Ezren

Brelar Darheek's page

932 posts. Alias of Zizazat.


Race

Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

About Brelar Darheek

Brelar Darheek
Male human (Kellid) wizard 16
CG Medium humanoid (human)
Init +5; Senses Perception +2
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Defense
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AC 22, touch 13, flat-footed 19 (+5 armor, +3 Dex, +4 shield)
hp 114 (16d6+48)
Fort +11, Ref +12, Will +14; +2 insight bonus vs. illusion spells
Resist fire 10; SR 18
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee +1 adamantine dagger +9/+4 (1d4+5/19-20) or
mwk silver dagger +9/+4 (1d4+3/19-20)
Ranged darkwood light crossbow +13 (1d8+5/19-20)
Special Attacks fire jet
Wizard Spells Prepared (CL 16th; concentration +25)
8th—form of the dragon III, incendiary cloud (DC 27), incendiary cloud (DC 27), greater spell absorption
7th—delayed blast fireball (2, DC 28), firebrand[APG] (DC 26), form of the dragon II, reverse gravity
6th—contagious flame[APG], contagious flame[APG], greater dispel magic (3)
5th—corrosive consumption[UM], corrosive consumption[UM] (3), elemental body II (2), fire snake[APG] (DC 26)
4th—dimension door (2), dragon's breath[APG] (DC 25), dragon's breath[APG] (DC 25), lesser globe of invulnerability, greater invisibility, wall of fire
3rd—daylight, dispel magic, fireball (DC 24), fireball (DC 24), fireball (DC 24), communal resist energy[UC], spiked pit[APG] (DC 22)
2nd—scorching ray, scorching ray (4), shatter (2, DC 23)
1st—burning hands (DC 22), liberating command[UC], magic missile (4), shocking grasp, vanish[APG] (DC 20)
0 (at will)—acid splash, detect magic, disrupt undead, read magic
Opposition Schools Water
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Statistics
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Str 10, Dex 16, Con 14, Int 28, Wis 10, Cha 8
Base Atk +8; CMB +8; CMD 21
Feats Arcane Strike, Brew Potion, Cypher Magic[ISWG], Elemental Spell[APG], Greater Spell Focus (evocation), Greater Spell Penetration, Maximize Spell, Piercing Spell[UM], Point-Blank Shot, Precise Shot, Scribe Scroll, Skill Focus (Knowledge [arcana]), Spell Focus (evocation), Spell Penetration
Traits monument scholar, reactionary
Skills Acrobatics +2, Appraise +18, Bluff +1, Climb -1, Craft (alchemy) +24, Diplomacy +1, Disguise +1, Escape Artist +2, Fly +21, Heal +2, Intimidate +1, Knowledge (arcana) +36, Knowledge (dungeoneering) +30, Knowledge (engineering) +30, Knowledge (geography) +30, Knowledge (history) +31, Knowledge (local) +18, Knowledge (nature) +19, Knowledge (nobility) +18, Knowledge (planes) +30, Knowledge (religion) +30, Linguistics +30, Perception +2, Ride +2, Sense Motive +2, Spellcraft +30, Stealth +2, Survival +2 (+4 to avoid becoming lost), Swim -1
Languages Aboleth, Abyssal, Aklo, Ancient Osiriani, Aquan, Auran, Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Halfling, Hallit, Ignan, Infernal, Necril, Orc, Protean, Shoanti, Sylvan, Terran, Thassilonian, Undercommon, Varisian
SQ arcane bond (ring), dancing flame, fire supremacy, free passage, pathfinder society magic item discount, pathfinder society spellcasting discount
Combat Gear cold iron crossbow bolts (50), dust of appearance, dust of appearance, elemental metamagic rod (lesser, acid)[APG], elemental metamagic rod (lesser, cold)[APG], elemental metamagic rod (lesser, electricity)[APG], elemental metamagic rod (lesser, electricity)[APG], elemental metamagic rod (lesser, electricity)[APG], oil of bless weapon (2), potion of cure light wounds, potion of resist electricity 30 (4), ring of counterspells, robe of the archmagi (white), scroll of control construct (x4), scroll of invisibility, invisibility, scroll of resist energy (CL 7th), resist energy (CL 7th), scroll of scorching ray (CL 7th), scroll of share language, scroll of share language, scroll of stinking cloud, stinking cloud, scroll of stoneskin, scroll of warding weapon, shard of pride, wand of acid arrow (10 charges), wand of fly (9 charges), wand of lightning bolt (5 charges), wand of mage armor (11 charges), alchemical solvent[APG], alchemical solvent[APG], alchemist's fire, alchemist's fire, weapon blanch (silver)[APG] (2); Other Gear +1 adamantine dagger, darkwood light crossbow, mwk silver dagger, scarlet and blue sphere ioun stone, - arcane bond ring -, bag of holding ii, boots of striding and springing, dust of dryness, dust of dryness, headband of vast intelligence +6, immovable rod, ring of feather falling, wayfinder[ISWG], adventurer's sash, chronicler's kit[UE], dungeoneering kit[UE], everburning torch, masterwork backpack[APG], scroll case, scroll case, waterproof bag[UE], waterproof bag[UE], waterproof bag[UE], waterproof bag[UE], wrist sheath, spring loaded, wrist sheath, spring loaded, elven rune ring, 10,771 gp
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Special Abilities
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Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Cypher Magic Gain bonuses to caster level when using scrolls
Dancing Flame (16/day) (Su) Sculpt and move your fire spells or fires within 30'
Elemental Spell (Acid) You can cast a spell with half or all its damage type replaced with this feat's damage type.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Fire Jet (1d6+8 fire damage, 12/day, DC 27) (Su) 20 ft line deals damage and sets targets on fire for 1 round (Ref part).
Fire Supremacy (Fire damage 8) As a swift action, pull fire from campfire (or larger) in 5 ft for 1 rd. Foes striking with a non-reach wep take fire dam.
Free Passage Gain free passage on caravans and merchant vessels that are friendly to the Pathfinder Society.
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Maximize Spell All variable effects of a spell are maximized. +3 Levels.
Pathfinder Society Magic Item Discount Purchase any magic item worth up to 10,000 gp value from a Pathfinder lodge at a 10% discount.
Pathfinder Society Spellcasting Discount Purchase faction spellcasting (see the Appendix) at 1 PP less than normal (minimum 1).
Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Resistance (18) You have Spell Resistance.
Water You must spend 2 slots to cast spells from the Water school.
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Background:
The steppes of Numeria is no place for a young arcanist. Brelar knew at a young age that he did not fit in with his tribe, though he loved them and always considered himself a vital member of the tribe. He understood their suspicion of arcane magic, which caused him to doubt himself. He knew that no good would come of the Technic League learning of his arcane gifts and mastery over fire. He learned of a place of great and ancient magical power, a far off land called Varisia. A land where he could be free to learn and grown in his arcane power. He spent a few years in Galdura at the Twilight Academy learning to master the fire. It was here that he learned of the Pathfinder Society, who like the Technic League accumulate power scattered across the land. Unlike the Technic League, however, they would allow him to study and learn from the things they sent him to retrieve. Brelar journyed to Absalom and spent the next three years in Skyreach. Having recently been confirmed as a full Pathfinder, his first assignment finds him in Magnimar and Heidmarch Manor.