The Walking Dead of Golarion, by GM Fiendish

Game Master Fiendish Zen


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Polonius: First off, nice rp'ing :) Secondly, no problem at all with trait adjusting...

This goes for all players: Up until you level up for the first time, I'm happy for you to tweak your characters here and there if issues present themselves. Sometimes gameplay is the only way to tell if a given build will work, also different things are needed depending on the group you find yourself in!


Inactive

Sorry folks, normally my weekends are pretty free but this one has been unusually busy. I'll try and get something posted later tonight after I get home!


(KILLED IN ACTION) | Gnome | Alchemist 4

Fiendish - the trait that gives diplomacy as a class skill that most fits my background.... Is the human only trait World Traveler.

Would you have any objections to me taking this although I'm just a lowly gnome? :-)

There are alternatives but as I said this fits best.


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6


Ease of Faith
Your mentor, the person who invested your faith in you from an early age, took steps to ensure you understood that what powers your divine magic is no different from that which powers the magic of other religions. This philosophy makes it easier for you to interact with others who may not share your views.

Philosophy classes
Benefits: You gain a +1 bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
How about that one and you change Education for faith
wonders of alchemy for powers of divine magic of other traditions.
To foster learning and help you in your studies.


@Lenneth: All good, weekends are usually bad for everyone ;)

@Azmerai: Thanks for your input :)

@Polonius: No problem with either you taking the human trait or else substituting philosophy/education for ease of faith purposes!


(KILLED IN ACTION) | Gnome | Alchemist 4

Fiendish I will take you up on the offer of the world traveler trait ;) and adjust my stats accordingly.

One other thing - when I tried to burn the bridge with my bomb, that was just flavour text right? As far as I know alchemist bombs don't set things on fire (beyond what is reasonable) without Discoveries. I only ask because if I come downstairs to bomb the rats and set the place on fire.... well we will be in a worse position than with the zombies!


Character Sheet HP 204 | AC 39 | F+26, R+28, W+31[L], ↻ schadenfreude on crit fail, halfling luck 1/hr | Per+28[M] | Speed 25ft | Spell DC 39

Polo, It's also worth considering student of philsophy which lets you use your Int instead of your Cha for influencing NPCs (as well as to Bluff).

Heck, depending on what you can find room for, do this with one that makes it a class skill and you'll be the Kofi Annan of post-apocalyptic Golarion. ;-)


(KILLED IN ACTION) | Gnome | Alchemist 4

That trait is tempting Turrey!

I also took one to get stealth as a class skill. With my small size and good dex it's up there with yours. If I drop it I'll be a good negotiator but you might have to do the sneaking alone :/


Maybe Fiendish would allow you to take it too, and take a Drawback in exchange? I think they can be quite flavorful and there are at least a couple that should fit Polo.


@Polonius: Flavor text for the win! I would however say that carelessly thrown bombs or burning hands spells may be cause for some interesting plot twists ;)

With regards to drawbacks, I'd rather have you rp your foibles instead of them being mechanically enforced, however I don't like saying no regarding something small... so if your vision for your character requires 3 traits then ok, go ahead and take a drawback you'll be comfortable with.


Character Sheet HP 204 | AC 39 | F+26, R+28, W+31[L], ↻ schadenfreude on crit fail, halfling luck 1/hr | Per+28[M] | Speed 25ft | Spell DC 39

I'll propose the following straw-man watch order:
Azmerai & Lilith
Shomari & Lenneth
Turrey & Polonius

This keeps someone with Darkvision on every watch, and each watch has one martial and one caster (at least if you call Turrey "martial", he isn't much yet!)

Thoughts? Improvements?


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Sounds good!


(KILLED IN ACTION) | Gnome | Alchemist 4

Yeah good plan, I like your thinking. This place is 100% safe now anyway(!)


Ok good plan with the watch order Turrey, noted :)

And safe? Yes I'm sure you're safe now, after all surely someone remembered to check and see if the door behind the ground floor counter was locked before you all bedded down for the night...

;)


Character Sheet HP 204 | AC 39 | F+26, R+28, W+31[L], ↻ schadenfreude on crit fail, halfling luck 1/hr | Per+28[M] | Speed 25ft | Spell DC 39

Woohoo! Turrey has gotten the Finesse Rogue talent. He still may not do much damage, but at least his ineffectual blows will hit more often now. ;-)

Talent = Finesse Rogue
HP = +1d8[5] +2 CON +1 FCB = +8
Skills +1 to Acro, Climb, Diplomacy, Disable Device, Escape Artist, Know (Rel), Perception, Stealth


hobgoblin Ranger 1
Spoiler:
Init +5; darkvision 60' Perc +5AC 15, t 13, f-f 12 (+3 Dex, +2 armor) hp 15/22 F+4, R+5, W +2

What combat style to take? So many questions. Sorry for the delay

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Lilith takes another level of Wizard (of course).

She gains:
+1 BAB
4+1(Con)+1(FCB) hit points, for a total of 14.
+1 to will saves

+1 spell slots for zero level and first level spells.

Two new first level spells, one of which must be a conjuration spell.
She takes:
1) Crafter's Fortune
2) Obscuring Mist

6 Skill points:
+1 Craft Alchemy
+1 Knowledge Dungeoneering
+1 Knowledge Engineering
+1 Knowledge Nature
+1 Perception
+1 Spellcraft


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

@ Shomari Kali
As you have already deadly aim why do not go the archery route. I know that Bow and arrow might be suboptimal for just zombies, but for the rest.... Another option could be the one big-weapon-route.
I think Azmerai und Turrey are quite good as melees and you could go for the ranged weapon build.

+1 Level Barbarian (IR)
+1 Rage Power (Surprise Accuracy)
+1 BAB
+1 Fort
+9 HP
+1 Round of Rage (Favorite Class Bonus)
+1 Perception
+1 Climb
+1 Craft
+1 Swim


hobgoblin Ranger 1
Spoiler:
Init +5; darkvision 60' Perc +5AC 15, t 13, f-f 12 (+3 Dex, +2 armor) hp 15/22 F+4, R+5, W +2

I was planning (in case you couldn't tell) for the archery build initially, but it does suffer pretty hard against zombies. Had a lot of other thoughts on the way to sticking with archery.

Rapid Shot
+1 BAB, Fort, Reflex
+1 Climb, craft, perception, stealth, survival
+1 swim
+9 hp

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Just a note on your archery build Shomari. As built, it seems to me you need to be focused on long range, since you do not have either Point Blank Shot or Precise Shot. And if you use both Deadly Aim and Rapid shot, your shots will be at -3 to hit. That is a lot of negatives at low level. On top of that you will be at -4 to shoot any any enemy in melee with us and another -4 if an ally is between you and your target. That could be a total of -11 to hit.

One option for you, since you already have deadly aim is to consider Precise Shot or Point Blank Shot shot and plan to pick up Rapid Shot later. Note that if you do not take it now though you will need to either get Point Blank Shot first, or wait til 6th level when you can get it as a ranger combat style without the pre-req.


hobgoblin Ranger 1
Spoiler:
Init +5; darkvision 60' Perc +5AC 15, t 13, f-f 12 (+3 Dex, +2 armor) hp 15/22 F+4, R+5, W +2

Lilith - You make some good points, but I'm going to play it as it lays for now.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Cool. Just good to know your strengths and limitations. I think eventually you will want all those feats. We shall see how the order affects things. :)


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

I really like your reasoning
I read in ghe discussion thread "the" barbarian rage powers are superstition and that bestial totem. I precisly do want a Charakter that feels organic.
Apart from that could our brain team start inplay thi king a out gathering food :-D
sorry using my cellphone


Inactive

Hey all, long day and I'm still at work so I'll update Lenneth and post more when I get home later!


(KILLED IN ACTION) | Gnome | Alchemist 4

Fiendish - I am going to trade in my resilient trait for the World Traveller trait. This will give me diplomacy as a class skill with a +7 bonus, so not bad.

Polonius Level Up

+1 level in Alchemist
Precise Bombs discovery
+1 craft alchemy
+2 diplomacy
+1 disable device
+1 Heal
+1 Perception
+1 use Magic Device
Bomb damage increases to 2d6+3 (due to pyromaniac racial trait)
Learnt Expeditious Retreat and Crafter's Fortune extracts

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

I believe you can learn Crafter's fortune from Lilith and pick up something else, if you like. :)


Inactive

Level Up!

HP 4 + 1 Con = 5
+1 BAB
+1 Will
+1 Spell/Day for 0 and 1st
+2 Spells Known - Diagnose Disease, Unseen Servant
+1 Patron Spell (Shadow) - Silent Image
+1 Hex - Swamp's Grasp
+1 Craft (Alchemy)
+1 Heal
+1 Knowledge Nature
+1 Knowledge Planes
+1 Sense Motive
+1 Spellcraft
+1 UMD


Character Sheet HP 204 | AC 39 | F+26, R+28, W+31[L], ↻ schadenfreude on crit fail, halfling luck 1/hr | Per+28[M] | Speed 25ft | Spell DC 39

Hey gang, just checking in, I'm sick now and not as up for participation as I'd like. I also have a 10-day vacation planned from 4/10-20, when I expect not to be posting much.

I hope to be back to posting in earnest before too long, but wanted to explain why Turrey's gone quiet recently.

Thanks for understanding,


hobgoblin Ranger 1
Spoiler:
Init +5; darkvision 60' Perc +5AC 15, t 13, f-f 12 (+3 Dex, +2 armor) hp 15/22 F+4, R+5, W +2

Shomari says, "Feel better before your vacation. Or I will kill you and enslave your family."


Turrey, thanks for letting us know :)


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Get better and uncle doc gives you a priscription for loads of fun


Inactive

Rest up and enjoy your vacation! :)


Ok so crafting, in this case specifically scribe scrolls and brew potions... I was of a mind, given that they cost hundreds of gold and there are no markets to buy expensive inks and ingredients from, to use the same rules as for crafting armor etc. However with the time to scribe a scroll set so specifically, I don't think it would work. So, instead how do you feel if you find say 50gp of potion ingredients in a bottle here, 175gp of dried herbs to use as scroll ink there... that sort of thing?

Open to other suggestions too, talk to me!

For continuity, Lilith, Polonius and Lenneth each have enough ingredients left to create one 1st level potion/scroll each (which for Lilith is the one she is writing now) but after that resource gathering will kick in...

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

OK. Lilith actually stated with parchment and inks as well, but I agree that the mechanic for rare inks has really never been defined anywhere well. If they had she would have had what she needed for at least 2 scrolls.

A single first level scroll only cost 12.5 gold to create. A potion of the same spell would cost 25 gold to make. A single scroll can be made in 2 hours, but no more than one scroll a day can be scribed.


Lilith, how much gold did you have after buying equipment? Just thinking you can convert whatever was left over to 'rare inks' for scribing scrolls if you like. If there's not enough left over for an entire scroll then up it to 12.5 gp worth so you have enough for a 1st level scroll, as per my previous post.

Same thing for Polonius and Lenneth, rare magic item consumables-wise.

I'll then implement random finds of rare ingredients. You are also free to use your skills to acquire items, so craft (alchemy) to turn those charcoal sticks in to a rare ink component etc, knowledge (nature) to identify mushrooms that can be ground up for a potion of CLW, etc. Have fun with stretching your mental improvisation muscles ;)

That way you don't have to rely on just the things you find :)

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

She bought 10 gold worth of scroll making stuff and had about 2 gold left over. But had actual scroll components been available she would have bought 3 scrolls worth and not have purchased the silver dagger.

I am good with your plan though. Sounds fun.


(KILLED IN ACTION) | Gnome | Alchemist 4

Guys, how do you want to track the things that we find? Is it worth one of us setting up a spreadsheet on Google docs to keep track of what we each have and also components for crafting/securing the base?

Oh and Lillith I will take you up on your offer of learning crafters fortune from your spellbook when I get a chance.


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

That would be awesome. As it is your idea, I would offer you the honors but I don´t mind making an excel spreadsheet.


Lilith, happy with a possessions retcon if you want the dagger to morph in to a selection of rare inks and pixie dust... ;)

Tracking sheet sounds like a good idea :D


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

I swap my dagger for the kukri. But only if its fine with you all. I think apart from Shomari no one can use a kukri but everyone should be able to use a second dagger. Thinking of it, I think I would have given the dagger to the little girl.


hobgoblin Ranger 1
Spoiler:
Init +5; darkvision 60' Perc +5AC 15, t 13, f-f 12 (+3 Dex, +2 armor) hp 15/22 F+4, R+5, W +2

I could use the kukri, was thinking of throwing my hat in the ring for it, but I've already got a slashing weapon I can use in close quarters, so I'd be trading crit-range for raw damage and losing the chance to use it 2 handed.

Incidentally, were there any reparable shields in the armory?


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

So lets check the barn? Btw I have a grappling hook and a knotted rope so getting up should be easy!


Inactive

When you call for general skill checks, should I roll for Indigo if he has the skill? I'm good either way, I just ask because you seem to have taken on NPCing him to a point - which doesn't bother me a bit; it's actually pretty cool :)


@Shomari: No shields I'm afraid :( You could always spend some quality time with those shelving units, some scraps of leather and an axe or saw, you're fairly sure the components are there to jury-rig something with the input from someone with craft (Armor)...it may not be pretty but as long as it gets in between you and those gnashing teeth, what's not to love?!

@Lenneth: Indigo is entirely yours to instruct as you like, so please do roll for him as is appropriate. I'm glad you're ok with the occasional GM piloting, just think of it as a reminder that as your conduit to 'powers unknown'TM, he may be your familiar but he is his own creature! Hang on, I think I just described a normal cat ;)

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Shomari, Lilith has Profession Armorer at +6 so should should be able to help if we have the time to make a shield. Per the actual crafting rules armor takes a very long time to make though.

And sorry for my slow posting. I have been on business travel for 5 days. I thought I could keep up but the work pace was grueling. I drove 10 hours today and had to hit my taxes hard after than. Only now getting to do my game postings.


(KILLED IN ACTION) | Gnome | Alchemist 4

Guys, I don't think I'm going to have the time to knock up a spreadsheet for this. Azmerai, did you say you would be able to?


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Sure Can do
I will add what we found upstairs and in the barn. I will start now and bring it online tonight


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

After listing all items so far, I remebered the casks of ale.
How full are they. In the middle ages, ale and beer was used as a part of the diet, as it quite hearty and delivers loads of calories. While it is for sure not enough it should give us enough energy to supplement our food!


(KILLED IN ACTION) | Gnome | Alchemist 4

What food? Poor polo is wasting away lol.

Sounds good Az. I suppose in theory we could use the wine to pickle food and preserve it for longer as well. But what I'd rather do is boil sea water and get the salt - meat packed in salt would last for months.


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

We just have to find it. There is some ale-soup in germany, we should add a wandermeal to the stew and make it last for 2-4 people.

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