About Marigold MontajayMarigold Montajay
Revelations
Coat of Many Stars (Su) - You conjure a coat of starry radiance that grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this armor grants you DR 5/slashing. You can use this coat for 1 hour per day per oracle level. The duration does not need to be consecutive; it can instead be spent in 1-hour increments. Dweller in Darkness (Sp) - Once per day, you cast your psyche into the void of space to attract the attention of a terrible otherworldly being. The dweller in darkness behaves in all ways as if you had cast Phantasmal Killer. At 17th level, the dweller in darkness can be perceived by more than one creature, as if you had cast Weird. You must be at least 11th level to choose this revelation. Interstellar Void (Su) - You call upon the frigid depths of outer space to bring a terrible chill to your enemies. As a standard action, one target within 30 feet is cloaked in the void and takes 1d6 points of cold damage per level. A successful Fortitude save halves this damage. At 10th level, the interstellar void is so extreme that enemies who fail their saving throw are fatigued. At 15th level, creatures who fail their save are exhausted and stunned for 1 round. You can use this ability once per day plus one additional time per day at 10th level. Lure of the Heavens (Su) - Your connection to the skies above is so strong that your feet barely touch the ground. At 1st level, you no longer leave tracks. At 5th level, you can hover up to 6 inches above the ground or even above liquid surfaces, as if levitating. At 10th level, you gain the ability to fly, as per the spell, for a number of minutes per day equal to your oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. Moonlight Bridge (Su) - You summon a bridge of shimmering moonlight. The 10-foot-wide span touches the ground at a point adjacent to your position. From this point it can extend in any direction for 10 feet per oracle level. The path persists until you have crossed over the bridge or for 24 hours, whichever is shorter.
Spray of Shooting Stars (Su; DC 24) - As a standard action, you can unleash a ball of energy that explodes in a 5-foot-radius burst dealing 1d4 points of fire damage per level. A successful Reflex save halves this damage. This attack has a range of 60 feet. You can fire one explosive ball per day, plus one additional ball per day at 5th level and for every 5 levels thereafter. You can fire more than one ball at a time, but creatures caught inside more than one simultaneous explosions only take damage once.
Consumables:
Wand of Protection from Evil (47 charges) Scroll of Flame Strike Scroll of Plane Shift Cold Iron Bolt x19 Antitoxin Potion of Delay Poison Potion of Cure Moderate Wounds Potion of Remove Paralysis Handy Haversack Smokestick x2 Sunrod Scroll of Delay Poison Scroll of Mass Cure Moderate Wounds Scroll of Raise Dead Scroll of Bear's Endurance Scroll of Dimensional Anchor Scroll of Harm Scroll of Widened Flame Strike Wand of Bull's Strength (24 charges) -------------------- Special Abilities -------------------- Lucky Halfling (1/day) - Once per day, when one of your allies within 30 feet makes a saving throw, you may roll the same saving throw as if you were the one subject to the effect requiring it. You may use this ability after your ally has rolled, but before the GM declares if the roll was a success or failure. Your ally may choose to use your saving throw in place of his own. Polyglot - Some halflings, especially those who spend a lot of time traveling, develop a talent for learning new languages. These halflings gain a +2 racial bonus on Linguistics checks, and it is always a class skill for them. Halflings with this racial trait also begin play with the ability to speak Common, Halfling, and any one other language of their choice (except for secret languages, such as Druidic) in addition to bonus languages due to high Intelligence. They still gain the normal list of halfling bonus languages. This racial trait replaces keen senses and alters the halfling language racial trait. Practicality (Profession: Librarian) - Halflings value hard work and common sense. Halflings with this racial trait gain a +2 bonus on any one Craft or Profession skill, as well as on Sense Motive checks and saves against illusions. This racial trait replaces fearless and sure-footed. Smoking Eye Template:
Favored Class Bonus:
1st: +1 HP 2nd: +1 HP 3rd: +1 Skill Point 4th: +1 HP 5th: +1 Skill Point 6th: +1 HP 7th: +1 Skill Point 8th: +1 HP 9th: +1 Skill Point 10th: +1 HP 11th: +1 Skill Point 12th: +1 HP 13th: +1 Skill Point 14th: +1 HP 15th: +1 Skill Point 16th: +1 HP 17th: +1 Skill Point 18th: +1 HP 19th: +1 Skill Point 20th: +1 HP Ash's Guide to RPG Personality & Background:
Primary Traits Primary Motivator: Understanding Secondary Motivator: Beneficence Emotional Disposition: Anxious Moodiness: Even-Tempered Outlook: Pessimistic (Foreboding) Integrity: Conscientious (Responsible) Impulsiveness: Controlled (Deliberate) Boldness: Cautious (Nervous) Agreeableness: Agreeable (Adaptable) Interactivity: Reserved (Shy) Conformity: Conventional (Down-to-earth) Secondary Traits
Background - It's a Hard Knock Life:
Born to the Montajay family of Cauldron, Marigold's early life was as ordinary as you would expect for a small halfling family. Her parents were Marbin and Marra and the pair worked together at the Brass Trumpet inn; Marbin as a cook and Marra a barmaid. Though they were employees they got on well with the owners, Gavin and Elena Haventree and as a child Marigold often played with their daughter Lyssa; the pair constantly finding themselves underfoot and into all sorts of childish mischief. Once he was old enough, Marigold's little brother Milo was allowed to join them. It was a good life and Marigold was happy. As she entered adolescence she didn't give much thought to what sort of path her life would take, assuming that it would follow a similar path as that of her parents - she would go to work, likely as a cook or some such herself, eventually meet a nice halfling lad, settle down and have a family. However, all of that changed during her 13th year when Cauldron was gripped by a plague of filth fever. Her entire family succumbed to the illness, leaving her alone. Though her friends the Haventrees managed to weather the difficulties and emerge without having lost any of their own, losing so many of their staff combined with the sharp drop in customers as a result of the plague meant that they were forced to close the doors of the Brass Trumpet for good. With no family to care for her and the Haventrees barely able to make ends meet to feed themselves much less anyone else, Marigold was sent to the Lantern Street Orphanage to live once the priests of Pelor declared her to be recovered and free of illness. There she spent the next seven years, living among her fellow orphans, many of whom had also lost their families to the plague. It was a difficult period of adjustment, but eventually Marigold settled in and began to work towards moving on with her life. She had always enjoyed reading and took to her lessons well, finding enjoyment in learning of the history of Cauldron and the various faiths of the region. As she grew older, she realized that she would not be able to stay at the orphanage forever and began to give some thought to her future. At first, she entertained the notion of perhaps joining the town militia or Pelor's clergy to repay them for the care she and her family received during the plague. She had actually already put out possible feelers in both directions, even going so far as to attend the militia's preliminary training classes, when Headmistress Gretchen gently suggested that she should look into the path that would be the best for her, rather than pursue a path that might turn out to be ill-fitting out of a feeling of obligation. Having noted that Marigold had always enjoyed reading and learning, she suggested that perhaps the young halfling could pursue some sort of employment with the Bluecrater Academy. Though there was no way that Marigold could afford to attend as a student, Gretchen did offer to put in a good word for her with the Academy's staff. Marigold happily accepted Gretchen's offer and soon went to work within the Academy library. Although she wasn't taking classes, the job did allow her much easier access to a variety of books than she would have had otherwise. It also helped that she enjoyed the atmosphere of academia and being able to assist the wide variety of students and staff in finding just the perfect book for a research project or to borrow for an evening of light reading.
Background - Strange Words:
Marigold's years at the Lantern Street Orphanage were largely without incident, except for one thing. Not long after she came to the orphanage, there had been an incident in which the young halfling had found herself as the butt of a rather unpleasant prank by a couple of the older girls, Abella and Carista. They had slipped a small amount of dye into Marigold's bathwater while she was distracted, turning the halfling's skin a shocking shade of blue. In her distress, she found herself crying and babbling in what Gretchen and the other children thought was simply an incoherent manner. However after Marigold had calmed down, she suddenly realized that it hadn't been incoherent at all. She knew, inexplicably, that her babblings had been part of a language all their own, a language that now seemed to be seared into her brain and came to her as easily as Common and her own native tongue. Over time she came to discover that whenever she was feeling especially stressed, only the strange language would pass her lips - any attempt to speak in a different tongue simply did not work, as if someone had flipped a switch in her mind that locked access to other languages. Though she had the sense to realize that such a thing was clearly not normal, Marigold pushed it aside and simply did her best to keep control over her own emotions so not to cause alarm or draw the curious stares and japes of her peers. She only broke this rule once, when a young human boy named JJ overheard her strange ramblings. Thinking that the halfling was playing a game of some sort, he begged her to teach him her silly 'made up' language. Unable to resist, she gave in and did her best to teach him to form the words and utter the same sounds that she did. Hearing it spoken from another's lips sounded almost...unnatural, somehow, but she pushed her misgivings aside. It wasn't until she'd been working at the Bluecrater Academy library for about a year when she stumbled across something that horrified her. While idly flipping through a book of languages, something caught her eye and she stopped, returning to the previous page. There, on the pages, was the very same language that lay buried with her mind - Abyssal, the language of demons. A language that she should have had no possible knowledge of. And though she wasn't aware of it at first, it was this realization that she would later look back on as one of the moments where the path of life was irreversably shifed. After making her discovery, her sleep was restless and uneasy as she wracked her brain trying to come up with some sort of explanation for it all. These nighttime wonderings served little purpose, except to cause her to lose more sleep. Unable to come up with anything on her own and unwilling to confide her troubles with anyone else, she simply attempted to carry on with her life as she always had...though she did keep her eyes open for any sort of tome or hint that might enlighten her as to how someone would 'learn' a language without even trying. However, she couldn't help but feel uneasy, as if there were more to her strange little predicament that was yet to come...
Background - With a Little Help From My Friends:
Despite the hardships that Marigold had faced in life, she counted herself quite blessed in that she still had a large number of people that she would consider her friends. Although the Haventrees were struggling to put their own lives back together after the closing of the Brass Trumpet, Gavin and Elena still brought Lyssa around to visit her at the orphanage whenever they were able. Marigold always looked forward to these visits and the chance to catch up with her oldest friend whenever possible. As they grew up, they remained close friends although diverging interests and duties made it more difficult for them to properly stay in touch. Rather than step into the business world as her parents had done, Lyssa instead chose to pursue a life entertaining others. She had always had a lovely singing voice and began to put it to work in the local taverns, hoping to one day become famous. Though she currently sings at the Tipped Tankard, Lyssa has confided to Marigold that she hoped to one day work her way up to performing at the Cusp of Sunrise, the most exclusive club in the city. Marigold had other friends, too. She had always gotten on well with Gretchen during her time at the orphanage as the elder halfling appreciated the young's desire to learn and her quiet demeanor. Her fellow orphans were something of a mixed bag; though she got along with most of them well enough, she'd really only spent a large amount of time with JJ and another halfling girl named Anafa. She had grown close with Anafa, who reminded her a great deal of her brother Milo, and she became something of a surrogate sister to the younger girl. Even after moving out of the orphanage, Marigold often made it point to try and come by to visit her little sister when she could. There was also the dwarf, Kikinnin Rouradont. He was a bit of a strange one, though kind-hearted. Though he'd always told the children that he was just a simple ratcatcher, Marigold had heard some of the older ones whisper that he was actually a knight who went off and had all sorts of adventures when he wasn't stopping by the orphanage to visit. She wasn't sure how much stock she put in the tales, but she had always been happy to see him when he happened to drop by. Marigold's job at Bluecrater Academy also afforded her plenty of opportunity to meet the staff as well as a wide variety of students that passed through its halls. Though they were often busy, there were the occasional slow moments that allowed Marigold the opportunity to get to know some of her coworkers better, like the elf Losriel Tanaas who shared her appreciation for dry humor and the gnome Zinli Yeziver who always had a book to recommend.
You Know What They Say About Curiosity:
As of late, the mysterious disappearances of seemingly random and unrelated citizens has been the number one topic of discussion in Cauldron, from the manor houses all the way down to the very gutters of the city. Speculation on the cause and who or what was responsible ranged from whispers of slaver rings to wild tales of the Cauldron Lake monster snatching people right off the streets. Though worrying in a general sense, it hadn't been something that Marigold had concerned herself with. After all, these sorts of things were what the town guard were for. That is, until one of Bluecrater Academy's own disappeared. She hadn't known Jasper Drundlesput particularly well and had been, in truth, a bit scared of him and his ways which were eccentric even for a gnome. However, he had always been passionate about his teaching and so for him to simply vanish was a clear indicator that something was very wrong within Cauldron. And ever curious despite her anxious nature, Marigold's mind turned with possible theories as to just what that something might be...
Personality & Other Interests:
Marigold has been through quite a bit in her short lifetime. Though she was able to weather the deaths of her family and the upending of her life in the aftermath of the filth fever plague, her recent discovery of the nature of the mystery language that imprinted itself in her mind seemingly out of the blue has brought on some subtle but very real personality changes in the young halfling woman. She had always been rather quiet and somewhat shy but now she feels a persistent sense of unease, the sort of unease that comes when you have a feeling that bad news is coming your way. As a result, her manner now has an air of anxiousness to it that has caused some puzzlement among those that know her best. Though her parents had been raising her and her brother to follow the faith of Yondalla, Marigold has only somewhat continued to adhere to the faith, finding it difficult to connect with fellow worshippers after being sent to the orphanage. She still largely believes in her teachings, but has also found much to like within Pelor's faith as well and looks to the beliefs of both to guide her through life. While she'll gladly share her outlook with anyone who asks, she's not inclined to proselytize. While her job at the Bluecrater Academy has afforded her the opportunity to read up on a variety of subjects, for some reason Marigold has found herself especially drawn to books relating to astronomy and the study of the celestial bodies. As much as she enjoys her current position, she wonders if perhaps she could one day attend the Academy as a student and study astronomy properly. In accordance with her newfound interest in astronomy, she enjoys collecting star charts and other items with star motifs.
Appearance:
Marigold stands 3'2", which is rather tall for a halfling. Curly reddish-brown hair falls to just past her shoulders and her eyes are a startling green color. Though her face and frame seem thin, she radiates a surprising aura of health and vitality. She has no concrete proof, but she suspects that while her strong constitution allowed her to survive filth fever, both her muscle strength and coordination were adversely affected by the experience. This is a pretty good idea of what she looks like.
Party Role:
Marigold is largely meant to be a support character by way of healing her allies and buffing them with her magic. Depending on party composition some of her spell selection may change to take on a utility aspect as well. Based on personality I don't see her as the primary party face but she should still be good enough to aid with Diplomacy as needed. On the other hand, her Sense Motive will help to pick out when people are lying or attempting to mislead her or others.
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