The Rusty Dragon - Rise of the Runelords (Inactive)

Game Master Tierce


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Zelladania wrote:
Though the archetype would fit for a Varisian, it doesn't get inspire courage or bardic knowledge, both things that would benefit the group. What it gets in return isn't near as usefull as those two things.

Agreed. It's bad from a combat optimization standpoint, but it works well in an RP setting, and synergizes well with any other sneaky types in the party. That said, I'm still unsure on whether or not to use the archetype. I'll have it finalized by tonight.

Edit: I'll probably drop the archetype, since the limited utility of disappearing act doesn't quite outweigh everything I'd be losing, especially if I'm not maxing Cha.


I've added a basic backstory. I will add more if needed.

Good luck, everyone!


Ok Tierce the new alaias for Noro


Nice background Noro. :)


Zoruk Magnu wrote:
Nice background Noro. :)

Thanks I am also playing her brother in another game (not a runelords game though)


I'd like to submit Zoleshi Waszeris, a Varisian Oracle of Metal. She'll need a few minor tweaks because she was created (but not selected) for a different RotRL game with slightly different guidelines.

Of course, I see someone else has *also* submitted an Oracle of Metal. What were the odds of that?


Expressing metric tons of interest.

Are you allowing Neutral Evil, provided that the PC itself isn't a cookie cutter "Killer of all things and disruptive of all parties" ?

I'd personally just play a character that was Masochistic, Sadistic, and had a fetish for blood.


So we are starting in Standpoint? I have the beginning box set, is everything I need to know about creating a chacter found there or should I look for more references? I am thinking oh a Halfling Paladin.


You will be starting in Sandpoint, the night before the Shallowtail Festival.

No evil characters, I want everyone wanting to be heroes


Ok tweaked Keth to fit and added background. The only oddity being I used a specific kind of dog taken from Phantasia Zoologica cats dogs and horses 'Moorhound' as the 'pet' dog (who eventually will become his animal companion....if he lives that long. ;)

if thats an issue Ill adjust it to a guard dog from the bestiary.


Duboris, could the concept work with a true neutral character?


Gm is the character I submited up to scratch?


I was looking for the campaign traits for RoRL.


Viluki wrote:
Gm is the character I submited up to scratch?

Essentially, yes. He could just simply be striving for greatness whilst battling his own habits. He could be a recovering villain (NE)


Idea is for him to be LN, not as in obeys the laws but as in indomitable, focused won't leave a task half done if he can avoid. He will generally kill his enemies cleanly, but he will not forgive them. You get the idea.


Okay, here we go, I decided on the cleric. Here's the backstory. Let me know what you think and I'll create an alias (likely by tomorrow evening, full of stats, as I have to help prep for my kids' birthday party tomorrow AND I have to work until about 9:00 PM CST):

Spoiler:

Chavana Haoul (Female Human Vistani Cleric of Milani)

Chavana, trained in the traditions of Milani, had been preaching hope and helping others within Korvosa. When she was arrested for attempting to break up a fight, which included a quite petty noble she refers to as the 'Bastard of Korvosa,' she decided that when her time served was over she would leave Korvosa. She spent about six months in th dungeons of Korvosa, which hardened her world view of nobility.

After this horrible event she decided to go on a lonely pilgrimmage.
She found a group of land caravanners, and, with the intention of going to Magnimar, ended up in Winsong Abbey. She loved the peace, the quiet, and learned quite a bit about various faiths and the history of Varisia. Vastana spent about three years at the abbey, finally feeling at peace with herself and her... past. She regained her faith, her hope that others were not as horrid as the 'Bastard of Korvosa,' and decided it was time to leave. She paid her remaining tithes, and collected the few belongings she had, and set off herself.

As she left the abbey, she heard of a cathedral blessing not one, but six deities of Varisia. While her faith, that of Milani, is not one of those being blessed gm please correct me if this is incorrect, her hope is that the cathedral's opening brings hope and happiness to Sandpoint.

She arrived in sandpoint, happy to be in a town, no matter how small, and found an inn, placing a few belongings in the innkeepers car, she set off for the cathedral's dedication ceremony.

Personality Notes: She is friendly enough, but tends to be a little more guarded until she is comfortable with those around her. She has spent time in a dungeon for breaking up a fight (a duel, if it must be known), and she really wants to believe the best of people, but has had a hard time of it. That is her hope, and that is what keeps her clinging to her faith.

Mechanics notes: Chavana would take the Student of Faith trait, as well as Scholar of the Great Beyond (keeping Knowledge History "those who don't know history are damned to repeat it." Intent is to be either Neutral Good or Chaotic good, I have not decided on this part yet.


Nathaniel Artegal Boote - Tomb Guard

My father would tell this joke. He would wait until there was a table full of Halflings, and then he would tell this joke. He would say, “My father was a Tomb Guard, and His father was a Tomb Guard before him, and if I have anything to say about it, my son won’t work for a living either.”

And everyone would laugh, everyone, except me.

I never thought it was funny. Not because I didn’t want to be selected to be a Tomb Guard, no, but because I wanted to be selected. I wanted to earn it, not be given it. My older brother, Gerald Thomas Boote, who preferred to be called Tommy, had become a rogue, one of those wandering adventures you are always reading about. People knew who he was. They talked about him and his strange girlfriend who was also an axe or something like that. But people didn’t talk about me. No, my father had made it clear to me, and to anyone who might be listening at the supper table, that his younger son would not go off and follow his brother. My father made it clear to me that I would become a Tomb Guard, and that was that.

But my father never understood me. He never understood that I would never want to be like Tommy. Yes, I know, what has become of the traditions, how it is practically a joke now and that the most often thing a Tomb Guard does is chase badgers and rabbits out of her tomb. But it wasn’t always like that.

The Tomb Guards of the Lady of Mittonwir of the Golden Horn, Keepers of the Rosy Star, Knights of the Silver Sash, were not always just simple groundskeepers. There was a time when the Tomb of the Lady was guarded because it was the resting place of the most noble, most virtuous, and bravest woman who ever lived, and it was the tomb that held her treasure. But in time, someone decided that the treasure was not safe buried in the mound on the hill that overlooks the bend in the river, and the treasure was moved. The lady was not, and the Tomb Guards would not abandon their rituals, their uniforms, their pledges and oaths, but the tomb, well, the tomb became just a place on the hill where a woman was buried a thousand years ago.

And for generations men and women of my family have been Tomb Guards. It has become a job that no one wants to have, anymore, and the only people that take up the pomp and circumstance are people who are afraid to try and be something more. It is a job given to the sons and daughters of Halflings that have no desire to earn what was once a noble honor.

When I turned twenty five and my father handed to me his uniform, his halberd and short sword, his armor and sash. I accepted them, and for four years I took my days standing, in the rain and in the sun, and I guarded the tomb. And then when I “earned” my first promotion, to Sergeant of the Watch, and was given an opportunity to request a raise in salary or be given a leave of duty to find a wife and raise a family ( a period of time not to exceed four more years, and a request no Tomb Guard ever makes. You take the salary, marry a local girl, and start planning on your retirement, a son or daughter who will take your job, and another salary, so they take care of you as you grow old) I, well, as my father would have know if he understood me at all, I took the leave of absence.

I will prove that I deserve to be a Tomb Guard. I will uphold the honors and traditions as they were meant to be upheld. And if I find a woman who I can prove I am worthy of, I will be her champion, and if she finds me suitable, I will be her husband. But I will not, I will never, ever, be given anything simply because it is someone’s to give. I will not take something because it is there, abandoned by another, as my brother is so capable of doing.

I

will

earn

it.

Is this an acceptable background for a Halfling Paladin? I would like him to be dedicated to the Lady of the Tomb, and not to a God, if that will work. I will crunch the stats if this is acceptable.


Zelladania wrote:
Duboris, could the concept work with a true neutral character?

It could easily work with a true neutral character. He would just lean mostly toward evil, and typically favor the nastier plot than the good ones. He'll be mostly focused on keeping himself alive, and typically ignore anything along the lines of morals when it comes to fighting.

He's big on the "If I lived, I won" statement.'

Also as for his bad habits, he would be combating the urge to satiate them while among public moments, or when he's with the party, but he would indulge himself when left to his own errands.


Here's poor poor Gilly, who didn't get past the first encounter of her rotrl. Going to flesh out her background some.

She needs a little tweaking for your rules.


Initially I was going to go with a Moirai Malefector of an Aasimar type, but as I created him I started liking the idea of a Tiefling who simply had no luck at all - between Yla spirits curing him and his infernal heritage he would truly be hated by most. Since I chose Oni-Spawn for there aggressive tendencies I decided to arm him with an oversized Longsword, so he's become something of a glass cannon at level 1 - low hp, low AC, and he's not great to hit - but if he does he'll do some damage, and probably curse you to boot.

Still, if he doesn't suck and die in the first level or two he should be a fun character.

Shalluk:

Shalluk
Male Oni-SpawnTielfing Malefector (Reaver 1
Lawful Neutral Medium Humanoid (Native Outsider)
Initiative +2 Perception +4
--------------------
Defense
--------------------

AC 15, touch 10 flat-footed 15
hp 8hp
Fort +0, Ref +2, Will +6
--------------------
Offence
--------------------

Speed 20 ft.
Melee Large Longsword (2d6+7 - 19-20x2)

Statistics
--------------------

Str 18 Dex 10, Con 10, Int 8 Wis 18, Cha 10
Base Atk +0; CMB +4; CMD 14
Feats Cursed Weapon
Traits Exile, Superior Clutch
Skills Disguise +6, Intimidate +6, Sense Motive +8, Swim +8, Climb +8
Languages Common, Abyssal
SQ
Combat Gear Large Longsword
Other Gear Scalemail, 20gp
--------------------
Special Abilities
--------------------

Aura of Misfortune
Strife Pool (5 points), Maledictions (Apt Curse), Prehensile Tail

Some people are born with no luck. Shalluk is one of them. The tainted blood of the Oni spawn running through his veins was curse enough for most creatures, most likely, given the harsh treatment such creatures tend to recieve due to their unnatural parentage. But Shalluk’s misery drew the attention of the Yla, spirits of misery and misfortune which not only afflict Shalluk but those around him.

After years of travelling and wandering Shalluk came upon the sight of a battle. A Paladin lay dead, a monstrous sword rammed through him. But the Paladin had refused to let something as simple as a mortal wound stop her. She had died with her gauntlet clad fists wrapped around the creature’s throat, and had refused to let go even in death. Even in dying she had done more good than Shalluk had in his years of wandering, and she looked so young...

Shalluk buried the Paladin and burned the corpse of the creature she had defeated. By the pyre of damned flesh he thought out his existence. He wandered, afraid of inflicting his curse upon others. But there were plenty of people out there who should suffer the Yla spirits. And now he had some control over them, he could inflict them upon those unworthy...

Feeling unworthy to take the Paladin’s weapons, he left those by her side and in her grave. The massive Longsword the other creature had used, however, was just the thing, and suitable to his fighting style. He carefully cleaned and oiled down the huge sword before crafting a crude sheathe for it on his back and heading for his next destination - Sandpoint.


Everything is looking good so far, I will look into each in more detail shortly


My attempt at an update of everyone. xP

Updated PC list:

Zoruk Magnu - Male Human (Azlanti) - Thassilonian Transmuter
Barek Hisdren - Male Human - Fighter (Brawler)
Zelladania - Female Human (Varisian) - Rogue
Darius Valinargus - Male Half-Elf - Fighter (Weapon-Master)
Keth Longstrider - Male Half-Orc - Ranger
Thorgrund Bronnsson - Male Dwarf - Ranger
Valun Derik - Male Human - Hexcrafter Magus
Aliberesse "Libby" Averno - Female Human - Bard
Gujek - Male Orc - Scarred Witch Doctor
Zalvenos Valsini - Male Human (Varisian) - Bard
Mordan Forgefist - Male Dwarf - Oracle of Metal
Brelar Darheek - Male Human (Kellid) - Fire Elementalist Wizard
Noro Kasuri - Female Human - Brutal Pugilist, Drunken Brute Barbarian
Zoleshi Waszeris - Female Human (Varisian) - Oracle of Metal
Nathaniel Artegal Boote - Male Halfling - Paladin
Gilly - Female Halfling - Oracle of Heavens
Chavana Haoul - Female Human (Vistani) - Cleric of Milani
Shalluk - Male Tiefling (Hungerseed) - Reaver Malefector

If your not up its because I saw no stats or story, correct me if I am wrong on anything. ;)


Thanks for the list Omni


Zoruk Magnu wrote:

My attempt at an update of everyone. xP

** spoiler omitted **

If your not up its because I saw no stats or story, correct me if I am wrong on anything. ;)

Add Aergo Mavis Male Human (Chelaxian) Fighter


Done ;)

P.S. NP GM Tierce

Updated PC list:

Zoruk Magnu - Male Human (Azlanti) - Thassilonian Transmuter
Barek Hisdren - Male Human - Fighter (Brawler)
Zelladania - Female Human (Varisian) - Rogue
Darius Valinargus - Male Half-Elf - Fighter (Weapon-Master)
Keth Longstrider - Male Half-Orc - Ranger
Thorgrund Bronnsson - Male Dwarf - Ranger
Valun Derik - Male Human - Hexcrafter Magus
Aliberesse "Libby" Averno - Female Human - Bard
Gujek - Male Orc - Scarred Witch Doctor
Zalvenos Valsini - Male Human (Varisian) - Bard
Mordan Forgefist - Male Dwarf - Oracle of Metal
Brelar Darheek - Male Human (Kellid) - Fire Elementalist Wizard
Noro Kasuri - Female Human - Brutal Pugilist, Drunken Brute Barbarian
Zoleshi Waszeris - Female Human (Varisian) - Oracle of Metal
Nathaniel Artegal Boote - Male Halfling - Paladin
Gilly - Female Halfling - Oracle of Heavens
Chavana Haoul - Female Human (Vistani) - Cleric of Milani
Shalluk - Male Tiefling (Hungerseed) - Reaver Malefector
Aergo Mavis - Male Human (Chelaxian) - Fighter


That's a lot of characters. It is going to be interesting to see who makes it. I will try to finish a sheet today, but it already looks like I'm in a group of people who are miles ahead of me.


*waves at Joy

Okay, here he is as promised. I hope that you would like to live vicariously through me as I wield Earthbreaker and Klar.

Boledir Viskalai- Human Shoanti Fighter:

18
15
14
7
12
10

Init: +4
HP: 13
AC: 18
R: +2
F: +4
W: +2

Traits
Exile +2 Init
Auspicious Tattoo +1 Will

Feats
1 Weapon Focus: Earthbreaker
H Weapon Focus: Klar
B Two Weapon Fighting

Skills:
Linguistics: -1
Languages: Common, Shoanti
Swim: +8

Stuff 150g
Klar 12 g
Earth Breaker 40g
Javelin x8 8g
Scale Mail 50g
Armored Kilt 20g
Barbarian’s Kit 9g
11g left over

Description:

He is a tall Shoanti with a ragged scar that goes from his forehead above his left eye to the back of his head. He keeps his light brown hair short and the scar can be easily seen even in silhouette because there is a small dent along the scar. He is quite well built, as are many Shoanti, but his demeanor is pretty gentle, and get gets along well with children, who tend to use him as a climbing tree. His smile is a little lopsided, and his eyes are easily distracted.


History (as told by himself):

When he dies, my Pa told me a five things. He say if I remember them, I can get by.

Number one: I have a thick head. This mean: Like somes peoples are tall or short, somes have thin heads and somes have thick. It’s not bad, just who we are.

Number two: I need to do to others what they want to do to me. This mean: If they like to talk, I like to talk. If they like to drink, I like to drink. If they like to hurt, I like to hurt. Words can hurt too. Especially echoey words from people with wiggly fingers. I can’t use words like that, but they can’t use an earthbreaker, so we are even.

Number... uh... five: Find good friends. This mean: find peoples who will help with problems. Some problems need words. I don’t use words, need friends. Some problems need thin heads or short people, need friends. Some problems need earthbreaker, I don’t need friends, but they might need me to be friend. This I do.

When I was short peoples, I had a friend. Her name was Jamae, and we helped each other. She was good with words and she helped me with some problems. See, I couldn’t hit the clan with earthbreakers because that is bad. But I really wanted to sometimes, when Hakan hurt me with his words. Jemae hurt him with words right back so I wouldn’t do a bad thing. I don’t want to do bad things, they are bad.

When I was out, I couldn’t remember what plants to eat. I ate a bad plant and it gave me rash. Now I just eat meats when I am out. Meats are just dead things that didn’t talk. Words make the meats taste bad.

When I was sad, Jamae said she would come and live at my house. But I need a house before she come, somewhere away from rivers.

When I was short peoples, I saw a chief use earthbreaker in one hand. I thought I could do that. So I practiced it. I can do it sometimes, but I need more practice. People did not use words to hurt chief because he use earthbreaker in one hand, and I don’t like words to hurt me either. I use Klar too. Klar is good because it look good. It sometimes keep peoples from hurting too. Both is best I thinks.

When I was tired, Jemae let me put my thick head on her lap. Then I wasn’t tired anymore.

When I was tall peoples, we went out to hurt some orcs who hurt our clan. I got a lot of blood on me, and the clan said nice words. That’s what happens when I help with problems. Hakan got a lot of blood on him too, so I said nice words to him. But he wanted to make ugly face. So I made ugly faces with him.

When I was tall peoples, Korzo drew a bird on my shoulders. When shoulders get bigger, bird get bigger. I don’t want it to get so big it carry me away and use me for meats. Korzo say it good luck to have bird on. Lots of clan does it.

When I was hurt, Shaman wiggled his fingers at me and used nice words. Then I felt better. Words can be good too. Shaman uses an earth breaker and words. He doesn’t need any friends most of the time. But some problems take more than one earthbreaker. If he has those problems, I be his friend then.

When I was short peoples, my cousins went to the city. They did not come back. Some of them said they did not want to come back. They take new names so people there would use nice words on them. People here don’t use nice words on them. But cousins did not use bad words. I thought it was bad to use bad words on cousins. Jemae told me that changing names hurts the clan. So clan use bad words on cousins. Now it done. So it not problems. I don’t use bad words though, changing names didn’t hurt me.

When I was hot, I go to the river. It is wet and cold. We are friends because the river makes me cold. Jemae doesn’t like river. She doesn’t like to be cold. She gets shaky. When she was short peoples, she fell in river and yell. I took her out so she didn’t yell anymore. Her Ma liked that she didn’t yell anymore. She gave me meats.

When I was short peoples, Ma killed five orcs when they hit my head. Pa said I have thick head to not die. Pa is always right. He is good with words.

When I was listening, Shaman put a bird on my arm. The bird bit me. So I bit it back. The shaman said I did something bad. I guess birds need to be cooked to be meats. Cook ‘til hot. Birds don’t need a fire for meats because they are birds.

When I was practicing earthbreaker, I heard a yell. Hakan was hurting Jamae. She tried words, but words wouldn’t work. Yell worked. It brought me. When Hakan saw me, he made ugly face. I made ugly face too. Clan says Hakan is tough, but he not tougher than earth breaker.

When I used earthbreaker, Jamae made tears for me. She said I can’t use earthbreaker on clan. I say Hakan no clan, but that’s not what clan say. She said I had to leave clan or clan would hurt clan for a while. I made tears too. I didn’t want to leave Jamae. I didn’t want clan to hurt clan. So I go to cousins.

I can add a alias if I am picked real quick. But there isn't any sense in doing so if I am not.


Aergo Mavis
Male Human (Fighter 1)
Chaotic Neutral Human
Initiative +2 (Charisma +2) (Included)
--------------------
Defense
--------------------
AC 17, touch 12 flat-footed 15
hp 12 hp
Fort +3, Ref +2, Will -1
--------------------
Offence
--------------------
Speed 30 ft.
Melee Medium Scythe (2d4+3)

Statistics
--------------------
Str 14 Dex 14, Con 12, Int 14 Wis 8, Cha 16
Base Atk +1; CMB +3; CMD 15
Feats: Combat Reflexes, Weapon Focus (Scythe), Persuasive
Traits: Extremely Fashionable (Diplomacy), Charming
Skills: Diplomacy +9, Intimidate +9, Knowledge (Engineering) +6, Knowledge (Dungeoneering) +6, Handle Animal +7
Languages Common, Infernal
SQ
Combat Gear Medium Scythe
Other Gear Scalemail, 91gp
--------------------
Special Abilities
--------------------
Charming (+1 Bluff/Diplomacy against someone sexually attracted)
Combat Reflexes (3/AoO per round even when flat-footed)

Aergo Mavis Description:

Mavis is a man of outstanding looks, first and foremost. He has bright red hair that's less than half an inch long and evenly distributes over his head. His eyes are a golden color. He is extremely tan, and well-toned as a result of his practice as a fighter in the making. His scythe, though not made of anything special, is a crimson and foreboding color.

Aergo Mavis's Reason for coming to Sandpoint:

Aergo Mavis is a recovering practitioner of the faith of Zura. He would spend days with women of the same faith practicing his bad habits in tandem with others, savaging innocents and becoming a prominent figure of the religion. During this time he was gifted, as a reward of great faith, a scythe of crimson, but not special, make. It was made for, and only for the drawing of swaths of blood.
Finally, when presented with the ultimate offering of vampirism, he declined, fearing the change to undeath, and fled his usual gatherings. His bad habits still haunt him.
Fleeing the social gatherings, he heads toward sandpoint, hearing of it's new monastery being lifted, seeking a new faith to believe in that partially accepts his love of fighting and seductive tastes, as well as gives him a second chance at doing life right.


Quite a popular recruitment that we have going so far with a lot of good submissions. Not surprised from these forums as there are quite number of good writers out there.

If recruitment gets any larger, I will be closing submissions early. I will give 24 hour notice if it comes to that however to give time to any late comers.

Liberty's Edge

ok here is the crunch for my character, and I will get the fluff asap.

Darpan Bala Manujyestha:

Darpan Bala Manujyestha
Male Human (Vudrani) Monk (Zen Archer) 1
LN Medium Humanoid (human)
Init +2; Senses Perception +7
--------------------
Defense
--------------------
AC 16, touch 16, flat-footed 13 (+2 Dex, +1 dodge)
hp 9 (1d8+1)
Fort +3, Ref +4, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Melee Handaxe +2 (1d6+2/x3) and
. . Unarmed strike +2 (1d6+2/x2)
Ranged Longbow, Comp. (Str +2) +2 (1d8+2/x3)
Special Attacks flurry of blows -1/-1
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 13, Int 10, Wis 17, Cha 10
Base Atk +0; CMB +2; CMD 18
Feats Dodge, Improved Unarmed Strike, Perfect Strike (2d20) (1/day), Point Blank Shot, Precise Shot
Traits Child of the Temple (Knowledge [religion]), Open Palm of Irori (Vudrani)
Skills Acrobatics +7, Climb +6, Knowledge (religion) +5, Perception +7, Sense Motive +7, Stealth +6
Languages Common, Vudrani
SQ ac bonus +3, unarmed strike (1d6)
Other Gear Handaxe, Longbow, Comp. (Str +2), Backpack (3 @ 9.5 lbs), Bedroll, Belt pouch (2 @ 0.82 lbs), Flint and steel, Shaving kit, Waterskin, 37 GP, 4 SP
--------------------
Special Abilities
--------------------
AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Open Palm of Irori (Vudrani) +1 bonus on Acrobatics checks; channel ki 1/day for extra damage.
Perfect Strike (2d20) (1/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.


I've updated Zalvenos. Yes, I stuck with Street Performer. I think I can get some good creative use out the abilities it gives. I might alter him slightly more and expand things, but the general idea is there now.


Another update, cause I feel the need to. ;P

Updated PC List:

Zoruk Magnu - Male Human (Azlanti) - Thassilonian Transmuter
Barek Hisdren - Male Human - Fighter (Brawler)
Zelladania - Female Human (Varisian) - Rogue
Darius Valinargus - Male Half-Elf - Fighter (Weapon-Master)
Keth Longstrider - Male Half-Orc - Ranger
Thorgrund Bronnsson - Male Dwarf - Ranger
Valun Derik - Male Human - Hexcrafter Magus
Aliberesse "Libby" Averno - Female Human - Bard
Gujek - Male Orc - Scarred Witch Doctor
Zalvenos Valsini - Male Human (Varisian) - Bard
Mordan Forgefist - Male Dwarf - Oracle of Metal
Brelar Darheek - Male Human (Kellid) - Fire Elementalist Wizard
Noro Kasuri - Female Human - Brutal Pugilist, Drunken Brute Barbarian
Zoleshi Waszeris - Female Human (Varisian) - Oracle of Metal
Nathaniel Artegal Boote - Male Halfling - Paladin
Gilly - Female Halfling - Oracle of Heavens
Chavana Haoul - Female Human (Vistani) - Cleric of Milani
Shalluk - Male Tiefling (Hungerseed) - Reaver Malefector
Aergo Mavis - Male Human (Chelaxian) - Fighter
Boledir Viskalai - Human (Shoanti) - Fighter
Darpan Bala Manujyestha - Male Human (Vudrani) - Zen Archer Monk


A young man orphaned by a cruel twist of fate. An accidental fire in the city of Riddleport claimed the lives of Ford and Marida Thanesmythe, leaving their only son orphaned. Having no local family he was shipped off to be placed into the care of a cousin to one of his parents in the city of Sandpoint. Fate though continued is cruelty as the one to whom he was to be entrusted had fallen victim to the killer that had terrorized the small town.
Having no family and nothing but his few meager belongings kindness was shown when he was allowed to stay at the Rusty Dragon. He paid his way by helping around the inn and running errands for people of the town.
For the last 5 years Seth could be seen running around town with his closest companion, Sing. A small ferret looking creature that had accompanied him from Riddleport.

The Truth:

As a youth Seth always showed a magical knack. His parents worked long hours to support the family which let him long stretches of time alone after his friends had gone home. During these times Seth discovered a companion appear whenever he felt lonely. He named his little friend Sing after noticing the creature made chirping like noises.
Young Seth was happy to spend time with the creature when his friends weren't around. Soon he figured out that he could actually call the creature to him. Not only Sing, but other creatures as well. It was this that proved a cruel gift. One night, Seth tried to summon a new creature but it proved to be beyond his control. The creature ran wild and knocked over a lamp that ignited a pile of clothing. This was the cause of the fire that claimed the lives of Seth's parents.
This is a fact that Seth has never told anyone. A guilt that he carries still behind the cheerful smile he puts on.

Still working on the crunch, but I wanted to post what I had so far. Also, after reading up on summoners a little more. I think I'll try a Master Summoner if that's okay. If there's anything you don't approve of just let me know.


Okay, now that I'm completely embarrassed... Vistani... Varisian...

Okay, here we go with the full stat block:

Spoiler:

Chavana Haoul
Female Human (Varisian) (Cleric 1 of Milani)
Age: 29, Height: 5'4" Weight: 135 pounds
Hair: Deep Brown Eyes: Green
Neutral Good Human
Initiative +0 (no bonuses or penalties), Perception +7
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Defense
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AC 15, touch 10 flat-footed 15 (AC without Shield 13, Touch AC 13)
hp 9 hp
Fort +4, Ref +1, Will +6
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Offense
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Speed 30 ft.
Melee: Morningstar +2 (1d8+2, 20/x2) or Dagger +2 (1d4+2, 19-20/x2)
Ranged: Light Crossbow +0 (1d8, 19-20x2) or Dagger +0 (1d4+2, 19-20/x2)
Statistics
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Str 14 Dex 11, Con 12, Int 12 Wis 16, Cha 14
Base Atk +0; CMB +2; CMD 12
Feats: Skill Focus (Perception), Selective Channel
Traits: Student of the Great Beyond, Student of Faith
Skills With Ranks: Knowledge (History) 6, Knowledge (Planes) +6, Knowledge (Religion) +5, Perception +7, Spellcraft +5
Notable Skills Without Ranks: Diplomacy +2, Heal+3, Profession +3, and Sense Motive +3
Languages Common, Celestial
SQ: Human?
Combat Gear Morningstar, Dagger, Light Crossbow, 10 bolts in bolt case. Studded Leather Armor, Heavy Wooden Shield
Other Gear: Masterwork Backpack (from APG +1 strength for carrying capacity), Bedroll, 10 pieces of chalk (4 blue, 6 white), Scroll Case, 2 sheets of paper, a vial of ink, and two ink pens, Wooden holy symbol, waterskin, Belt Pouch, two peasant outfits, 4 days of trail rations, and two sunrods
Wealth: Two silver pieces.
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Special Abilities
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Aura, Channel Energy 1d6 6/day (elect to omit up to two individuals from the channel) DC 14, Healing and Protection Domains.
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Typical Memorization list:
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0th: Light, Detect Magic, Stabilize
1st: Domain: Cure Light Wounds (1d8+2). Shield of Faith, and Bless

And the compiled history:
Spoiler:

Chavana Haoul (Female Human Varisian Cleric of Milani)

Chavana, trained in the traditions of Milani while under the somewhat more Chelish influenced Korvosan rule, had been preaching hope and helping others within Korvosa. When she was arrested for attempting to break up a fight, which included a quite petty noble she refers to as the 'Bastard of Korvosa,' she decided that when her time served was over she would leave Korvosa. She spent about six months in the dungeons of Korvosa, which hardened her world view of nobility.

After this horrible event she decided to go on a lonely pilgrimmage.

She found a group of land caravanners, and, with the intention of going to Magnimar, ended up in Winsong Abbey. She loved the peace, the quiet, and learned quite a bit about various faiths and the history of Varisia. Vastana spent about three years at the abbey, finally feeling at peace with herself and her... past. She regained her faith, her hope that others were not as horrid as the 'Bastard of Korvosa,' and decided it was time to leave. She paid her remaining tithes, and collected the few belongings she had, and set off herself.

As she left the abbey, she heard of a cathedral blessing not one, but six deities of Varisia. While her faith, that of Milani, is not one of those being blessed, her hope is that the cathedral's opening brings hope and happiness to Sandpoint.

She arrived in Sandpoint, happy to be in a town, no matter how small, and found an inn, placing a few belongings in the innkeepers care, she set off for the cathedral's dedication ceremony. She hopes to find an odd job or two while in town to replenish her depleted funds.

Personality Notes: She is friendly enough, but tends to be a little more guarded until she is comfortable with those around her. She has spent time in a dungeon for breaking up that fight (a duel, if it must be known), and she really wants to believe the best of people, but has had a hard time of it. That is her hope, and that is what keeps her clinging to her faith.


Darkmeer wrote:

Okay, now that I'm completely embarrassed... Vistani... Varisian...

Okay, here we go with the full stat block:

** spoiler omitted **
And the...

ahhh stat block says male and story says female, did something happen in your journies that your not telling?


Noro_Kas wrote:
Darkmeer wrote:

Okay, now that I'm completely embarrassed... Vistani... Varisian...

Okay, here we go with the full stat block:

** spoiler omitted **
And the...

ahhh stat block says male and story says female, did something happen in your journies that your not telling?

LOL fixed that. Thanks for the catch!


I'm rather liking the look and crunch of these characters, but the better they look, the more I feel bad that I won't be fortunate enough to get a chance to play this wonderful adventure setting.

Having evil tendencies probably doesn't help.

Liberty's Edge

haven't gotten into a RotRL yet, and I'm a sucker for RP heavy campaigns. Imma see if I can't brew something up in short order.


Gilly's stats and crunch are updated to fit your game better! Now expanding on her fluff to give a better feel for the character. :) I played her very briefly, sadface, and would happy to have a chance to flesh her out and work on her more!

Aaaaand, finished!

Gilly's Concept:
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind.

1) Gilly has always wandered her own way. Though born in Magnimar, she has spent a fair amount of time in Sandpoint over her lifetime. It’s safe to say that she has wandered pretty far and wide around Varisia under the guiding stars of her patron deity, studying the ruins and looking for her destiny. Since youth her eyes have been on the sky and the things in it, so her calling and revelations of the heavens are hardly a surprise. With few worldly attachments or possessions, her recent wanderings have found her in Sandpoint again. Partially to visit home, or maybe on her way to bigger and better places.

2) Gilly is short and stout, as most halflings are, with a perpetually smiling face, and wisps of blond hair that peek out of her hood. She wears a chain shirt and a good deal of wrapping around her head and shoulders, and walks about with her small quarterstaff usually in hand. She has a tendency to wax poetic on the virtues of wandering and travel and the Dreamer’s touch on her own life.

3) Gilly has definitely inherited the halfling’s inherent curiosity. She loves all things she doesn’t know and especially likes to poke her nose into places it doesn’t necessarily belong – not out of any malicious intent, but more just because her curiosity is forever insatiable.

4) Genuinely good-natured, Gilly also likes to have fun and can easily ‘go with the flow’ of most groups of people. Despite being short she often finds that she fits in well wherever she goes, simply because she takes things as they come and seems to enjoy most everythinig.

5) A bit of a bookworm when she was a child, Gilly was raised in a smaller town a little ways away from Sandpoint, but has been in and out and around the area many times since she began to travel on her own – partially just to see what there is to be seen there, and also partially to examine the ruins in town.


Gilly's Goals:
Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

1) Gilly has a dream of finding an new Thassilonian ruin that nobody else knows about. She’s fascinated to learn more about the ancient and infuriatingly hole-y history of the civilization of wizards.

2) Gilly is a character aimed at being the heart of the party – I’d like to see her develop strong bonds with PCs and NPCs – she starts play as a detached wanderer, friendly, but shallow in her relationships.


Gilly's Secrets:
Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character.

1) Gilly knows about the ring of drugs and smugglers that run’s out of Gold’s Tavern in the Shadow district of Magnimar. As she has found out, its dangerous information to have, and so she hasn’t told anyone else.

2) Gilly has translated a lot more of Thassilonian Lore than she realizes, compared to many of the world’s scholars. For the most part, she’s done it for herself, so hasn’t kept track of what others are researching. It would surely be worth money or at least the interest of people like Quink or other scholars I they knew.


Gilly's People:
Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile.

1) Gilly knows Ameiko – when she’s in town she always stays at the Rusty Dragon, and she always has a tale to tell the innkeeper about her recent travels.

2) Gilly is also friendly with Broderick Quink, who she met the first time she went to explore the Thassilonian ruins in and around Sandpoint, though she doesn’t know him or his research very well.

3) Gilly is less than welcome in parts of Magnimar, perhaps because she has stuck her nose into the wrong place more than once there. She accidentally discovered one of the drug rings by randomly wandering the streets in The Shadow. It was purely an accident, but they don’t believe that.


Gilly's Quirks:
Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.

1) Gilly is not a big fan of horses. She feels like even the most well-trained beast will step on her. She prefers to travel on foot, which is part of the reason she hasn’t gotten /that/ far in all her time wandering.

2) Gilly is not prone to pranking or other silly antics, though she loves a good joke and is happy to laugh at any funny situation that presents itself. She is occasionally prone to clever remarks of her own, though hers are generally low key and easy to miss.

3) Prone to impulse, Gilly is likely to change her mind about what she’s doing and why at the drop of the hat. She isn’t fickle, but she is changeable and often gets distracted or sidetracked by things that interest or amuse her.


I'm closing new submissions by the end of today as this has gotten rather popular. If you have expressed interest, you still have until the deadline to complete your submission.

Also, I will be moving up the deadline to Tuesday March 26th at 11:59pm EST. Sorry if this makes it difficult for anyone.


OK...here is the statblock for Thorgrund (dwarf ranger).

Background forthcoming...

Liberty's Edge

Ok..here is the fluff for Darpan...sorry it is a bit long...

Appearance:

Darpan is an average looking young man of Vudrani decent. He stands 6’2” in height, and weighs around 185lbs. His darkly tanned skin sets him apart from most of the people of Sandpoint. He keeps his head and face clean-shaven as part of his religious devotions. He is usually wearing a burnt umber-coloured robe, tied at the waist with a knotted silk cord. Each knot in the cord represents a level of spiritual understanding that Darpan has reached on his way to becoming a “perfect soul”, as is found in the teachings of Ironi. His hands are heavily calloused, especially the two fingers he uses to draw his bow.
Darpan keeps his gear in a battered backpack. His quiver is always filled with goose feather fletched arrows. The feathers are dyed a bright yellow. His bow, a 6’ monster made from a composite of Horn, wood and sinew, is never far from his grip. A small ax, with an odd bend to the handle, rests on his right hip.

Background:

Darpan Bala Manujyestha was discovered alone drifting on a raft off the coast of Jalmeray. Local fishermen rescued the young boy, no more than 5 summers old, and took him to the local temple. It would seem that a ship from far–off Vudra was attacked by pirates, and the boy was the only survivor. Other than the sari that he was wrapped in, nothing else was found.
As a ward of the monastery Darpan was trained to become a monk and join the brothers in their silent contemplation and work. Perhaps this might have even come to pass, if he had not been exposed to the Challenge of Sky and Heaven. At age 15, Darpan and the other monks of the Monastery traveled to the game field where the trials were to be held. As a novice, it was Darpan’s duty to assist the other monks in the preparation of the various events. As luck would have it, he found himself at the archery competition. People from all over the world had arrived to test their skill against the monk. One in particular caught the young monks’ eye. Her name was Hira Tomonaga, a noble and warrior from far off Quain in Tian Xia. Not only was she beautiful, but she was also extremely skilled. Using her Daikyu, she quickly bested all challengers. Darpan became her personal assistant and the two struck up a friendship. While she did not win the archery contest, she placed very high in the rankings, and was able to attract a number of students wishing to learn how use the bow. Darpan pleaded and begged the Lama of his Monastery to let him learn this skill, and seeing the will of Ironi in this request, it was granted.
For 6 years Darpan laboured with learning how to use the bow. While he became proficient fairly quickly, he could not master the inner calm to make truly outstanding shots. Hira spend many weeks attempting to calm his inner Ki to the point where he could draw and fire as a single act, almost like breathing. Most of the other students were satisfied to have simply learned how to handle such a weapon as the Daikyu, but Darpan wish to master it, as his mentor had. So he spent many months in deep contemplation, and many more working with the bow. Finally one morning when he awoke, something was different. He could not tell what is was, but for some reason he knew that he now understood what had been lacking for all those years. He took up his Daikyu and calmly walked out onto the practice field and proceeded to fire all 20 arrows from his quiver. He started standing, then kneeling, and finally firing on the move. Every arrow struck the bull’s-eye within a hands breath of each other. Without his knowing it, Hira was watching the entire time, nodding her approval of each shot. Once he was finished she approached him and hugged him fiercely. She had been afraid that none of her students would master the Zen of archery. Having finally gained a few steps on the road to true mastery, Darpan had to say good bye to his teacher, who was called back to her own lands by her master. She left the young man with her quiver, a beautiful piece of artistry in leather and wood, as well as the Daikyu he had spent so many years mastering, and a portrait of herself, for him to remember her by.
So with his teacher gone, Darpan returned to the monastery, but after so many years training, he could not resume his role as a simple monk. The Lama saw this and asked the young man what he would like to do. Darpan wished to gain more experience with his bow, but he had also started to question where he came from. The sari that he was found wrapped in was unlike any from their homeland. The bright colours and foreign material spoke of a different location. Asking around the port city of Niswan brought him into contact with a merchant from a place called Magnimar who identified the make as coming from a people known as Varisians. With this information he asked for, and was granted freedom from the monastery to search out these few clues into his heritage. So with his bow, the sari and the sketch of his mentor safely tucked away in a waterproof case, he paid passage on a merchantman heading for Absalom, then to a Coaster heading for Korvosa and finally a local Caravel to Magnimar. One in this very foreign city, Darpan was directed to a small town up the coast called Sandpoint. It was from a local clan of Varisians in that village that the material can be found. And so, after travelling for months, Darpan finds himself in the centre of Sandpoint during the start of some local festival.


I filled out a bit more background on Keth. Adding some 'area specific things' and a few names.


GM Tierce wrote:

I'm closing new submissions by the end of today as this has gotten rather popular. If you have expressed interest, you still have until the deadline to complete your submission.

Also, I will be moving up the deadline to Tuesday March 26th at 11:59pm EST. Sorry if this makes it difficult for anyone.

You seem to underestimate the popularity of Rise of the Rune Lords. I've been trying to get into one of these for quite some time.

Alas, evil-tendency characters have poor luck in campaigns.


If only it was this popular at my local gaming store. We do PFS on wednesday's and I announced that I was running RotRL's there for sixth lucky people who submit characters and back stories. It's been 3 weeks and I have 3 submissions :O


Obviously, they are not as cool as us!


They dont know what they are missing lol. A lot of folks prefer PFS because they arent 'locked' into play dates and times and such. But Most of the folks I game with prefer the adventure path type games...theres more reason to invest time in character development.


Keth Longstrider wrote:
They dont know what they are missing lol. A lot of folks prefer PFS because they arent 'locked' into play dates and times and such. But Most of the folks I game with prefer the adventure path type games...theres more reason to invest time in character development.

Full agreement on this.

Play by post tells a better story than the tabletop version of it, anyway. So many wonderful moments to role play, and yet, so much fun to be had in battle.

They're also rare on the forums, as well. The RoTrL because it's a great time-investment and somehow they rarely survive past book 2.

Let me be the first to say that I could easily post book-worthy amounts during any time at all. PC at the house, Laptop at the school.

Also I particularly enjoyed Gilly's method of character development, so... stolen. Unfortunately I couldn't type that out in less than an hour, so here's hoping someone posts before I finish.


Mavis's Concept:

1:) Mavis, even while young, was a wonderful looking man. A veritable ocean of charm in the eyes of ladies. When he began to become a fighter he kept those charms and toned his body, adding to his already great amount of charisma. He's not the strongest, and not the most agile, but he's still above-average and is capable of making strides in the front lines of battle.

2:) Mavis is very religious. Unfortunately, the first religion he took part in, he became extremely religious, devoutly believing in the existence of the gods. While others turned to faith, and love, he turned to the Hedonist side of things and found the Queen of blood, Zura. He is still a great follower of her, but he simply practices her worship in private, and atones for his rejection of the ultimate devotion; becoming a vampire, by performing a savaging ritual at night where he mutilates his body ever slightly in a graceful dance with his crimson scythe.

3:) As a man, Mavis has a weak point when it comes to the ladies. He glorifies women at every turn, and frequently spoils them. He's not subtle, and an extremely smooth talker. This trait also applies to everyone else, as he is a wonderful merry maker. He's also not too shabby at wording his way out of trouble, or suspicion.

4:) Mavis is Good-Natured, and is only evil because of his devotion, and fetishes towards Sadism and Masochism. He's not greedy, he's just seductive with weird kinks which he never practices in public. Sadism is the exception, however, as he enjoys the slaughter of enemies that he's actually allowed to kill.

5:) Mavis, while he doesn't practice his obedience via dance in public, is often seen with a small, crimson book on his person. This book is of course, the book of Zura, which preaches towards the ideas of shedding blood, and how people can do it in privacy. It also dictates what people do to silently reveal their faith to other Zurans in good-aligned areas.

Mavis's Goals:

1:) Mavis's number one goal is to find a woman who feels as he feels towards Zura, or at the least, a woman who he could convert to her worship. While he is a ladies man, he has an emptiness that only a woman of equal charisma and mental make could fill. There were plenty when he used to go to the gatherings, but alas, most of them were unintelligent wretches who simply wanted to be rebellious. Being a hero in that time wouldn't hurt either, if only so he "Gets the Girl."

2:) I, as a player, want to see Mavis become an important, shaky, member of the party. The wild card that no one can really read, but still find a good friend. I want to see his religion discovered at some point, and see how the players deal with it amongst themselves. I also wouldn't mind them not killing him on the spot once they find out he worships a CE God. K?

Mavis's Secrets:

1:) This one's been mentioned before, but he worships Zura. He used to go to gatherings, frequently, and became a figurehead in a low-scale church that worshiped her. Blood offerings, open cannibalism (He wasn't a fan) and Vampire priests. He could of even swore that one woman was a succubus, and ironically enough, it was the woman he loved the most. He fled these gatherings when they wanted him to become a vampire.

Mavis's People:

1:) Shayliss Vinder is an acquaintance of Mavis. Of all the people in sandpoint, she's the only single lady that usually... indulges. As for being a worshipper of Zura, Mavis doesn't believe she's cut out for it. Mostly because her father would kill him. He has, of course, not informed Shayliss of his darker, more exotic Fetishes.

2:) Savah Bevaniky is another person that Mavis makes passes towards. The only reason he does this is because she actually looks quite well. Free whet stones don't exactly hurt either. She's also a veritable source of weapon information, and while he does enjoy his scythe, he still feels that it has potential.

3:) Ven Vinder is extremely suspicious of Mavis's passes toward his daughter, and as such, neither of them do business with each other. Mavis feels that if Shayliss were to ever screw up her timing with her visits, he would have to call upon all of his charisma to stop Vinder from beating him to death.

Mavis's Habits:

1:) Mavis is friendly towards those he considers his comrades, and even friendlier towards the ones of the opposite sex. While he is a playful flirt, he knows his boundaries, and doesn't just flirt with anyone. Those of the G alignments he sees as "Too Innocent to Corrupt" and therefore prefers to hit on the Neutrals. What he does those of... less savory make, I will not say.

2:) With his male allies, he is the guy that puts the fun twists on all of the smarter people's plans. Need a firework display? He'll make sure to find the big, slightly dangerous ones. He'll be nice enough to light them himself, though. We were supposed to rescue a damsel? Well they never said anything about this room full of jewelry. Goblins are attacking? It's a good thing his scythe was made for tall, wirey frames.

3:) Contrary to his preferred alignment of evil, Mavis is a Chaotic Neutral, and values his allies lives, if only because of his own fragile ego and conscience. If the death of an ally was his fault, he'd be crushed.


I must say -- lot's of great submissions for this game. Glad I don't have to choose among them.

However the party ends up, I think it will be a blast.

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