Gossamer

Zoleshi Waszeris's page

14 posts. Alias of pH unbalanced.


Full Name

Zoleshi Waszeris

Race

Human (Varisian)

Classes/Levels

Oracle 1 (Metal) | AC 18 T 13 FF 15 | HP 8/8 | F +0 R +3 W +2 | Init +3 | Perc +2

Gender

F

Size

M

Alignment

NG

Deity

Brigh

Location

Sandpoint

Occupation

Smith

Strength 12
Dexterity 16
Constitution 11
Intelligence 12
Wisdom 10
Charisma 16

About Zoleshi Waszeris

GENERAL:
Female Human Oracle 1 (Metal)
NG Medium Humanoid (Human)
Init: +3; Senses: Normal, Perception +2
Languages: Common, Varisian, Giant?
Str 12, Dex 16, Con 11, Int 12, Wis 10, Cha 16

BOOKKEEPING:

Feats: Weapon Finesse, Extra Revelation (Iron Weapon)
Traits: Armor Expert, Nimble Fingers Keen Mind, Giant Slayer
Favored Class: Oracle (+1 Skill Pt)
Skills Purchased: 1 Rank each in Appraise, Craft (Armor), Disable Device, Handle Animal, Intimidate, Perception, Profession (Smith)
Spells: 0th Level x4, 1st Level 4x/day

COMBAT INFO:

DEFENSE

AC:18, Touch 13, Flat-footed 15 (+5 armor)
hp 8 (1d8)
Fort +0, Ref +3, Will +2
CMD 14

OFFENSE

BAB +0; CMB +0, (+3 when finessable);
Spd 30 ft.

Melee Weapons:
Dagger +3 (1d4+1/19-20/x2)
Light Mace +3 (1d6+1/20/x2)

EQUIPMENT:

Worn:Scale Mail

tbd

SKILLS:

Acrobatics: +0*
Appraise: +5
Climb: -2*
Craft (Armor): +5
Craft (Clockwork) +1
Diplomacy: -1
Disable Device +5
Disguise: -1
Escape Artist: +0*
Fly: -1*
Intimidate: +7
Perception: +2
Perform: -1
Profession: Smith +4
Ride: +0*
Sense Motive: +1
Stealth: +0*
Swim: -2*

*includes -3 Armor Check Penalty

SPELLS KNOWN:

Level 0:
Detect Magic
Light
Mending
Spark

Level 1:
Burning Disarm
Magic Weapon

SPECIAL ABILITIES:

ORACLE ABILITIES

Oracle Curse: Wasting
You take a –4 penalty on Charisma-based skill checks, except for Intimidate. You gain a +4 competence bonus on saves made against disease.

Revelations:
Armor Mastery:
You become more maneuverable while wearing armor. You can move at your normal speed in medium armor that is made of metal. This does not grant proficiency in armor. At 5th level, whenever you are wearing metal armor, you reduce the armor check penalty by 1 (to a minimum of 0) and increase the maximum Dexterity bonus allowed by your armor by 1. At 10th level, and again at 15th level, these bonuses increase by 1.

Iron Weapon:
You can create a melee simple or martial weapon that lasts for 1 minute for every oracle level you possess. This weapon is appropriate for your size and entirely made of metal (even if it would normally include non-metal parts, such as a spear’s shaft) but functions as if it were a normal weapon of its type. You are considered proficient with this weapon. The weapon disappears after 1 round if it leaves your grasp. At 3rd level, the blade is made of cold iron. At 7th level, 15th level, and 19th level, the blade gains a +1 enhancement bonus. At 11th level, the blade is made of adamantine. You can use this ability a number of times per day equal to 3 + your Charisma modifier. (6x day, 1 minute each)

TRAITS & FEATS

Armor Expert:
Extra Revelation:
Giant Slayer:
Nimble Fingers, Keen Mind:
Weapon Finesse:

BACKGROUND:
It is hard for Zoleshi to remember now, but there was a before. A time before, when she had a home, and parents who loved her and taught her their trade. A time when the local boys gave her presents, or threw things at her, or even called her pretty. A time when contentment was the air she breathed and happiness the water she washed in, or so it seemed now. A time before giants.

They lived in a smithy downslope of Baslwief, on a stream she'd thought a river. Zoleshi's father was a blacksmith, forging tools of the plow and tools of the harvest along with the occasional tools of war. Her mother preferred to work in bronze and tin, and after a turn spent making pots and lanterns spent as much time as possible building intricate clockwork devices that served no true purpose other than to delight the observer with the sheer marvel of their existence. But they spent most of their time smelting the trash ore that came down from Baslwief -- ore too poor to bother smelting at the mine, but too rich to ignore. Zoleshi spent many long days working the bellows, or tending the furnace, or sweeping and shoveling the omnipresent grit of pulverized rock and powdered metal. She hated the labor, but she loved the work, and her mind was full of the things that she would create one day, when the hammer or the file was in her hand.

But that was before the giants came.

Her parents were screaming and the house was shaking, and a deep rumbling laughter rolled across the heavens like amused thunder. Then she was outside, as the smithy was splintered by clubs the size of mastiffs. Her father was thrown against a wall as easily as Zoleshi would throw a hammer, and all her fear turned to rage. She was at the smelter then, and did all the things she was told never to do.

Soon there was fire, and molten metal, and clouds of smoke and metal powders. And the bellow of a burning giant. Zoleshi found herself standing on her father's anvil with a hammer in her hand, facing an angry giant. The once well-organized smithy was a riot of tools and clockwork gears, and the air was heavy with the scent of woodsmoke and burning hair. She smashed the giant's hand, and then his club sent Zoleshi flying, to land face down in a mound of powdered metal. She struggled to rise, she struggled to breathe, and then everything exploded.

Zoleshi woke a different person in a different world.

Everything she had known was gone. It had all been smashed, then burned, then dipped in molten metal. That went for the smithy, the house, the smelter -- and Zoleshi herself.

After breathing powdered metal for so long, Zoleshi's lungs were full of it, and so was the rest of her body. Her skin was grey, her nails copper, and she coughed constantly, trying vainly to expel the poison from her body. And her face was ruined -- molten bronze had dripped down her cheeks like tears, leaving bright tracks in the blackened flesh.
That she had lived was incomprehensible to her. People don't survive such things. Not without a miracle. It was only when she looked down at her hands and saw the brands on the back of them that she understood. Perfect bronze clockwork gears. Zoleshi's mother had told her about Brigh, the woman of clockwork, the Whisper in Bronze. Somehow Brigh had saved her. Had chosen her.

But why? For what purpose? Zoleshi didn't know. But she did know that it was time to begin hunting. So she gathered together what things she could, and went out into the world. There were giants to kill.