About Kikinnin Rouradont
Potion of CMW
Potion of CSW (6/21/18)
Wand of CLW (25 charges)
0 PLATINUM RINGS
114 GOLD SUNS
50 SILVER MOONS
0 COPPER STARS Updated 10/8/20
Creation Guidelines, GM Rutseg:
Setting: Golarion (the Greyhawk deities will be alternate names of the Golarion ones in the region as per the Player’s Guide)
Starting level: Level 1
Starting wealth: Average for the chosen class.
Ability generation system: 20 point buy
Hit point generation system: PFS-style (maximum at level 1, half the hit dice plus one afterwards).
Alignment restrictions: Only neutral and good characters allowed. Lawful Evil might be acceptable if character motivations ensure cooperation with the party and the city.
Race restrictions: Only 1 character per party will be allowed a race outside of the Core in order to keep those races rare (if more than one person is interested, it is up to you on how to deal with the situation)
Number / type of traits allowed: 2 traits allowed, one of which should be a community campaign trait from the Shackled City Player’s Guide. Drawbacks will be not allowed, but a character might choose one Shackled City original campaign trait with its correspondent drawback without that extra trait counting to the trait limit (this might end up providing you two campaign traits, one from the original AP and another community provided trait).
Animal companions: No companions allowed. You have to pick an alternate option for this kind of class features, every player will be allowed control of only one character.
Summoning: No feats or other options that improve summoning are allowed.
Reach builds: You are warned I do not like these builds on PbP due to the difficulties of immediate feedback and extra complexity of turn interruptions.
Spells: Only access to Core spells is granted at the start of the game.
Hero points: The hero points subsystem will be used. You will begin play with 1 hero point and another one will be granted at each level. Remember you cannot have more than 3 at any time. Due to forum dice mechanics the pre-roll bonus will be not applicable (only after die bonus will be legal). Hero points spells and items will not be available. Hero points feats are legal though.
Background skills: Players are allowed 2 extra skill ranks per level as per the background skills option from Unchained. You are allowed to use those rules.
Source material restrictions: Core + Advanced Player’s Guide + Advanced Race Guide + Bestiaries + Ultimate Magic + Ultimate Combat + Ultimate Campaign + Inner Sea Guide. Unchained variant classes are allowed as if they were an archetype.
Level 14, HeroLab:
Kikinnin Rouradont, Black Shuck
Dwarf Paladin 14
LG Medium humanoid (dwarf)
Init: +1; Senses: darkvision 60 ft.; Perception: +1 (Wyrm-Blooded), +3 to notice unusual stonework
AC 33, touch 13, flat-footed 32 (+12 armor, +1 Dex, +4 shield, +2 Deflection/Ring, +4 Natural Armor)
AC 37, touch 17, flat-footed 36 (+4 dodge v Giant subtype)
HP: 172 (1d10+6, 6+2+1FC, +4 Con Belt)
Fort +24, Ref +17, Will +22; +2 vs. poison, spells, and spell-like abilities, +4 Saves against Acid(Wyrm-Blooded), Cloak of Resistance +5, Headband of Alluring Charisma +4, Belt of Mighty Constitution +4
Defensive Abilities: Defensive Training (+4 AC v Giant Subtype)
Speed: 20 ft.
Melee: Eldgammel, +3 dwarven waraxe +20/+15/+10 (1d10+6/19-20 ×3), Sap +16/+11/+6 (1d6+3 non-lethal)
Str 16, Dex 12, Con 18, Int 10, Wis 10, Cha 22
Base Atk +13/+8/+3; CMB: +16; CMD: 29 (33 vs. bull rush, 33 vs. trip)
Feats: Toughness, Weapon Focus(Dwarven Waraxe), Power Attack, Improved Critical, Iron Will, Greater Mercy, Critical Focus
Traits: Beast Hunter(Campaign- +1 Attack, +1 Damage, +1 DC v Undead, Knowledge(Undead) Untrained), Deft Dodger(+1 on Reflex Saves), Wyrm Blooded(Original- +4 to Saves v Acid, +2 Swim, +1 Perception, -1 Reflex)
Current Armor Class Penalty(ACP): -6
Acrobatics: -5 (-9 to jump)
Racial Modifiers: Lorekeeper, +2 Perception to notice unusual stonework
Languages: Common, Dwarven, Terran, Celestial
Other Gear: +3 full plate, +2 heavy steel shield, blunted bolts (20), crossbow bolts (20), Eldgammel(+3 dwarven waraxe), light crossbow, backpack, bedroll, belt pouch, cage, diminutive/fine[APG], chalk (10), crowbar, flint and steel, hemp rope (50 ft.), hip flask[UE], holy text[UE], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin (3), wooden holy symbol of Abadar, 9 gp, 9 sp, Silvered Light Mace, Silvered Dagger
5x/day Level 1 Spells (CL 10, DC 17)
4x/day Level 2 Spells (CL 10, DC 18)
2x/day Level 3 Spells (CL 10, DC 19)
1x/day Level 4 Spells (CL 10, DC 20)
Hero Points: 1/3 (9/25/20)