They're siege firearms. Large creatures can use siege firearms as if they were two-handed firearms. That was the rules I quoted.
Ultimate Combat wrote:
What's a siege firearm supposed to be, if it's not a cannon?
Also UC, on Siege Engines: wrote:
Admittedly, each individual siege engine does not list whether it's a siege firearm or not, so extrapolating that they're the ones using black powder to deliver their payload (i.e. the Cannon, Fiend's Mouth Cannon, and the Light, Standard and Heavy Bombards respectively) is RAI, not RAW.
Could we *not* do this? I'm certain that choon knows how to adjucate builds and tell people if we're being absurd.
Telling people that their builds are overpowered will lead to bad places.
Angels Dragonfire wrote:
Lol sorry, didn't mean to break the game, I thought all that had been accounted for.
That said, protesting ones innocence is probably not productive either. GM will adjucate. If everyone else starts deciding who is and isn't balanced, this will be an OOC-argument clusterf@~# of epic proportions.
Eh, it's a general cleric list non-aligned spell. And the cleric first level list is generally chock full of crap; the rest is mostly situational.
If you really don't think I could have it, I'll change it.
But then, at least if I'm picked, I'd also like to know what other cleric spells I won't be able to cast (aside from the evil spells, obviously).
I'd say this is probably the best idea as well.
Kara of Longwater (Sheet)
Kara is the second daughter of the lord of Longwater, a castle in northeastern Taldor with accompanying villages. She grew up reading about religion and cosmology, and dedicated herself to the worship of Sarenrae at an early age.
Curiously, light seems to shine from inside her. Her angelic heritage and faith in the fiery diety does not prevent her from getting a sunburn though, and so she frequently does.
Awww. I just came here to propose the idea of a wood giant who used a cannon as a two-handed firearm.
It was going to be awesome. (if you google 'what is the manliest weapon', this pops up as the sixth image)
In all seriousness though, monsters are probably better than at least warrior or expert type class levels. Many of them get better point buy too, and the extra HD all but assures that you get more HP than the rest of the party.
Edit: would you entertain the idea of me playing an Ogre (race)? I know you said 20rp and under, and the ogre is 23 RP, but I figured I'd ask anyway. I really want to make this thing work.
If yes, does this bit of the rules:
Mean that I could reload it as a two-handed firearm as well, as opposed to ? I'd say yes, since it says use, not shoot, but it's not neccesarily all that clear.
Finally, how much does a cannon weigh? My best estimate would be a couple thousand pounds.
How much metagaming is allowed here? Because from an OOC perspective, I know how dungeon floors traditionally relate to challenge rating of the foes encountered there.
Edit: I also made this. Will attempt to keep up with mapping. If I flipped something, please do tell.
1d10 ⇒ 8
It actually takes a fair bit of ranging before you manage to find sufficient wood for the pyre. It takes quite a lot of heat to burn bone.
In the end, you find a dead tree topping a nearby hill, full of windswept branches.
It was struck by lightning at some point, and has split down the middle. It's not exactly difficult to cut down and split into firewood, but it is hard work, and time-consuming.
In the end, you build a pyre sufficient to see both your dead companions burnt.
Sure, you can keep the spellbook around.
It used to be possible to learn another wizard's language wholesale in 3.5e, but in pathfinder you actually have to have written a copy of a spell in your own book to use it out of another caster's book.
Since you'll be paying for scribing cost regardless, I don't really see it as a problem.
Eh, they already get a touch AC, a fortitude save and (potentially) SR by RAW, not really seeing the big deal there.
And even then, if we don't manage to kill the body before their turn, they can just dismiss the spell anyway, since they're considered the caster.
Hadn't thought of half-orcs, thank you. I think that one shall be grabbing Kensai for proficiency, though. It comes with weapon focus too, so I'm more or less sold.
Hmm. I've got two ideas for this.
One, a whip-using magus, dex-based, and focused on imposing debuff conditions with her whip. I don't think I have quite enough feats to do her justice, though.
Ideally, I'd want Whip Proficiency, Weapon Focus, Weapon Finesse, Slashing Grace, Whip Mastery, Enforcer (or Cornugon Smash), Rime Spell, and also power attack and hurtful, if it was to be completely ideal.
7 feats on the 'light' version is just a bit more than I can probably make happen. Eh. Doesn't Kensai magi get proficiency with an exotic weapon? That might work.
Actually, Kensai also gives weapon focus, so I could just barely fit the feats on a human magus, although that doesn't let me be elven, which is a bit of a bust. Hmm. Might as well go strength based then, if I decide to do this.
Hmm. The alternative is a body horror focused alchemist. If I Touch Injection a Skinsend infusion, does that make the target count as the caster of the spell for the purpose of dismissing it?
I see that Tony probably still needs healing, but I figure I'm back now, so I shouldn't waste time waiting on that, when you've already waited far too long on me. Feel free to heal him retroactively.
Belle makes a beeline for the dwarven hero-statue, and prods his foot to open the secret compartment. Right enough, the thin drawer slides open, and reveals the key once again nestled inside.
Curiosity satisfied, you set out to bury your dead. Where you go makes little matter, and so you decide to head generally east, towards the coast.
The hills surrounding Rappan Athuk are lush and filled with the chirping of birds and a wide variety of plant life; on one occasion you come across a small valley filled to bursting with orchids, the purple flowers all in bloom.
The small creek you had been following vanishes beneath the pretty bushes, only to emerge in the other end of the valley.
After some two hours, and a bit of scouting, you find what you think are an appropriate hill for a burial. There's not much around in the way of trees for firewood, so it would take at least another hour to collect suficient for a pyre. The earth is easy to dig in, if you were to bury them instead.
The view is more than beautiful enough, though. You can just barely glimpse the sea in the distance, and by now the clouds have abated enough that the sun is shining down on you from above.
I think it's dual progression classes that people don't like, such as the bladecaster (dual caster/initiator classes), not just prestige classes in general. The gestalt rules suggest you don't allow the dual progression prcs; that's where the dislike you've seen comes from, I think.
Considering that activating Warrior Spirit is 90% likely a standard action, it seems less insane to me. Still very good though.
Yes. Those options are just dangerous if you don't have the feats.
As for the rest of it, you're looking for some sort of homebrew rule, right?
I played with a GM who removed iterative attacks, and gave out a combat feat each time you'd normally get an interative.
End result was that martials trailed far behind blasters in damage, except for people using natural attacks instead of weapons.
It didn't work out very well.
A standard rest? Whats that?
Just the next time I prepare spells? Sarenrae takes prayers at dawn.
Clerics don't actually have to rest to prepare spells, they just do it once daily at a set time. And any unfilled slots can be filled with 15 min of preparation per quarter of the total. No mention of whether level up spells are there until your next prayer hour, but as best I can understand you, they're not.
DM Tuyena wrote:
You did say half max +1 in recruitment.
Edit: GM, can cleric spells gained from level up be prepared the same day using the 15 minutes partial preparation rules, or are they only there the next day?
The gates of the hulking building hang gaping. You step into the soft darkness of the burial hall.
Little else is here.
OK, I'm looking again at the Ioun stone, and the language says
I think we're looking at different ioun stones. While the ring does say that, the ioun stone says
This stone stores three levels of spells, as a ring of spell storing. Stored spells in the stone must be placed by a spellcaster but can be used by anyone (see ring of minor spell storing).
Let's say that using scrolls is casting spells, activating a wand is not.
As for pages of spell knowledge, arcanists can use them. They cannot use pearls of power, however.
Yes, you'd have to leave a slot open, taking a feat with martial flexibility is the same as any other feat; it's just temporary. That's another reason why weaponsmaster is a good archetype.
As for pure brawler, the problem is that the Item Mastery feats are not combat feats - you need Advanced Weapon Training as a gateway feat, and brawlers don't qualify.
It sounds like it's just a bigger troll. I don't see why it would be unique, tbh.
@Alakalla, the gist of it is that morphing into mythic creatures should be balanced for the same reason that becoming other creatures are balanced - you're limited by the menu of abilities, and mythic powers aren't on it.
This is of course rendered a little moot when the natural attacks have outrageous base damage, but still.