Human (Varisian);Cleric of Desna (Varisian Pilgrim) lvl 1.
About Redwyna Roedelli
Statistics::
Redwyna Roedelli
Female Human (Varisian) Cleric (Varisian Pilgrim) 1
CG Medium Humanoid (human)
Init +1; Senses Perception +3
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Defense
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AC 10, touch 10, flat-footed 10
hp 9 (1d8+1)
Fort +3, Ref +0, Will +5
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Offense
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Speed 40 ft.
Melee Starknife +0 (1d4/x3)
Ranged Sling +0 (1d4/x2)
Special Attacks caravan bond (4 companions)
Spell-Like Abilities Bit of Luck (6/day)
Cleric (Varisian Pilgrim) Spells Prepared (CL 1):
1 (2/day) Shield of Faith, Summon Monster I, True Strike
0 (at will) Spark (DC 13), Guidance, Light
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Statistics
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Str 10, Dex 10, Con 13, Int 12, Wis 16, Cha 16
Base Atk +0; CMB +0; CMD 10
Feats Extra Channel, Selective Channeling
Traits Exalted of the Society, Harrow Born (Varisian)
Skills Acrobatics +0 (+4 jump), Diplomacy +7, Knowledge (religion) +5, Profession (fortune-teller) +7, Sense Motive +7, Spellcraft +5
Languages Common, Shoanti, Varisian
SQ aura, cleric channel positive energy 1d6 (9/day) (dc 13), domains (exploration, luck), door sight (6/day), hero points, spontaneous casting
Other Gear Sling, Sling bullets (10), Starknife, Backpack (11 @ 15 lbs), Bangled Fortune Teller's Jewelry, Bedroll, Belt pouch (1 @ 0 lbs), Blanket, Canteen, Harrow deck, of Desna on Neck, Torch (3), Trail rations (5), 1 GP, 8 SP, 1 CP
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TRACKED RESOURCES
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Bit of Luck (6/day) (Sp) - 0/6
Cleric Channel Positive Energy 1d6 (9/day) (DC 13) (Su) - 0/9
Door Sight (6/day) (Su) - 0/6
Sling bullets - 0/10
Starknife - 0/1
Torch - 0/3
Trail rations - 0/5
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Caravan Bond (4 companions) (Su) After a minute of group prayer, may use a domain-granted power on up to 4 travelling companions within 30 feet.
Cleric (Varisian Pilgrim) Domain (Exploration) Associated Domain: Travel
Cleric (Varisian Pilgrim) Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric Channel Positive Energy 1d6 (9/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Door Sight (6/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side.
Exalted of the Society You may channel energy 1 additional time per day.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Description::
The sultry beauty of this raven-haired Varisian seems to be right out of a bard’s tale about the dangers of the wandering Varisian temptresses. Dressed in traditional Varisian fashion, the mischievous sparkle in her green eyes is set off by a number of silken colored scarves and bright bangle jewelry. Under the loose scarves and garments, however you get a glance of polished black leather and amongst the jewelry, a Starknife on her hip. Remarkably, a vivid, colorful image of a butterfly is tattooed on the right side of her neck, plain for all to see. A closer examination shows that the intricate tattoo is a highly-detailed symbol of the goddess Desna. With the weapons, armor and tattoo, she appears more than an exotic Varisian wanderer, but a priestess of the goddess most revered by the Szcarni. The intrigue that she presents seems to compliment her sultry beauty rather than diminish it.
Background::
Born into a powerful Szcarni crime family, Redwyna was raised to be a leader in her family. The women in her family were reknown fortune tellers, able to use the Harrow deck with great skill, flair, and accuracy. Of course, they were also expected to participate in the normal entertainment and grift of the associated with the lighter side of the Szcarni life. A beautiful girl, she had a bright future and was likely to have her pick of husbands among the senior members of her community… However, her calling was much greater than that – she was chosen by Desna at an early age and was destined to be greater than her family ever thought.
As a teenager, she took part in the families affairs, but upon seeing her potential the women of the clan took her aside and made certain that she was trained to be one with the Goddess of Luck and a leader amongst the Szcarni. As she was training and rising in prominence, she began to see the darker sides of her Szcarni family – the hard crimes of extortion, assault, blackmail, and drug trafficking. While her training and beliefs supported the Szcanri way of life with grift, entertainment, and life of fortune – if one wasn’t smart enough to hang on to their money, then they should be parted with it – these harder crimes disturbed her greatly. She eventually gathered the courage to approach her father and challenge him, invoking the Goddess Desna in rebuking the immoral activities. Her father laughed and claimed that the Szcarni way is not the easy life she had grown up in, and perhaps he had sheltered her too much. He refused to abandon the darker sides of his personality and profession as a crime boss, and Redwyn was heartbroken. She knew her only choice was to disassociate herself form her family, while she loved them as individuals and loved her Szcarni culture, there corruption of her culture into a crime family was not something she could take part in.
Since that time, Redwyn has ventured forth from her home under the bridge in Magnimar to seek out adventure, test her mettle, and temper her abilities. She travels among the local Szcarni families where she finds them, but knows that her quest serve the Goddess goes beyond any one family – and she has no intention toward settling down until she reaches her full potential and can serve the Szcarni and Desna without reservation. She hopes to gain the power and prestige to challenge her father and other Szcarni who have abandoned the old ways of the travelling grafter in favor of the blood-money of organized crime.
Most recently, her wanderings have taken her to the city of Sandpoint where she has just arrived and was exploring the town and considering whether to begin introductions with the local Szcarni families.
Personality::
Redwyna is exactly what she seems to be, a brash, daring, beautiful priestess of the goddess of luck. She doesn’t hide the dangers that lurk beneath her persona and history, instead daring you to trust and see if the potential reward is worth the risk of dealing with her. That said, she has her own strict brand of honor and honesty, common amongst the better of her people. She is entirely trustworthy and loyal once her oath or friendship is given, but perfectly willing to let a fool be taken advantage of – believing firmly that the fool deserves it. In fact, she considers it her duty to take that advantage of that fool as much as it is to fulfill her oath and friendship to those who deserve them. Sharp-tongued, sarcastic, flirtatious, and sincere in her own way Redwyn is a person few forget meeting. She believes strongly in fate, chance, and luck and will often subconsciously trace the wings of Desna over her heart when worried.