AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1
Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10
From the way it seems situation Alianne was somewhat near the front while the frogs attacked from what we assume is the side. If there was one to charge I would assume it was Ptolem's or Neils. But those may not exist in short order.
D'uh, I got confused. I wanted to charge because I thought I was 35ft. away from the group, but looking at the numbers, it's only 15ft. away total, so I can get there with a move action.
Thanks for the advice, Nil. It helped to think about where we were in relation to the temples.
Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10
It allows you to change the damage type and the Enhancements on your blade later on. The Damage type you can do as a Full round action. It says that in both descriptions.
Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10
It does reshape it, into various forms of looks, sizes and configurations. As well as enhancements and damage types. You can't say that isnt reshaping.
After this combat you may need to borrow a weapon from someone.
Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10
I assume no one is particularity waiting on anything? I myself for any outside stimulus from other players. Or reactions, either or. Want to make sure people are healed an whatnot before more exploration.
In my experience, waiting for player stimulus for too long slows the game down. If nobody has posted anything within 24 hours, best to just do whatever it is you want to do.
The GM is kind of in a bind when nobody posts an action for a while.
Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10
Oh Im well aware, I tend to be the one to push regardless but that is less the case when
A) You don't have a confident character or good face
B) You are a main backline character and thus shouldnt be in the front most of the time
Now albeit Nil is a bit special due to his capability to switch, but ideally he shouldnt be forward unless it is known his Energy Resistance or dexterity would assist against things. Along with his good senses.
Because we have nothing we can do to or with it, unless we for some reason want to act as a clean-up crew for a defiled temple of a dead and/or useless god.
We don't appear to have the knowledges required to identify the symbols, and found nothing else of note, so why not move on?
Alianne of Heldren
HP 20/20 | AC 17, FF 17, T 9 | Fort +5, Ref -1, Will +7 | CMD 12, FFCMD 12 | Initiative -1 | Perception +4
played by
Olaf the Holy
(47
posts)
Neils D. Lafont Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus. played by
Johnnycat93
(410
posts)
Nil Silverwind
Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10
played by
Endoralis
(133
posts)
Ptolem Nizam
HP: 23/23| AC: 19 FF: 18 Touch: 11 CMD: 17| Init: +1|Fort +5, Ref +1, Will +5| Perception +6; Aura, 10 ft.: +1 AC and Will (Morale)
played by
Sundakan
(200
posts)
Varian
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1