About Lilith SylvariLilyth Sylvari Backstory:
As a member of a long-lived race, Lilith Sylvari’s formal schooling was extensive. After training in the finest universities in Cheliax she was sent to apprentice under Auton the Conjurer, a renowned wizard and diabolist. But Auton served at court, so her education included more than studies arcane. Life at court in Cheliax was never relaxed; plots and subplots, and the cunning of devils and men pitted for purpose against each other. Men rose and fell in favor at the high court, being blown about by some fickle wind. Lilith’s master was one such man. In a swift political move the prince he favored was sent off to command an army of Hellknights in far off Mwangi. And her master suddenly had no protection and little pull. Calling in what favors remaining him, he arranged for a leave of absence from court to attend to “urgent business”. He claimed some nonsense about tracking Whispering Way cultists who were up to something. They were always up to something, right? Lilith, bound to her master, was therefore bound to travel to Ustalav with him. While a convenient story to get them out of the capital of Cheliax, Auton’s claim about the cultists was none-the-less true. With Lilith’s help he tracked a cell of the Whispering Way to an abandoned mental hospital and caught the group performing some dark ritual that both released, and consumed the spirits of the place. When discovered the ritual seemed to be reaching some crescendo and the cultists were weak with a strange mixture of euphoria and exhaustion. The conjurer struck just as the ritual was completed but was unable to prevent the magic of the ritual from being released. His summoned creatures and powerful blasts of arcane energy killed every cultist present. Lilith watched in awe, ready to try to help, but unsure how to do so. But then something went wrong. The raging magics that killed the members of the Way was somehow consumed by the completing ritual. Its energy washed over everything in a wave of necromantic power. The newly dead corpses of the cultist suddenly stood, their eyes gleaming with malign intent. The Red Harvest had been unleashed. Lilith and Auton fought the undead bravely at first. But soon more walking dead from the adjoining cemetery joined the fight. There seemed to be no end to the plague of undead. Auton tried to simply get out of the hospital, carrying Lilith with him using a Dimension door spell. But when they arrived at their carriage they found it destroyed by a mob of undead still feasting on the horses and their coachman. Lilith vividly recalls her fright at seeing the partially consumed man suddenly stand and join in with the others as they consumed the dead horses. Not understanding the scale of the Harvest, (how could he?) Auton next tried to teleport himself and his apprentice to the Inn they were staying it. This was his undoing. Already the inn was overrun. Low on spells and caught off guard, Auton was bitten. He did not live out the night and Lilith had to put him down a second time when he attacked her. That was 6 months ago. Since then Lilith’s life has been a whirlwind of running and hiding and loss, and fighting and hunger and fear. If she did not have the Disrupt Undead Cantrip she is sure she would have been killed a dozen time over. And still she knows luck has had more to do with her survival to date than skill. She has once again joined with a rag-tag group of survivors on the road. She is not even sure where she is. But she knows she needs to find some place where they can fortify and make a stand. Sand Point. She has heard of the town. Does she possess any knowledge about the place that might give her an edge to survive? She pauses to think…
Description:
Lilith is an elven wizard and scholar and looks like one. Her clothing, now torn and tattered, was once of fine make and fit for the courts of Cheliax. Her elven features are striking if not beautiful. Her hair is dark and her eyes are sea green. She wears a dagger at her hip and has added a cudgel to her accouterments. It hangs at her side. Party Role:
Lilith will use her extensive set of knowledge skills to help the party make good decisions. Her base spells are a good mix for combat and survival. She can Vanish if she needs to and can teleport short distances 7 times a day. This can get her past obstacles and onto rooftops, etc. With her bonded item she can recall any spell in her book, including Infernal Healing, once a day. This greatly increases her versatility to the party. She can already scribe scrolls. And if she can find an alchemy lab will be able to make alchemicals for the group. At later levels she will be able to craft Wondrous Items for the party as well. Answers to specific question, in case you missed them in the back story.:
Where were you and what were you doing on the night of Red Harvest? Lilith was actually in Ustalav, close to the source. She was with her mentor and trainer, helping him track down a small cult of the Whispering Way. These cultists were actually helping in a small way to fuel the power of the magic that unleashed the Red Harvest. Have you had to do anything you regret in order to make it this far? Lilith is pragmatic about her survival. She had to put down her old master but he was no longer a living man and she considered it a kindness and certainly nothing to regret. Since then there have been times when she had to outrun those who were slower than her - they were overrun by the dead. And there have been times when there was not enough food and she took more than her share because she could. She has had to fight and even kill to get the resources she has needed to survive. But she had not betrayed any who were working with her. (She is Lawful Neutral after all). Have you got family out there or just a strong desire to survive? What gets you through?
Lilyth Sylvari
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Wizard Spells Prepared (CL 3rd; concentration +7):
Spells Cast - mage armor, Scorching RayX2, create pit, Vanish Shifts used - 0 of 7 Illness - Mystery Disease - could now be cured. --------------------
Base Atk: +2; CMB +1; CMD 13 Feats: Breadth of Experience, Scribe Scroll, Spell Focus (Conjuration), Improved Initiative, Feral Speech Traits: seeker, outlander - lore seeker (+1 Knowledge Arcana and +1 level to 3 spells, Magic Missile, Scorching Ray, and Glitterdust) --------------------
Languages: Ancient Osiriani, Azlanti, Common, Draconic, Elven, Goblin, Infernal, Orc, Sylvan SQ arcane bond (ring), elven magic, shift 7/day (15 feet), summoner's charm (3 rounds) Gear:
Weapons:
Magic Items:
Miniature Stone Skull:
Miniature skull, which appears to be carved from granite or another dark material. A less powerful version of a Darkskull. In particular there is a persistent necromantic aura emanating from it, it seems to have a spell locked in place within it... whilst held, the holder is affected by the spell tongues but also detects as evil Glowring (ring slot) - This ring is carved from a single piece of solid blue glass, and shrinks to fit your finger snugly when you put it on. It enables the wearer to cast light (centered on the ring) at will. However the light spell only lasts 10 minutes, after which the ring will not function for a further 10 minutes whilst it recharges in some unknown manner. Mundane Gear:
Consumables:
Scrolls and Potions:
Dolbey has provided you with 4 spell scrolls tucked between 2 normal sheets of parchment, and ink enough for 20 spell levels total. You suspect he might be romantically inclined but has deferred any potential advance due to your mention of a loved one (which he took your description of Hawk to be). The spell scrolls are; Dragon's Breath, animal aspect (greater), undead anatomy I, and Web Bolt 1 gp, 3 sp, 9 cp Newly acquired gear: , Food trail rations (3) hidden in pack. Spellbook:
First Level Spells Burning Hands Crafter's Fortune Grease infernal healing mage armor magic missile Obscuring Mist Protection from Evil Shield vanish Web Bolt Second Level Spells
Third Level Spells
Fourth Level Spells
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