.

Sadly (at least on paper) we're just *not* a very likeable bunch.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights
Turrey Butterhill wrote:
Lilith Sylvari wrote:
What is the point of giving IC advise OOC?

Answering in discussion so as not to crowd the Gameplay thread.

My comment was from one player to another. Your post seemed to contradict the facts of the story (offering to hand her something, but not being one of the two on the staircase). I was trying to point that out...and suggesting that you (the player) not in fact send your character up the staircase when the girl is already spooked. Not a big deal, and I tried to weave an "out" into my post for you, suggesting you called out from downstairs to remind the girl that we'd offered food.

Lilith initiated the conversation and was the only one to roll diplomacy. She also was the one to initially offer food. And she has the ability to bypass the locked gate if suddenly she needed to do so. I'll happily respond in character if your character gives advise but if you want to give me out of character advise about how to play how about you do so with a PM.


Character Sheet HP 204 | AC 39 | F+26, R+28, W+31[L], ↻ schadenfreude on crit fail, halfling luck 1/hr | Per+28[M] | Speed 25ft | Spell DC 39

Hey Lilith, thanks for the feedback. I don't have anything to add right now but if I have thoughts or feedback for you in the future I'm happy to use PM.


(KILLED IN ACTION) | Gnome | Alchemist 4

Fiendish - I'm wondering if you'd allow me to change one of my traits. Specifically to get diplomacy as a class skill. I really appreciate you giving us bonuses based on our roleplaying, but I think we are definitely deficient in that skill.

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