About Kikinnin RouradontConsumables:
Potion of CMW Potion of CSW (6/21/18) Wand of CLW (25 charges) Coin:
0 PLATINUM RINGS 2053 GOLD SUNS 50 SILVER MOONS 0 COPPER STARS Updated 11/19/21 Spent
Creation Guidelines, GM Rutseg:
Setting: Golarion (the Greyhawk deities will be alternate names of the Golarion ones in the region as per the Player’s Guide) Starting level: Level 1 Starting wealth: Average for the chosen class. Ability generation system: 20 point buy Hit point generation system: PFS-style (maximum at level 1, half the hit dice plus one afterwards). Alignment restrictions: Only neutral and good characters allowed. Lawful Evil might be acceptable if character motivations ensure cooperation with the party and the city. Race restrictions: Only 1 character per party will be allowed a race outside of the Core in order to keep those races rare (if more than one person is interested, it is up to you on how to deal with the situation) Number / type of traits allowed: 2 traits allowed, one of which should be a community campaign trait from the Shackled City Player’s Guide. Drawbacks will be not allowed, but a character might choose one Shackled City original campaign trait with its correspondent drawback without that extra trait counting to the trait limit (this might end up providing you two campaign traits, one from the original AP and another community provided trait). Animal companions: No companions allowed. You have to pick an alternate option for this kind of class features, every player will be allowed control of only one character. Summoning: No feats or other options that improve summoning are allowed. Reach builds: You are warned I do not like these builds on PbP due to the difficulties of immediate feedback and extra complexity of turn interruptions. Spells: Only access to Core spells is granted at the start of the game. Hero points: The hero points subsystem will be used. You will begin play with 1 hero point and another one will be granted at each level. Remember you cannot have more than 3 at any time. Due to forum dice mechanics the pre-roll bonus will be not applicable (only after die bonus will be legal). Hero points spells and items will not be available. Hero points feats are legal though. Background skills: Players are allowed 2 extra skill ranks per level as per the background skills option from Unchained. You are allowed to use those rules. Source material restrictions: Core + Advanced Player’s Guide + Advanced Race Guide + Bestiaries + Ultimate Magic + Ultimate Combat + Ultimate Campaign + Inner Sea Guide. Unchained variant classes are allowed as if they were an archetype. Level 19:
Kikinnin Rouradont, Black Shuck Dwarf Paladin 19 LG Medium humanoid (dwarf) Init: +2; Senses: darkvision 60 ft.; Perception: +1 (Wyrm-Blooded), +3 to notice unusual stonework -------------------- Defense -------------------- AC 36, touch 16, flat-footed 35 (+12 armor, +1 Dex, +4 shield, +5 Deflection/Ring, +4 Natural Armor) AC 40, touch 20, flat-footed 39 (+4 dodge v Giant subtype) HP: 251 (1d10+6, 6+2+1FC, +6 Con Belt) Fort +28, Ref +21, Will +25; +2 vs. poison, spells, and spell-like abilities, +4 Saves against Acid(Wyrm-Blooded), Cloak of Resistance +5, Headband of Alluring Charisma +6, Belt of Mighty Constitution +6, Deep Red Sphere(Ioun Stone +2 Dex) Defensive Abilities: Defensive Training (+4 AC v Giant Subtype) -------------------- Offense -------------------- Speed: 30 ft. (Boots of Striding and Springing) Melee: Eldgammel, +3 dwarven waraxe +26/+21/+16/+11 (1d10+6/19-20 ×3), Sap +22/+17/+12/+7 (1d6+3 non-lethal), Gauntlet from Armor +22/+17/+12/+7 (1d3+3), Morsjal (Heavy Shield Bash) +22/+17/+12/+7 (1d4+3)
Str 16, Dex 14, Con 20, Int 10, Wis 11, Cha 24 Base Atk +19/+14/+9/+4; CMB: +22; CMD: 39 (43 vs. bull rush, 43 vs. trip) Feats: Toughness, Weapon Focus(Dwarven Waraxe), Power Attack, Improved Critical, Iron Will, Greater Mercy, Critical Focus, Ultimate Mercy, Improved Iron Will, Divine Interference Traits: Beast Hunter(Campaign- +1 Attack, +1 Damage, +1 DC v Undead, Knowledge(Undead) Untrained), Deft Dodger(+1 on Reflex Saves), Wyrm Blooded(Original- +4 to Saves v Acid, +2 Swim, +1 Perception, -1 Reflex) --------------------
Current Armor Class Penalty(ACP): -6 Acrobatics: -4 (-3 to jump, Boots of Striding and Springing)
Racial Modifiers: Lorekeeper, +2 Perception to notice unusual stonework Languages: Common, Dwarven, Terran, Celestial, Giant, Abyssal Other Gear: +3 full plate, +2 heavy steel shield, blunted bolts (20), crossbow bolts (20), Eldgammel(+3 dwarven waraxe), light crossbow, backpack, bedroll, belt pouch, cage, diminutive/fine[APG], chalk (10), crowbar, flint and steel, hemp rope (50 ft.), hip flask[UE], holy text[UE], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin (3), wooden holy symbol of Abadar, 9 gp, 9 sp, Silvered Light Mace, Silvered Dagger Cloak of Resistance +5, Ring of Blinking, Rope of Climbing, Wand of CLW (25 charges), Gauntlets of Ogre Power +2, Ring of Protection +5, Headband of Alluring Charisma +6, Belt of Mighty Constitution +6, Amulet of Natural Armor +4, Silver Smite Bracelet, Pearl of Power IV (In Kythel's possession to cast Air Walk), Boots of Striding and Springing, Deep Red Sphere(+2 Dex Ioun Stone)
----------------------
6x/day Level 1 Spells (CL 16, DC 18)
Level 20, HeroLab:
Kikinnin Rouradont, Black Shuck Male dwarf paladin 20 LG Medium humanoid (dwarf) Init +2; Senses darkvision 60 ft.; Perception +1 (+3 to notice unusual stonework) Aura courage (10 ft.), faith (10 ft.), justice (10 ft.), resolve (10 ft.), righteousness (10 ft.) -------------------- Defense -------------------- AC 36, touch 16, flat-footed 35 (+12 armor, +5 deflection, +1 Dex, +4 natural, +4 shield) hp 264 (20d10+140) Fort +29, Ref +21, Will +27; +2 vs. poison, spells, and spell-like abilities Defensive Abilities defensive training; DR 10/evil; Immune charm, compulsion, disease, fear -------------------- Offense -------------------- Speed 30 ft. Melee dwarven waraxe +26/+21/+16/+11 (1d10+5/19-20/×3) or eldgammel +31/+26/+21/+16 (1d10+10/19-20/×3) or sap +25/+20/+15/+10 (1d6+5 nonlethal) or silversheen dagger +26/+21/+16/+11 (1d4+5/19-20) or warhammer +25/+20/+15/+10 (1d8+5/×3) Ranged light crossbow +22 (1d8/19-20) or mwk composite longbow +23/+18/+13/+8 (1d8+3/×3) or mwk throwing axe +23 (1d6+5) or mwk throwing axe +23 (1d6+5) Special Attacks channel positive energy 8/day (DC 27, 10d6), hatred, smite evil 7/day (+7 attack and AC, +24 damage) Paladin Spell-Like Abilities (CL 20th; concentration +27) At will—detect evil Paladin Spells Prepared (CL 17th; concentration +24) 4th—death ward (2), neutralize poison, restoration 3rd—blade of bright victory[UM] (DC 20), dispel magic (2), holy whisper[APG] (DC 20), magic circle against evil 2nd—paladin's sacrifice[APG] (DC 19), communal protection from evil[UC] (2), resist energy, shield other, undetectable alignment (DC 19) 1st—divine favor (2), grace[APG], hero's defiance[APG] (2), liberating command[UC] -------------------- Statistics -------------------- Str 20, Dex 14, Con 20, Int 10, Wis 12, Cha 24 Base Atk +20; CMB +25; CMD 42 (46 vs. bull rush, 46 vs. trip) Feats Critical Focus, Divine Interference[UM], Greater Mercy[UM], Improved Critical (dwarven waraxe), Improved Iron Will, Iron Will, Power Attack, Toughness, Ultimate Mercy[UM], Weapon Focus (dwarven waraxe) Traits - custom trait -, deft dodger, - custom trait - Skills Craft (mechanical) +3, Diplomacy +21, Heal +5, Knowledge (dungeoneering) +2, Knowledge (planes) +2, Knowledge (religion) +14, Linguistics +4, Perception +1 (+3 to notice unusual stonework), Profession (Ratcatcher) +6, Sense Motive +12, Spellcraft +4; Racial Modifiers lorekeeper[APG], +2 Perception to notice unusual stonework Languages Abyssal, Celestial, Common, Dwarven, Giant, Terran SQ divine bond (weapon +6, 4/day), holy champion, lay on hands 17/day (10d6), mercies (blinded, cursed, diseased, fatigued, paralyzed, stunned) Combat Gear wand of cure light wounds; Other Gear rouradont full plate, morsjal, eldgammel, crossbow bolts (20), dwarven waraxe, light crossbow, mwk composite longbow (+3 Str), mwk throwing axe, mwk throwing axe, sap, silversheen dagger, warhammer, amulet of natural armor +4, belt of physical might +6 (Str, Con), boots of striding and springing, bottle of air, cloak of resistance +5, deep red sphere ioun stone, headband of alluring charisma +6, ring of protection +5, ring of sustenance, rope of climbing, silver smite bracelet[APG], backpack, bedroll, belt pouch, chalk (10), crowbar, diminutive/fine cage[APG], flint and steel, hemp rope (50 ft.), hip flask[UE], holy text[UE], manacles, mess kit[UE], pot, soap, superior lock, torch (10), trail rations (5), waterskin (3), wooden holy symbol of Abadar, 1,553 gp -------------------- Special Abilities -------------------- Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear. Aura of Faith (10 ft.) (Su) Attacks vs. foes in range bypass DR as good-aligned. Own attacks always count as good. Aura of Justice (10 ft.) (Su) As a standard action use 2 smite evil, allies in area gain smite at your bonus for 1 min. Aura of Resolve +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. charm. Aura of Righteousness +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. compulsion. Critical Focus +4 to confirm critical hits. Damage Reduction (10/evil) You have Damage Reduction against all except Evil attacks. Darkvision (60 feet) You can see in the dark (black and white only). Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype. Detect Evil (At will) (Sp) You can use detect evil at will (as the spell). Divine Bond (Weapon +6, 20 mins, 4/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties. Divine Interference Sacrifice a spell to force an enemy to reroll a successful attack against your ally Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs. Holy Champion (Su) Smite evil banishes evil outsiders, channel energy/lay on hands healing is Maximized. Immunity to Charm You are immune to charm effects. Immunity to Compulsion You are immune to compulsion. Immunity to Disease You are immune to diseases. Immunity to Fear (Ex) You are immune to all fear effects. Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result. Lay on Hands (10d6 hit points, 17/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies. Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained. Mercy (Blinded) (Su) When you use your lay on hands ability, it also removes the blinded condition. Mercy (Cursed) (Su) When you use your lay on hands ability, it also removes curses, as per the remove curse spell at a caster level of your Paladin level. Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level. Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition. Mercy (Paralyzed) (Su) When you use your lay on hands ability, it also removes the paralyzed condition. Mercy (Stunned) (Su) When you use your lay on hands ability, it also removes the stunned condition. Paladin Channel Positive Energy 10d6 (8/day, DC 27) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Power Attack -6/+12 You can subtract from your attack roll to add to your damage. Smite Evil (7/day) (Su) +7 to hit, +24 to damage, +7 deflection bonus to AC when used. Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet. Ultimate Mercy Expend 10 uses of lay on hands to bring a dead creature back to life. Current Spell List(2/27/22):
1st Level(6): Divine Favor(2), Grace, Hero's Defiance(2), Liberating Command 2nd Level(5): Paladin's Sacrifice, Protection from Evil, Resist Energy, Shield Other, 3rd Level(5):Blade of Bright Victory, Dispel Magic(2), Holy Whisper, Magic Circle Against Evil 4th Level(3): Death Ward, Neutralize Poison, Restoration Hero Points: 3/3 (1/25/22) |