
Neils D. Lafont |

Near the group Neils is paying little attention to things around him. Even with the wailing of the cave he has managed to slip away to visions of heroics and glory. He only notices the humanoid and, more appropriately its maul, at the last possible moment. "NO!" he shouts, willing himself to somehow intercede on Somonti's behalf.
Expending my Psionic Focus to initiate Body of Delusion.
Autohypnosis DC 27: 1d20 + 9 ⇒ (11) + 9 = 20 No dice
Neils rushes over Somonti's crumpled form to standoff against the creature directly. "You're going to regret doing that, ugly." he growls as his mindblade surges with crackling energy. He cleaves the air, aiming to cut the beast in two with one strike.
Move to get into melee, Initiating Spark Strike
Spark Strike: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 2d6 + 10 ⇒ (6, 5) + 10 = 21
Electricity: 2d4 + 1d6 ⇒ (3, 2) + (6) = 11

Neils D. Lafont |

Save your Counter, since you can't use Immediate Actions while Flatfooted.
You can't tell me what to do, dad

DM Tuyena |

AoO Smash the one they call Neils: 1d20 + 11 ⇒ (1) + 11 = 12
Damage: 2d6 + 11 ⇒ (1, 2) + 11 = 14
The large brute trying to inflict the same fate on Neils as Somonti as he moves into position, but the attack is too clumsy without the element of surprise to strike Neils.
The creature roars in pain as he takes a large gash from Neils' blade and redoubled his efforts to crush the human.
Smash the one who hurts: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 2d6 + 11 ⇒ (2, 1) + 11 = 14
Rest of the party is up, anyone else wanting to attack the Ogre without circling the rocks he is hiding behind will take cover penalties as Neils is occupying the only clear shot space.
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Nil Silverwind |

Nil scowls at Somonti's fall, centering it on the giant hulking creature which caused it.
" You will pay for that beast. "
Pulling back a cold iron arrow it seems to alight in flame and when Nil releases, surge towards it's target around the bend. Centering on the creature with meditated purpose.
Curving Ray Shot Perception vs AC: 1d20 + 10 ⇒ (11) + 10 = 21
Curving Ray Shot: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d8 + 3 + 1d6 ⇒ (4) + 3 + (4) = 11
If Perception meets his AC the shot has no cover penalties. last d6 is fire.

DM Tuyena |

Having a hard time picturing this room then. Is it just incredibly small, so only Nils and the Ogre can occupy it?
I really need to get roll20 up and running for this game, please forgive my laziness.
So basically upon entering into the room, on the right the chamber doesn't open up. So the tunnel wall on your right is still where it is when you enter, this leaves a 5 foot wide walkway into the chamber.
Immediately on your left as you enter the room is the large pile of rocks, which the Ogre is behind.
This pile of rocks stretches around the Ogre. Think of it like a mirrored L.
The rock wall he is hiding behind us low enough where he is standing to see over and attack from. But the remaining portion wrapping around him obscures him and you from vision.
Circling around the rocks will give you access to the Ogre from behind, but this area is also only 5 feet wide so only one can have access to him from behind at a time, unless someone has reach behind them of course.
Sorry if it still isn't making sense I'll try to draw a diagram or something.
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DM Tuyena |

I drew this map in two minutes, on my phone, while at work. It is not to scale. It is the most gorgeous map you have ever seen, no one will comment negatively on such a work of art.
The red X is the Ogre. The green lines represent where he can see and be seen without circling around, currently Neils and Somonti occupy this area.
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Ptolem Nizam |

So, what you're saying is, since I have reach, it's all good. =)
Ptolem moves in, truly pissed.
"DID I GIVE YOU PERMISSION TO PUT DOWN ONE OF MY MINIONS?" he bellows rhetorically while he sidles on up and drops the polearm.
Encouraging Roar to everyone else, so +2 Morale attack/damage.
Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 2d4 + 11 ⇒ (1, 2) + 11 = 14
Confirm?: 1d20 + 7 ⇒ (18) + 7 = 25
SUPAH DAMAGE: 4d4 + 22 ⇒ (4, 4, 3, 4) + 22 = 37
We gettin' real shounen up in here.

DM Tuyena |

Welp. That fights done.
Nil shoots the Ogre in his shoulder causing the creature of roar in rage.
At that time however, Ptolem spears the Ogre, catching him in the throat as the creature roars out once more.
The roar quickly dissolves into a gurgle as the beast lumbers around his makeshift ambush bleeding out in seconds.
Fight over.
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Nil Silverwind |

" Expert cleave, Ptolem "
Nil moves to Somonti and looks to Allianne, " I'm not sure how injured she may be. it would be best to apply healing magicks as soon as possible. Too bad she did not get to see her attacker killed. "
His bow was taut, having his internal flags raised for any other such assailants.

Neils D. Lafont |

Neils administers aid to Somonti
Potion of CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Somonti |

With a gasp Somonti's white eyes snap open
"Horrors! What hit me? Feels like a wagon."
To anyone close to Somonti as she awakens the sound of a beating heart seems to fill the chamber for a moment, in fact the whole place seems to pulse in time with the beating.
Then the sensation is gone and Somonti gracefully finds her feet
"well gentlemen, let's see what we have here, that's quite enough lying around for me."
With that she begins to investigate the room. Seeming none the worse for her experience.
Manifesting Natural Healing, 6 health for 2 PP, then reestablishing the collective

Neils D. Lafont |

"Monster's dead, the banter has been had. I'd say we're ready to move on."
Neils will take the lead for the southern exit.

Nil Silverwind |

Nil will once again take up his point, but stays uncomfortabley close to Somonti as he speaks past her to Neils.
" Be mindful of your own wounds Neils. Something similar to this strike happening again would likely be fatal instead. "

Somonti |

"Hmm yes, quite right Sir Nil!"
Again, anyone close to Somonti hears the sound of a beating heart for a moment, and their view of the area seems to pulse in time with the beating.
Natural Healing: Neils heals 6HP. Sorry, didn't realize you were low, I've got more but I don't want to be running dry.
Somonti follows on...

Nil Silverwind |

Anything else can be handled by channels, and cure spells likely if it ever becomes too much a problem.
" Anytime Lady Somonti. Though I do not have the knighthood to become a Ser. I must say, it takes some getting used to, your method of healing. "

DM Tuyena |

The group follows the tunnel and turns a corner into another lage chamber, as you turn the corner though you find the illumination from your light sources dismisses greatly and many of you have to strain to see into the chamber beyond.
Dim Light Level in this chamber.
Inside the room at the far end stands a crude altar, the top of which is crested with a black statue of an obscene demonic figure.
Directly below the altar lies a stoney sarcophagus.
Just standing near this chamber seems to put a physical and mental toll in your body, and you can feel the evil emanating from this chamber.
DC12 Will Save or suffer Strength Penalty of: 1d3 ⇒ 1 while near this area.
The obscene statue is that of the Demon Lord Orcus.

Nil Silverwind |

Nil peered through the darkness, noting the change in illumination likely not due to mundane means. His runic blessing allowing him the pierce the circumference of the room with ease. But something about the area was wrong, heavy even.
Will Save: 1d20 + 3 ⇒ (5) + 3 = 8
His arms felt weaker than normal, an odd sensation with the way things were.
" This area is cursed. Something makes my very body writhe with disgust. The chamber ahead is not large by any means but I feel the lack of light is due to that evil inside. There is a Sarcophagus and a statue of some kind. "
His senses checked if there was anything else amiss.
Perception: 1d20 + 10 ⇒ (12) + 10 = 22
He does take a few steps back to see if the effect is fully based on this space.

Ptolem Nizam |

"Is it? I don't feel anything. It must only affect commoners."
Take 10 Religion, for an 18.
"The statue there is of Orcus, demon lord of undead and other such unpleasant things."
"Interesting that it would be here, of all places."
Ptolem moves forward a bit, looking around and sniffing ath the air.
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Well...maybe I still smell something.

Neils D. Lafont |

Will: 1d20 + 6 ⇒ (9) + 6 = 15
"No, Nil is right. Ohhh, I feel unwell"

DM Tuyena |

Ptolem entering the room seems to stir it's inhabitants, as a figure rises from the inside of the sarcophagus, and six skeletons pry themselves free from the altar.
Leader? : 1d20 + 1 ⇒ (17) + 1 = 18
Skellingtons: 1d20 + 6 ⇒ (1) + 6 = 7
Alianne: 1d20 - 1 ⇒ (13) - 1 = 12
Neils: 1d20 + 1 ⇒ (9) + 1 = 10
Nil: 1d20 + 5 ⇒ (7) + 5 = 12
Ptolem: 1d20 + 1 ⇒ (18) + 1 = 19
Somonti: 1d20 + 2 ⇒ (2) + 2 = 4
Varian: 1d20 + 2 ⇒ (8) + 2 = 10
The figure in the Sarcophagus is some form of Wight that is clearly favored by Orcus.
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Ptolem Nizam |

Religion: 1d20 + 8 ⇒ (12) + 8 = 20
"Beware the one in the coffin. Wights are nasty creatures, and this one seems favored by Orcus somehow."
I assume I know the basics of Wights? Undead, bad touch?
What do the distances look like? Can I attack without moving too far into the room and risk getting mobbed?

DM Tuyena |

Yeah you know all the basic Wight profile, just not any extra nastiness he may have.
The Wight is 35 away, the skeletons 40-45
Because of the proximity between the sarcophagus and the altar, any charge here would absolutely open yourself up to being surrounded. This room is basically barren aside from the altar and the sarcophagus.
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Neils D. Lafont |

"What's all this about Orcs and Skeletons?" says Neils as he squints into the darkness.

Ptolem Nizam |

"Ah, forgot. Inferior peasant eyes. There are six skeletons and one wight at the far end of the room. They will probably be charging at us shortly."
Ptolem moves forward a little bit, and sets up his area of protection.
5 ft. step, Swift to swap my Stance, Full Round action for Defensive Focus. If I still have any expended Maneuvers, they are recovered. My Reach increases t 5 feet (15 ft. reach total for Ranseur, 10 for "Shield Bash"), my CMD increases by +3 for the purpose of negating Arobatics attempts to move without provoking, and if I choose I can move as part of these AoOs. I may make up to 4 AoOs per round, so I'll roll them now.
AoO 1: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d4 + 1d6 + 9 ⇒ (1) + (4) + 9 = 14
AoO 2: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d4 + 1d6 + 9 ⇒ (3) + (4) + 9 = 16
AoO 3: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d4 + 1d6 + 9 ⇒ (2) + (3) + 9 = 14
AoO 4: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d4 + 1d6 + 9 ⇒ (4) + (4) + 9 = 17
Confirm AoO1?: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d4 + 1d6 + 9 ⇒ (2) + (3) + 9 = 14
The first that survives to try and get around me, I will move backwards to block the doorway so they can't pass.

DM Tuyena |

From what I'm seeing your interactions should be your reach increases 5 feet, you can choose to shield bash and deal an additional 1d6 damage. I think of this like being enlarged with a spear but still having IAS where you just threaten at two layers
Ergo your damage needs to be adjusted.
4d4 + 9 ⇒ (3, 3, 1, 4) + 9 = 20
Getting rid of your two 1d6s and supplementing an additional set of d4s brings you total damage to: 40
Which matters because:
Seeing Ptolem adopt a defensive stance with polearm in hand the Wight crackles madly before rushing past Ptolem and outside the reach of the warrior... Or so he thought.
As the Wight is quickly run through by Ptolem's Ranseur.
As the Wight is shuffled off the unmortal coil, his retinue of skeletons join him in redeath.
INTENSE BOSS FIGHT OVER.
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Ptolem Nizam |

Neils D. Lafont |

"Goodness Ptolem, you've completely run through that old man. What if he needed our help?"

Nil Silverwind |

" I am not surprised he had done so. If that was an evil Wight then perhaps the effect has lessened. "
Nil moves to examine the sarcophagus the Wight came from or if it had anything of worth upon its own form. More concerned about the presence of evil that emanated from it.
Perception: 1d20 + 10 ⇒ (18) + 10 = 28