| Full Name |
Nil Silverwind |
| Race |
Half Elf |
| Classes/Levels |
Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10 |
| Gender |
Male |
| Age |
37 |
| Alignment |
NG |
| Strength |
14 |
| Dexterity |
18 |
| Constitution |
12 |
| Intelligence |
15 |
| Wisdom |
10 |
| Charisma |
7 |
About Nil Silverwind
Nil Silverwind
Aegis 2
NG Medium humanoid (human, elf)
Init +4; Perception +10 Lowlight Vision; Darkvision
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Defense
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AC 18, touch 14, flat-footed 14 (+3 Armor, +4 Dex, +1 Shield )
HP 18 (2d10+2)
Fort +4, Ref +4, Will +3
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Offense
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Speed 30 ft.
Ranged +7 Darkwood Composite Longbow (Str +2) (1d8+2/x3)
Melee +5 Mstk Glaive (1d10+3/x3)
Melee +5 Mstk Earthbreaker (2d6+3/x3)
Melee +4 Dagger (1d4+2/19-20x2)
Melee +4 Silver/ Cold Iron Cestus (1d4+2/19-20x2)
Melee +4 Unarmed (1d3+2/x2)
Melee +4 Cold Iron Longsword (1d8+2/19-20x2)
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Statistics
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Str 14, Dex 18, Con 12, Int 15, Wis 10, Cha 7
Base Atk +2; CMB +4; CMD 18
Languages Common, Elven, Undercommon, Sylvan
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Feats
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Point Blank Shot
Skill Focus (Perception)
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Traits and Drawbacks
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Practiced Initiator +2 Trait bonus to IL (Warder)
Signature Moves Weapon up to 900gp. +1 Intimidate.
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Skills
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Acrobatics +9
Appraise +2
Autohypnosis +5
Bluff -2
Climb +7
Craft +0
Diplomacy -2
Disguise -2
Escape Artist +4
Handle Animal -2
Heal +0
Intimidate -2
Knowledge (Dungeoneering) +2
Knowledge (Geography) +2
Knowledge (Nature) +2
Knowledge (History) +7
Knowledge (Religion) +3
Knowledge (Local) +2
Knowledge (Planes) +2
Lore (Runes) +7
Linguistics +3
Perception +10
Ride +4
Sense Motive +0
Stealth +4
Swim +6
Use Magic Device +2
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Gear
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Mstk Studded Leather
Darkwood Comp(Str +2)Longbow
Mstk Earthbreaker
Cestus x2
Dagger x2
Glaive
Cold Iron Longsword
60 Arrows
60 Cold Iron arrows
20 Bludgeoning arrows
Backpack [
Bedroll
Trail rationsx 5
Hammer
Pitons x4
Waterskin (Filled)
2 Torches
]
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Special Abilities
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Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
Weapon and Armor Proficiency Aegii are proficient with all simple and martial weapons. Aegii are proficient with light armor and shields (but not tower shields). Armor does not interfere with the aegis's class features.
Power Points/Day: 4 points
An aegis's ability to manifest some of his abilities is limited by the power points he has available. His base daily allotment of power points is given on Table: The Aegis. In addition, he receives bonus power points per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Power Points), treating his manifester level for the purposes of bonus power points as equal to his class level. His race may also provide bonus power points per day, as may certain feats and items.
Astral Repair (Ps)
An aegis is capable of repairing mundane items, restoring 2 hit points of damage to the touched item as a standard action usable at will. If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points. All of the pieces of an object must be present for this ability to function. This ability has no effect on objects that have been warped or otherwise transmuted, but it can still repair damage done to such items.
Form Astral Suit (Su)
Every aegis learns to draw forth ectoplasm and form an astral suit around their form. The aegis can select from three different types when forming his astral suit— skin, armor, or juggernaut. An aegis is always considered to be proficient with his astral suit, even if he does not have the appropriate armor proficiency. The amount of time forming this astral suit takes depends on the type of suit being formed. Different astral suit forms grant different free customizations. These free customizations never count against the aegis's total number of customization points spent on his astral suit.
The aegis chooses the appearance of his astral suit, although its shape must reflect the selections the aegis has chosen: astral skin would cover the aegis like a psychoactive skin, astral juggernaut would appear to cover the aegis like plate armor, etc.
An astral suit can be dismissed as a free action.
An astral suit does not function in areas where psionics do not work, such as a null psionics field. Dismiss ectoplasm can be used against an astral suit; treat the manifester level as the aegis's class level, although the aegis can simply form his astral suit again on his next turn.
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Customizations
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Initiator Soul Sleeping Goddess, Solar Wind. Tempest Gale
Stance of the Piercing Rays
Curving Ray Shot
Distant Gale
Harmony Shattering Strike.
Dark Vision Darkvision 60ft
Energy Resistance Gives Energy Resistance 5 to active Energy type [Fire]
Stalwart If the aegis is subjected to an attack that normally allows a Fortitude or Will save for a reduced or partial effect, he ignores the effect if he makes a successful saving throw
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Backstory
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