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![]() Amisi, it is clearly an unholy symbol of Zyphus, god of graves and accidental and brutal deaths... but at least it's made out of silver and can probably be sold for about 25 gold pieces. Miera bends down beside you looking at the unholy symbol, "Zyphus huh... that's rather ironic looking at the state of his corpse..." ![]()
![]() The body is quite eaten up and it's difficult to determine who he or she was. The armour is all but ruined from various tears and bite marks. However you do find a belt pouch containing 42 gold pieces, a silver religious symbol of some kind, and a water tight pouch with two intact blue coloured potions inside. ![]()
![]() Miera quickly loads her black powered pistol and fires at the Blindhelm, two load bangs echo off the cavern walls from both her shot and from Nevi's thunderous spray. Attack on Blindhelm 1d20 + 7 ⇒ (5) + 7 = 12 Damage 1d6 ⇒ 4 The Blindhelm smokes from the various wounds and gunshots and falls over and slides down the bank and into the water below. A black pool of blood begins to form around it in the water. End of Combat Anyone watching the Blindhelm corpse, roll Perception please ![]()
![]() Nevi steps away, so the Blindhelm focuses on the closest target it can see, swiping and biting at the large half-orc Uthan. Bite Attack on Uthan 1d20 + 5 ⇒ (19) + 5 = 24 Damage 1d4 + 1 ⇒ (4) + 1 = 5
The Blindhelm digs it's claws and teeth deeply into the half-orc, scraping and gnawing with all it's strength. Player Turn, Round 3 ![]()
![]() Nevi:
You recognize the creature as a Blindhelm, a rather large Froglike creature that is known to inhabit areas just below the surface as they prefer the dark. The can both see in the dark, and emit a bright light from their eyes that can blind an individual for up to an hour. They are know to be able to perform this ability and still continue to attack their targets, leading to an extreme offensive attack. They are rather savage creatures and have no second thoughts about fighting until they are dead Miera jumps up from her spot and fires at the frog like creature with her timeworn pistol. No sound is heard as she pulls the trigger, but a long line of electricity, like a lighting bolt, streams out of the nozzle. Attack on Creature - Touch 1d20 + 7 ⇒ (7) + 7 = 14
The creature smokes slightly from both gunshots from Nevi and Miera, but easily dodges the other attacks. It seems mostly unaffected. Fort Save on Flare 1d20 + 5 ⇒ (18) + 5 = 23 Not being effected by the flare in front of it, the creature turns to face everyone and a blinding bright light bursts from it's eye sockets. Lighting the whole cavern in brilliance. Please make Fort Saves, DC 13. Failure means you are blinded for 1 hour. The creature bounds towards Nevi and resumes biting and slashing at the gunslinger. Five foot step to Nevi
Player Turn, Round 2 ![]()
![]() It defiantly doesn't look like a familiar as it looks much bigger then a standard frog. In fact as Nevi tries to pick it up, it quickly becomes obvious that the mushroom it was sitting on wasn't actually a mushroom at all, but the rest of it's body, complete with arms and legs. The creature lunges at Nevi and tries to sink it's teeth into his shoulder. Bite Attack on Nevi 1d20 + 5 ⇒ (17) + 5 = 22
Nevi, you feel a few of the teeth slip past the armour joint in your shoulder and gouge into your shoulder. That's it's combat round, so you may now take a round of attacks ![]()
![]() Miera looks around carefully and shakes her head to Amisi, "Cavern floor is to hard to leave impressions, don't see any tracks..." Sliding towards the exit, you glance into the room beyond. A dark cavern opens up here, its twenty-foot-high ceiling thick with stalactites. A rocky shore overlooks a placid pool and stream, fed by a trickle of water leaking from a narrow fissure to the north. A small garden of toadstools and dark mold grows along the banks. You notice another exit leading deeper into caves right to your right (south) ![]()
![]() Nevi, you recognize the female half-orc as Parda Garr, a former prized fighter among town who retired a number of months ago when she fell in with a bad group and ended up with several hefty debts. She then started doing odd jobs and thug work around town to earn enough money to survive. Uthan, can tell right away that the body has been stripped of anything of use or value. Looks like someone or something had the same idea. Amisi, you notice several small wounds all over her body, these point to possibly being stabbed by multiple opponents with a small bladed weapon. ![]()
![]() Miera hands the pistol to Jade with a bit of apprehension. Jade:
The pistol looks to be in good condition from what you can see, considering it's timeworn and all, but the battery is certainly close to being depleted. Miera nods to Amisi and salutes, "I like taking orders from someone my height! I need to make friends with gnomes more often!" She smiles happily. Moving on to the cavern opening, you pass into a tight corridor forcing you to walk single file. After several feet the cavern widens again. A collection of stalactites and stalagmites choke this low ceilinged cavern, making it difficult to squeeze between them. Matching stalactites close in from the five-foot-high ceiling, giving the impression of a maw of needle like teeth bearing down on one another. A dead half-orc sprawls on the ground near the cave’s exit to the east. ![]()
![]() Jade:
Silver disks are quite common in Numeria and are used as a trade currency equivalent to 10 gold pieces. However most silver disks are just simply burnt out batteries, and some can still have a charge. But charged silver disks are ten times in value, but are the only known source of power for most timeworn technology Miera looks at the wet and dripping Nevi and holds her hand over her nose, "That water stinks...." She grabs out her pistols and shows Nevi both of them. One is a regular battered muzzle loaded black powered pistol, was the other looks completely different, almost alien. "I found it a number of years ago, they call it an arc pistol and shoots lines of electricity. A light on top keeps flashing, so I suspect the battery is almost drained. Since I'm not part of your party, I would love to tag along and pay for any batteries or trinkets that you don't want..." ![]()
![]() Miera looks down abashed and moves her one foot back and forth in an embarrassed child like way. "People don't really take me seriously, so I never get picked to go on adventures. So I usually just tag along without them knowing it until I can heroically save one of them and be offered a chance to tag along!!" She looks away before speaking the last bit, "I'm also running out of ammo and I heard rumours that I might be able to find some silver disks that still hold a charge..." ![]()
![]() The young lady stands up and brushes some water off her pants. She looks at Nevi's weapon and then scoffs slightly, "I prefer being able to hit my target rather then pelting the whole area with tiny pieces of metal..." She pauses a moment before continue, "Sorry, I don't mean to be rude... everyone has their own style..." She shakes her hands in front of her, "Sorry! I've forgotten my manners! I'm Miera Jayde, explorer and thrill seeker at your service! " She bows with a flourish to all of you. "I was eavesdropping at the Adventure's guild and heard you were going to the caves, so I followed you in, but I guess I swam too deep, ended up farther in the caves. Tried to climb up on the cliff, but found some nasty looking mold... that's when I heard a gunshot coming from this direction..." ![]()
![]() No, your character is smart enough to make the distinction As you sift through the remains of the beetles, it quickly becomes apparent that they are regular insects as their innards begin oozing out of their hard exoskeletons. You do notice that one of their organs appears to be glowing and remains glowing long after the insect has died. Possibly from some biological chemical reaction. Your study is suddenly interrupted by something making a rather nasty sounding hacking noise. As you turn towards the direction of the sound, you see a figure emerge from the water coming from deeper in the cave. "I knew I heard someone in here!" Says the figure, with a distinctly high pitched feminine voice. She swims over to the ledge and climbs up out of the water proceeding to hack again, spitting out some of the water. "Stuff smells nasty..." From the look of her, she appears to be a young human female no older then ten. Her leather armor is decorated with scroll work, but appears to have seen some use. After hacking up the water, she removes two pistols from an oilskin bag before sliding them into holsters at her hips. ![]()
![]() End of Combat All three fire beetles hit the ground with large thumps, but even though they are dead, their bodies still remain glowing. Looking around, you notice that there are two ways that you can proceed. You can either slip back into the water and swim deeper into the cavern, or head to an opening to the east. ![]()
![]() The buzzing stops for a long moment, almost as the calm before the storm. Suddenly flying down from the cavern ceiling, you see three large sized bright red beetles. They fly directly towards you, ready for their meal. Ready actions can now trigger. Let me know which beetle you target as they're three currently in the air heading towards you. The cavern ceiling isn't high up, so they are within melee range. ![]()
![]() As you climb out of the water, the smell and texture of the water coursing through your system from the spell makes you feel ill. Like you could empty your stomach at any minute. Amisi, but you seem to have smelt worse in your life and it doesn't seem to bother you as much. As you sit there and recover from your swim, your certain that you hear buzzing in the darkness above you in the cavern ceiling. Since you all made the Perception checks, I will allow some readied actions. ![]()
![]() Everyone make Fort Saves You easily swim down to the cavern entrance several feet below. You surface into what appears to be a cavern structure. Dampness hangs in the air, condensing into heavy moisture on the slick, stone walls. The calm, dark waters wind around to the east up north, along a stony, soot-scarred beach. A five-foot-high ledge sporting several stalagmites rises to the east, beyond which a low-ceilinged cave beckons. Roll climb checks to climb out of the water, a DC 10 will do it. Also please roll Survival and Perception ![]()
![]() As you leave town, you almost feel a slight weight has lifted from your shoulders from all the oppressed faces of the townsfolk. It doesn't take you long to arrive at Weeping Pond, but the usual stagnant water is even more murker then you remember. You notice an area of the bank that has numerous tracks leading into the water. ![]()
![]() You gather up your supplies and visit the temple of Brigh, the head cleric had heard of your coming and wastes no time at all in casting the water breathing upon you all. "May the blessing of Brigh keep you safe out there" He says with a calm grandfatherly like smile. "And to the both of you especially." He looks to Uthan and Amisi. "Something strange has defiantly been transpiring since the torch went out, almost the whole town has been complaining of splitting headaches. Best find the cause sooner rather then later." ![]()
![]() Uthan, costs look good, does anyone else have any questions? Was going to post up for gameplay when I realised that I am waiting for you guys. And just to let you know, since there's a pretty big dungeon crawl coming up, I'm going to make it more simple and streamlined, less rooms and such so it's easier to handle on pbp ![]()
![]() All prices will be core rule book minues 20% Vraie walks behind the bar, opens a trap door in the floor and begins brining out canvas bags with equipment. He organizes it into two bags for Amisi and Uthan "Here is the climbing equipment and sunrods, as well as the acid flask, first aide kits and basic iron rations. You will need to go to the general store for those fancy spices. And you miss..." Turning towards Jade, "... will need to get a blacksmith to do any special work on weapons" Once Vraie has everything gathered and distributed, he stops for a moment and looks at the party. "Once you are ready to go in, stop by the Temple of Brigh. The head cleric will cast water breathing on you so that you can make it to the cavern entrance below the Weeping Pond. The effect will last six hours, so that's your window of time before you should wrap up and get out before you attempt another excursion. Any questions?" ![]()
![]() Vraie spins with awkward grace back towards Amisi, "Anything basic and mundane I have available, anything of more of an expert nature will need to be purchased from one of the nearby stores..." He taps his mouth slightly with his index finger and thinks for a moment... he seems to get lost in his thoughts ![]()
![]() Vraie smiles at Nevi's enthusiasm, "Would you like a drink, I have some lovely Taldane red wine, or an assortment of Dwarven mushroom stouts?" Vraie stops for a moment "Oh, almost forgot to mention, Val told me this morning that you guys are welcome to use the Foundry as a base camp during your exploration. I would also like to stress that even though this is a rescue mission, do not rush yourselves, no matter what anyone else tells you. Stay safe out there..." Jade: With the guildmasters last comment of not rushing, you suddenly realise why everything felt off to you. Why everyone in town was looking town cast. The haste of the Councillor and even the townsfolk petitioning. The technic league is coming to collect taxes at the end of the month, and with the torch out of commission, no one can work, which means the league could attempt to take the town in reparations. ![]()
![]() The blonde man takes the envelope from Amisi and breaks the seal, he looks through the contents and his expression turns serious. He turns around to the regulars, "Guild business, get out! Come back in an hour." He waits until the regulars leave before resuming his smile. "I am Guildmaster Truthseeker, which is quite a mouthful so you may all just refer to me as Vraie. I realise that's the Old Taldan word for Truth, so you should appreciate the word play..." He looks down again at the letter. He grabs a clip board from behind the bar and writes down a few notes before turning it towards the group. "Temporary membership will entitle you to 20% off equipment purchased here or from any store in town. You are also entitled to a 4000 gold reward for the investigation into the disappearance of the torch and Khonnir Baine. Khonnir is to be brought back dead or alive as we have made arrangements for his resurrection in the event of his death. If you bring him back alive, you are hereby entitled to a bonus equalling to one scroll of resurrection. Any gear or equipment found will also be yours to sell or use provided its not stolen from another adventurer. Sign here" ![]()
![]() You leave town hall and make your way to the Adventure's Guild. The guild itself is quite new to the town and was established to help handle the influx of Pathfinders into the country. An old tavern was partially rebuilt and renamed as the "Fool of Taldor", serving not only as the outpost, but as a decent watering hole. The sign outside shows what appears to be a blonde nobleman, passed out and lying on the ground. Your guessing this is what is meant by a fool. Walking into the the establishment, you notice most of the seats are empty, which is normal for this time of the day. However you see a couple of regulars with mugs in hand, clustered around a rather scruffy, but attractive looking blonde man. You get the impression that he looks just like the fool on the sign. The regulars appear to be hanging on his every word as he recounts some tale... "...oh you should have seen this girl, Varisian dancer! Had the curves and knew how to use them. But was even better with a knife, so get too close and she would cut off your manhood!" The table erupts into rancour laughter. "But alas, she was in love with this half-dark elf kid..." The blonde man does a fake swoon in embarrassment of the situation and as he does so, he catches eyes with the group of you. He quickly straightens and adopts a business like demeanour. "Welcome to the Fool of Taldor! How may a help you?" ![]()
![]() Jade:
Nothing quite sticks out in your mind, but something feels off with the whole situation Dolga smiles to herself for a moment, thinking about something before addressing the group. "A standard reward has been prepared and is currently in trust with the Adventure's Guild here in town." She turns around to her desk and grabs a thick envelope sealed with wax. She steps forward and hands it to Amisi. "Take this to the Adventure's Guild before you leave and register as my representatives on this job. Guildmaster Truthseeker will discuss the risks and rewards of the job with you. If you require anything else, I'd take it up with him." She turns and walks back over to her chair and sits down, "Oh and mind the Guildmaster, he can be rather surly, but his interests are in the right place" ![]()
![]() The clerk smiles slightly and nods, "You must be Khonnir's salvage team, I was told to expect you. Please come this way..." She leads you deeper into city hall, you pass by several offices as well as another clerk desk with a dozen people lined up. The citizens lined up stare at you with both wonder and criticism. "Their petitioners seeking information on the torch, a number of people are currently out of a job with it being out, which is why City Hall has put such a priority on investigating it." She finally leads you to a large wooden door, she knocks twice and opens it. "Madam Councillor, I've brought the team of salvagers you wanted to see.' An old and rather severe looking female dwarf nods to the clerk and sits up from her desk, "Thank you Miriam, that will be all!" The Clerk nods and closes the door. The Councillor walks to the other side of the desk and stands in front of you. "If you don't already know, I am Dolga Freddart, I serve on the Town Council along with your benefactor, Khonnir. I'm a no nonsense person so I will get right to the point... I want to hire you to investigate the torch and rescue your benefactor Khonnir and his team. After the torch went out, a scout team found humanoid footprints leading into Weeping Pond to the north of the town. Khonnir and a small team went in to investigate and they came back with a metallic contraption, and tales of a large wall made of skymetal, Knonnir wanted to take a closer look, but he went missing on his second trip into the caves. I've sent another team, but they've gone missing as well. So instead of sending more hired thugs, I'm thinking a team of Khonnir's best would get the job done, any questions?" She looks at all of you with a hard look. ![]()
![]() You secure the drones body to the forge and clean up your appearance before heading to town hall. The depressing atmosphere that you experienced when first coming into town feels lessened here, almost as if the presence of the town leaders is suppressing it slightly. As you walk into town hall, a stern but not unattractive female clerk with a board in one hand approaches you. "Good Morning, how may I help you?" ![]()
![]() A loud bang resounds throughout the dining room, and small portion of the table catches fire. Val quickly runs over and smothers the flames with the table cloth. She sighs and shakes her head, but has a small smile on her face, this is not the first, or last fire she has had to put out. The eye stock has come loose, but also appears to be missing completely. Looking around quickly, you notice it hanging from the chandelier above the dining room table, still smoking from the explosion. ![]()
![]() Jade, as you work to remove the eye stock, you notice that not only are two of the bolts stuck and covered in rust, but the wires leading to the body are massively tangled, making the job a lot more difficult. You realise that an easy job at first glance is going to take considerable time Everyone please roll a Will Save Check 10: You begin to feel the start of a headache, almost like extra pressure is amassing around your head, or a slight buzzing noise is just out of earshot, causing your head to pound ![]()
![]() Nothing wrong with Maryland, East Coast!!! I'm just north of you in the great land beyond The Wall! Wait does that make me an Other? PS3 eh? No ps4? I'm a nintendo guy myself, love my 3ds and wii u, but right now I just got something I am extremely proud of because I never had one as a kid, a Super Nintendo! I'll make a pinterest account shortly, was kind of avoiding it, but I see the appeal ![]()
![]() Jade:
There appears to be bolt fasteners on the sides of what you would assume is a neck, but your going to have to cut through all the wires Val looks like she suddenly remembered something and turns to the group . "I almost forgot, Councilwoman Freddert stopped by yesterday and wanted to talk to all of you. She seemed rather persistent." ![]()
![]() Amisi: You recognize it as a repair drone, you've heard of them before. Not only can they self repair themselves over time, but their main job is to repair higher technology in their environment. That would explain it's behaviour of disassembling the house as it wouldn't recognize anything, leading it to "gather materials". You've heard that removing the eye stock from the body will prevent it from self repairing ![]()
![]() Val looks slightly confused at Uthan for a moment before responding, "The torch went out before he found the caves that enter Black Hill, he was actively looking for an entrance after it went out." Nevi, your not quite certain what it could be, some metal autonomous construct for sure. Val looks at the pile of metallic mess before addressing Nevi, "Dad has always been bringing home unusual things, so I didn't think anything about it. He brought it home in a bigger mess then it is now... but when it came crashing into the dinning room this morning and started to take everything apart, it looked like it had fixed itself or something... And any notes that father has would be with him, unfortunately..." ![]()
![]() End of Combat, after the first round, so sad... From all of the combined attacks, the metal creature jitters for a second before falling to the side. A plume of smoke rises from the corpse, and a few sparks of electricity burst from it's eye stock. Val puts down the chair and sighs in exasperation. She turns to Amisi, "Father isn't here... he found an entrance under the lake to the north that leads into an underground passage that he believes leads to whatever powers the torch. He went searching after it went out about a week ago, he brought that thing back after the first day... " She gestures to the metal creature. "He went back to searching soon after, but hasn't returned yet, that was 6 days ago... the council has been sending out search parties to find him, but none of the teams have come back yet..." ![]()
![]() Nevi, I will roll your attack there to see if you hit to speed things up, but next time I don't mind if you go ahead and roll an attack Nevi's Attack with Blunderbuss 1d20 + 3 ⇒ (15) + 3 = 18 Damage 1d8 ⇒ 2 Nevi turns the corner into the dining room and spots what looks like a three legged metal spider with glowing eyes. The creature appears to be systimatically tearing the house down, one brick at a time. One of Nevi's shots glance off the side of one of it's metal eyes with a loud clank sound. The creature stops its work, stares at Nevi for a moment before moving with superhuman speed towards the half-elf. Creature Initiative 1d20 ⇒ 7
Round 1 of Combat, Player's turn first! Go! |