The Rusty Dragon - Rise of the Runelords (Inactive)

Game Master Tierce


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Just have to wait until tomorrow night!


Castarr4 wrote:

*reads through again to figure out who only posted once*

Wait... that still doesn't tell me anything. They might have NOT been chosen because of that post. The suspense!

Well, and even then you don't know if they only posted once, or had one that was so good (or bad) that it made the difference.

So yeah, pins and needles. Waiting on.


Prove me wrong, but it seems that everyone has completed their submissions. If no one has any objections I can post up the choices tonight


Finally able to post!

See discussion...


sounds good to me.

I have my regular table game tonoght so might not see it until much later or even tomorrow depending on what time we finish up.

but if not selected then that is ok too.


Sounds great, I really want to know if I got in or not. >.<


Yeah, Zalvenos is all done except for nitpicky details like finishing up equipment (how much rope is "enough?") and picking traits. Everyone's core concepts seem to be in place though.


Brelar says, "To taste the marrow, first crack the mammoth’s bone."


Shalluk's done. Although I must say, I'm rather regretting choosing to be an outsider - it's been hard to find anything to do but stand and lurk.


Shalluk wrote:
Shalluk's done. Although I must say, I'm rather regretting choosing to be an outsider - it's been hard to find anything to do but stand and lurk.

In my defense I tried to start a conversation with your character, but since we were stressed for time I played it off as if you ignored me.

Sorry about that.


Really? I totally missed that. Crud.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

It seems like a decent situation to use "flex-time" where you can be simultaneously responding to several things that may or may not be happening at the same time. It works as long as you don't make any space-time paradoxes.

Y'know... "At some other point in the evening, Heroman walks over to PC2 and says 'Greetings citizen!' with a sharp salute." doesn't necessarily need to interrupt a conversation you're having someone else because they're happening at "different times."

Sczarni

I have been watching the thread for a while, but haven't yet posted. If I may submit a last minute possibility for a Szcarni priestess of Desna with significant face skills and a focus on channeling:

Statistics::

Redwyna Roedelli
Female Human (Varisian) Cleric (Evangelist) 1
CG Medium Humanoid (human)
Init +2; Senses Perception +3
--------------------
Defense
--------------------
AC 14, touch 10, flat-footed 14 (+4 armor)
hp 9 (1d8+1)
Fort +3, Ref +0, Will +5 (+1 vs. enchantment effects)
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Offense
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Speed 20 ft.
Melee Dagger -1 (1d4-1/19-20/x2) and
. . Starknife -1 (1d4-1/x3)
Ranged Sling +0 (1d4-1/x2)
Special Attacks sermonic performance (standard action) (6 rounds/d, sermonic performance: counterspell, sermonic performance: fascinate (dc 12), sermonic performance: inspire courage +1
Spell-Like Abilities Bit of Luck (6/day)
Cleric (Evangelist) Spells Prepared (CL 1):
1 (2/day) Shield of Faith, True Strike, Magic Stone
0 (at will) Spark (DC 13), Guidance, Light
--------------------
Statistics
--------------------
Str 9, Dex 10, Con 12, Int 12, Wis 16, Cha 15
Base Atk +0; CMB -1; CMD 9
Feats Extra Channel, Harrowed, Selective Channeling
Traits Citborn:Magnimar, Harrow Chosen (Varisian) (2/week)
Skills Acrobatics -3 (-7 jump), Climb -4, Diplomacy +8, Escape Artist -3, Fly -3, Knowledge (religion) +5, Profession (fortune-teller) +7, Ride -3, Sense Motive +7, Spellcraft +5, Stealth -3, Swim -4
Languages Common, Shoanti, Varisian
SQ aura, domains (luck), hero points, public speaker (-3 dc to hear), spontaneous casting
Other Gear Lamellar (leather) armor, Dagger, Sling, Sling bullets (10), Starknife, Backpack (13 @ 22 lbs), Bangled Fortune Teller's Jewelry, Bedroll, Blanket, Canteen, Cooking kit, Harrow deck, of Desna on Neck, Pocketed scarf, Silk rope, Torch (3), Trail rations (5), 24 GP, 7 SP, 11 CP
--------------------
TRACKED RESOURCES
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Bit of Luck (6/day) (Sp) - 0/6
Dagger - 0/1
Harrow Chosen (Varisian) (2/week) - 0/2
Sermonic Performance (standard action) (6 rounds/day) - 0/6
Sling bullets - 0/10
Starknife - 0/1
Torch - 0/3
Trail rations - 0/5
--------------------
Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric (Evangelist) Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Harrow Chosen (Varisian) (2/week) +2 caster level for divination when using heirloom deck as focus.
Cityborn: Magnimar +2 bonus on diploymacy checks.
Public Speaker (-3 DC to hear) An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by an amount equal to her class level plus her Charisma modifier (
Selective Channeling Exclude targets from the area of your Channel Energy.
Sermonic Performance (standard action) (6 rounds/day) An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as us
Sermonic Performance: Counterspell (Su) Counter magical effects that depend on sound.
Sermonic Performance: Fascinate (DC 12) (Su) One or more creatures becomes fascinated with you.
Sermonic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Spontaneous Casting An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or above:

Description::

The sultry beauty of this raven-haired Varisian seems to be right out of a bard’s tale about the dangers of the wandering Szcarni fortuntellers. Dressed in traditional Varisian fashion, the mischievous sparkle in her green eyes is set off by a number of silken colored scarves and bright bangle jewelry. Under the loose scarves and garments, however you get a glance of polished black leather and amongst the jewelry, a Starknife on her hip. Remarkably, a vivid, colorful image of a butterfly is tattooed on the right side of her neck, plain for all to see. A closer examination shows that the intricate tattoo is a highly-detailed symbol of the goddess Desna. With the weapons, armor and tattoo, she appears more than an exotic Varisian wanderer, but a priestess of the goddess most revered by the Szcarni. The intrigue that she presents seems to compliment her sultry beauty rather than diminish it.

Background::

Born into a powerful Szcarni crime family, Redwyna was raised to be a leader in her family. The women in her family were reknown fortune, able to use the Harrow deck with great skill, flair, and accuracy. Of course, they were also expected to participate in the normal entertainment and grift of the associated with the lighter side of the Szcarni life, and Redwyna is reknown for her story telling as well as her fortune-telling prowess. A beautiful girl, she had a bright future and was likely to have her pick of husbands among the senior members of the community… However, her calling was much greater than that – she was chosen by Desna at an early age and was destined to be greater than her family ever thought.

As a teenager, she took part in the families affairs, but upon seeing her potential the women of the clan took her aside and made certain that she was trained to be one with the Goddess of Luck and a leader amongst the Szcarni. As she was training and rising in prominence, she began to see the darker sides of her Szcarni family – the hard crimes of extortion, assault, blackmail, and drug trafficking. While her training and beliefs supported the Szcanri way of life with grift, entertainment, and life of fortune – if one wasn’t smart enough to hang on to their money, then they should be parted with it – these harder crimes disturbed her greatly. She eventually gathered the courage to approach her father and challenge him, invoking the Goddess Desna in rebuking the immoral activities. Her father laughed and claimed that the Szcarni way is not the easy life she had grown up in, and perhaps he had sheltered her too much. He refused to abandon the darker sides of his personality and profession as a crime boss, and Redwyn was heartbroken. She knew her only choice was to disassociate herself form her family, while she loved them as individuals and loved her Szcarni culture, there corruption of her culture into a crime family was not something she could take part in.

Since that time, Redwyn has ventured forth from her home under the bridge in Magnimar to seek out adventure, test her mettle, and temper her abilities. She travels among the local Szcarni families where she finds them, but knows that her quest serve the Goddess goes beyond any one family – and she has no intention toward settling down until she reaches her full potential and can serve the Szcarni and Desna without reservation. She hopes to gain the power and prestige to challenge her father and other Szcarni who have abandoned the old ways of the travelling grafter in favor of the blood-money of organized crime.

Most recently, her wanderings have taken her to the city of Sandpoint where she has just arrived and was exploring the town and considering whether to begin introductions with the local Szcarni families.

Personality::

Redwyna is exactly what she seems to be, a brash, daring, beautiful priestess of the goddess of luck. She doesn’t hide the dangers that lurk beneath her persona and history, instead daring you to trust and see if the potential reward is worth the risk of dealing with her. That said, she has her own strict brand of honor and honesty, common amongst the better of her people. She is entirely trustworthy and loyal once her oath or friendship is given, but perfectly willing to let a fool be taken advantage of – believing firmly that the fool deserves it. In fact, she considers it her duty to take that advantage of that fool as much as it is to fulfill her oath and friendship to those who deserve them. Sharp-tongued, sarcastic, flirtatious, and sincere in her own way Redwyn is a person few forget meeting. She believes strongly in fate, chance, and luck and will often subconsciously trace the wings of Desna over her heart when worried.


GM Tierce wrote:
Prove me wrong, but it seems that everyone has completed their submissions. If no one has any objections I can post up the choices tonight

Tonight works. I think you're right. Everyone is in as far as I can tell


Sorry Redwyna, new submissions are closed as I'm about to post the selections. Great character however, wish you would have posted it earlier


All of the choices were beyond great and it made the selection even more hard then it had to be so with that. My choices are:

Zoruk Magnu - Male N Human (Azlanti) - Thassilonian Transmuter
Gilly - Female CG Halfling - Oracle of Heavens
Darius Valinargus - Male CN Half-Elf - Fighter (Weapon-Master)
Noro Kasuri - Female CG Human - Brutal Pugilist, Drunken Brute Barbarian
Zelladania - Female CG Human (Varisian) - Rogue
Shalluk - Male LN Tiefling (Hungerseed) - Reaver Malefector

Please join me in the thread for the campaign at

Tales from the Rusty Dragon

Please bare in mind that I will be asking anyone to join us if individuals leave later on.

Thanks for all the great submissions


I had a feeling I was up against some serious competition. Well, it got me to finally work on making a summoner. Hopefully I get to use him somewhere else. Good luck to those selected.


ok well we can just forget the first thread right Noro was not going to do anything embarassing, we can pretend that never happened right?


nope sorry, next thread is a continuation. Bring on the embarassing!


have fun all


To all those who did not make it, keep trying and good luck.


Well, half of my predictions were right.

I'll slip a NE into RoTrL eventually.


Have a wonderful time all. It was fun to post there. Just came back over to this thread and checked. Good luck all!


I think that's pretty much how I would have chosen as well. Congratulations to those who got it, and I had fun in the meantime. :)


Holy hell, I got in? I really didn't expect that, somehow.
Thanks for the chance.


Shalluk, please head over to the Tales from the Rusty Dragon thread

Link is here Tales from the Rusty Dragon


Zalvenos wrote:
I think that's pretty much how I would have chosen as well. Congratulations to those who got it, and I had fun in the meantime. :)

I agree. Fabulous job, everyone. Have a great time!


Congrats folks! Good to see some of you again.

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