[AP] The Shackled City Adventure Path by GM Rutseg (Inactive)

Game Master Balacertar

Chapter 12 - ASYLUM

Cauldron map
Redgorge map
Current map

Campaign Index / Campaign diary
Loot sheet
Old loot sheet (Maxim)

Redgorge crafting possibilities
Skie's catalog (20% discounted)

Group Stealth (passive): -5 (Kikinnin)
Group Stealth (active): 5 (Kikinnin)
Group Perception: 27 (Marigold)
Group Sense motives: 30 (Marigold)
Group Spellcraft: 24 (Maxim)
Group Appraise: 23 (Maxim)


3,801 to 3,850 of 4,025 << first < prev | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | next > last >>

Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

22nd :)

100ish more posts, and we'll be top twenty...


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

We can do eet!


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Iron Gods: Iron maps;

Well done everyone! You are an outstanding group :)

That makes an average of 1200 posts per chapter. That means we are probably approaching the 14k by the end if everything goes good.

I hope you all are enjoying the road at least as much as I am doing!


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Iron Gods: Iron maps;

Ouch, you are truly abusing that cleric low Reflex save! I will wait to see what Kikinnin and Marigold throw in here, because the bolt is going to be painful but not definitive.

On another level, I wanted to share that Sunday I ran the final encounter for Rise of the Runelords. It was an extenuating battle that ran for 7 hours non-stop, the most crazy and epic thing we have ever done. Karzoug is a truly epic BBEG.

We have been 5 years playing RotRL and it is the first AP we completely play from level 1 to end game, and it was the first in-person game after two years playing the campaign online. As such I am still processing all the events and feelings this brought.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Wow, that is epic. Did you manage to kill any of the heroes?


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Amazing! Like JJ would love to know how the final encounter played out and if you sent any gloriously to the Boneyard! :)


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Iron Gods: Iron maps;

Actually the monk died to a finger of death but was resurrected the next turn by the oracle.

The oracle also was petrified but made the safe thanks to a hero point, then trapped in a maze spell and burned another hero point to get out using an antimagic field spell (she could not make the Int DC 20 even with a natural 20), only to end trapped in a force jail, from were she healed and trowed fire.

The bard died to a wail of the banshee, but burned 2 hero points to survive death. She was flying over a pool of lava, but burned her last hero point and her muse, the driad Myriana, intervened to have her safely land on a ledger. She put Karzoug to his toes with a sonic effect that left him stunned for 1 round, gave him 2 negative levels, and her buffs were key on going through Karzoug defenses.

The only one that did not really die was the fighter, whom surprisingly endured everything, including a couple disintegrates and even a dominate person when she was infamous in the party for being easily controlled. She was a bit limited for not having a means of flying, but removed one by one all of Karzoug minions and the lens of souls trapping Karzoug in his dimension even if the party would fail.

The initial rounds were brutal with Karzoug stopping time and hitting hard. Then it became a back and forth were each side would undo the advances of the other. But later it all became an attrition war. The monk managed to break through Karzoug defenses with the bard's help and finally managed to bring it down.

Karzoug used two times a wish for him and his minions still alive to be back at full health. So by the end they had dealt to him near 600 damage in total.

Very epic indeed, we were too tired of it by the end though!


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Sounds truly epic :)


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Sorry folks, went out of town for a few days and completely forgot to give notice! Back now and working on catching up on my games.


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Iron Gods: Iron maps;

The madman is down!

I will update after dinner :)


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Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

4 posts within 46 minutes... that was very synchronous...


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Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Alright, I'm settling in for a quiet Friday night, and tending to character sheet and expenditures, per our quartermeister Maxim.

Maxim wrote:
"Have blanked the Loot Sheet from our last visit to civilisation - amounted to 97,150GP each. Commons gets another 97,167GP SP taking its total to a whopping 172,981GP, 9SP."

Given Skie's Catalog, Kikinnin will have retconned made the following purchases (Pending GM Approval, of course):

Sell Ring of Protection +2 (+4000gp)
Purchase Ring of Protection +5 (-40000gp, 20% Skie Discount)

Sell Belt of Mighty Constitution +4 (+8000gp)
Purchase Belt of Mighty Constitution +6 (-28800gp, 20% Skie Discount)

Sell Headband of Alluring Charisma +4 (+8000gp)
Purchase Headband of Alluring Charisma +6 (-28800gp, 20% Skie Discount)

Sell Ring of Feather Fall (+1100gp)
Purchase Ring of Blinking (-21600gp, 20% Skie Discount)

...

I agree with Maxim- we should retcon some spending from the Communal Wealth in order to stock up on several of those scrolls from Skie, as well as a Bag of Holding, if we don't already have a decent-sized one.

...

Marigold, if it's no trouble, I'd like you to sport Kikinnin's Pearl of Power IV to cast Air Walk, so he can feel more secure regarding future pit traps :)


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Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Hmm.. do I owe some money to the commons? I had a feeling I borrowed a chunk of cash at the end of last chapter.

If not...

Alakast is currently a +5 weapons (+2 bonus, +1 for demon bane, +2 for holy = +5) - that has a value of $50k
An extra $78k would take it to +8. I'd probably just up the base bonus on it to +5 at this stage as that will help with my damage and to-hit against non demonic foes, where I sometimes feel more like a mosquito nipping at their ankles. Nipping a lot, but still nipping.


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3
Kikinnin wrote:
Marigold, if it's no trouble, I'd like you to sport Kikinnin's Pearl of Power IV to cast Air Walk, so he can feel more secure regarding future pit traps :)

Oof, Marigold doesn't actually know Air Walk - she's got Overland Flight but that's a Personal spell. Kythel was the one with the magic flight-making powers :(

That said, maybe when we get back to town Marigold can retrain one of her spells known for Air Walk?


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

or buy some pages of spell knowledge?


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

^Or that, assuming GM Rutseg would allow a retroactive purchase! If not, I'll pick one up as soon as we head back to civilization.


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision
Marigold wrote:
"Oof, Marigold doesn't actually know Air Walk - she's got Overland Flight but that's a Personal spell."

Ah, the joys of spellcasting. I'll admit I'm not too versed in the limitations, I play more brutes than astutes ;)


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Iron Gods: Iron maps;
Kikinnin Rouradont wrote:

Given Skie's Catalog, Kikinnin will have retconned made the following purchases (Pending GM Approval, of course):

...

Skie approves! :)

Kikinnin Rouradont wrote:
Marigold, if it's no trouble, I'd like you to sport Kikinnin's Pearl of Power IV to cast Air Walk, so he can feel more secure regarding future pit traps :)
Marigold Montajay wrote:
^Or that, assuming GM Rutseg would allow a retroactive purchase! If not, I'll pick one up as soon as we head back to civilization.

Ok. Page of spell knowledge is not within the initial allowed sources (Ultimate Equipment will probably happen in the next AP I do GM, I guess).

But I sort of gave this solution to Kikinnin about buying the pearl for flying, and so I feel now responsible this is not working anymore

As such, I am going to say the pearl has been infused with Kythel's power over air and give it the ability to cast air walk once per day at your CL instead of its normal ability. That is, each day, you can use the pearl to recast a prepared 4th level spell (or lower) or to cast air walk, your choice. The pearl is dormant until the next day then.

Would that be satisfactory or is there something else I am not considering?

_JJ Surabar wrote:

Alakast is currently a +5 weapons (+2 bonus, +1 for demon bane, +2 for holy = +5) - that has a value of $50k

An extra $78k would take it to +8. I'd probably just up the base bonus on it to +5 at this stage as that will help with my damage and to-hit against non demonic foes, where I sometimes feel more like a mosquito nipping at their ankles. Nipping a lot, but still nipping.

A holy nipping mosquito of sorts :)

JJ has been paramount at skipping some wild hazards through the campaign too, and even some massive combats!


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision
GM Rutseg wrote:
"As such, I am going to say the Pearl has been infused with Kythel's power over air and give it the ability to cast Air Walk once per day at your CL instead of its normal ability. That is, each day, you can use the Pearl to recast a prepared 4th level spell (or lower) or to cast Air Walk, your choice. The pearl is dormant until the next day then. Would that be satisfactory or is there something else I am not considering?"

More than generous, GM Rutseg :) Given your mechanic gift, I am going to self-restrict it to only cast Air Walk, to keep it simple, yet very very effective.


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Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Entering a weekend of reconnection over here, Thanksgiving and all. Just wanted to tell you all I'm thankful for our time together, storytelling with style. The whole beginning of the year felt like I lost my taste for a great many things, courtesy of the pandemic. Now, I'm getting the color back, working out the aches in my prose joints. Thanks again for your patience with my pace, or lack thereof.


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Iron Gods: Iron maps;

Me too, I am thankful to have you as a playing group, it is being a great pleasure to GM this campaign for you :)

Big hugs Kikinnin, reduced social life has affected me too. Slowly recovering.

So far, Shatterhorn is falling as more interesting to me than the previous dungeon.


3 people marked this as a favorite.
Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Poetically put as always Bror. Am defiantly thankful for the creative collaboration these boards, and this game in particular afford over the years.

While our number may have dwindled, feel the quality has not, and our illustrious GM is the driver behind that. Here's to you all, this game and the games to come!


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HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

I hope those who celebrate it had a Happy (US) Thanksgiving or a Happy Thursday if you don't. There are many things that I'm thankful for and one of them is all of the great people I have the privilege of playing Pathfinder with - like you guys :)


4 people marked this as a favorite.
Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Likewise here. I'm not a statesider, but I think a day where we count our blessings is a great idea.

Weather improving down under as well, and with my senior students all off for exams, I'm swimming each morning and just pottering around the house. Only get called in for relief once a week or so. Ahh, the life.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Apologies folks - we've had power cut since Friday 16:00 and lost all comms too due to Storm Arwen battering the NE of Scotland. Restored late yesterday we were in recharge and reheat mode!

Will try and get up a post up shortly :)


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HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Yikes! Glad you finally got some power back!

Stay toasty, friend :)


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Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

I thought Scotsmen just linked hands and rubbed their kilts for the static electricity...


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Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Haha. Aye there is that final option right enough - tempered of course with a wee warming dram or three! :)


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Did we get a chance to do those weapon upgrades discussed above (technically discussed after the start of this adventure - so fine I didn't get it done)

If this snake has dr/adamantine, then normally a +4 weapon can overcome that.


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Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Bror, curious as to your ear waggle on this tune...


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Iron Gods: Iron maps;

Sure, go ahead and consolidate those purchases JJ :)

Cool song for a cinematic scene severing Cagewrights heads to their boss Kikinnin!


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HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Hot dog, the spell I picked up over three years ago finally sees some use! :D


Iron Gods: Iron maps;

Oh yeah, that's rewarding! :D

It is really one of the few that can affect it.


Iron Gods: Iron maps;

I ninja'ed you JJ for just a few seconds :P


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Braving gale force winds in Chicago until tomorrow. Will renew my posts when I can :)


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Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Ok, tried to push, from my phone- Google Slides is murder for big fingers…


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Iron Gods: Iron maps;

Wow, good luck with that. Terrible images of collapsed factories in the mid-east reached the news here this week :/

About mobile Google Slides, the app actually works almost ok, at least it is much better than trying to edit with the browser, which is mission impossible.


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

We lost power for four hours during the heavier winds, knocking out some power lines, while the other side of the street enjoyed no interruption of service :/

The devastation was made even more grisly, when we keep reading these texts about workers threatened with losing their jobs if they sought out shelter away from their positions at work...


Iron Gods: Iron maps;

Omg, that sounds like terrible management. Better save than sorry.


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3
GM Rutseg wrote:
Wow, good luck with that. Terrible images of collapsed factories in the mid-east reached the news here this week :/

The weather here this month has been...highly unusual...to say the least. Tornadoes in December? Crazy.

Slightly More Blunt/Crude Opinion on the Recent Weather:

It's sucked big hairy balls. I live in Kentucky, so even though Mayfield is much further to the west, what happened there still hit hard. Bowling Green is only about an hour & 1/2 to the northwest by car, however. Scary stuff.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Luckily we don't have tornadoes to worry about here, though it does blow a lot.

That said, we had a large amount of rain dump on us over the last two weeks, and the ground is still giving it up.


Iron Gods: Iron maps;

I read an article a few months ago explaining the warming in the ocean was changing currents and affecting the way temperature is distributed through the landmasses around the Athlantic, which in turn was affecting the mainline winds essentially making possible atmospheric phenomena in places it was an oddity before.

Marigold Montajay wrote:
Marigold's got one 3rd level spell left for the day so only one Stone Shape available until we can rest again.

Oh, you can always use a higher level spell slot to cast a lower level one, so do not worry too much about that! :)


Iron Gods: Iron maps;

Aye! You are level 18 now! :D

You have perhaps noticed levels are arriving faster recently. We have been a level or two behind the intended track for most of the campaign while we had 6 PCs then 5. As you are now only 4 PCs I am leveling you faster to keep encounters balanced, but mostly so we can reach level 20 before the campaign ends as it is intended for the AP.

Expect level 19 to arrive shamefully soon (but not before we finish Chapter 11).

Any new daily use you gain with the level (including new spell slots), as well as hp, it is automatically gained (you do not need to rest), daily resources spent today, remain spent until you rest.


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Huzzah!

Marigold - 19th Layer:

+10 HP (5 + 4 Con + 1 FCB)
+1 BAB
+1 Fort
+1 Reflex
+1 Will
9th Level Spellcasting (x3 Day)
Mystery Spell (9th) - Meteor Swarm
Oracle Spells (9th) - Mass Heal
+5 Skill Points - Fly x2, Kn. Arcana, Kn. Planes, Spellcraft
+2 BG Skill Points - Kn. Geography x2


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Cagey Rights and What's Lefts:

Level 18- Paladin

HP: +11 (+6 Ave+1, +4 Con, +1 Favored Class)

BAB: +1

Fort +1
Ref +1
Will +1

+1 Lvl 4 Spell/Day

New Mercy- Stunned

Skills:
Knowledge(Religion) +1
Linguistics +1 (Giant)

Background Skills:
Handle Animal +2

+1 Hero Point


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

JJ L18:

Ranger 8
HP +11 (6 class, 3 con, 1 toughness, 1 favored class)
BAB +1
Fort/Ref +1
Swift TRacker,
Favored terrain (mountain) increases FT (abyss) to +20 (heh)
Extra level 2 spell.

Skills go into
Acrobatics
Geography
nobility (+2)
planes
linguistics
perception
stealth
Survival (and tracking bonus increases to extra +4)


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Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

18th LEVEL UP

+1 Hero Point

+1 Level of Arcane Trickster

Spellslinger 6/UC Rogue 4/Arcane Trickster 8

+1 BAB
+1 FORT Save
+1 CL (CL14; additional 6th & 7th Level Spell/Day)
+1d6 Sneak Attack
+6 HP (4 from class, 2 from CON)
+7 Adventuring Skill Ranks; additional ranks taken in: Disable Device, Fly, Knowledge (Arcana), Knowledge (Engineering), Perception, Spellcraft & Stealth
+2 Background Skill Ranks; ranks taken in: Appraise & Lore (Tobacco)


2 people marked this as a favorite.
Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Happy Festives when they come my friends. Hope you are all on Santa's good list :)

Have a great day, and thank you all for the gift of great gaming and greater friendship throughout these strange times we now live in.

A Blithe Yule tae ye aw!


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Iron Gods: Iron maps;

Merry Christmas everyone! :)

It has been a blessing to have this game with you all through all this tough time.

I wish you can gather with your loved ones and have an as normal as possible happy time together.


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Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

I’m doing Kikinnin proud, with a current mixture of tequila, whiskey, and soju running through my veins. Granted, the sushi that preceded it is holding down the headiness, but when you’re sitting next to an ex-marine, it’s hard to say no to a brother-in-law, and sample what’s proffered. :)

Merry XMas all.

Looking forward to a New Year with you all.

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