[AP] The Shackled City Adventure Path by GM Rutseg (Inactive)

Game Master Balacertar

Chapter 12 - ASYLUM

Cauldron map
Redgorge map
Current map

Campaign Index / Campaign diary
Loot sheet
Old loot sheet (Maxim)

Redgorge crafting possibilities
Skie's catalog (20% discounted)

Group Stealth (passive): -5 (Kikinnin)
Group Stealth (active): 5 (Kikinnin)
Group Perception: 27 (Marigold)
Group Sense motives: 30 (Marigold)
Group Spellcraft: 24 (Maxim)
Group Appraise: 23 (Maxim)


3,601 to 3,650 of 4,025 << first < prev | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | next > last >>

Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Likewise GMR - not precious about the solution and rationale chief - was a reach to be honest :)


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Also I'd assume that the glitterdust stuck to him, kind of like equipment and so would be displaced along with the rest of him.

I note that faerie fire specifically calls out working against blur and displacement, so there is a precedent for spells to specifically call out those other spells as being affected by them.


1 person marked this as a favorite.
Shadow's Status
_JJ Surabar wrote:

Also I'd assume that the glitterdust stuck to him, kind of like equipment and so would be displaced along with the rest of him.

I note that faerie fire specifically calls out working against blur and displacement, so there is a precedent for spells to specifically call out those other spells as being affected by them.

See? Damned rules lawyers...


2 people marked this as a favorite.
Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

yeah. Terrible, terrible. I'll go whip myself by the light of a burning Players Handbook. :-)

Chupatz wise, I love the idea of Glitterdusting the dragon. I just spend too much time on the otherside of the screen :-(


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Away for a few days, back after the weekend. Please bot me as required.


Iron Gods: Iron maps;

Thanks for the heads up JJ!

I admit civil rules lucubration and sorting out how things work is part of the spice and butter of the game to me. Without it, it would feel like watching sports and not having heated debates on the referee decisions or whose players are better :D

It is not something to do in the midst of a lively session, but out of it, I can enjoy it.


Iron Gods: Iron maps;

I adjusted slightly the cold damage received from Maxim's cone of cold as it seems magma dragons get a constant warm fire shield.


1 person marked this as a favorite.
HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Hey folks, I'll be out of town from tomorrow through Wednesday afternoon/evening. I'll have my Chromebook with me but I don't know if I'll end up with any time or energy to do any posting. Just wanted to give a heads-up!


Iron Gods: Iron maps;

Enjoy your time Marigold! Thanks for the heads up :)


Shadow's Status

Tough to get 2 good rolls in a row but maybe... ;-)


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Looks like Marigold doesn't really have any need of anything from Moltenwing's goodies except possibly the Ring of Protection +3 - provided no one else needs or wants it!


Iron Gods: Iron maps;

Waiting for Kythel and Kikinnin to wrap up the round! ;)


1 person marked this as a favorite.
Shadow's Status

Sorry, work as brutal for the last week or so, will post up now.


1 person marked this as a favorite.
Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Same here- won't rest my head until I've posted.


Iron Gods: Iron maps;
Marigold Montajay wrote:
GM, since Marigold failed her save against one of the stench auras, how long is she nauseated?

Let me check... ok, it reads for as long as you are inside the stench area and 10 rounds thereafter.

Hem, I worry Marigold is done for this combat unless someone has a remove sickness scroll '^_^


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Eek!

I think the others can probably handle it though, if she is done for the encounter. I'll wait a bit longer to see if Kythel or someone happens to have a trick up their sleeve before I post some variation of 'Marigold loses her lunch' for my round action(s) :P


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

I have remove paralysis but not remove sickness I'm afraid ;-(


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Kik may have it as a mercy?


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Nope- Blinded/Cursed/Diseased/Fatigued/Paralyzed only... hehehe, only...


1 person marked this as a favorite.
Iron Gods: Iron maps;
Kikinnin Rouradont wrote:
Reviewing the Boards, and I still can't rightly say that a Swift Action might weedle its way into the dwarf's charged up charge.

I have always played it you can use a swift action on surprise rounds.

The swift actions section also specifies "You can take a swift action anytime you would normally be allowed to take a free action."

Also, reviewing the action types it says on restricted activity you can use in such situation a swift action alongside the standard action.

That same section says "In some situations (such as in a surprise round), you may be limited to taking only a single move action or standard action."

So I guess they meant specifically surprise rounds when talking about restricted activity, so this would support the idea of swift actions on surprise rounds.


Iron Gods: Iron maps;

Wow, you are getting fast! xD


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Sorry for my absence gang - been immersed in an audit all week. Ops (my role) came through with flying colours today - so chilling tonight and will get back in the posting tomorrow.


Iron Gods: Iron maps;

I had myself an installation commissioning at a large refinery today, so I am myself exhausted. Only a brief update for today's gameplay.


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

World weariness is starting to wear away. Hope you all are doing well. Gonna try and recharge my energy cells over Memorial Day Weekend and the Weekend after that, running around Chicago with my best friend. Masks are coming off, vaxxed or no. All I know is that I have ten rock concerts on my calendar, all little lights guiding my way towards the end of the year.


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

The gradual lengthening of the days has been and always is a boon for my own mood and general state of mind, especially last year and now this year.

I've got a convention coming up in a few weeks - masks optional, some social distancing and limiting of people per table in effect. It'll be nice to road trip there and back with my older brother, talking about life, the universe, and everything.

(We're both fully vaccinated, thankfully.)

Hang in there, friend.


Iron Gods: Iron maps;

Those are just great news! Nothing like seeing forward to some fun events to recover the mood :)

Here things are going slightly slower. My parents are already vaccinated but me and my wife will have to wait another month or two.

Fortunately the state of alarm finished a couple of weeks ago and it is becoming easier to move around and think about spending some holidays. We have to recover the pulse.


Shadow's Status

Sorry for the delay, RL got a bit crazy there, will post up by Friday.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Hear you all - we've had first round of vaccine here, awaiting second for me and my better half. Life is slowly returning to some semblance of "normal" again. Hugs are allow :) - honestly to give a big ol' bear hug to some of our best friends for the first time in over a year was both strange and a great tonic for the soul.

So in the spirit of friendship am sending you all virtual hugs :)


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Glad to hear you are all getting vaccinated. We are still months off getting it down here, but then again, there are lots of countries that need it more than we do.

And on a gaming note... worth remembering that those demons get +1 to hit and damage JJ. They don't like the Surbar family any more than he likes them.


Iron Gods: Iron maps;

Aaaand... there is the power of the small details there. I had a post written with JJ flanked and sneak attacked for 76 damage when I realized the tumbling haraknin was blinded by Marigold, and so had to correct half the post for a much better result on JJ's shoulders :)


Shadow's Status

Back, posting up now.


1 person marked this as a favorite.
Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Slammed at work folks, will likely be the morrows eve before my decks are cleared. Please bot as required :)


Iron Gods: Iron maps;

The next encounter requires a bit of preparation and I do feel a bit owhelmed today, so I think I will leave it for tomorrow.

Please, feel free to prepare or RP as you see fit.

(I guess we are going South)


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

^No worries, GM!

(And also general check-in to say that I'm still here!)


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Sorry, folks, back from an extended weekend trying to recharge. Will engage shortly.


1 person marked this as a favorite.
Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Been busy here too. Looks like that conversation maybe a precursor to an interesting encounter.


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Apologies for posting delays; Tuesday & Wednesday proved busier than expected. As a note, I'll be heading out of town today for a convention and won't be back until Monday afternoon. I won't make any guarantees about posting but I will say that I'll have my Chromebook with me and probably won't completely fill my schedule up with games, soooo...we'll see!

That said, if it comes down to waiting on me, by all means go ahead and bot me and keep things rolling. I'll catch up when I can :)


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

I'm away this weekend too.,


Iron Gods: Iron maps;

I am also slow this week due to illness. I am feeling better already but had a tough Tuesday-Wednesday.

Have a lot of fun Marigold and enjoy your time off JJ! :)


Iron Gods: Iron maps;

Ohm! I cannot believe Karran-Kural was in the 2019. It really feels like another era in time :O

I am happy to see you are still following the plot after so long and so many stuff has gone through your characters life!


Shadow's Status
GM Rutseg wrote:

I am also slow this week due to illness. I am feeling better already but had a tough Tuesday-Wednesday.

Have a lot of fun Marigold and enjoy your time off JJ! :)

Feeling like crap as well this week.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Apologies also from me gang - been in somewhat of a creative funk at the moment, feeling very superficial in my responses and inputs... :(

Hopefully I'll get inspired, but if its basic engagement from me you'll hopefully understand why.


Iron Gods: Iron maps;

It is fine Maxim, basic input is just fine to keep things rolling until one is more inspired! :)

By the way, it has been a long time since we started this journey and we have gone through many adventures, ups and downs! How is everyone feeling about the campaign and their characters? What about this book in particular?


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

I have to say the danger of the encounters has ramped up a bit. Then again, we are level 14 :-)

This is higher level than I have ever really played (apart from the odd one off high level game). So working through special abilities and such gets to be a bit tougher.


Shadow's Status
GM Rutseg wrote:

It is fine Maxim, basic input is just fine to keep things rolling until one is more inspired! :)

By the way, it has been a long time since we started this journey and we have gone through many adventures, ups and downs! How is everyone feeling about the campaign and their characters? What about this book in particular?

I've only been around for the last few chapters but thoroughly enjoying it! Love the character and his interactions with the already established party. Not having been around from the beginning there are plot points I just cannot unravel but that's why the rest of the group is there to keep us on track ;-)


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Back from my trip! Had a great time, though I think I'm still a little behind on my sleep :)

As for the game and all, still enjoying it! I have to admit that I find high-level play tedious sometimes but that's purely a statement about the Pathfinder system and not this game in particular. No particular complaints about Marigold herself; she's still mostly support but has enough offensive capabilities that I almost never feel at a loss for something to do in combat.


Iron Gods: Iron maps;

In order to full-attack I guess the tiger drops the grapple, is that so Kythel?

If so, you should add a grab attempt for each claw and bite attack, because the rake claw attacks only happen on a successful grab and hence that's relevant here.

If you prefer to maintain the grapple, you should perform a grapple check with a +5 bonus (for maintaining the grapple), then you can move, damage or pin the foe (damage is that of the attack that initiated the grapple).

On a successful maintain grapple check you also add the rake attacks.

Also, I am running this as no mischance to attack someone you are grappling (I think the rules support this because the grappled condition says "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit."), but if you drop the grapple to full-attack, there will be a mischance due to invisibility even if scent allows to pinpoint what square to attack.

Alternatively, the grab monster ability allows to full attack while maintaining the grapple with just one of the natural attacks, but in that case you have to make the grapple attempt with a -20 penalty, which makes it unlikely to retain the grapple.


1 person marked this as a favorite.
Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision
GM Rutseg wrote:
"How is everyone feeling about the campaign and their characters? What about this book in particular?"

These days, it's a mixture of pride and embarrassment, if I'm being honest. We've come a long ways, and there's light at the end of the tunnel, but I'm grinding my teeth that my lack of consistency in posting is gumming up our works.

Better days ahead, I keep telling myself.


1 person marked this as a favorite.
Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)
GM Rutseg wrote:

It is fine Maxim, basic input is just fine to keep things rolling until one is more inspired! :)

By the way, it has been a long time since we started this journey and we have gone through many adventures, ups and downs! How is everyone feeling about the campaign and their characters? What about this book in particular?

Cheers chief - like my Bror I'll endeavour to be a mite more consistent.

As for the campaign - a loving it still. I'll add my voice to Lil' Miss' in that I do find the high level combats a grind, but much of that is to do with the nature of the foes an' me sticking to Maxim's maxims lol.

Holy weapons a huge boon against our current antagonists, but Maxim ain't the religious type so its something I swallow in roleplay o'er rollplay.

Probably need to be more creative, and where I can't directly damage, then buff our front liners more.

What I am amazed at is how resilient we are. Some of the scrapes we get in I expect a few of us to drop, but attrition rate in combats has been super low.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

I think I've burned hero points three or four times to avoid death. But JJ is a little glass-cannony.

3,601 to 3,650 of 4,025 << first < prev | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [AP] The Shackled City by GM Rutseg - Tower Discussion All Messageboards

Want to post a reply? Sign in.